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Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.


The HTC Vive is the latest in consumer VR technology. Released April 5th, 2016, the Vive as it is commonly referred to, is a huge step forward for VR technology at a semi-reasonable price. The Vive comes with a headset, motion controllers, lighthouse base stations, and all the odds and ends needed for a fully immersive VR experience.




Price: The Vive costs :siren:$799:siren:! Yes, it is a very expensive piece of hardware. Currently this is a niche market aimed towards the VR enthusiast, and hopefully in the coming years the price will drop. That being said, with everything that is packed into the Vive the price is not outrageous, and compared to other VR offerings on the market, the vive is still the overall best in terms of what it can do and the hardware that is included.



Lighthouses: The Vive comes with two lighthouses/base stations. What these devices do is they transmit IR lasers from them in a sweeping motion (Thus the name lighthouse, they act as rapidly moving IR lighthouses in effect). This enabled the headset to track its position in the world by receiving these lasers, using maths, and figuring out where it is in relation to these base stations.

The lighthouses can be a bit of work, and mounting these bad boys can take a bit of time and add some heft to initial setup. However its a one time cost (unless you are going to move where you use your vive a lot). However you have options. The lighthouses can be mounted using the included mounting kit by screwing it into the wall. You can also mount them on tripods though that can be a bit problematic as you do not ever want your base stations to move once placed. There are still many novel mounting solutions that people have utilized such as 3M strips, contractor poles and many others. Ultimately mounting is a pain but there are a number of ways to do it and it typically only takes a half hour or so. This is a pretty typical mounting solution using the included hardware



Motion Controllers: The Vive also comes with two motion controllers, this hardware sets it apart from the competition (which currently use xbox controllers for input), all hail the donut! The motion controller is exactly what it sounds like, it allows for 1:1 control of the virtual space by using your actual hands and arms to control your surroundings. This is not a wii-mote. Wii-motes suck, their tracking/simulation capabilities are terrible. This uses the same tracking method the headset uses to ensure an incredible level of tracking fidelity, sub-millimeter precision to be exact.

Each Motion controllers come with some standard app and home buttons, the former being uses by some games as a menu button, and the latter being a dedicated button to open the SteamVR interface. They also have an analog trigger (great for shooters), two grip buttons that act the same and can be used to simulate grabbing something, and a steam-controller-esque trackpad at your thumb. The trackpad is actually incredibly useful, and can be used for many applications including weapon wheels, mouse simulation, typing, or a plethora of other options. The track pad can also be clicked in as well as knowing when the user is simply touching it.

The motion controllers are incredibly important to VR immersion, and most people who use them will find themselves innately understanding them (as it just simulates our normal mode of interaction). Check this out!



The Headset: The life blood of the Vive. The headset comes with two lens that sit over a 2160 x 1200 screen. This screen has a refresh rate of 90Hz; yes that is more than your average monitor. This high resolution, high refresh rate means that the vive delivers a high-quality (though yes screen-door-effect is still present) smooth experience. It even has the biggest FOV of all the headsets on the market, leading to a better feeling of immersion and presence.

The pocketed appearance of the headset, straight out of a cyber-punk mock-up, shows off all of the IR sensors that sense the lasers emitted from the lighthouses. Using maths this helps the headset figure out where it is in space. Not only can the headset know where you are rotationally, it will also track you positionally within your defined playspace. You can not only look around your virtual environment, but you can walk and move within it as well. True VR presence is finally at hand!

Though a bit unwieldy at first, adjusting the straps to get a comfortable fit hugely improve the comfort of the headset, most users can use it indefinitely. The camera on the front allows you to, at a buttons press, view your surroundings so you can keep your headset on and still see/interact with the real world (not sure why you’d want to though).



SteamVR: SteamVR is what the Vive relies on. Through the push of a button either on the motion controllers or on the headset itself you can access the steam vr menus. From here you can launch games, chat with people on your friends list or view your desktop (though their built in desktop view needs some work currently). Normal games that don’t have proper VR support can even be played in a simulated theater.

From here you can also access and change the settings of your chaperone system. The chaperone system is a virtual wall that fades in as you approach your play boundaries. When you do the Vive’s initial set up you use your motion controllers to draw out your play area in real space. Then it takes this area to define the chaperone boundary. Now whenever you approach that limit the walls fade into existent alerting you that you are approaching real world obstacles. Though wandering around in a room in VR might seem dangerous, with chaperone it becomes simple, easy and completely safe. (though please wear your wristbands)


The HTC Vive is available now, you can order it and receive it within 1-3 weeks, and some stores are even beginning to get them in stock, though this is still quite limited. Overall it is the best VR option on the market and a fantastic VR device if you are interested in this emerging technology. It is something that needs to be experienced to understand so look around you for demos and opportunities to get your hands on this new VR HMD (head-mounted display).

This thread is mod sanctioned; intentional shittiness, or coming in here to wave your dick about your non-Vive HMD is probatable, if you wanna do that take it to the bad VR thread. Welcome to the vive hug box boyz

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Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.
FAQ/Troubleshooting

Isn’t this like the virtual boy? That monumental failure? - No, this is nothing like the virtual boy which was a static stereoscopic image that caused migraines. This is a stereoscopic image, yes, but it also has rotational and positional tracking. It does not feel like looking at a 3d image, it feels like being inside a 3d environment.

