|
Hello hopefully knowledgeable VR thread posters! I'm a PSVR owner who's looking to upgrade to a PC headset in the near future, I'd like come advice as to whether my PC is up to snuff, or If i should put off upgrading until I have a beefier rig. I'm running a 1060, with 16 GB of Ram and according to the Oculus Compatibility checker I meet the recommended requirements in all but 2 categories. First of all my CPU (an older i7) only meets the minimum requirements, is this going to drag everything else down? how important is CPU for VR? I'm literally using the highest spec processor my Mobo is compatible with, so upgrading is not an option without a whole new machine. Second, my USB ports. I have two 3.0 ports, which aren't numerous enough for a standard Rift and also aren't even compatible. I tried running my PSVR through IVRY and got an incredibly choppy performance, not sure if that's down to my busted old USBs or the fact I'm running barely functional hacks to get the thing working, but regardless I deffo need an expansion card with modern USB ports. Is there a list of Oculus compatible cards out there? I'm currently considering the Rift S, and I prefer standing VR games with motion tracking like Superhot and BeatSaber. Obviously Valve's new thing looks cool but going by the rumoured specs that would only be a consideration if I can't get a decent VR experience on my current hardware.
|
# ¿ Apr 1, 2019 13:50 |
|
|
# ¿ May 5, 2024 16:42 |
|
SCheeseman posted:How old the i7 is makes a difference. Anything before Sandy Bridge (2xxx) is pushing it, but less demanding titles like Beat Saber should run okay. Frametime consistency may be worse, certain areas and situations (like lots of physics) may cause the framerate to tank in certain games, high-end simulators are mostly off the table. It's frustrating to have all this uncertainty about the future of VR when I want to have access to Beat Saber mods and custom tracks right now drat it! edit: Neddy Seagoon posted:Search Steam for the SteamVR Performance Test and run it as well. The two tools give slightly different results sometimes, iirc, and it'll break down the performance of each relevant part of your computer in its final report. Mr Phillby fucked around with this message at 14:33 on Apr 1, 2019 |
# ¿ Apr 1, 2019 14:30 |
|
Surprise the thread full of PCVR owners isn't impressed by the Nintendo Virtualboy Cardboard edition. My 10yo nephew is a huge Nintendo nerd and constantly badgers me to let him play Job Simulator whenever he visits. Blurry low framerate BOTW is so far up his alley it's knocked over all the bins. 'The best VR games are all 3rd person, which work fine in 2d anyway' is definitely my favourite take from the Switch thread, however.
|
# ¿ Apr 5, 2019 16:22 |
|
No you have to throw your hat at them like oddjob instead I'm afraid. If the successor to the switch is just a beefier switch with a higher resolution screen I can totally see that thing coming with a VR dock. Iirc there were switch related VR patents going around back in the NX days, Nintendo's probably been working on something in the background since then.
|
# ¿ Apr 6, 2019 13:20 |
|
The N64 controller had three prongs because Nintendo were being cautious about whether people would take to their wacky new 'analogue stick' idea, not because they thought it was the future of controller design. Nintendo are always equal parts dumb and visionary when it comes to their hardware, sometimes it pays off, sometimes it doesn't. It's also worth noting that the PSVR essentially relies on a pair of Controllers which originally came to market as Sony's sad attempt to get some of that wii money. Nintendo did a lot of work to popularize the use of motion sensing tech, and the current best selling VR platform might not even exist if waggle was never a thing.
|
# ¿ Apr 6, 2019 22:52 |
|
https://www.t3.com/amp/news/ps5-set-for-wireless-psvr-headset-with-powerful-next-gen-graphics Sony filed some VR patents earlier this month. PSVR2 might have eye tracking.
|
# ¿ Apr 11, 2019 08:32 |
|
Remember when Microsoft partnered with Oculus to bring VR support to the Xbone, but then it turned out that all you could do with it was play games on a virtual screen. Microsoft are really, really bad at this.
