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Raenir Salazar
Nov 5, 2010

College Slice

bone emulator posted:

Does ai Japan get some weird naval invasion buffs or something?

Seeing repeated invasions of South America from God knows where.

IIRC there's no range limit to naval invasions; you just need like 1 destroyer or something in the zone if you have nothing there to contest it.

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Fuligin
Oct 27, 2010

wait what the fuck??

naval invasions in this game drive me bonkers. They should require like, naval XP or something on a per-invasion basis, and be a *massive* strain on convoys and supply.

buglord
Jul 31, 2010

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!

Buglord
Looks like the most recent DLC was negatively received enough that they made an entire blog post about it?

https://forum.paradoxplaza.com/forum/developer-diary/reception-thoughts-patch-1-14-2-checksum-fbf7.1630169/

Just some random excerpts that suck out to me. There's plenty of other things to pick at in the post, so don't use this as a summary.

quote:

Our steam review score has taken a fairly heavy beating on Trial of Allegiance. Reviews on DLCs are notoriously hard to draw accurate conclusions from, as very few people tend to leave reviews compared to the overall number of people who bought a DLC. Trial of Allegiance is particularly notable in that regard, as there are fewer reviews overall than we would normally expect. It’s absolutely possible to theorize behind why that is, but that’s all those are: theories.

quote:

For Trial of Allegiance, we assessed clear ‘meta’ groupings in order of weight*:

Unhappiness about recent regional currency price adjustments
Unhappiness about the price of the country pack
-Compared to other HOI4 expansions
-Other
Bought it but wanted something different
-New mechanics, or
-A european expansion
Unhappy with the quality of the release
-In relation to specific issues;
-In relation to mods
-Unclear/Unintelligible
-Unclear/Horrendously offensive

quote:

We aren’t ready to talk about exactly what’s coming yet, but simply put: we have mechanical expansions in the pipeline that are being built at this very moment. Outside of expansions, we have even more big stuff happening for HoI in the very near future. Watch this space.
I've stopped playing base/modded HOI4 for several years now (but I only return to play TNO, which is so different in scope that I consider it a different game here). I feel like with each expansion since launch, I've trended towards liking the game less and less. The focus on certain countries was nice (my favorite expansion being Wanking The Tiger which got me to read a lot of 20th century Chinese history) but I felt like the game mechanics became less enjoyable, somehow. Both air/naval gameplay felt awkward to deal with in the 2016 launch, but when I last played in earnest, they both became more complicated and tedious instead of engaging or fun. Espionage felt like a similar side/downgrade.I feel like those are the bigger examples where something got fleshed out and became more annoying to deal with.

My playstyle is 100% against the AI, playing between Easiest-Easier-Normal depending on how my day is going. I like winning, I enjoy some friction that threatens that win (or makes me lose and teach me something), but I mostly like painting the map my color while imaging a new world order of gay socialist communism with antifa characteristics. So maybe my casual playstyle meant I was destined to attrit out of an ever-complicating game, but yeah I dunno where i'm going with this. I'm curious if others feel the same and I'm also immensely interested player analytics to see how others play.

WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)
I'm someone who plays with a very similar attitude. I don't tend to want huge slogs, I like when it's a comp-stomp. But I wouldn't say it's been a complete tendency for the game to get harder and more complicated as dlcs have released. The changes to supply with No Step Back make the game feel so much better. You have really concrete short-term operational goals besides capturing victory points. Being able to cut off a key railway or capture a supply hub can completely turn the tide of what would have once just been a huge clash of stat-blocks. If you're not already, make sure you're going into the supply map mode and making those your goals.

But yeah, there have definitely been duds.

Lord Packinham
Dec 30, 2006
:<
Honestly the biggest problem to me is the old focus trees for factions that were actually in WWII that need modernization/QoL to get them to be better like the current trees. I actually like the new South America stuff a lot and I would like them to go back and rework just a lot of annoying mechanics for a bunch of countries.