Holy poo poo thats expensive, are you retarded? - Me personally, yeah definitely. However it is an expensive piece of hardware. If you are not super sold on VR the smart bet is to probably wait. There are still problems with this generation of HMD’s, largely resolution related. Those issues will likely be resolved and price will likely drop over time. However if you are like me and blown away by this new tech the price seems totally worth it.

Where can I try this dumb thing? - Currently I’m only aware that certain Microsoft stores, Gamestop stores, and Micro Center stores have demos available. I will update this if more become available. Some goons might be willing to show you too so post in the thread maybe?

Update: User Mordaedil is willing to demo for other goons if you live in the Osla area of Norway!

Why are all of the games shovel ware? - This isn’t entirely true but it is true that many of the experiences are somewhat short, and some are definitely just tech demoes. Its a brand new technology and many people have not had the opportunity to develop on them for more than a year or so. Many AAA studios are not even investing time or effort yet until the technology proves to get a footing. That being said there are some amazing experiences out there and some full AAA titles can be played in VR, whether through a hack like VorpX or they are being natively support. Off the top of my head Project Cars and Elite Dangerous work amazingly in VR and are incredible experiences.

I have a big/small head, can use this thing? - Sure, well hopefully anyway. The Vive fits many different head shapes, the straps are adjustable and most importantly you can control the IPD (the distance between your eyes) with a knob that adjusts the lenses appropriately. The Vive actually has the biggest IPD adjustment range of all the HMD’s currently on the market.

I have everything installed but I am getting SteamVR errors when I try and launch SteamVR! - There are still quite a few bugs in SteamVR. Launching the beta of it can clear some up for some users. Though there are likely many solutions to the different numbers of errors you could encounter, a solid first step is to restart your computer, this clears up my problems overtime. ymmv

What about that other HMD? Ya know, the one founded by a Brony? - Oculus is terrible. The headset is ok (slightly more comfortable, slightly better clarity) but it doesn't have motion controls, no pass through camera, a much smaller FOV and the company is specifically not targetting roomscale (where VR is actually fun and good). But worst of all the company is trying to bring Console-type exclusivity to the PC ecosystem, ruining years of a hardware agnostic paradigm. So their VR package is worse and they're trying to gently caress over the PC. You'd have to be braindead to get a rift.

Can I play games on Oculus Home? - Ahh this one is currently a bit of a hot button. Steam does not limit what kind of hardware can use its store. Rift and Vive users can play games on Steam. Oculus Home however locks any HMD that isn’t Oculus brand out of its store because they are idiots and anti-consumer. They also fund exclusives which is a bad dumb thing PC’s haven’t had to worry about since the Glide API (Thanks for bringing back that lovely state of affairs Oculus!).

That being said some clever people made ReVive! It lets you play Oculus Home games on the Vive. Then Oculus pushed an update to kill ReVive from working and implemented some seriously draconian DRM. Then a day later the ReVive devs figured out how to get around the DRM. Oculus will probably continue to try and be lovely about letting users access content they own despite what Palmer Luckey said about it some time ago. Really though if a title is available on steam you should buy it there or not buy it at all because supporting Oculus Home is a bad thing for consumers who enjoy freedom of hardware choice and it would be best if it died in its crib.

HTC support is god awful, I have a problem but I cannot get a hold of anyone! - This post by user Lucid Dream might help.

The Vive sucks, I want my money back! Go here: http://store.digitalriver.com/store?Action=DisplayReturnAndCancellationsPage&Env=BASE&Locale=en_US&SiteID=htcus&ThemeID=40324200

This section to be added to over time. If there is something you think should be here, please post it in the thread or PM me.

Knifegrab fucked around with this message at 10:05 on Jun 5, 2016

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.
Games and Content

I am gonna make a big mega-post here for most games worth mentioning. I plan on including a general description of the game, and I’d like to include goon reviews as well.

:siren:If you would like your review posted, please make a post in the thread with your general review, as well as a one sentence overview that I will use to hyperlink your review.:siren:

The best of the best



Tilt Brush
: Tilt brush is not so much a game, as a creative experience. It gives you the user control of a 3d space to paint, pencil, and draw to your hearts desire. Using a neat control scheme one hand is the palette while the other is the tool. Choosing from a star field to a marker there are many types of ways to paint and draw in this game including a handful of environment to draw in. Though again not really a game per se, it comes for free with the Vive and is an amazing introductory piece for VR, and great demo software. Highly recommended for anyone new to VR.



Job Simulator
: Another great game for first timers to VR. You take on the role of a robot who hearkens back to the good old days when humans worked jobs. From a corporate drone to a chief there are a handful of experiences to play. Toss your stapler across the room or eat a burrito, the game is cute and fun and incredibly simple. Also comes for free with the Vive.



