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Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

dogstile posted:

At least for Apex it really only matters if you're going for the tippy top of competition. If you're good at shooting dudes you'll be fine with the entire cast. poo poo, i play mostly non meta characters and I have a wildly better winrate than average.

Like, imagine not being able to run Ana during beyblade meta because your healers hadn't unlocked her yet? lmao, way worse.

Yea this is super important for people like buddy up above trying to rationalize to hear and grasp. This feels bad in other games, it breaks the Overwatch experience.

To repeat the point, Overwatch is designed from the ground up around hot-swapping characters as needed, to the point that the new DPS role passive in OW2 is keeping some of their ultimate charge when switching to another character.

In Apex and Valorant this freemium model sucks poo poo for new players but isn’t game breaking, in Overwatch it literally runs counter to the game’s core design, if you find yourself rationalizing how it’s not bad just lol

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Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

get it out now so those whiners on reddit and twitter can get it out of their system early, can't go wrong

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

dogstile posted:

That's bullshit, people counterpick all the time. I still gently caress around on diamond smurfs from time to time and as soon as a reaper comes out, someone picks cree. As soon as pharah comes out, people pick widow.

Sure you get the odd idiot who won't but that's games.

lol yea i play almost entirely arcade and even in quickplay classic, the mode that everyone uses to avoid the role queue waits and slam-pick their faves, people counterpick and change up comps mid-match pretty regularly

imagine defending this poo poo, like what's wrong with you that you see a change like this and begin trying to rationalize it as good, actually

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

https://youtu.be/g-nMGtaAoXw

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

yea that’s definitely why people talk poo poo about hanjo mains, because he was weak in season two, good thinking there chief

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.



lmao

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

totally gonna be consecutive

what's that new player, you wanted to try competitive? you are hereby sentenced to 200 quick play wins in the dps queue, 125 quick play wins in the support queue, and 150 quick play wins in the tank queue

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

well the game comes out in a few weeks lets check out the hype

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

still get a sensible chuckle at how aptly named Cataclysm was

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.



not wrong

Did Blizzard lose artists prior to Overwatch’s release or something? Because that reddit pic touches on the reality that all of Overwatch’s really well-imagined and memorable characters come from the release window, Sombra was the last great one.

Part of what really broke Overwatch out originally was the Pixar-like quality of their character designs and media, and since then it’s been mostly forgettable poo poo like Sigma and Echo. They even destroyed Junkrat!

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

the Overwatch team has heard your cries for Jetpack Cat loud and clear, players! introducing: ball hamster!

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

Soldier has more character in his voice lines than Sigma, Echo, Brigitte, and Hamster combined.

Character isn’t necessarily reams of plot, don’t be stupid.

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

people who like role queue are why overwatch is bad

for a brief beautiful moment in time it looked like blizzard Got It with the implementation of 1-3-2 as a first step, then almost immediately removed the best gameplay change they had made since release due to shrieking freaks who want an fps with no s

someone mentioned hammer guy earlier and yea, hammer guy and his shield are the original big problem with overwatch, along with mace and shield gal and every other gameplay flow breaking shield that only exists to slow the game down until a team can press Q for a big ol’ dopamine hit

quick play and competitive queue times are beyond unreasonable and always will be because surprise, most people playing an fps want to play a shooty character. today in TYOOL 2022 there’s people in this thread complaining about dps players as if it’s the hanzo or mccree main’s fault blizzard couldn’t figure out a design direction for the game, and if you were one of the people who whined about 1-3-2 then you are in fact part of the problem

ow1 is fun in arcade modes, you need fuckin brain damage or something to sit through forever queues for ‘main’ mode matches

Wheeee fucked around with this message at 05:47 on Sep 20, 2022

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

Moira was part of their low-skill/high-impact design phase that also brought us Brigitte, absolute garbage for the game


why are the characters from Japan the only ones with literal magic spirit ghost powers and poo poo :thunk: :thunk:

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

headcase posted:

I think there are 2 cohorts in this game.

~50% want to play a 3d, first person, team ability game. You can try to do the gun aiming thing if you want to, but you will be a bit handicapped for it. A lot of these people like playing support and tank.

~50% want to be an FPS god character in a game where they are well supported and have a tank to engage for them. In this game they get direct sight lines to the helpless enemy supports so they can make hero plays and all of their supporting cast can cheer them on. When a support starts winning duels in a way that doesn't involve headshots, "the game is broken."

Lets say the top cohort is split roughly evenly between roles, the second cohort is the one ruining the DPS queue.

Why not play valorant? Because it's it's a better ego stroke to be a ninja sniper in a world of mercies.

this is a masterpiece post

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

headcase posted:

I guess it's because there is en equally derisive tone behind 'It's a FPS, let people play the DPS role." I don't think the game will have the same appeal to the people saying that if it really were like valorant. Because that's not what they want. They want 3-4 people on the team to play some other way so they can have fun in a primary role. If everyone just had an assault rifle, it would lose it's charm.

If you’re actually serious this is some child brain thinking.

Like the thought processes you’re displaying here are some genuinely low functioning intellect fumbling without an intrinsic theory of mind poo poo.

