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bone emulator posted:Does ai Japan get some weird naval invasion buffs or something? IIRC there's no range limit to naval invasions; you just need like 1 destroyer or something in the zone if you have nothing there to contest it.
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# ? Mar 13, 2024 20:08 |
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# ? May 4, 2024 06:32 |
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naval invasions in this game drive me bonkers. They should require like, naval XP or something on a per-invasion basis, and be a *massive* strain on convoys and supply.
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# ? Mar 13, 2024 22:53 |
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Looks like the most recent DLC was negatively received enough that they made an entire blog post about it? https://forum.paradoxplaza.com/forum/developer-diary/reception-thoughts-patch-1-14-2-checksum-fbf7.1630169/ Just some random excerpts that suck out to me. There's plenty of other things to pick at in the post, so don't use this as a summary. quote:Our steam review score has taken a fairly heavy beating on Trial of Allegiance. Reviews on DLCs are notoriously hard to draw accurate conclusions from, as very few people tend to leave reviews compared to the overall number of people who bought a DLC. Trial of Allegiance is particularly notable in that regard, as there are fewer reviews overall than we would normally expect. It’s absolutely possible to theorize behind why that is, but that’s all those are: theories. quote:For Trial of Allegiance, we assessed clear ‘meta’ groupings in order of weight*: quote:We aren’t ready to talk about exactly what’s coming yet, but simply put: we have mechanical expansions in the pipeline that are being built at this very moment. Outside of expansions, we have even more big stuff happening for HoI in the very near future. Watch this space. My playstyle is 100% against the AI, playing between Easiest-Easier-Normal depending on how my day is going. I like winning, I enjoy some friction that threatens that win (or makes me lose and teach me something), but I mostly like painting the map my color while imaging a new world order of gay socialist communism with antifa characteristics. So maybe my casual playstyle meant I was destined to attrit out of an ever-complicating game, but yeah I dunno where i'm going with this. I'm curious if others feel the same and I'm also immensely interested player analytics to see how others play.
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# ? Mar 14, 2024 05:00 |
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I'm someone who plays with a very similar attitude. I don't tend to want huge slogs, I like when it's a comp-stomp. But I wouldn't say it's been a complete tendency for the game to get harder and more complicated as dlcs have released. The changes to supply with No Step Back make the game feel so much better. You have really concrete short-term operational goals besides capturing victory points. Being able to cut off a key railway or capture a supply hub can completely turn the tide of what would have once just been a huge clash of stat-blocks. If you're not already, make sure you're going into the supply map mode and making those your goals. But yeah, there have definitely been duds.
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# ? Mar 14, 2024 05:20 |
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Honestly the biggest problem to me is the old focus trees for factions that were actually in WWII that need modernization/QoL to get them to be better like the current trees. I actually like the new South America stuff a lot and I would like them to go back and rework just a lot of annoying mechanics for a bunch of countries.
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# ? Mar 14, 2024 05:29 |
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i like the designers and feel the recent mechanic changes have been good. what the game needs is a serious pass through of rebalancing, making sure all the nuts and bolts are meshing together how they're supposed to, and reworking some things like espionage. also opening more stuff up to modders (especially the AI)
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# ? Mar 14, 2024 05:41 |
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No step back was the last really big change because it completely changed how supply lines worked. This also opened up gameplay for smaller or low supply nations who could utilize low supply to defeat stronger nations. Not having to use alliances with other nations but instead Using their own path to earn territory. No dlc since then has really changed the game; the most recent just adds complications. None of these complications change the core war (Germany v Poland then the Netherlands and France, then helping Italy then Russia) or (Japan versus China then versus the us French and uk colonies). Like there’s nothing to make there be more thought to amphibious or paratrooper invasions which both had ridiculous failure rates in real life. A huge reason for dday succeeding was intelligence success. That’s not modeled in the current game. There is no real reason to island hop as the us rather than just use allied China. The game can’t even model WWII accurately. fr0id fucked around with this message at 06:58 on Mar 14, 2024 |
# ? Mar 14, 2024 06:51 |
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quote:People love map changes more than I thought humanly possible. THAT'S RIGHT Nothing I like more than opening up a Paradox game after a map change, staring at all the fiddly lil borders for a bit, then going to play something completely different. It soothes something in the soul.