|
# ¿ Apr 12, 2019 14:35 |
|
Another good PSVR title with a decent amount of meat is the Wipeout Omega Collection. VR compatibility was patched in months after release, but it works extraordinarily well. Additionally racing is a genre that really benefits from being in VR it turns out. Turn off all the comfort settings and play one of the windier upsidownier tracks if you want a kill or cure for VR motion sickness.
|
# ¿ Apr 28, 2019 16:55 |
|
Yikes, £919 is a bit steeper than I was hoping for the full setup, especially as I'd likely need a new PC to run the drat thing. Guess I'm in the market for a Rift S.
|
# ¿ Apr 30, 2019 18:11 |
|
Tom Guycot posted:The PSVR as well has sold over 4 million units without any IPD adjustment, and lower sweet spot optics, and has barely had a peep of complaint. The fact that the PSVR works at all is amazing but I definitely have experienced a bunch of tracking problems in the past. When the camera is perfectly level and in just the right mood its pretty good tho.
|
# ¿ May 8, 2019 19:50 |
|
Neddy Seagoon posted:PSVR has a LOT of cheating going on to make it work. As far as I can tell, all the camera is tracking is "yes I see the light of a Move Object" and letting the HMD or controller figure its position out on gyroscope alone. It can and will drift given the chance, and won't recenter properly unless you restart the game.
|
# ¿ May 8, 2019 23:16 |
|
Shine posted:
I once played Stop Talking in a setup where we had a team of people with the manual in one room, the game running on a tablet in another and a couple of people with the diffuser who weren't allowed to see the screen whose job was to talk over the phone with the manual team. We literally recreated that scene from Starwars where C3PO couldn't tell if the screams coming over the comms were from success or failure after a particularly clutch last second morse code decryption. Game rules.
|
# ¿ May 11, 2019 03:21 |
|
VR Arcades are enough of a thing that the Superhot devs recently released an arcade edition exclusively for sale to arcade owners. https://superhotgame.com/arcades/
|
# ¿ May 14, 2019 11:50 |
|
Iirc the only example I can think of custom tracks being accessable in a walled garden market place was Rockband on PS3. Unfortunately that required custom firmware and only happened after the platform got hacked to poo poo by people mad about losing their linux oses. Its still going to sell gangbusters on Quest though as it's the ideal title for that platform and most players won't even know that they're missing out on the modding scene.
|
# ¿ May 14, 2019 20:11 |
|
rage-saq posted:I can almost guarantee you average users who play beat saber will know about custom songs after their first week with a quest + beat saber if not the first day or before they even buy.
|
# ¿ May 14, 2019 21:29 |
|
If it supports side-loading then it supports torrenting the entire quest store catalog for free. I don't think that'll be the case somehow. Ios is locked the gently caress down yet people can still develop for the platform, there's just a few more hoops to jump through.
|
# ¿ May 15, 2019 13:20 |
|
How well does the Rift's playspace marking handle sloped walls/ceilings? I play PSVR in a very non-ideal attic room, am I going to have more or less problems with the Rift S for example?
|
# ¿ May 17, 2019 20:12 |
|
Don't worry you already have a facebook account!
|
# ¿ May 21, 2019 20:16 |
|
Moss is a pretty simple platformer that would be utterly unremarkable if it wasn't in VR. On the other hand, I spent longer than I'm willing to admit just staring at the environment and set dressing. Look at this tiny mouses house! They have a little bird cage with a bee in it!
|
# ¿ May 22, 2019 22:25 |
|
Welp I bit the bullet and bought a Rift S. I also bought a x3 usb expansion card when I only have x1 ports availiable like a dumbass. Gotta wait another day to actually use the thing. Still not sure why my on board 3.0 ports aren't compatable in the first place, bleh. At least I can get through the setup process, I thought. Except apparently my display drivers aren't installed right? Welcome to PCVR I guess.