Raskolnikov38
Mar 3, 2007

We were somewhere around Manila when the drugs began to take hold
i like the designers and feel the recent mechanic changes have been good. what the game needs is a serious pass through of rebalancing, making sure all the nuts and bolts are meshing together how they're supposed to, and reworking some things like espionage. also opening more stuff up to modders (especially the AI)

fr0id
Jul 27, 2016

Goodness no, now that wouldn't do at all!
No step back was the last really big change because it completely changed how supply lines worked. This also opened up gameplay for smaller or low supply nations who could utilize low supply to defeat stronger nations. Not having to use alliances with other nations but instead
Using their own path to earn territory. No dlc since then has really changed the game; the most recent just adds complications. None of these complications change the core war (Germany v Poland then the Netherlands and France, then helping Italy then Russia) or (Japan versus China then versus the us French and uk colonies). Like there’s nothing to make there be more thought to amphibious or paratrooper invasions which both had ridiculous failure rates in real life. A huge reason for dday succeeding was intelligence success. That’s not modeled in the current game. There is no real reason to island hop as the us rather than just use allied China. The game can’t even model WWII accurately.

fr0id fucked around with this message at 06:58 on Mar 14, 2024

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

quote:

People love map changes more than I thought humanly possible.

THAT'S RIGHT

Nothing I like more than opening up a Paradox game after a map change, staring at all the fiddly lil borders for a bit, then going to play something completely different.

It soothes something in the soul.

Dramicus
Mar 26, 2010
Grimey Drawer
The mechanics I think were downgrades were:
- Naval stuff (Vanilla was simpler to engage with and get results)
- Espionage (basically never use it aside from required stuff like killing Trotsky, or collab governments, otherwise have it on passive defense)

Everything else I thought improved the game. The reason I haven't bought the latest expansion is because I'm a bit worn out on playing minors. They all kind of play the same, you have no industry, infrastructure and no population and get to sit around doing focuses until 41-43 at which point you have an industry matching France in 36 and the war is done. Because ww2 always finishes by 43.

I'm only interested in DLC that directly improves the ww2 part of the game. The majors, or mechanics that the majors can use. Otherwise I'll pass.

Lostconfused
Oct 1, 2008

I fell off the Paradox train for a bit now, and didn't pick up this new DLC. There was nothing there that got me excited and I barely spent any time with the nordic and mic one either to be honest.

Gort
Aug 18, 2003

Good day what ho cup of tea

Dramicus posted:

The mechanics I think were downgrades were:
- Naval stuff (Vanilla was simpler to engage with and get results)
- Espionage (basically never use it aside from required stuff like killing Trotsky, or collab governments, otherwise have it on passive defense)

Everything else I thought improved the game. The reason I haven't bought the latest expansion is because I'm a bit worn out on playing minors. They all kind of play the same, you have no industry, infrastructure and no population and get to sit around doing focuses until 41-43 at which point you have an industry matching France in 36 and the war is done. Because ww2 always finishes by 43.

I'm only interested in DLC that directly improves the ww2 part of the game. The majors, or mechanics that the majors can use. Otherwise I'll pass.

In my last test game WW2 ended in 1948

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

Gort posted:

In my last test game WW2 ended in 1948

Hands off?

Who won, how did the war go?

Gort
Aug 18, 2003

Good day what ho cup of tea

KOGAHAZAN!! posted:

Hands off?

Who won, how did the war go?

Yeah, I played as Haiti with historical focuses turned on and took no actions. This was two small patches back, on March 7th.

quote:

The game started fairly normally, with Ethiopia capitulating to Italy in December 1936, and Spain being taken over by the Nationalists in January 1939. Something I thought was new to this patch is that Italy didn't join the war against the Allies until January 1941, much later than I'm used to.

When Germany declared war on the USSR, I stopped and tag-switched around the game to see how the major powers were set up. These were the notes I took:

-----

Germany:

Research looks pretty sensible - probably should be prioritising sub tech a little higher (they're still on 1936) but everything that's been researched makes sense.

28 factories are building Bf 109 A fighters, each with two light machineguns and a single cannon. Switching that to two sets of four heavy machineguns would increase their air attack from 15 to 38, for a loss of 2 agility and about 10% more cost. Seems like a no-brainer.