Fantastic Contraption
: This game is a bit odd for some people, but its built from the ground up for VR, it is adorable, and intuitive to pick up and play. Though some of its challenges can be a bit tough, it is one of the few VR games to actually provide a proper challenge. You have to build elaborate machines to get an object from point A to point B. Very clever control and menu systems. This game can be a bit hit or miss for people but its the last of our free titles when you order an HTC vive. Personally this game has a high level of presence and is a good demo title.



Space Pirate Trainer
: This game owns. Its my favorite. You take on the role of a space pirate. With a gun in each hand you can decide if you want to shoot pistols, laser machine guns, rail guns, or solid beams. The game is wicked fun albeit the content is pretty meager. You will be swarmed by robots and you have to shoot, duck and shield yourself to victory. You can equip a sonic shield by reaching behind your back for more cover. Its really fun and makes you feel like Neo. Highly recommend picking this game up.



Final Approach
: Take control of an airport as an air traffic controller! Guide planes to their destination safely, things get hectic quick and your reaction time matters. Recently updated with achievements, challenges, and improvements this game is really starting to shine. From the store page: "Airplanes on fire, commuter aircraft low on fuel, mid-air collisions, emergency helicopter rescues, military exercises and so much more!". Mixed into these are little mini-games, load luggage, scare seagulls, or shoot guns, all the while playing with scale to give you a real sense of "WOW!" Game has a hefty price tag of $25 but it is one of the few fully fleshed out and quality games.

"It's also pretty much a full game experience, and there aren't a ton of those yet on the Vive." - Giovanni0109
"If you've got bank robbers dangling from a helicopter on its way to the police station, you'll see that too." - ChickenArise
"All in all, it might be a bit pricey for the content, but it is polished, and fun chaos." - Knifegrab



Pool Nation VR
: I'm gonna let HerpicleOmnicron5 handle this summary: Pool Nation VR features 8-ball and 9-ball pool, along with secretly also featuring a pair of fully functioning darts boards with score tracking. Set within a bar, it features all of the expected ambience and broken beer bottles that one would expect on an average night out. You can also collect hats by playing the game. Pool Nation VR is one of the best games available for VR right now, and I heartily recommend that everyone buy it right now. It's a great pool game, and probably the Vive game with the best multiplayer and most longevity right now.

(click here to read his full review)



Raw Data
: I have yet to play this but it is highly recommended. HerpicleOmnicron5p describes the game incredibly well in his review: "Raw Data is a shooter/slasher where you play as either a GUN CLERIC or CYBER NINJA (with more, hopefully equally well named, classes soon to come). What sets it apart from the other wave-based shooters is that this game features Overwatch-style hero abilities and the best teleporting out there and online co-op."

Good Games



Out of Ammo
: Ever wanted to play a tower defense/RTS/First person shooter? Well you should because that is what this game is. You build emplacements, machine gun outposts, and sniper towers and then fill them with your different soldiers as they become available (soldiers/snipers/rocketeers). They'll automatically engage enemies when their nearby (It is a wave based horde mode) but for added fun you can select a unit to possess it. Then you gotta shoot yourself, and reloads your guns in an engaging way. This game is well done, and extremely fun if not still a bit buggy. Co-op is coming soon, and then it will really be a smash hit I suspect.



Waltz of the Wizard
: First off this experience is FREE! Not really a game, but a <30 minute experience. It is polished and charming but quite limited. That being said you take on the role of a wizard in his tower, you can mix potions that give you different abilities and interact with the environment around you. Not too shabby, did I mention it was free?

"A free 'experience' game, you're put into a magical workshop and have a variety of ingredients you can use to mix and create spells." - The Walrus



Cloudlands VR Minigolf
: This is a fun little game that lets users play Minigolf in some wild environments. Though ultimately it seems like they could have gone a bit crazier with the designs here it is a fun and whimsical course (Except gently caress hole 9, that stupid loving terrible hole). They just added multiplayer though some users are experiencing performance issues. There is also word of workshop support for an endless supply of mini golf courses.



Call of Starseed: The Gallery Ep 1
: The main complaint people have for this game is its too short. And I agree. It is really good and I want to play more of it! They claim it to be episodic so hopefully we’ll see more in the future. This is a story telling adventure game. I don’t want to say too much but it is quite good and very immersive. It uses standard teleportation for locomotion which some people hate. Probably as close to a AAA title as we’ll see for a bit.



Audioshield
: Remember audio surf? This is that in VR. It takes music and procedurally creates a scenario where you have to block incoming orbs with either your left or right shield based on color. Very fun if not perfect, sometimes it feels like the song doesn’t match the game, but more often than not its a classic rhythm game made extremely fun by really involving your upper body.



Vanishing Realms: Rite of Steel
: Made by an ex-valve employee, this is the Vive’s first take on a classic action/adventure rpg. Wielding a sword, bow or other weapon found on the way you will fight monsters and collect loot. Fell a bit flat for me but most people really enjoyed it.




The Lab
: Created by Valve this is a collection of mini games. Of note the archery mini game is incredibly fun, there is a 3d bullet hell, and the catapult game is also a blast and is voiced by the Rick and Morty dude. Incredibly charming and lots of fun this experience is Free and as such you really can’t miss it. Problem is lack of deployability for obvious reasons.



