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I didn't really see much Sailor Moon until I was in college, in the anime club. Can't remember if we did all five seasons (or if I bailed out) - but S was great. The director went on to do Shoujo Kakumei Utena (Revolutionary Girl Utena) -- which is my favorite anime of all time. (So yes, I'm probably biased on liking S best.) You can see how he progresses if you watch S and Utena, see him testing and trying things out with S, and going on to really run with them in Utena. This game - I made it a rather long way through? I want to say 2/3rds, during a rather wretched few months after graduating college, alternating between job application and waiting miserably. I think you heal completely between fights? Which eliminates the tension of grinding a bit more or going back for healing that are in most JRPG's. I've got enough fond memories of S and just enough curiosity to want to see just where this game finishes -- thanks for LPing this, SCOOB, and godspeed on the grind.
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# ¿ Jun 12, 2016 05:14 |
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# ¿ May 18, 2024 10:08 |
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Who do people max power? In what order? I maxed Sailor Moon and then Mercury, because poppers are harder for me to create than lines, and line + pop = lots of board clearing. Now I'm staring at the others and wondering who is useful? Should I wait until I get into Black Moon (if outer sailors show up for use)? Thanks!
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# ¿ Nov 1, 2016 03:16 |