Only 7 factories are building tanks, and 3 of those are building Panzer 2s. The tank division template is very funky as well - four motorised infantry battalions, two light tank battalions and one medium tank battalion.

Anti-tank guns seem in a better place than previously - they've been removed from the mountain divisions and added to the motorised ones.

Resistance is at about 35% all the way through Poland and France, and the occupation law is on military governor. If it was me, I'd go to martial law or brutal oppression - basically all the occupied areas have "organised resistance" which doesn't seem good.

They're building a lot more civilian factories than I would be at this point in the war.

USSR:

Pretty sensible research, again.

Only one factory on medium tanks, but 25 on light ones. They're very focused on light tank divisions and their medium tank division template is a mess - 1 medium tank battalion, 1 motorised artillery battalion, and four cavalry battalions.

Again, the fighter template they have is pretty bad. It has a level 3 engine so has lots of weight, but only has 4 light machineguns and 2 cannons. It could easily fit more guns and be much more effective.

No support artillery in the main infantry template, but THREE line artillery! Given that support artillery is possibly the most efficient thing to add to a division and line artillery is mediocre, this seems very backwards.

Anti-tank guns in the mountain divisions. Why.

All their civilian production is going into building civilian factories.

UK:

Still doesn't build or upgrade radar stations. I pretty much always stick them in Malta and Gibraltar and upgrade the one in Surrey as highly as possible.

Weirdly enough, tons of focus on tanks - 10 factories on lights and 22 on mediums. They're all armed with high-velocity cannons, which seem a waste against the AI, though.

22 factories building weirdly under-armed Spitfires - just 2 cannons and 4 light machineguns. Bad plane templates seem to affect all AI countries.

Still involved in a horrible meatgrinder in Matrouh (North Africa) because there's no supply. They could easily build a port there, and one existed in reality, but in this game they don't, so the 17 divisions there get to starve. They have four ports queued up to build, but they're in places like the Bahamas and Diego Garcia for some reason.

The war at sea's going well, with apparently 35 convoys lost and 1276 sunk. This may be an error, though, Italy thinks they've only lost 100, and Germany 300.

Italy:

They seem to have shut down 9 of their dockyards, possibly for lack of steel. They could easily buy more from Vichy France, but they aren't.

Research is pretty sensible, I question the need for maximum focus on synthetic oil and rubber when they only have a single refinery, though. I'd certainly prioritise infantry and artillery tech over that.

Another bad plane template, engine 3, 2 cannons, 4 light machineguns.

Japan:

Research is pretty sensible, but they don't need synthetic oil since they have no refineries.

Another bad plane template, engine 3, 2 cannons, 4 light machineguns.

China:

Research is a bit screwy, they're researching engines 3 despite having basically no other plane tech.

USA:

Running quite a resource deficit, in steel, tungsten and chromium. They could import more, but they aren't.

Research is pretty sensible.

Pretty atrocious tank division templates, just the basic 3 light tanks and 3 motorised infantry. The tanks are using high-velocity guns, too.

One of the better fighter designs (6 heavy machineguns, engine 3, drop tanks and extra fuel tanks) but still has a lot of room for improvements. They could go to 12 heavy machineguns for double the air attack.

They have eighteen photo-recon wings, for a total of 180 planes. Seems overkill.

-----

I decided to let the game play to the conclusion, see how the AI would do it.

Rome falls to British naval invasion in May 1942. By October 1942 Italy had shattered.

Moscow fell in November 1942.

China kicked Japan off the mainland in January 1944 - no peace though, maybe because Japan still had troops in Vietnam?

In September 1944 Communist China declared war on China. Communist China joined the Allies, so China ended up at war with the Allies.

Leningrad fell in September 1944. Stalingrad fell in December 1944.

The allies finally broke out of Italy and retook Paris in September 1945.

Berlin was nuked in January 1947.

Tokyo fell to US naval invasion in May 1948. The US was advancing quickly, but nuked Osaka anyway. Japan fell by August 1948.