Holopoint
: Holopoint is an archery game, somewhat similar to the minigame you might find in the lab. It is fairly priced and quite fast paced. You must destroy certain objects/enemies but be aware they do shoot back. This game actually get pretty difficult pretty quick but it will definitely make you feel like a badass.



Budget Cuts (Demo)
: Budget cuts is shaping up to be an amazing game. First off its locomotion solution is probably the best we've seen, morphing both teleportation, and portals it is incredibly intuitive. Other than that you play as a secret agent infiltrating a building filled with killer robots. Using stealth and throwing knives you must achieve your mission. The full game isn't out yet, but there is a Free demo to try so give it a shot.



Hot Dogs, Horseshoes & Hand Grenades
: From user Aphex-'s post - "I got Hotdogs, Horseshoes and Hand Grenades yesterday and it's honestly pretty awesome. The guns are modelled really well and there are actually a fair few things to do in it as well. The dev has put in a Breaching prototype where you can choose whatever guns you want and make your way through a house (with teleporting) shooting at cardboard guys and vases and bottles and stuff that all react how you'd expect when they're shot. It's a lot of fun."

Standard games with built in VR support



Elite Dangerous
: I have a bit of a bias here, I am HOTAS nerd and I really enjoy Elite. Fixes came out in the 2.1 update that address some VR issues, specifically for the Vive so now is the best time to check it out. This game is incredible in VR and it really makes you feel like the captain of a space ship.



Project Cars
: This game recently added native Vive support. From how they handle their menus to being in the car during a race its quite well done. You will really feel the speed when you are racing in the vive, it is something else entirely. Sometimes we over in Reticulated Splines sometimes have race days. A lot of fun.



Minecraft
: Minecraft can be modded to support VR! The gist is this: version 1.7.10 can be modded to allow for roomscale, teleportation, and even lets you physically mine by hitting blocks. It is surprisingly great, and it works incredibly well. I highly recommend it.

Get the latest minecraft vive mod here, its a simple installer, just grab the latest version: https://github.com/jrbudda/minecrift/releases
Lots of information for vive minecraft can be found here: https://www.reddit.com/r/Vive/wiki/minecrift_for_vive
To setup a server follow the instructions here: https://github.com/possi/MineVive

Tools/Utilities



Virtual Desktop
: This utility lets you use a multi monitor setup in VR. It will float your screens in front of you and they can wrap around you, and you can set size, scale and distance. Incredibly useful if you want to use VR for more than just gaming, and it can also be used to play non-vr games (probably better than steamVR currently for that). Can also be used to watch 3d movies and videos.



AltspaceVR
: Altspace is an interesting thing. Conceptually its cool, its basically a VR chat room. Some activities can be played but its largely a social platform. Every now and then a speaker will give a presentation and some musicians are even starting to do VR shows. Ultimately its a lot of nerdy guys invading the personal space of the one girl in the room.

Things to Avoid

Cosmic Trip: This game is really neat in a lot of ways. Visually its gorgeous, mechanics are rock solid, and the interface owns. However there is just no content. Somewhere between 0-10% content. I mean just nothing to do. You will boot it up, dick around for a couple minutes and never launch it again. It is EA though so that might change over time, its possible this title could be put into one of the categories above after some more development.

Orc Assault: "$20 and listed as complete but the game is barely beta quality. Developer has a bad record and this game is no exception." - Kid


As I said above this is not a complete list, if there is something you’d like to see me add please let me know, otherwise I will slowly add to it as time permits. If you’d like to add a review of a game just make a post with the review, and a one-sentence overview of the review and I will link it from this post.

Knifegrab fucked around with this message at 18:46 on Aug 18, 2016

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.

Hungry Computer posted:

I last weekend I tried Project CARS on the Vive with my friend's racing wheel setup and it was incredible. A lot to set up but definitely worth trying if you get the chance.

That same day I noticed my Vive's right screen has a few stuck green pixels. :sigh: Has anyone else has to RMA their Vive yet?

Unfortunately a search of reddit proves not such great things and them generally being dicks about RMA for bad pixels etc. However the one piece of advice I keep hearing is, don't stop complaining. Call and ask to speak to a supervisor, state how unhappy you are but be calm, polite and patient but be persistent. Escalate it as much as you can and eventually you might get through to someone who can actually help you.

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.

Mordaedil posted:

I'll offer my place up as a spot for demoing the Vive, if you live in Norway in the Oslo area, albeit I don't recommend visiting unless you are comfortable with a very goony apartment with anime figures, transformer toys on display etc. Just shoot me a PM if you have no qualms. No pictures.

I'd also recommend people try out the Budget Cuts demo, which is very short, but if it delivers more of the same, it will probably be the first full title VR game I look forward to.

Awesome thanks, added your demo offer to the OP, I will add budget cuts and holopoint to the OP shortly.

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.
^^^ Thanks

ChickenArise posted:

How's the nausea in Project Cars? Kumoon took some time before it made me ill, and Descent was immediately difficult.

I experienced no nausea in project cars and played it for about two-three hours straight. My VR legs are pretty well seasoned though, the only thing that makes me sick is windlands at this point, so it might be a ymmv type thing.

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.