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# ? Mar 14, 2024 12:59 |
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The mechanics I think were downgrades were: - Naval stuff (Vanilla was simpler to engage with and get results) - Espionage (basically never use it aside from required stuff like killing Trotsky, or collab governments, otherwise have it on passive defense) Everything else I thought improved the game. The reason I haven't bought the latest expansion is because I'm a bit worn out on playing minors. They all kind of play the same, you have no industry, infrastructure and no population and get to sit around doing focuses until 41-43 at which point you have an industry matching France in 36 and the war is done. Because ww2 always finishes by 43. I'm only interested in DLC that directly improves the ww2 part of the game. The majors, or mechanics that the majors can use. Otherwise I'll pass.
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# ? Mar 14, 2024 13:37 |
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I fell off the Paradox train for a bit now, and didn't pick up this new DLC. There was nothing there that got me excited and I barely spent any time with the nordic and mic one either to be honest.
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# ? Mar 14, 2024 14:09 |
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Dramicus posted:The mechanics I think were downgrades were: In my last test game WW2 ended in 1948
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# ? Mar 14, 2024 14:12 |
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Gort posted:In my last test game WW2 ended in 1948 Hands off? Who won, how did the war go?
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# ? Mar 14, 2024 14:19 |
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KOGAHAZAN!! posted:Hands off? Yeah, I played as Haiti with historical focuses turned on and took no actions. This was two small patches back, on March 7th. quote:The game started fairly normally, with Ethiopia capitulating to Italy in December 1936, and Spain being taken over by the Nationalists in January 1939. Something I thought was new to this patch is that Italy didn't join the war against the Allies until January 1941, much later than I'm used to.
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# ? Mar 14, 2024 14:47 |
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So when I was running my USSR sp games and going off of guides is it just me or is the tree like basically impossible to complete in the typical game's timeframe? Like I get they're probably a good way of getting things to go historical in a way thats more flexible than events, but it also seems to me with all of the various choices its very easy for new players to just pick non-competitive choices? I got the sense that to be competitive for a more MP focused game the foci choices are pretty important and their order?
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# ? Mar 14, 2024 14:55 |
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Hard to say. What guides were you following and what counts as "completing the tree"? Playing the game multiplayer is nothing like singleplayer in general, between house rules and the meta of MP and SP being completely different, stuff that's optimal in SP is very much not optimal in MP, and having humans playing nations that are allied to each other allows strategies that are not possible in SP. Gort fucked around with this message at 15:10 on Mar 14, 2024 |
# ? Mar 14, 2024 15:02 |
Like, isn't that the design? Yes, you can't do all the focuses in time, just like you can't research everything in time or build an elite air force, an elite navy, an elite tank corps, an elite motorized/mechanized force, elite special forces and a strong infantry core all in time. That's where the player choices come in, and players can make bad choices. Regular singleplayer HoI4, once you've understood it on a fairly basic level, has a decent amount of wiggle room to make suboptimal choices and still be just fine because the AI isn't great. Multiplayer might as well be a completely different game.
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# ? Mar 14, 2024 15:21 |
Huh. https://forum.paradoxplaza.com/forum/threads/thank-you-for-your-service-spring-sale-steam-store-update.1630917/ DOD, TFV and WTT are being integrated into the base game, which would allow Paradox to set up new DLCs for extended Germany/Japan reworks without having to worry about the confusing "base tree or DLC 1 tree or DLC 2 tree" situation.
