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Countblanc
Apr 20, 2005

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Wangsbig posted:

all i'll say is that you're somewhere above craig k but below seb

Careful, I played with seb a few weeks ago and he's gone full normie

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Countblanc
Apr 20, 2005

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Ddraig posted:

Overwatch reminds me of the early TF2 when it was actually balanced and each character had clearly defined roles and you didn't really have to wonder what type of bullshit you would be up against today.

In Overwatch, when you see a hero you instantly know what they can do and how they're going to play and you don't have to wonder "What particular brand of bullshit is this class running?"

i dont know what to tell you if you think early tf2 was balanced when the soldier and demo were actually STRONGER than they are now

Countblanc
Apr 20, 2005

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I'm sad that there isn't really a concrete date for Ranked but definitely glad it isn't in at launch considering what a mess it was before. I trust them to come up with something good

Countblanc
Apr 20, 2005

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totalnewbie posted:

What were the issues with ranked play during beta?

1) There was no elegant solution for handling situations where both teams successfully attacked or defended on an A/D or Payload map, which happened quite often at both low level and high level play (some comp people were reporting that 70%+ of their games ended like this). Instead, if that happened you would play a single round of KotH as a tie-breaker. There's some existing solutions to this from other fps games, namely the always hot-button Stopwatch, but Blizzard seemed adamant against having that sort of system. Still, they recognize the issue, where in the majority of your games you aren't actually being tested on your skill on the majority of maps but whether you can win a Bo1 KotH, and have said they intend to address it in their own way.

2) One month "seasons" which would reset everyone back to, well, no one really knows what it'd reset them back to since there was only one season but that's a pretty awful plan anyway.

3) The way ranking up/down worked made it a pretty awful grind later on.

4) There was only a single "ranked queue," meaning you'd end up against 4-6 person premades when you solo/duo queued. This is excusable for Quick Play because there's no actual reward at stake for winning or losing, but is definitely a problem for ranked.

Countblanc
Apr 20, 2005

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Zorodius posted:

I feel bad for the people who worked on Battleborn, but what were they thinking? They're going to release right against Blizzard and expect people to flock to their game?

i feel nothing but empathy and pity for the people who worked on the game, and nothing but schadenfreude for the higher ups and the company itself

Countblanc
Apr 20, 2005

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Atoramos posted:

what else am I gonna do for the next three and a half hours?

im playing monster rancher 4

Countblanc
Apr 20, 2005

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Emalde posted:

EVO is still good. :colbert:
is that 3? i dont like that one. i never played 5 though.

Countblanc
Apr 20, 2005

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hey OP, please add https://www.twitch.tv/moonmoon_ow to the streaming section of the OP. he's on seagull's stream a lot as Roadhog but he streams late night EST too.

Countblanc
Apr 20, 2005

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PerrineClostermann posted:

Zarya is the husband

lol, the character has masculine qualities

Countblanc
Apr 20, 2005

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totalnewbie posted:

Just FYI though, he's just Seagull's friend and not a pro competitive player or anything (AFAIK)

yeah, he's some weird in-between where he's been on various community promo events like the FGC's wednesday night fights thing the other week + the thing tonight and is part of the "competitive OW players" group, but isnt like on a team atm

Countblanc
Apr 20, 2005

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im glad someone already made an OW version of that old tf2 highlander casual rage vid

Countblanc
Apr 20, 2005

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Total Snore: Borehammer

Countblanc
Apr 20, 2005

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every time is the right time for a game launch, when you're a neet

Countblanc
Apr 20, 2005

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https://www.youtube.com/watch?v=8IArbWR6XSs

Countblanc
Apr 20, 2005

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Reaper is actually pretty decent as a brawler if you just walk into their face with your team. I had assumed he was mostly for flanking but he's honestly quite good for deathballing and he'll shred reinhardt and winston shields for your team.

Countblanc
Apr 20, 2005

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Shadalator posted:

What are some awesome spots for Tolberones turrets? I know the moving environnents are good, any other primo tips? I like getting a boost from Mei at Temple Cap B. Got the chopper skin for him, so need to know this stuff.

The general advice is "put them in places people won't expect", but I think a better take is "put them in places people don't look at as often." This isn't TF2, the sentry doesn't actually do THAT much damage (something to the tune of 50 dps at level 2) and isn't particularly durable either.

You want the sentry near the fight, it isn't going to accomplish much if you try to set up sneaky ambush sentries if the other team is at all decent (and I mean at all decent, not like when people say "mei will never do anything if people aren't awful" which is a huge over-exaggeration). Try to put your sentry on high ground since people tend to look down or forward when moving around and in firefights. If there's no good high ground try to find bushes or nooks which are overlooking the area where your team will be fighting and aren't directly in the line of fire, but also won't reveal themselves before the fighting happens since then they can just be spammed down.