SwissCM posted:

Just in case anyone thought everything was rosy between Valve and Oculus:

https://www.reddit.com/r/Vive/comments/4klu94/oculus_becoming_bad_for_vr_industry/d3g6e6j

Haha this is pretty funny. I mean some of it was kind of obvious when you look at the early history of the work and support Valve lent Oculus. Oculus is the physical embodiment of:



edit: Wow even the thread about Yate's comment in /r/oculus is pretty brutal.

Knifegrab fucked around with this message at 23:38 on May 23, 2016

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.

TomR posted:

WTF, this was a good OP and a cool thread then you start talking about Facebook in here? I thought this was going to be a good thread.

Please kindly gently caress off if you are having trouble with us laughing about the fact that a lead engineer working on the Vive stated that the rift is basically just a reverse engineered vive, in the vive thread. It's vive news when the lead vive engineer says things like that and, being in the vive thread, we can talk about it. You guys are so sensitive, you don't have to post here you know?

Also please read the OP:

Knifegrab posted:

This thread is mod sanctioned; intentional shittiness, or coming in here to wave your dick about your non-Vive HMD is probatable, if you wanna do that take it to the bad VR thread. Welcome to the vive hug box boyz

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.

TomR posted:

Knifegrab you idiot, I like you and I like the Vive. What I don't want is to have to hear about Facebook anymore.

Then don't post in the Vive thread. Oculus has continually poo poo on the Vive while Valve has continuously made good on support for Rift users, its pretty obvious why some people feel it necessary to vent and complain about Oculus loving over non-agnostic VR.

Also the old thread is all in a conniption about this thread and making a counter vr thread to this thread because I guess people can't handle there being a new thread with me as the OP, so go check out that new thread when its created (also haha I can't believe how petty they are).

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.

Liquid Penguins posted:

Op is missing the most important part of vive ownership: how to get a refund. Here is a handy set of instructions! http://store.digitalriver.com/store?Action=DisplayReturnAndCancellationsPage&Env=BASE&Locale=en_US&SiteID=htcus&ThemeID=40324200

Added to the OP, thanks!

Knifegrab fucked around with this message at 00:50 on May 24, 2016

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.

Poetic Justice posted:

In the OP you wrote " It will also be releasing its own brand of motion controllers at some point, but price and actual date are unknown, and unlike the Vive, they are supposedly targeting “a seated experience” still" Oculus target a standing and seated experience even now before Touch is out. 2 of the free Home games (Farlands, Dreamdeck) both recommend you stand. The climb does as well.

Oculus touch will also likely have the capability to do roomscale (worse than the Vive) but capability and what is being targeted are different things. Now stop trolling about the rift in the Vive thread you petulant child.

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.

TomR posted:

Knifegrab this is true and not a troll. Things that are true and presented without snark are not trolls.

You do have other assholes in here trolling though so that sucks. Seriously Knifegrab did a great job on the OP and there are things to discuss about how cool and good the Vive is. No need to troll.

It is a troll. I will rework my wording, Oculus is not targeting roomscale. They can do seated, and they can do standing, and while capable of limited roomscale it is not a major area they are targeting

quote:

It's more about how the technology is presented than the differences in how the two platforms work, Moore claims. "The only difference is marketing," he said. "Oculus is putting all their chips behind the fact that no one has a living room or wants to sacrifice the space, and and Valve is saying it's better this way. It's all a marketing thing.

The APIs reflect this, with Oculus' software being geared towards seated experiences. "But it's not limited to that," Moore said. "So we're really excited about room-scale Oculus support. But we understand that most people will have both cameras set up on their desk with the Oculus."

Source.

Edit: I decided to just remove the part mentioning the rift at all in the OP so as not to trigger some of you delicate flowers.

Knifegrab fucked around with this message at 01:43 on May 24, 2016

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.

Truga posted:

I'm going to make a custom foam for my vive. Pressing it against my head so the foam squishes a bit makes the sharp fov wider still, though I don't really have the small sweet spot issue some were describing. Most of the fov is perfectly useable for even reading text already, but the difference is still between "VR owns" and "ahh, such clarity".

Also, I found a single dead subpixel while browsing this thread earlier. It's only really apparent on a flat white or other similar bright colour background, as it turns cyan (I guess a dead red subpixel). Very annoying. I'll see if it goes away again in the next few days, otherwise it's calling HTC and raging time, though I have doubts they'll even want to hear about replacing over 1 dead subpixel?

Do those sites that flash a bunch of colors through your display to "wake up" dead pixels even work anymore? Did it ever work? Have you tried using that in like the desktop viewer or something?

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.

Truga posted:

Hmm. I'll try doing it, but I don't think oleds work like that. Thanks for the idea.

Yeah sorry its been a long while since I've dealt with dead/stuck pixels, this article might help though: http://www.digitaltrends.com/mobile/how-to-fix-a-dead-pixel/4/#:spqmDwcMkJ1OGA

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.

Poetic Justice posted:

I mentioned standing, not roomscale . . .

Sorry mix up of terms then I thought you were talking about roomscale. I removed the offending bit from the OP so you can chill out. Regardless I have found more quotes of people saying the API is targetted towards seated so my point still stands but I don't give a gently caress because this is the Vive thread and not the Rift thread.

