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Ciprian Maricon
Feb 27, 2006



I think banning Terminus would be the better choice IMO. Counter-Top was a powerful but not oppressive engine for years, it won tournaments and was good but nothing insane.

The miracle mechanic was super dumb, and what really transformed Counter-Top from a powerful control deck with a neat soft lock, to just a miserable slog to play against was the sudden ability to sweep your board at instant speed for 1 mana. I remember having matches against three color counter-top decks, there was more variety and interactive answers to creatures like Vedalkan Shackles, I remember RUG variants with Grim Lavamancer and Punishing Fire to hedge their bets against the threat of aggressive strategies. Pretty sure I dropped a game to a BUG Variety with a Maelstrom Pulse once. The soft lock was still rough, but aggressive and tempo decks had a shot. It didn't feel as busted as it does today.

I'd be perfectly happy to see those kind of Counter-Top lists return even if they frequently beat up the Burn and Goblins lists I was running when I first started breaking into the format.

Ciprian Maricon fucked around with this message at 19:05 on Jun 15, 2016

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Ciprian Maricon
Feb 27, 2006



if you've never punted a game because you forgot Force of Will had an alternate casting cost of five mana, you havent played enough legacy imo

Ciprian Maricon
Feb 27, 2006



I switched from ANT to TES after the printing of the witch claw, its great fun and I love it. The wish sideboard opens up a lot of lines, also the deck has less turn one kills but more resilience which I think is good

Ciprian Maricon
Feb 27, 2006



Sometimes its enough to just know your deck, I played D&T for years, when it was even worse, back then the big power move was the Mangara + Karakas combo, You can get pretty far in legacy playing a deck you like and know well imo, its still a cool and rad format.

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