I don’t mean the tone, we’re all being Overwatch players here, I mean the way you appear to think, it’s either a great bit or just sad.

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

headcase posted:

I think it accurately sums up every problem and grievance with overwatch in the past 8 years.

It does, but not in the way you think it does.

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

They’ve been pretty open in the past about Overwatch being so heavily weighted toward ultimates in part because they want to give players a rush from pressing q at the right time to delete someone or completely block the other team from killing you, irrespective of how the match has been going for you in general.

And that’s fine, the problem is that Blizzard decided to push their wacky unbalanced arena shooter shitshow as a competitive game, and Overwatch is on so many levels just absolutely not well designed as a competitive game.

Arcade’s Quick Play Classic and Mystery Heroes have the fastest queue times for a reason.

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

Everyone should just play Deep Rock Galactic and chill

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

Engi would tear that leaf-lover Torb in half

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

DRG is basically the most wholesome game ever made

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

i crave novelty, i continue to repeat as i throw myself once more into the hanamura choke point

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

That is fair tho, DRG relies heavily on you enjoying the core loop and co-op experience, it’s pretty quick to exhaust the content if you don’t enjoy it for its own sake. I don’t personally play DRG ‘full time’, I’ve only just now passed 500 missions completed and I’ve owned it since early access, it’s just a perfect little game to pick up now and then, see the new stuff, enjoy the loop, add a little more wear to your V key, then set down until next time.

With regard to DRG’s new seasons since someone mentioned them, they’re not monetized at all, even indirectly, and at the end of each season all the cosmetics from the battle pass levels and cosmetic tree get tossed into the general cosmetic core pool. It never goes away, a year from now a new player will be getting cosmetics from today’s season, they just won’t be able to target/expect specific ones. Initially I thought adding a time-limited meta progression component to keep players engaged was distasteful but here in reality it’s 2022 and the modern gamer brain demands that poo poo.

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

grieving for Gandalf posted:

if anyone thinks the monetization for OW2 sounds bad, they should go look at what's happening in Gundam Overwatch. it's criminal

Gundam is new, so can be taken at face value as a product of 2022 and judged as such.

Overwatch 2 is literally a patch that completely updates/replaces the base game of Overwatch which for the past six and a half years has been a premium purchase game in which all players received all gameplay content, most importantly new characters, simultaneously. Overwatch becomes Overwatch 2, there are no distinct new products here, only a change in labeling used both for marketing purposes to try bring people back to a floundering IP and to try bamboozle consumers into not realizing they've just been hosed over and are being asked to hand over more cash for something they already bought.

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

Jack Trades posted:

I looked at the trailer for that Gundam game and it looks like trash. Just purely visually.



lmao

checked out a gameplay video of gundam and goddam lol

https://www.youtube.com/watch?v=DSFPI8yYtww&t=96s

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

gundam is simultaneously a cheap dollar store knockoff of and also more fun than overwatch

mostly it makes me even more sad there will never be a titanfall 3

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

comedyblissoption posted:

some random dedicated person could probably create a better baseline ow experience in the workshop than the core ow dev team lol

it's going to happen and then riot will make a new game copying it that blows up while blizzard tries to revive the still-dead OWL by bringing back 2-2-2 or some poo poo

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

they named the overwatch sequel gundam

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

I only played maybe half a dozen rounds so this isn’t a particularly strong opinion, but despite looking and feeling like a cheap piece of poo poo Gundam is legit a more fun Overwatch experience than Overwatch has been since its original release window

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

Gundam reminded me of Hawken and made me suddenly very sad because Hawken was just too beautiful to exist in this world.

https://www.youtube.com/watch?v=-1niWL6G2o4

most tragic mismanaged game ever :rip:

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

Macaluso posted:

Clean Junkrat is hosed up

it's loving disgusting what they did to junkrat, just shameful

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

the changes to competitive are good, gamers in general lack both the critical thinking abilities and emotional maturity to deal with real ELO/MMR systems like chess

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

Ostensibly competitive game modes in team-based games that don’t enforce joining/queuing as a premade team are stupid as hell and break peoples’ brains.

People demand em tho because the constant feedback and grind are addictive, and having a team of randos allows you to subconsciously offload all responsibility for failure onto others while getting to feel personally validated by success.

If gamers actually wanted a true test and representation of their skills 1v1 games like Starcraft wouldn’t be dead and card games like Magic and Hearthstone wouldn’t have followed a long trend of increasing variance in gameplay.

Play mystery heroes, attain enlightenment.

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

Garry Junkrat was a member of the development team the character was named after, however he was recently quietly let go due to multiple accusations of sexual misconduct and so the character had to be changed

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

torb telling zen that he's a credit to his race

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

that mad thirst for boba tea

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

DrBox posted:

Nobody is picking up the game because Mei looks cool! I agree a way to target heroes would be nice though but in the end around 100 quick play games to unlock 32 characters is way better than any other game on the market and only feels bad in comparison to OW1. New players will not have that experience to compare against.

the work you're putting into finding these incredibly pertinent reddit syq's is appreciated

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

Time Crisis Actor posted:

Dinoflask back after a several year hiatus

https://youtu.be/q7RMtDpxtfw

god loving drat

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Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.



my final overwatch lootbox

:rip:

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