|
# ¿ May 23, 2019 15:05 |
|
Jim Silly-Balls posted:Is there a beat saber thread? https://forums.somethingawful.com/showthread.php?threadid=3879239 No clue about the mods, but iirc the scoring depends on how accurate your cuts are and how much you swing the blade before and after the cut. I think max score requires a full 90 degrees on either side of the note. Not sure if timing is a factor. I find that if I go ham and just really swing the controllers around I get pretty good scores even if I miss a bunch. Edit^ thats a great breakdown, guess the follow through is a little less important than I thought. Mr Phillby fucked around with this message at 15:33 on May 23, 2019 |
# ¿ May 23, 2019 15:30 |
|
As a psvr user the rift s is really nice. Sems like a great entry point for pcvr. The controlers feel a bit wierd after using the moves for so long, the angle you hold them at is just a little bit different. The sticks are ace and the tracking is a huge upgrade. The gesture system based on what buttons you're touching is neat, but will take some geting used to.The battery covers keep coming loose when I play beat saber, but its more distracting than anything as they snap back into place on their own pretty quickly. Is it normal to have to launch steam vr games from the occulus virtual desktop? I couldn't get it to work any other way.
|
# ¿ May 25, 2019 14:32 |
|
The PSVR's best use case is in a pitch black room because the only things it detects are the lights on the headset/controller. The Rift S needs ambient light to work at all and is generally a lot beter in light conditions. However, direct sunlight (esp if it hits the tracking cameras directly) can still cause problems. The Quest uses the same tracking system and the consensus so far is that if you're playing outside and it's sunny you need to play in the shade. So short answer its better but it still won't work in a greenhouse on a sunny day.
|
# ¿ May 26, 2019 15:32 |
|
The Wii sold 600k units in its first 8 days, the Quest is projected to sell 400k in its first 3 months. Despite its low specs and wide appeal the Wii didn't actually ruin videogames forever by introducing filthy "casuals" into the market place, Sony and Microsoft's next efforts were (to nobody's suprise) not low spec wii imitators. They did however invest a lot into morion tracking tech which laid some of the groundwork for VR to be a 'thing' again almost a decade later. If there is a market for fancy pants high end tech, even a niche one, then businesses will continue to make and sell this stuff. Videogames are particularly susceptable to fad chasing to the overall detriment of the market, true, but thats generally more on the software side of things. We're seeing a lot of awful (but lucrative) mobile game practices invade console and pc games but the PS5 isn't going to be a phone.
|
# ¿ May 28, 2019 14:49 |
|
Lower fidelity devices being popular so far hasn't resulted in them being the benchmark for all games released on all platforms? Like games made specifically for quest are going to show up on other devices, but PSVR is currently the biggest install base and that hasn't hapened at all? Like games are pretty scalable these days.
|
# ¿ May 28, 2019 19:43 |
|
I played Obduction when it first came out and as a fan of chill exploratory enviormental puzzle games I though it was pretty good. It's less obtuse than Cyan's older titles but it's still best played with a notebook. I had a lot of fun deciphering the obligatory alien number system, but iirc you don't actually have to do that to beat the game. I had a little play around with the VR mode and while it's a little clumsy and a bit of an afterthough, I wish I could have played through the first time in VR. Cyan have just finished a kickstarter campaign for their latest game, Firmament, which is looks to be much in the same vein but this time designed from the ground up for VR.
|
# ¿ May 31, 2019 01:03 |
|
Like as long as you're not making a racket at 2 in the morning I don't see what the problem is? As an overweight person room scale VR being a form of exercise I actually enjoy has had a huge effect on my happiness and wellbeing.
|
# ¿ Jun 1, 2019 13:45 |
|
I went with the Rift S over the Quest because I wanted a graphical upgrade over the PSVR and I'm not confident that my PC can handle running VR and streaming at the same time. The holo ring design is also way better than the ski goggles if you wear glasses. Probably going to spring for prescription lenses after my next eye test tho. Also PCVR is great, who goesn't love awkwardly leaning over a virtual dasboard so you can get a good view of your taskbar so you can open task manager and end the 15 steamvr processes that turned on for some reason?
