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Reposting this from the previous thread as I didn't find an answer, if anyone knows, yet:Me posted:Is Cubicle supposed to end after Also I see this thread is off to a great start already! https://www.youtube.com/watch?v=A_0o5Eqtu-0
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# ¿ May 24, 2016 20:26 |
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# ¿ May 3, 2024 11:06 |
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Fano posted:Does anybody own both the Vive and a Gear VR? I'm trying to draw a comparison with regards to resolution. Lemming posted:The resolution of the GearVR is actually higher than that of the Vive/Rift. Its screen is 2560×1440, or 1280x1440 per eye, while for the Vive/Rift it's 1080x1200 per eye. Chromatic aberration and stuff is worse, the sweet spot is relatively small, and you have fewer options for adjustment, but the resolution itself is better. e: Of course that includes the Rift in comparison, as it also lacks that focus slider
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# ¿ May 26, 2016 11:22 |
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Lemming posted:Playing Overwatch in BigScreen is pretty fun. It's cool to have such a giant screen, relatively. I dunno if I'd want to play CS or something on it, but Overwatch is fun. Having the audio and mic integrated into the Rift is also super convenient
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# ¿ May 31, 2016 09:21 |
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Alright, sounds about the same performance I got then. It was somewhat manageable when downscaling it heavily (in a subjective sense, it's still playable but hardly 1080), and sadly Bigscreen runs a lot more overhead compared to Virtual Desktop where every game I've tried has been fully playable.
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# ¿ May 31, 2016 11:17 |
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https://www.youtube.com/watch?v=MPMwAo6J_ug I am cracking the gently caress up at this Pirate Guy in this video. Great example of how social vr can be, even with only one guy talking
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# ¿ Jun 22, 2016 17:40 |
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guys, holy poo poo, get Battle Dome! I know, I knoooow it looks so lovely. It took me a week of considering. Been having so much fun, it really shows the fun of a solid gameplay. "Jumping" down from above a ledge and slice people with an energysword, or a shotgun blast is loving great. Especially since you can 'wave' to them in their death cam.
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# ¿ Jun 26, 2016 16:51 |
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Also, wow, I need some tips to clean foam. I've been fairly good at managing sweat, but Battle Dome made it look like I was running a marathon
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# ¿ Jun 26, 2016 18:20 |
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Nosthula posted:Where did you get vr covers. I have a big group over every week and id love to get a cover for Friday Vive Sweat fest. Specifically check out the water-proof ones for large events or extra-sweaty moments
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# ¿ Jun 27, 2016 16:48 |
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Icedude posted:While I'm sitting here waiting for the courier to come pick up one of my Vive controllers, have you guys got any suggestions for games that only need one controller? e: Speaking of, I really got a second wind in that game with the laser-sight pistols there. Could never get those OP-railguns to click for me, but with that laser I can pop them from my hip, High Noon style.
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# ¿ Jul 8, 2016 13:17 |
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Poetic Justice posted:So I wonder what the deal is with why some people are more susceptible than others. Since then I've had a hard time traveling in any method where I can't see the horizon. Like a subway, or in a car doing something other than looking at the road or VR experiences where the camera or world moves a lot. I think most of it is in my head since I've been fine before and my otherwise sense of balance isn't changed. So my thinking is that there's some sort of self-preservation at play. If you've either consciously or subconsciously remember a really bad motion sickness experience, you'll more easily go into "early warning mode". The body remembers that last time and tries to get you out of that situation.
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# ¿ Aug 28, 2016 12:56 |
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Onward is so much fun you guys. By far my favorite game currently, including 2D games.
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# ¿ Sep 8, 2016 12:28 |
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bringer posted:It has convinced me that controller locomotion and roomscale can be very happy together. The first time you move your play space up to a corner and then carefully peak around that corner in roomscale is downright magical. I wonder how Windlands would be if you also had a gun and it was a hectic swinging FPS gun battle. bringer posted:I'm currently considering making a pvc pipe rifle I'm having so much fun. But for now I'm getting really good results with just leaning my hand over the other controller and steadying it, works wonders. Though it doesn't let you hold the grip, so the recoil is at max.