Countblanc
Apr 20, 2005

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twitch community tournament starting in a few minutes @ https://www.twitch.tv/playoverwatch

if you'd rather watch from a player perspective and hear team calls + not have commentary you can watch from moonmoon's perspective here https://www.twitch.tv/moonmoon_ow

Countblanc
Apr 20, 2005

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Mortimer posted:

these aren't pros are they? they're not very good haha

none of them are literal sponsored players, and only a handful are "plays with actual good people regularly", i think most are twitch personalities?

e: moonmoon and poke are probably the only players i'd call pretty good

Countblanc
Apr 20, 2005

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Ahhpple posted:

I wish there was a way to queue up for certain maps in quick play. I just wanna practice sniping on a couple payload maps but I keep getting koth

hey man, ilios is a great widow map

Countblanc
Apr 20, 2005

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prom candy posted:

So now that we're almost one full day in how high do you guys think the skill ceiling on this game is? Will there be a pro scene? Will we settle into a sterile meta and rage at pubs who dare question it?

game is low skill, no future sorry

Countblanc
Apr 20, 2005

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the default skins are almost universally the best

Countblanc
Apr 20, 2005

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well, by "huge cache" you mean like 5-15 credits. white-quality repeats arent worth very much

Countblanc
Apr 20, 2005

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i mentioned a while back that "short range" in this game is actually pretty generous, but I wanted to see exactly what that translated to. so i did some testing, and here's my results:





this is just about on the edge of what the game defines as short range; Mei's gun does 150 damage on a headshot within close range, and the bots have 200 health and each little box represents 25. it's sort of hard to visualize in first person so in the image below i stepped back and left a marker in the third screenshot to hopefully demonstrate a bit more clearly. it's pretty danged far!!

Countblanc
Apr 20, 2005

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Emalde posted:

What is this referencing?

"Sharpshooter", "Lifesaver", etc

Countblanc
Apr 20, 2005

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The Lord of Hats posted:

I didn't think that Mei's gun reached that far at all, much less as "Close Range"

That's her icicle right-click which has very low ballistic falloff so it actually goes pretty far if you aim just slightly above people's models. Her M1 definitely doesn't go that far though.

Countblanc
Apr 20, 2005

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friendly reminder to not be that dude who defends on a payload map and then leaves because defense is more fun/easier, so now the attacking team doesn't get to defend

Countblanc
Apr 20, 2005

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Soothing Vapors posted:

Winston is good? Every time I see a gorilla in quick play I know we are hosed

winston is weird, he's really easy to kill for a lot of popular characters (mccree, roadhog, reaper, tracer) but he also has favorable matchups against popular characters (widow, hanzo, all supports, genji).

that said a lot of his strength comes from (1) stacking two of them and focusing targets down, (2) using his bubbles as something you can dance in and out of to DM people, and (3) not committing to a fight that'll take longer than your leap cooldown unless your team is following. he basically loves to 1v1 squishy heroes and can dive certain healer + tank/dps combos and kill the healer before leaping out, but anything that disables him like a hook or a flashbang ruins his day.

Countblanc
Apr 20, 2005

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Elderbean posted:

A real post regarding Bastions lowered presence in high ranked play.

softban goukibastion

Countblanc
Apr 20, 2005

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net cafe scandal posted:

Whats the classic rule for fps mouse sens again? 6 inches on the mousepad = 360 degree rotation?

different people swear by different numbers, but anything less than 6-7 is going to have significant trouble tracking. i think i'm at about 8" now and i'd like to get it lower but my desk space is at a premium atm

Countblanc
Apr 20, 2005

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Chomposaur posted:

Super tank teams (esp Winston) really gently caress my normal pub strat, which is go Pharah, flank, and blow everyone up because the rest of my team is too scared to walk through a doorway and refuses to switch characters.

That said, what's the best way to deal with a 2x Winston comp?

reaper and mccree love fighting double winston, the former in particular, but you're still trying to counter two heroes by yourself. if the other team has two winstons the ideal is for you to have a mccree/reaper and a reinhardt - the former does a ton of damage to big targets and the latter has 200 Shield hp (which Winston has a lot of trouble with) and an engaging winston is a great target for building reinhardt ult which can normally be quite difficult.

e: bastion is also quite good against double bubble with some backup

Countblanc
Apr 20, 2005

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Your Computer posted:

Build yourself one of them flight simulator cockpits and only play D.Va.

finally, a way to make d.va actually perform worse

Countblanc
Apr 20, 2005

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Kelp Plankton posted:

Mei is good but after a certain level of play she's not as good a choice anymore which makes me sad

It's the same with Hanzo, after a certain point Widowmaker just makes him a bad choice

the point where mei stops being a good choice is almost certainly beyond the skill level of the vast majority of posteres in this thread, myself included. no you probably dont want to run a mei on numbani offense but not every character is good for every map (or even every control point within a map), the concept of "maining" in this game is stupid unless you're like Vallutaja and a mccree savant. mei is a plenty good character in some situations.


unlike d.va.

Countblanc
Apr 20, 2005

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Tequila Sunrise posted:

What's the coin system? do you get coins only if you open a loot crate with an item you already have?

Yup

Countblanc
Apr 20, 2005

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watching a mercy fall to her death is always so sad because her team could save her by just walking closer to the edge

Countblanc
Apr 20, 2005

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Jimbot posted:

Wish they'd change the escort points so you can't stand on it.

w-why

Countblanc
Apr 20, 2005

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I don't really want random people I say "Gg. .'^)" to to have easy access to the tools needed to doxx me

Countblanc
Apr 20, 2005

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Qmass posted:

Who is a good player I can watch stream to learn some sneaky tricks ?

theres a list of streamers in the OP

Countblanc
Apr 20, 2005

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Psikotik posted:

He said good player, not goon player.

i think most of the people int he OP are actual good players, though i havent checked in a day or two

Countblanc
Apr 20, 2005

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he also makes fun of mccree's dialogue and name, like "'jessie mccree'? thats a TERRIBLE name for a cowboy"

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Countblanc
Apr 20, 2005

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re: making mic comms, remember that it defaults your channel to your group, meaning if you're queueing with even one other person no one else can hear you speak unless you go into your social menu (i think?) and change to the team instead of group. i'm not sure if its the same in reverse, if people in groups cant hear you if you're talking, because its hard to tell if people just never talk or if they're in groups and not changing.

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