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I haven't had a chance to listen to the podcast you linked but it definitely sounds interesting. I've found that some of the most insightful criticism on games that I've encountered usually gets at the heart of the tension between the interaction and the narrative. Here are some of those videos (and one blog post) that have stuck in my mind since I've seen them: https://www.youtube.com/watch?v=xBN3R0m31bA Errant Signal looks at the "ludonarrative dissonance": the (supposed) separation/contradiction between the narrative a game is trying to tell and the actual narrative the player experiences through play. His review of The Beginner's Guide is also worth watching for its meta-examination of video game criticism in general. https://www.youtube.com/watch?v=wvwlt4FqmS0 MrBtongue examines how games may allow players to experience narratives not only non-linearly but as deeply or shallowly as they want (and the consequent burden on game developers to accommodate that). This is probably my favorite Youtube channel when it comes to video game criticism/theory. https://www.youtube.com/watch?v=CUbRWUDe1FI Kyle Kallgren examines what happens when a film director attempts to apply the form of video game gameplay to film (that part starts about 10 minutes in but the whole video is worth watching for context). https://www.youtube.com/watch?v=m424XwGH1Uc Noah Caldwll-Gervais reviews the new DOOM sequel/reboot and discusses how the relative un-importance of the plot is a significant part of what makes the single-player campaign work. Andrew Plotkin (who has been making indie games since the 80s) examines how genre classification of games differs from other narrative mediums. Edit: You might also want to plug a link to this thread over in the Internet Critics thread in RGD. You'll probably find some people interested in this topic there. Mr.Radar fucked around with this message at 07:47 on May 16, 2016 |
# ¿ May 16, 2016 07:39 |
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# ¿ May 22, 2024 09:13 |