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# ¿ Sep 8, 2016 19:34 |
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AndrewP posted:I think the problem is there's just not really enough to talk about until PSVR and Touch drop
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# ¿ Sep 14, 2016 10:33 |
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Speaking of jumping in and playing blind, I highly suggest people watch the Onward tutorial before playing. It's one of the more complex multiplayer shooters and since it's 4v4 it really affects the team strength when one doesn't even know how to reload. Not to mention more complex stuff like knowing how to check if your team is alive or dead, or if they can be revived (which by the way, is when there's a read dot on the map, go save that guy) https://www.youtube.com/watch?v=YWtAwGeA_ds
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# ¿ Sep 16, 2016 15:39 |
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If you had a bowl of HMDS and 3 were Rifts would you grab a handful of VR? think about THAT liberals
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# ¿ Sep 23, 2016 09:59 |
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I've been avoiding the Dolphin VR (Nintendo Gamecube VR emulator) since I found out the dev was a racist since way before this election got started back in DK2 days. Thought that was widely known, but in case anyone wants to add more devs to their big whiteboard of Politically Active ones, check his recent comments, he's going full on Praise Palmer https://www.reddit.com/user/2EyeGuy
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# ¿ Sep 24, 2016 13:14 |
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fenrif posted:Speaking as someone from the UK who doesn't really care about the US election because both candidates are morally degenerate reprobates: Could we go back to the topic of VR? I would probably wage you'd love it even if you don't like Arma style gaming, just as an fps the added level of reload and communication is amazing.
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# ¿ Sep 25, 2016 19:24 |
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HerpicleOmnicron5 posted:Speaking of, I'd like to start an Onward Goon game today, in an hour. (21:00 UK time) Join the Vive Goons discord to join in.
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# ¿ Sep 25, 2016 20:02 |
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FuzzySlippers posted:Someone mentioned tools that convert games to VR, is that like actual head tracking real VR conversion? That seems like puke city. I'm not 100% sure on stereoscopic games, but you can for sure play regular 2d games on Virtual Desktop or Big ScreenVR and get a home theater/imaxed sized screen to play around on! (Though be wary that a 2d game that completely fills your screen could make you motion sick). A smaller screen with some stuff going on behind it (like a fake room) will feel way bigger then an imax screen in an empty void.
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# ¿ Sep 25, 2016 22:36 |
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Thirding that Vox Machinae is going to be the bees knees for Mech fans, if their demo is any indication. And the demo was awesome.Cojawfee posted:There's Vox Machinae but the last post on the website was in February. The demo on the DK2 was pretty cool. https://twitter.com/SpaceBulletCorp/status/770690793048637440 Acid rain As you can see, they neatly solve the weight/bounce issue imo. The seat is on a gyroscopic balancer which I buy both lore-wise and experience-wise. The bouncing outside the seat gives it real weight, and I remember in the demo it freaking me out when doing a high jet jump as the realization sets in that you're in a Mech that weighs hundreds of tons and you're crashing down to earth. https://twitter.com/SpaceBulletCorp https://www.facebook.com/VoxMachinaeGame Cojawfee posted:I would think that anyone who can do a flight or driving sim should be ok with that. If anything, it would probably have to be an optional setting to appease people who get VR sick. As a full VR launch however they'd probably want to do quite a lot of work to make it acceptable. The 'demo' after all required a bit of hacking on the users side and was in no way recommended or 'meant' to be played for the public. There's a few cutscenes where the camera is forcibly moved, small stuff like when you're moved into a cupboard and larger scenes like when the alien drops in for the first time. They'd probably have to have quite a lot of discussion and work on locomotion. While sliding works for some, it's a no-go for others and workarounds like teleportation could throw the balance of the gameplay out the window. Not to mention the ton of little bugs that were okay in a demo but unplayable if I had to pay for it. I still have PTSD flashbacks from that bug that made the angle of the world tilt Zsinjeh fucked around with this message at 08:39 on Sep 26, 2016 |
# ¿ Sep 26, 2016 08:35 |
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El Grillo posted:I'm kind of thinking of getting Vanishing of Ethan Carter seeing as I never played it. I know it's supposed to be somewhat flawed but I like my adventure/story-driven games. Is this a terrible idea? If you can handle the normal type of locomotion without getting motion sick it might be pretty decent for that adventure-itch, but look around on more in-depth reviews. I tried way too little to know, only compared it to Alien: Iso for the DLC approach.