In November 1948 the US nuked German-held Kiev, which seems petty.

Berlin finally fell in December 1948.

-----

Major points for improvement:

1. The AI's really bad at building tanks and planes, and designing and building tank divisions. This means the war is basically a huge infantry shoving match which runs far longer than the real war.

2. The AI still doesn't use radar, which seems like a waste.

3. The AI's really weird about nuke target selection. German-occupied Kiev was a weird one to see. I also expected there to be a popup when nukes go off, but there wasn't anything - I might've missed seeing other nukes.

Raenir Salazar
Nov 5, 2010

College Slice
So when I was running my USSR sp games and going off of guides is it just me or is the tree like basically impossible to complete in the typical game's timeframe?

Like I get they're probably a good way of getting things to go historical in a way thats more flexible than events, but it also seems to me with all of the various choices its very easy for new players to just pick non-competitive choices? I got the sense that to be competitive for a more MP focused game the foci choices are pretty important and their order?

Gort
Aug 18, 2003

Good day what ho cup of tea
Hard to say. What guides were you following and what counts as "completing the tree"?

Playing the game multiplayer is nothing like singleplayer in general, between house rules and the meta of MP and SP being completely different, stuff that's optimal in SP is very much not optimal in MP, and having humans playing nations that are allied to each other allows strategies that are not possible in SP.

Gort fucked around with this message at 15:10 on Mar 14, 2024

TheMcD
May 4, 2013

Monaca / Subject N 2024
---------
Despair will never let you down.
Malice will never disappoint you.

Like, isn't that the design? Yes, you can't do all the focuses in time, just like you can't research everything in time or build an elite air force, an elite navy, an elite tank corps, an elite motorized/mechanized force, elite special forces and a strong infantry core all in time. That's where the player choices come in, and players can make bad choices.

Regular singleplayer HoI4, once you've understood it on a fairly basic level, has a decent amount of wiggle room to make suboptimal choices and still be just fine because the AI isn't great. Multiplayer might as well be a completely different game.

TheMcD
May 4, 2013

Monaca / Subject N 2024
---------
Despair will never let you down.
Malice will never disappoint you.

Huh.

https://forum.paradoxplaza.com/forum/threads/thank-you-for-your-service-spring-sale-steam-store-update.1630917/

DOD, TFV and WTT are being integrated into the base game, which would allow Paradox to set up new DLCs for extended Germany/Japan reworks without having to worry about the confusing "base tree or DLC 1 tree or DLC 2 tree" situation.

soviet elsa
Feb 22, 2024
lover of cats and snow
They could just loving have every game be on the subscription model and be done with it. It took me a minute to figure out which three DLC acronyms those were, and I paid full price for all of them.

SHISHKABOB
Nov 30, 2012

Fun Shoe

Raskolnikov38 posted:

i like the designers and feel the recent mechanic changes have been good. what the game needs is a serious pass through of rebalancing, making sure all the nuts and bolts are meshing together how they're supposed to, and reworking some things like espionage. also opening more stuff up to modders (especially the AI)

Yeah updating my production line for equipment when their designer levels up is a little tedious but the whole system is SO much better than the design system previously which was so annoying to deal with.

Dramicus
Mar 26, 2010
Grimey Drawer

Gort posted:

In my last test game WW2 ended in 1948

Comon, a hands-off game lasting till 48 isn't representative of typical play experience. If you play allies, Germany is done by late 42 / early 43 every time, unless you've not been doing anything at all. If you play soviets, the germans are done by late 41 / early 42.

If you play Germany the allies are done by mid 40.

SHISHKABOB
Nov 30, 2012

Fun Shoe
They have said in the past that the player being a small country and doing nothing fucks with the AI as well.

Gort
Aug 18, 2003

Good day what ho cup of tea

SHISHKABOB posted:

They have said in the past that the player being a small country and doing nothing fucks with the AI as well.

Have they? Where? I heard somethong similar but that it was observer mode that messes with the AI, which is why I play hands-off Haiti for test games.