Also lol if anyone would ever want to play a standing (but not roomscale) game laffo.

Off to play Overwatch.

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.

TomR posted:

So you can get a Vive in what, 2 or 3 weeks now? Did anyone get a chance to try the Elite beta with the Vive? If so is it any better than it was?

I have been playing the elite beta with the vive. First off performance and clarity has been improved drastically. Text is still a bit problematic. They posted patch notes in beta 5 that included something about scale UI for the vive, but the change never actually made it to beta 5 or 6, hopefully the next beta adds it. I'll post about it when it drops.


Also yes it seems to be about 1-3 weeks currently.

Lemming posted:

Most Vive games that use teleporting are defacto standing, since once you start teleporting there's not really any reason to walk around. I think this is generally borne out by peoples' experiences; it's certainly been mine. I'll move around for stuff like Job Simulator and Space Pirate Trainer but for stuff like Vanishing Realms and The Gallery there's really no reason to walk around.

Completely disagree. If I am in a game that teleports I walk as much as I can and only teleport when I have to. Also roomscale in things like vanishing realms means when I fight an enemy I can run around him, get behind him, avoid his attacks etc. If that were a "standing experience" I would just stay in place and swing my sword, lame.

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.

Lemming posted:

I guess you theoretically could but given that the enemies in Vanishing Realms track you extremely quickly I highly doubt that. You can also get behind them faster with teleporting.

The problem with people is that they'll largely do whatever's most effective even if it's less fun. If teleporting is faster and more efficient, then they'll just do that. Budget Cuts does it the best because there's some measure of tradeoff with teleporting, where it's much more of a deliberate action, so for very short distances it does actually become faster to take the step or two, but in Vanishing Realms especially you just sonic hedghog everywhere.

If you make a deliberate effort to walk around then yeah, you'll walk around more, but the game needs to be specifically designed to encourage it and most games (at least, so far) aren't.

I would agree with you in most games people do whats most effective, and maybe they do in the Vive, but when I play VR stuff I play it specifically to have the most fun, not be the most effective. Maybe that is due to the lack of difficulty in most VR games, I don't know? I also play SPT to have fun, playing like NEO and diving and using two guns with no shield, but you also tryhard as gently caress that game so maybe you just have a problem playing a game for something other than being highly efficient.

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.
I am a bait taker

Knifegrab fucked around with this message at 05:36 on May 24, 2016

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.
Baited, look at me I am a dummy!

Knifegrab fucked around with this message at 05:36 on May 24, 2016

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.

Lemming posted:

I'm not trying to argue that room scale isn't fun or good or that it can't add anything. My entire point was just that lots of games already exist that are fun even if you stand still. Room scale can add a lot when the game is designed for it (or even if it's not and walking around makes you happy!), but you can still have a lot of fun with the headset even if you don't have a lot of space or just don't feel like walking around for whatever reason.

Having an HMD that is limited to just standing and not roomscale would suck.

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.

Lemming posted:

OK, that's an opinion you're entitled to, but I'd argue that because games like Audio Shield exist it shows you can still have fun with a headset even if you don't have much room.

There are plenty of fun games you can play standing scale on the Vive, like Hover Junkers and Job Sim.

Edit: edits

There are also experiences that are seated that are dope like elite. The neat thing about roomscale is it is a super set that includes seated and standing.

Tweak posted:

i think just standing in every single game available to me would be pretty boring after a while, even if there are some fun games where i'm just standing.

can one not be better than the other or are we just trolling and console warring to suggest that?

No but you see there exist some games that have you standing so clearly roomscale is dead.

Knifegrab fucked around with this message at 04:42 on May 24, 2016

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.
Lol I took the bait.

Knifegrab fucked around with this message at 05:23 on May 24, 2016

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.

Lemming posted:

Literally you, right here, saying you think it's funny anybody would ever play a standing scale game

Here let me fix that for you.


Knifegrab posted:

Also lol if anyone would ever want to only play standing (but not roomscale) games laffo.

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.

Lemming posted:

OK, so you're changing your argument then. For balance's sake, can you point out where I argued this, which you seem to sarcastically imply is what I was saying?

Have you considered that the Vive owns and the Rift is poo poo?

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.
Sorry to anyone reading the last page, I took the bait like an idiot!

If you are worried about stuck pixels read this:

https://www.reddit.com/r/Vive/comments/4koz3b/psa_green_pixels_on_loading_screens_only_are_not/

The basic idea is that there can appear to be some green stuck pixels on a loading screen but it is actually not a defect or something and should never happen in any instance other than loading.

Knifegrab fucked around with this message at 05:23 on May 24, 2016

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.

monkey posted:

This is good that you made this thread now because I am sitting here waiting for the fedex guy to deliver my drat vive.

Also knifegrab I wanted to ask you before but you were probe, what (if any) games do you actually want on vive that you can't get because facebook?

Some of the exclusives coming down the line sound interesting, that dragon card rpg thing I can't think of, the discus game are some of them, rock band VR I think is exclusive and also could be kinda neat.