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# ? Mar 14, 2024 18:34 |
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They could just loving have every game be on the subscription model and be done with it. It took me a minute to figure out which three DLC acronyms those were, and I paid full price for all of them.
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# ? Mar 14, 2024 18:48 |
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Raskolnikov38 posted:i like the designers and feel the recent mechanic changes have been good. what the game needs is a serious pass through of rebalancing, making sure all the nuts and bolts are meshing together how they're supposed to, and reworking some things like espionage. also opening more stuff up to modders (especially the AI) Yeah updating my production line for equipment when their designer levels up is a little tedious but the whole system is SO much better than the design system previously which was so annoying to deal with.
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# ? Mar 14, 2024 18:57 |
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Gort posted:In my last test game WW2 ended in 1948 Comon, a hands-off game lasting till 48 isn't representative of typical play experience. If you play allies, Germany is done by late 42 / early 43 every time, unless you've not been doing anything at all. If you play soviets, the germans are done by late 41 / early 42. If you play Germany the allies are done by mid 40.
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# ? Mar 14, 2024 19:00 |
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They have said in the past that the player being a small country and doing nothing fucks with the AI as well.
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# ? Mar 14, 2024 19:02 |
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SHISHKABOB posted:They have said in the past that the player being a small country and doing nothing fucks with the AI as well. Have they? Where? I heard somethong similar but that it was observer mode that messes with the AI, which is why I play hands-off Haiti for test games. Gort fucked around with this message at 19:12 on Mar 14, 2024 |
# ? Mar 14, 2024 19:05 |
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Dramicus posted:Comon, a hands-off game lasting till 48 isn't representative of typical play experience. If you play allies, Germany is done by late 42 / early 43 every time, unless you've not been doing anything at all. If you play soviets, the germans are done by late 41 / early 42. In the post I was replying to you were talking about playing minors. Fully agreed that the war ends real fast if you play a major. The AIs really bad at ending WW2 because they can't employ tanks, aircraft or fleets properly, and those are needed to efficiently attack in this game.
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# ? Mar 14, 2024 19:10 |
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Gort posted:Have they? Where? I heard somethong similar but that it was observer mode that messes with the AI, which is why I play hands-off Haiti for test games. I want to say it was in this thread. Long time ago so big chance I'm remembering wrong.
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# ? Mar 14, 2024 19:13 |
Of course a war going until '48 isn't representative, not while we have cases like my current hands off game where Germany and Japan are still kicking and it's 19-loving-55.
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# ? Mar 14, 2024 19:19 |
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Gort posted:In the post I was replying to you were talking about playing minors. Fully agreed that the war ends real fast if you play a major. Fair enough, I still think playing as a minor works pretty similarly too, especially as the Allies. If you put a bit of pressure on Germany as, say Canada, they will still usually fold like a house of cards by 43. In my experience if AI Germany gets denied key lands/resources/factories, even temporarily, it prevents them from snowballing, and it doesn't take that much pressure to turn them into a paper tiger.
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# ? Mar 14, 2024 20:02 |
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Raenir Salazar posted:So when I was running my USSR sp games and going off of guides is it just me or is the tree like basically impossible to complete in the typical game's timeframe? There's a mod that reduces most of the USSR's 70-day focuses to 35, I recommend that.
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# ? Mar 14, 2024 23:28 |
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Just got this game finally because of the sale and in my first playthrough, Nazi Germany doesn't even make it through 1936 due to a German Civil War. A+ must recommend
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# ? Mar 16, 2024 05:47 |
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Cage Kicker posted:Just got this game finally because of the sale and in my first playthrough, Nazi Germany doesn't even make it through 1936 due to a German Civil War. A+ must recommend Turning historical focuses off is for wacky runs where nothing makes sense. I would prefer it made history a little weird instead of extremely weird but we might have to wait for the eventual balance patch.
