|
I've seen conflicting reports on this--is there a way to get War Thunder working in the Vive right now? If so, is there a current guide for it?
|
# ¿ May 30, 2016 10:31 |
|
|
# ¿ May 7, 2024 03:03 |
|
Anyone have any ideas on how to move the Vive link box ~30 feet away from the computer? I'm considering a 30' active HDMI cable and maybe 2 15' USB 2.0 extenders--would either of those be too laggy?
|
# ¿ Jun 7, 2016 05:34 |
|
robostac posted:Theres a reddit wiki with lists of cables people have used:
|
# ¿ Jun 11, 2016 08:01 |
|
Tom Guycot posted:I don't think anyone is a downer, I'd love to play through fallout in VR and I'll buy whatever this is day one if it looks well done, but in the end we're not looking at a game built from the ground up for VR, we're looking at VR support hacked onto a game that came out a year ago. It isn't like hacking in support for VR in something that works straightforward like a driving game, or flight, or space sim either. I'm skeptical of almost anyone bringing an existing game that was developed for 2D with a lineage of gameplay decisions and refinement going back 15 years into VR well. I think FO4's also probably a pretty good candidate to translate to VR--maybe ironically for the same reasons I think it's not a good FPS. The reliance on VATS in combat should balance out the changes in aiming accuracy and the player's physical skill, and the player's speed could be translated pretty easily for a short-distance teleportation option without breaking the game. Plus the game's incredibly easy as-is, so even if they have to tone down difficulty it probably won't be very noticeable. At the same time, it's Bethesda, so I figure I'll be both thoroughly nauseated by and thoroughly addicted to whatever they end up releasing.
|
# ¿ Jun 13, 2016 10:30 |