Ultimately most the stuff doesn't look that cool, and hopefully by the time the worthwhile titles come out ReVive will be kicking rear end.

The Climb looks neat but I don't really get wanting to play a game that features hands prominently but does not utilize motion controls, but maybe motion controls wouldn't' work for climbing I dunno, I'd try it if it were reasonably priced which it isn't. Maybe Oculus Home will have sale and the game will be chea- hahaha good joke.

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.

monkey posted:

I had my doubts about the climb until I played it at a friends, then bought it soon after, it works surprisingly well with the xbox controller, but the price is prety steep for what you get.

loving fedex just updated my delivery as "customer not available" which is BULLSHIT. I've been here, they've not been here, there is no card on the door or in the letterbox. On the phone the CS guy is trying to say they will try again tomorrow. No. I called this morning to confirm it was today and took the day off work. It's only 3pm here now, I'm less than an hours drive from the fedex depot. So angry right now.

Deliveries always gently caress up the most when you want something the most, sorry man :(

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.
Its true I lack self control, but its hard when talking about either how awesome the Vive is. Or when talking about how much Oculus is loving over consumers.

At least I've constructed a legit dope thread that is informative and helpful. Mods are pretty one-sided smh, though that last mod post in this thread was pretty ok I guess.

Knifegrab fucked around with this message at 10:29 on May 24, 2016

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.

Mordaedil posted:

To avoid turning this into "talking about that other thread the thread", even if I recognize my last post didn't exactly help in that direction, I don't really quite understand the end goal that Oculus is going for.

Not delaying until their production queues were in order so they could ship faster, not delaying until the Touch was ready so they could provide a more equal experience for the same price or a little more than the Vive to stay competitive, it all just strikes me as really odd. I realize that Rift owners only see it as a temporary thing, that when the Touch launches they are going to be in roomscale as well, and the differences between the two HMD's will diminish significantly, but the problem is that it isn't fixed today and one of them is already out and doesn't have to wait, but the other not only has to wait, but will cost extra, which is a lot to ask for when you've already shilled out a ton of dosh for a VR headset in the first place and it strikes me as a bit ludicrous to expect customers to pay extra for something the other company gives out of the box.

Seeing as "just a delay" is really problematic because time really is of the essence in more ways than I think they realize. More time passing means more competitors will rise to the challenge first, provide a better experience on top of what is already out there and CV2 and Vive² will be in production before these things come out that places them on supposed equal footing.

We're not dealing with development kits anymore, these things are supposedly consumer products and that means faster iterations, copies, new versions, new software, new hardware and peripherals are going to heavily contest every advantage that Rift holds even now, so really, the ZEITGEIST is what matters.

It being delayed is a huge thing, but is played off as "it'll get there".

I don't really understand their delays either. Their whole touch model steams really bizarre. Palmer claiming that controllers suck for input, but then the touch is like literally half of a controller (standard buttons on top, a joystick for fucks sake). A lot of people are really saying that the touch "look cooler, and less clunky" The vive wands have never felt the least bit clunk to me and who the gently caress cares what vr looks like, you're always gonna look like an idiot to an outside observer.

Also it seems like the touch was working pretty well quite some time ago, so why the delay still?

Also the delay hurts them for a ton of reasons, the obvious ones not withstanding but now say I am a developer considering the rift, do I target single camera standard rift package? Do I target multiple cameras for a less occlusive seated 180 degree experience, or do I target opposing wall dual camera roomscale setup? Clearly Oculus is even marketting the touch as a seated experience so what is their end goal? To completely split what audience a developer might choose to develop for?

At least with the vive is pretty obvious what you are targetting. The only real limitation is how a user might set up his play area, and he might calibrate for standing or sitting. But even still I suspect that is largely a small slice of vive users, whereas with rift users, I imagine many will not ever get the touch and the second camera which severely limits what you can market to an audience.

I want to see Oculus fail. Not because I bought the other HMD but because their policies are creating a VR tech-space I don't want to see come to fruition, a exclusive walled-garden hellscape. I'd be 100% cool if Oculus didn't pull this stupid bullshit of locking down their market as a hopes to try and cajole people into buying their headset. Freedom of choice is incredibly important, and Oculus is trying to bully people into choosing what headset is best, not based on the hardware, but based on the software. Something that has been a part of the console wars forever but since the Glide API has been, thankfully, absent in PC gaming. Everything they do lately just reeks of anti-consumer bullshit. If you support them moving forward you're basically saying with your wallet "Please split the PC community down the middle into two tribal camps of HMD brands!" Whereas I'd love a future where I have a Vive and my friend has a rift and we can play all the same games, on the same platform and not give a poo poo like any other display technology up until this point.

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.

TomR posted:

Oh good Knifegrab you're here. I went to order a Vive and HTC wouldn't let me. I had another look at the OP and it didn't say anything about it. Is there a work around or do I just have to wait and check back every day or what?

Edit: Also, has anyone tried the truck simulators with a Vive? Is it good?

Sorry no idea, I know they accidentally put it as out of stock before but they quickly reverted it. I'd check back in the morning, if it still says that make a Reddit thread, they're really helpful on /r/vive.