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# ? Mar 16, 2024 06:19 |
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Vivian Darkbloom posted:Turning historical focuses off is for wacky runs where nothing makes sense. I would prefer it made history a little weird instead of extremely weird but we might have to wait for the eventual balance patch. Just set specific paths in the game rules?
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# ? Mar 16, 2024 07:11 |
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Hitler being deposed and executed by a military junta of Great War veterans isn’t really that wacky considering the only reason it didn’t happen in reality was the bomb went off in an unlucky place
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# ? Mar 16, 2024 13:48 |
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Cage Kicker posted:Hitler being deposed and executed by a military junta of Great War veterans isn’t really that wacky considering the only reason it didn’t happen in reality was the bomb went off in an unlucky place Him getting assassinated isn't farfetched. I'm not so sure the state and other power structures would just keel over. The civil war depicted in HoI4 is probably pretty realistic.
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# ? Mar 16, 2024 13:51 |
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There should really be a big flashing button for new players that ahistorical focuses is barely functional and half of everyone's focuses are reliant on other countries, or better, flat broken under AI control. Has anyone, anywhere, ever, seen an AI Canada change ideologies instead of do nothing if it picks an alt history branch? Especially in a WW2 game, where I think most people are thinking it's going to be WW2 with some alternate paths. Not something you need to tailor in game setting minutia to be engaging or even playable.
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# ? Mar 16, 2024 16:48 |
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Would be nice if there were a way to have the focuses work better together for some common Ahistorical scenarios. Like the "War that came Early" series by Harry Turtledove is interesting, and have the war start in 38 over Czechoslovakia, but right now it seems like there isn't a way of having things be random only at certain branching decision points; its either ALL random wacky alien space bats or none/irrelevant like Germany randomly gauranteeing Finland in 1940 or Estonia becoming a puppet instead of joining the USSR(???).
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# ? Mar 16, 2024 17:56 |
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I just played as Spain for the 2nd time ever and after getting dunked on by the Nationalists the 1st time, I managed to win as the republic the 2nd time. Very fun and proud of me for doing it on Ironman normal.
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# ? Mar 16, 2024 18:15 |
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Raenir Salazar posted:Would be nice if there were a way to have the focuses work better together for some common Ahistorical scenarios. wouldn't that just be historical with france set to the little entente focus
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# ? Mar 16, 2024 18:38 |
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Raenir Salazar posted:Would be nice if there were a way to have the focuses work better together for some common Ahistorical scenarios. You can sort of do this by just picking the paths for each nation. I play historical 80% of the time, but when I want to mix things up, I manually set up scenarios I think would be interesting and balanced via the settings.
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# ? Mar 16, 2024 18:41 |
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Cage Kicker posted:Hitler being deposed and executed by a military junta of Great War veterans isn’t really that wacky considering the only reason it didn’t happen in reality was the bomb went off in an unlucky place There was actually a real plot in the military that intended to put Wilhelm 3 on the throne, but it was in 1938 when it looked like Hitler was going to go to war over Czechoslovakia. Then the Allies caved at the Munich Conference and all high-level resistance to the regime went away until Germany started losing the war.
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# ? Mar 16, 2024 18:51 |
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Byzantine posted:There was actually a real plot in the military that intended to put Wilhelm 3 on the throne, but it was in 1938 when it looked like Hitler was going to go to war over Czechoslovakia. Then the Allies caved at the Munich Conference and all high-level resistance to the regime went away until Germany started losing the war. This is actually separately modelled in-game if the Allies don't back down over Czechoslovakia.
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# ? Mar 17, 2024 00:12 |
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# ? May 4, 2024 06:32 |
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I just spent like 20 minutes trying a million different combinations of naval supremacy, minelaying, air superiority, scout planes blah blah blah trying to figure out why my dudes wouldn't launch their naval invasion of cuba despite having everying APPEAR to be fine.................................. TURNS OUT I FORGOT TO DECLARE WAR ON THEM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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# ? Mar 17, 2024 02:42 |