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SSNeoman posted:I can see why HAL isn't big on remaking this one. It seems like this is a game where if you start losing you sort of keep losing. I dunno if they can. This is a reskin of Puyo Puyo, and I'm pretty sure SEGA owns that IP.
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# ¿ May 19, 2016 20:13 |
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# ¿ May 15, 2024 05:23 |
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Qbby is from BoxBoy!, a puzzle platformer made by HAL. It also had a sequel, BoxBoxBoy!.
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# ¿ Jul 15, 2016 15:27 |
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SSNeoman posted:I guess Coily Rattler takes too many resources to use it as part of the stage. Actually, Coily Rattler has a grab attack, and programming in a specific interaction with the Robobot Armor for what would be intended to be a very short fight probably wasn't something HAL wanted to bother with.
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# ¿ Jul 22, 2016 04:47 |
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In the main Kirby games since Returns to Dreamland, Kirby has built in damage scaling, meaning that he takes less damage the lower his HP gets, which is why you kept surviving all those hits you thought would kill you. The odds in the more recent Kirby games are really stacked in the player's favor. Spitting out stars does kill bosses faster in the Dark Matter trilogy, mainly because the powers in those games were more meant for puzzle solving than actual combat. But in the more recent games, that's no longer the case. While star bullets do deal a good chunk of damage (In PR, they deal 50 damage if you're standing still, and 57 when you dash when spitting one out), you have to wait around for stars to even appear. But powers tend to deal less damage overall, but can be used to attack the boss anytime. Though the fights are definitely designed around Kirby having no powers when coming into the fight. It's best seen with Holo Defense API, which becomes an entirely different fight when you can't just skip the attack patterns through bursting down their HP.
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# ¿ Jul 23, 2016 18:57 |
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The final boss was just amazing. Really strong finish to a great game. Also you can barrel roll, just like in Star Fox.
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# ¿ Jul 23, 2016 19:19 |