Gort fucked around with this message at 19:12 on Mar 14, 2024

Gort
Aug 18, 2003

Good day what ho cup of tea

Dramicus posted:

Comon, a hands-off game lasting till 48 isn't representative of typical play experience. If you play allies, Germany is done by late 42 / early 43 every time, unless you've not been doing anything at all. If you play soviets, the germans are done by late 41 / early 42.

If you play Germany the allies are done by mid 40.

In the post I was replying to you were talking about playing minors. Fully agreed that the war ends real fast if you play a major.

The AIs really bad at ending WW2 because they can't employ tanks, aircraft or fleets properly, and those are needed to efficiently attack in this game.

SHISHKABOB
Nov 30, 2012

Fun Shoe

Gort posted:

Have they? Where? I heard somethong similar but that it was observer mode that messes with the AI, which is why I play hands-off Haiti for test games.

I want to say it was in this thread. Long time ago so big chance I'm remembering wrong.

TheMcD
May 4, 2013

Monaca / Subject N 2024
---------
Despair will never let you down.
Malice will never disappoint you.

Of course a war going until '48 isn't representative, not while we have cases like my current hands off game where Germany and Japan are still kicking and it's 19-loving-55.

Dramicus
Mar 26, 2010
Grimey Drawer

Gort posted:

In the post I was replying to you were talking about playing minors. Fully agreed that the war ends real fast if you play a major.

The AIs really bad at ending WW2 because they can't employ tanks, aircraft or fleets properly, and those are needed to efficiently attack in this game.

Fair enough, I still think playing as a minor works pretty similarly too, especially as the Allies. If you put a bit of pressure on Germany as, say Canada, they will still usually fold like a house of cards by 43. In my experience if AI Germany gets denied key lands/resources/factories, even temporarily, it prevents them from snowballing, and it doesn't take that much pressure to turn them into a paper tiger.

Moon Slayer
Jun 19, 2007

Raenir Salazar posted:

So when I was running my USSR sp games and going off of guides is it just me or is the tree like basically impossible to complete in the typical game's timeframe?

Like I get they're probably a good way of getting things to go historical in a way thats more flexible than events, but it also seems to me with all of the various choices its very easy for new players to just pick non-competitive choices? I got the sense that to be competitive for a more MP focused game the foci choices are pretty important and their order?

There's a mod that reduces most of the USSR's 70-day focuses to 35, I recommend that.

Cage Kicker
Feb 20, 2009

End of the fiscal year, bitch.
MP's got time to order pens for year year, hooah?


SKILCRAFT KREW Reppin' Quality Blind Made



Lipstick Apathy
Just got this game finally because of the sale and in my first playthrough, Nazi Germany doesn't even make it through 1936 due to a German Civil War. A+ must recommend

Vivian Darkbloom
Jul 14, 2004


Cage Kicker posted:

Just got this game finally because of the sale and in my first playthrough, Nazi Germany doesn't even make it through 1936 due to a German Civil War. A+ must recommend

Turning historical focuses off is for wacky runs where nothing makes sense. I would prefer it made history a little weird instead of extremely weird but we might have to wait for the eventual balance patch.

WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)

Vivian Darkbloom posted:

Turning historical focuses off is for wacky runs where nothing makes sense. I would prefer it made history a little weird instead of extremely weird but we might have to wait for the eventual balance patch.

Just set specific paths in the game rules?

Cage Kicker
Feb 20, 2009

End of the fiscal year, bitch.
MP's got time to order pens for year year, hooah?


SKILCRAFT KREW Reppin' Quality Blind Made



Lipstick Apathy
Hitler being deposed and executed by a military junta of Great War veterans isn’t really that wacky considering the only reason it didn’t happen in reality was the bomb went off in an unlucky place

Dramicus
Mar 26, 2010
Grimey Drawer

Cage Kicker posted:

Hitler being deposed and executed by a military junta of Great War veterans isn’t really that wacky considering the only reason it didn’t happen in reality was the bomb went off in an unlucky place

Him getting assassinated isn't farfetched. I'm not so sure the state and other power structures would just keel over. The civil war depicted in HoI4 is probably pretty realistic.

soviet elsa
Feb 22, 2024
lover of cats and snow
There should really be a big flashing button for new players that ahistorical focuses is barely functional and half of everyone's focuses are reliant on other countries, or better, flat broken under AI control. Has anyone, anywhere, ever, seen an AI Canada change ideologies instead of do nothing if it picks an alt history branch?