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# ¿ Sep 26, 2016 14:58 |
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d0s posted:I really want a japanese fast robot game in vr like a first person phantom crash or something, idk if that would make people sick or something tho https://www.youtube.com/watch?v=aasjC-ph0Uw http://2p.com/42780750_1/PSVR-Mech-Shooter-RIGS-Could-Be-the-Early-Form-of-Future-VR-E-Sport-by-Fury116.htm
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# ¿ Sep 27, 2016 08:28 |
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Have you guys not met sim people? I find quite a lot of the more vocal ones dislike or outright hate VR. I suppose it's because they think they can't use their fancy built plywood setups, but honestly I don't know why
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# ¿ Sep 28, 2016 21:02 |
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Looks like Vive is launching their own store to compete with Steam and Oculus Home? http://www.androidheadlines.com/2016/09/htc-viveport-vr-app-store-live-regions.html https://techcrunch.com/2016/09/30/htc-launches-its-viveport-vr-store-globally/ https://www.viveport.com/ Looks like timed store exclusives as well https://www.reddit.com/r/Vive/comments/5550zq/htc_also_introduced_viveport_premieres_a_program/ With SteamVR this wasn't any real doubt, but to confirm, it's not hardware exclusive http://uploadvr.com/viveport-launches-us-htc-execs-weigh-exclusivity-rumors/ Zsinjeh fucked around with this message at 09:53 on Sep 30, 2016 |
# ¿ Sep 30, 2016 09:39 |
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Batteries, like most things about VR for me can be sorted in a 'Before Onward' thinking and an 'After Onward'. Before getting onward I didn't think it was such a big deal, playing an hour or two didn't really drain it that much and I'd hook them up for the next session the following day. And now after onward it's frequently the one thing that makes me have to stop playing as I eventually lose tracking on them from battery loss. If I could just swap out batteries it would make my virtual life a whole lot easier. Once you get that one killer app that makes you play for literally hours on end, a lot of stuff with the current VR gen starts to annoy you a bit. Cable spinning, lens fog, breathability, HMD adjustments to keep the sweet spot, said issue with batteries etc.
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# ¿ Oct 1, 2016 22:09 |
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maybe he has Parkinson's? insensitive dude
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# ¿ Oct 5, 2016 18:30 |
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BMan posted:Heh
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# ¿ Oct 6, 2016 08:46 |
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There's also this cool gfy of ATW with zero frames per second. https://gfycat.com/AgileThatGraysquirrel
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# ¿ Oct 7, 2016 15:56 |
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Hadlock posted:I'm still waiting for a quality smart phone with a quality keyboard that's not a blackberry. If one were available that was halo phone quality I'd sell this one and buy that tomorrow.
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# ¿ Oct 18, 2016 09:19 |
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Surprise Giraffe posted:Oh hey: https://mspoweruser.com/microsoft-research-demonstrate-actuator-allow-feeling-virtual-objects-3d-space/ ok hahaha i'll try it as a joke if you want this will be hilarious haha
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# ¿ Oct 18, 2016 12:49 |
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I'm always amazed what little things brings me presence. A very large character in Accounting VR (no spoilers) really made me jump the first time he piped up.
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# ¿ Oct 19, 2016 09:47 |
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Black Mirror season 3 drops today on Netflix, and I feel like the only proper way to watch this will be in VR in a dark room with a protein shake-slurry through a sippy straw as the movie snack.
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# ¿ Oct 21, 2016 13:23 |
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NRVNQSR posted:Yeah, all three major headsets do.
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# ¿ Oct 22, 2016 12:17 |
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holy poo poo, TRIBES in vr. I need this now https://www.youtube.com/watch?v=Ur-wB8Tgc2o
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# ¿ Oct 23, 2016 14:55 |
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AndrewP posted:looks like a one way trip to vomit town But still, yeah, looks very intense.
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# ¿ Oct 23, 2016 20:09 |
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Bremen posted:Holopoint is pretty much the king of exercise games, though it doesn't really do music (there is music in game, but it's just the in-game stuff) GlyphGryph posted:What;s the best VR game for working up a sweat, preferable to a beat? Is it still audioshield, or is there something better? https://www.youtube.com/watch?v=KyjS5joZpGQ
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# ¿ Oct 27, 2016 10:03 |
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Onward just dropped a large update, among other things putting more stress on having to use both hands to aim effectively (I really need to get around building a noobtube, it's crazy effective for those that use one), and going to add support for people to submit maps, also riot shields :metal101: But most importantly....they added the AK5c !!! http://store.steampowered.com/news/?appids=496240
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# ¿ Oct 31, 2016 14:31 |
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Zero VGS posted:What is human scale, does it just mean that your head tracks barely at all?
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# ¿ Nov 21, 2016 18:57 |
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Lemming posted:Use the Cardboard Camera app to take pictures of places you visit on trips and stuff, then you can see them in the Oculus Photos app. It works surprisingly well
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# ¿ Nov 24, 2016 10:42 |
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# ¿ May 3, 2024 11:06 |
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Originally I would have said VR has a bit of a fad quality to it. But after Onward I realized it was just because I hadn't found a game that had hooked me enough to warrant me getting off my lazy rear end to A) play and B) Prepare my room for VR. VR is a whole other thing when in multiplayer, the emergent gameplay you can make up on the fly is hilarious. Or just be an idiot loving around with friends
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# ¿ Nov 30, 2016 12:27 |