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Choyi posted:Even without force rebellion abuse, its not an issue to stomp down any rebellion that spawns in newly conquered provinces. Yeah I don't think you're going to make any progress with this. The active posters in the thread have decided that doing anything other than trying desperately to keep your provinces happy as VC and spreading corruption through techs and agents is powergamey bullshit. Build a wight king, research some tech. That's how you do it, apparently. For what it's worth I had the same observations from my VH campaign and agree with your advice. Ham Sandwiches fucked around with this message at 19:17 on Jun 20, 2016 |
# ¿ Jun 20, 2016 19:14 |
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# ¿ May 16, 2024 01:37 |
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Chomp8645 posted:See the reason people don't like you is because if you disagree with them you go straight to painting some exaggerated caricature of their opinion. As opposed to your measured response, wherein you called me an autist for posting that ignoring Vampiric corruption is the way to go and treating rebels as a commodity you can ignore or pop when you want. For the second time in two days, can you please keep this personal bullshit out of the thread? I don't like you, you don't like me, nobody needs to read about that poo poo in the Warhammer thread. Ham Sandwiches fucked around with this message at 19:27 on Jun 20, 2016 |
# ¿ Jun 20, 2016 19:25 |
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Tiler Kiwi posted:i dont like you either btw Is it possible to post in a thread with people you don't like, and be quiet about it? Apparently not. I guess I can claim the title of thread rear end in a top hat and leave folks to their discussion. Sorry for wasting folks time.
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# ¿ Jun 20, 2016 19:35 |
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I'm keeping track of the tournament so pardon my question here. I haven't seen a mention of a winners and losers bracket in any of the posts so far. Seems a bit odd for a 16 player tournament, no?quote:Rules are as follows: Was there always a winner and loser bracket like a swiss style tournament? Sorry for the confusion just wondering where I got mixed up.
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# ¿ Sep 7, 2016 17:36 |
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Vox Nihili posted:Mukip added a losers' bracket after the first round so people could get in more matches. Nothing about the tournament has been terribly formal, it's mostly just for fun. That owns, more replays to watch Hey thanks for putting on this tourney guys. It ended up being really interesting to watch the differing race picks and map strategies people used.
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# ¿ Sep 7, 2016 17:44 |
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brocretin posted:All ranged units are equally accurate and they'll hit the enemy much more than they will your own guys unless there's a big size differential between the two units. Normally the only reason to care about friendly fire is when the ranged unit has a debuff attached to it, because even a single arrow will apply that to your own dudes as well as the enemy. In Rome 2 and Attila there is a hidden height modifier that actually makes it far more likely your troops will hit your own guys rather than the enemy. Like it makes the enemy units .85 of their height and friendly units 1.15 of their actual height for calculation purposes and that means your dudes soak the arrows. In unit testing it was always worse to have a unit firing into a melee than it was to simply have the unit fighting - took more casualties, inflicted few kills. Here's the relevant vid: https://www.youtube.com/watch?v=C2CDVqdYXSU Given CA's love of hidden modifiers like that, I don't think saying like "Yeah it just works like you think so go ahead and fire into the mass" is the way to go. The other thing is that Warhammer added some specific rules against friendly fire, so it's possible they removed the friendly fire height thing. Or maybe they left it in. You'd really have to test to figure out which is optimal. [edit] Here's another Vid that shows it in action: https://www.youtube.com/watch?v=qvxWC108eEQ Ham Sandwiches fucked around with this message at 20:49 on Nov 5, 2016 |
# ¿ Nov 5, 2016 20:45 |
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For those asking about mods I've tried a bunch and SFO is maybe the single biggest change from vanilla because the AI fields serious stacks all game long. It's to the point where I'd love to be able to run some of my normal campaign mods with SFO but given the choice I'll just run SFO since it's the one that most improves the gameplay. No more garbage fights, I can't even begin to describe how much that changes things. It didn't matter if you were on VH / VH with better campaign AI and recruitment mods the AI just couldn't / wouldn't field real armies. With SFO it does.
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# ¿ Aug 7, 2017 00:17 |
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Glenn Quebec posted:Uhhhh SFO has blood knights on foot for vampire counts which is a deal breaker They're adding a submod to remove all their custom units they added if it really offends you I like having real stacks all game so much that I actually totally 100% don't give a gently caress what else they do. Every single other campaign I've played through has involved me finishing a beast stack around 60-80 depending on the race and having nothing to hit with it because the AI has already razed / sacked the poo poo out of the other AI's high end unit buildings. SFO gives me fun fights all game long, it's all I wanted out of the warhammer campaign.
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# ¿ Aug 7, 2017 00:48 |
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There were some issues with lag in the campaign map around the release of warhammer, I'd do some google searches. There's a TWC thread where they suggest enabling an FPS limit, maybe try vsync, idk. Plenty of people ran into that so you should be able to find a fix that works for you. Search for warhammer campaign map lag
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# ¿ Aug 16, 2017 23:51 |
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SSJ_naruto_2003 posted:So the charge bonus is a bonus to what stats and how long does it last? It adds to melee attack and weapon damage The charge bonus lasts 15 seconds after the charge impact however it drops during that time, so the amount of charge bonus is higher at 5 seconds after the charge than at 10 seconds after the charge. As it gets close to 15 it gets pretty negligible. The charge bonus of the cav you're using affects cycle time, if the bonus is higher that means you want to cycle it faster. Cav that have a lower charge bonus and higher melee attack / weapon damage stats can stay more towards ~12 seconds, high charge cav should be cycled more like ~8-10 seconds, try a few different combos and pay attention to the kills the unit gets
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# ¿ Aug 28, 2017 18:41 |
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# ¿ May 16, 2024 01:37 |
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StashAugustine posted:Does charge bonus affect the disruption and damage you get from impact or is that all mass and speed? That seems to be based on unit type vs unit type, whether the unit getting charged is moving or not, whether the unit getting charged has a defense against charge, and for chariots unit depth plays a part too. I believe chariots can bust through a unit that is <7 ranks deep but get bogged down if it's 7 or more. I have not really experimented with unit depth and cav charge damage / disruption amount. So basically the weight / type of the unit charging vs the weight / type of the unit getting charged, and whether that unit that got charged was standing still, seem to be the major factors for that disruption from what I've seen
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# ¿ Aug 28, 2017 19:00 |