|
# ¿ Jun 5, 2019 14:01 |
|
Kazy posted:Apparently you got huge savings on taxes if you sold a user-programmable computer instead of a games console. Looks like they ended the tax break early in the PS3's life. Also a whole lotta Facebook apologists itt, gently caress off with that poo poo. I don't care if they haven't broken your favorite toy because doing that doesn't yet line up with their interests, don't loving trust corporations.
|
# ¿ Jun 16, 2019 14:09 |
|
Enos Cabell posted:HTC is a corporation, Valve is a corporation. Social media companies are lovely, but not any worse than any other in this capitalist hellscape. Trashing FB but sucking Valves dick doesn't make you an independent free-thinker, it just makes you a sucker like everyone else. There is no ethical consumption in capitalism. Not being able to ethically consume doesn't mean you can't critize the things you choose to consume regardless, nor should you trust the things they say.
|
# ¿ Jun 16, 2019 15:12 |
|
Enos Cabell posted:Criticism and skepticism is good and fine, but we've been hearing the same stuff on repeat since FB bought out Oculus years ago. The argument always boils down to "but it's FB" and that poo poo is tedious.
|
# ¿ Jun 16, 2019 17:36 |
|
Good PSVR memories: the useful calibration button that I sorely miss when playing Superhot and the odd occasion when beatsaber has forgotten my room rotation setting. Bad PSVR memories: slowly rotating my entire body 90 degrees during a game of tetris because my camera was 2 degrees off level and every time I recalibrated it rotated the gameworld slightly to the left.
|
# ¿ Jun 20, 2019 05:35 |
|
Neddy Seagoon posted:That's what causes the rotation? Because it's been driving me nuts (my camera's on top of the TV and angled down).
|
# ¿ Jun 20, 2019 13:00 |
|
King Vidiot posted:Man I feel like an idiot. I both couldn't figure out what the button on the bottom of the Rift S actually "did", if anything, and couldn't figure out why the face cup felt so loose and the lenses looked so small and far away. I was like "is this it, is the Rift S's eye coverage this lovely? Oh well". The range of movement on that thing is pretty small compared to the PSVR.
|
# ¿ Jul 6, 2019 03:58 |
|
TheKeeper posted:I would also recommend 'Life of Pi' in 3D, as it was actually filmed using the 3D cameras Cameron used/invented for Avatar. No wait actually I really hate that part
|
# ¿ Jul 17, 2019 14:50 |
|
Welp people weren't lying when they said bethesda hates oculus. Never experienced game audio playing through the virtual desktop but dead silence in game before I foolishly purchased Doom VFR.
|
# ¿ Jul 30, 2019 22:42 |
|
Raccoon lagoon is chill as gently caress. Highly recomended if you want something like animal crossing in vr.
|
# ¿ Jul 31, 2019 23:26 |
|
Penpal posted:is it a tendency at this point? they overhyped launch but have underpromised and overdelivered on all of the subsequent updates
|
# ¿ Aug 14, 2019 01:29 |
|
Its the same measurement but there's a difference between how ipd is applied between glasses and VR, IE glasses are made so the optical center of the lens matches the position of your pupil and In VR its used to adjust the position of the image through a static lens to best replicate binocular vision. its entirely possible that you may find playing at a different ipd from your actual glasses prescription more comfortable. I had my rift S at the highest ipd for months with no discomfort and then I had my eyes tested it turned out I was around 58mm. Then again my eyes are imbalanced as gently caress so maybe my brain is just used to them pointing in divergent directions.
|
# ¿ Aug 18, 2019 20:01 |
|
|
# ¿ May 5, 2024 16:42 |
|
I'm in the market for decent grips for playing beatsaber and am genuinely tempted to buy these dumbass things: The nintendo loving wii has nothing on all the ephemeral doodads I want to buy and attach to my rift S it seems. Also why is the Disposable Hygiene Batman mask for Virtual Reality apparently thing?
|
# ¿ Aug 21, 2019 03:23 |