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Digital Decay
Dec 16, 2007
Reiteration #6,637,776,216
Does the griefing thread have any stories about this game?

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Digital Decay
Dec 16, 2007
Reiteration #6,637,776,216
Doesn't the dev hand out free keys like candy via the website? There's no benefit to buying this game on Steam unless you really want everyone on your friends list to know you're playing this game. Yeah, maybe that's it.

Digital Decay
Dec 16, 2007
Reiteration #6,637,776,216
Got lucky with a free key and checked it out for an hour. One big difference I noticed is that trying to skill heavily into magic is a pain in the rear end because the dev decided it would be the coolest thing to have a handful of skills determining the efficacy of your spells. UO had like two skills, Magery and EvalInt. Reading the Steam forums, it seems that people prefer the Linkrealms equivalent of Necromancy because it only involves 2 skills. Great.

Linkrealms' version of Magery is Sorcery, which determines whether or not you succeed in casting the spell, then Abjuration, Alteration, Conjuration, Illusionism, and Invocation determines how big your numbers are for the various spells that belong to one or more of those subskills. That's a big chunk out of your 700 total skillpoints. Maybe some of those skills are useless and won't require skilling into.

Instead of spell reagents, you have charges on a staff that you need to equip. You can recharge your staff with vendor-sold orbs. The shown charges on your staff don't seem to update when you have it equipped so good luck knowing how many reagents you have left.

You can train a bunch of skills in the tutorial area but if you exceed some threshold then the game prevents you from using your tutorial weapon. That really sucks and you probably don't want that happening to you.

You can get quests from NPCs. Tools have charges. Monster loot and crafted gear have RNG attributes.

Most people in the starting area seemed to heal by eating food. Characters don't seem to ever become full. You can turn food into juice which increases healing efficacy.

While walking around the starting city, I experienced a bit of rubberbanding nostalgia.

That was my hour in Linkrealms.

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