Especially in a WW2 game, where I think most people are thinking it's going to be WW2 with some alternate paths. Not something you need to tailor in game setting minutia to be engaging or even playable.

Raenir Salazar
Nov 5, 2010

College Slice
Would be nice if there were a way to have the focuses work better together for some common Ahistorical scenarios.

Like the "War that came Early" series by Harry Turtledove is interesting, and have the war start in 38 over Czechoslovakia, but right now it seems like there isn't a way of having things be random only at certain branching decision points; its either ALL random wacky alien space bats or none/irrelevant like Germany randomly gauranteeing Finland in 1940 or Estonia becoming a puppet instead of joining the USSR(???).

The Bananana
May 21, 2008

This is a metaphor, a Christian allegory. The fact that I have to explain to you that Jesus is the Warthog, and the Banana is drepanocytosis is just embarrassing for you.



I just played as Spain for the 2nd time ever and after getting dunked on by the Nationalists the 1st time, I managed to win as the republic the 2nd time. Very fun and proud of me for doing it on Ironman normal. :)

Raskolnikov38
Mar 3, 2007

We were somewhere around Manila when the drugs began to take hold

Raenir Salazar posted:

Would be nice if there were a way to have the focuses work better together for some common Ahistorical scenarios.

Like the "War that came Early" series by Harry Turtledove is interesting, and have the war start in 38 over Czechoslovakia, but right now it seems like there isn't a way of having things be random only at certain branching decision points; its either ALL random wacky alien space bats or none/irrelevant like Germany randomly gauranteeing Finland in 1940 or Estonia becoming a puppet instead of joining the USSR(???).

wouldn't that just be historical with france set to the little entente focus

Dramicus
Mar 26, 2010
Grimey Drawer

Raenir Salazar posted:

Would be nice if there were a way to have the focuses work better together for some common Ahistorical scenarios.

Like the "War that came Early" series by Harry Turtledove is interesting, and have the war start in 38 over Czechoslovakia, but right now it seems like there isn't a way of having things be random only at certain branching decision points; its either ALL random wacky alien space bats or none/irrelevant like Germany randomly gauranteeing Finland in 1940 or Estonia becoming a puppet instead of joining the USSR(???).

You can sort of do this by just picking the paths for each nation. I play historical 80% of the time, but when I want to mix things up, I manually set up scenarios I think would be interesting and balanced via the settings.

Byzantine
Sep 1, 2007

Cage Kicker posted:

Hitler being deposed and executed by a military junta of Great War veterans isn’t really that wacky considering the only reason it didn’t happen in reality was the bomb went off in an unlucky place

There was actually a real plot in the military that intended to put Wilhelm 3 on the throne, but it was in 1938 when it looked like Hitler was going to go to war over Czechoslovakia. Then the Allies caved at the Munich Conference and all high-level resistance to the regime went away until Germany started losing the war.

WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)

Byzantine posted:

There was actually a real plot in the military that intended to put Wilhelm 3 on the throne, but it was in 1938 when it looked like Hitler was going to go to war over Czechoslovakia. Then the Allies caved at the Munich Conference and all high-level resistance to the regime went away until Germany started losing the war.

This is actually separately modelled in-game if the Allies don't back down over Czechoslovakia.

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SHISHKABOB
Nov 30, 2012

Fun Shoe
I just spent like 20 minutes trying a million different combinations of naval supremacy, minelaying, air superiority, scout planes blah blah blah trying to figure out why my dudes wouldn't launch their naval invasion of cuba despite having everying APPEAR to be fine..................................


TURNS OUT I FORGOT TO DECLARE WAR ON THEM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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