Haven't tried any truck simulators sorry!

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.
Just an FYI Reggie Watts will be doing a VR performance in altspace this Thursday. I'm a huge fan so I will definitely be checking it out.

http://altvr.com/reggie-watts/

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.

Lemming posted:

Audio Shield is standing only, you can choose a very tiny balloon ship in Hover Junkers that will only require you to spin around, Holopoint doesn't really require you to move very much except for turning around, Vanishing Realms you can stand still and teleport everywhere, same with the Gallery... I think that's most of what I've played.

I agree with all of these except Holopoint I think really benefits from moving. I think that game would be even more challenging then it already is if I were only standing. Its probably do-able but it would be akin to playing Space Pirate Trainer standing.

Job Simulator and Fantastic Contraption I believe could both be played standing, though again they are both a bit better with some wiggle room.

I mean a lot of games could be played standing just fine, but they are made a better having the space to walk around in. I think a better question is what games should you not play without roomscale?

On that list I'd say:

-Space Pirate Trainer
-Holopoint

(maybe more will think on this)

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.

Lemming posted:

Holopoint vs SPT is a little different, since the only things you can dodge in Holopoint are the projectiles, and those only come one at a time and they come pretty quickly, and only a few at a time. Walking doesn't help there, you pretty much just need to lean back and forth. You can't run from the ground guys either, you might want to but practically it doesn't help at all. I tried walking around a bit at first but once you get into it a bit you just kind of spin and sway back and forth. In SPT the enemies shoot streams of shots at you, so if you only lean over, you'll still get hit, so you need to move.

I have found back stepping from the ground guys has helped me immensely if I miss a shot when they are close and I need just that extra second to take them out.

I have also backstepped into a wall doing this :downs:

I agree that it could be played standing I just think it would suffer more than most other games from not giving you room. But again you could do it. Hell really any game that is roomscale could be a standing experience.

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.
OpenVR SDK just launched 1.0.0 which gives developers access to the front facing camera: https://github.com/ValveSoftware/openvr/releases/tag/v1.0.0

Could be interesting to see how people make use of it.

Also Minecrift for Vive just launched v4, it is becoming better and better: https://www.reddit.com/r/Vive/comments/4ku9yi/ujrbudda_is_updating_minecrift_and_its_doing_an/

Full list of changes made to it here: https://www.reddit.com/r/Vive/comments/4ku9yi/ujrbudda_is_updating_minecrift_and_its_doing_an/d3hsg0h

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.

kaempfer0080 posted:

Got my Vive about a week ago and I'm loving it so far. Looking for some more stuff to try though. I want to try out Call of Starseed and Vanishing Realms but will probably wait for the next steam sale. Has anyone tried that rogue-like dungeon crawler, Legend of Luca?

I have the stuff the Vive came with, Catlateral Damage, Gunjack, Keep Talking and Nobody Explodes, SPT, and 5089. 5089 is actually really fun for a game made by and for people with Aspergers.

Any other recommendations? Anyone know of some cool home brew VR games/experiences, or mods for existing games that work well with Vive?

Cloudlands minigolf is pretty neat. I hear good things about H3, but I haven't tried it myself. Are you only looking for roomscale stuff? Check out the budget cuts demo, its totally free.

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.

kaempfer0080 posted:

Book of Ignasius sounds awesome, I'll check that out. Thanks for the recommendation!

He's being a troll. It doesn't exist, he just shits up this thread.

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.

kaempfer0080 posted:

Dude I want a VR RPG set in the Philippines.

What the gently caress.

Don't we all. :wink:

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.

ChickenArise posted:

Hordez might be my next purchase. The multiplayer could be some good fun.

Huh never heard of it, it doesn't look amazing but if you get it wanna give us a trip report?

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.

ChickenArise posted:

I've only played it briefly at a friend's house because I'm trying not to have too many things other than Overwatch that I want to play (until it goes on sale, at least). It's not as "scary" as Brookhaven or as fast-paced (ime) as SPT. I prefer the way reloading is handled in Hordez vs Hoverjunkers, but they're different sorts of games. Having items and stuff to pick up is a cool addition, and I hope multiplayer is a nice addition to the single player experience.

Well if you end up getting it, and want to do a write up, I'll add it to the OP!

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Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.

Lucid Dream posted:

Holy poo poo HTC's support is loving terrible. One of my controllers broke and I've been going through their support hell for the last week and a half. There is a delay time on getting responses through their support tickets of several days (even responding to replies on existing tickets) and the fact that they advertise "live support" on their support site seems like just straight up false advertising considering I've been trying dozens of times a day every day for a week and a half and have yet to actually get through to a single person through it.

I really hope that whatever happens with the next generation they completely fix this poo poo and completely gut digital river. While they're fulfillment seems to be better than the competition it definitely seems like they're support is among the worst.

I had a support nightmare with them back when credit card orders were being rejected and it took me a solid five calls to get anyone helpful. It really is astounding how much they can gently caress it up.

My only two suggestions would be: 1) make a reddit thread, people can help you there and you might get some attention from HTC themselves. 2) Don't go through support via email or anything, call them and don't stop calling till someone can help.

How did your controller break?

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