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I'm keeping the orc camp near Marienburg as the Imperial Military Academy. Newly-minted lords and heroes are sent there to Sack it every turn until they reach a decent level. They end each turn in Marienburg so troop losses in autoresolve are not an issue, even with a small cheap army.
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# ¿ Jun 9, 2016 08:03 |
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# ¿ May 1, 2024 22:13 |
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genericnick posted:So does reaching the chapter goals speed up the chaos invasion? That could be a downside of Marienburg academy. It only counts once for chapter goals. They have to be different settlements.
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# ¿ Jun 9, 2016 09:23 |
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How do you get enough cash without conquering at least a few provinces though? You don't even have trade goods to make money that way.
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# ¿ Jun 9, 2016 12:32 |
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My Silver Seal quest seems to have malfunctioned. I did the first part (deploy a witchhunter) but the second part of the quest never fired. The only quest I have on my tab is the one for the Runefang. Edit: This is a known bug. Anyone been able to do it successfully? Also, is there any way to improve my odds of getting a Captain? I want my +exp on recruits. The Lone Badger fucked around with this message at 03:02 on Jun 10, 2016 |
# ¿ Jun 10, 2016 02:23 |
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Ravenfood posted:Go... hire one? A t3 barracks lets you hire one I'm pretty sure. Wait, so you can. Between the random event that gave me one (first time I'd randomly gotten a hero) and their flavour text describing them as having 'risen through the ranks' I'd been assuming they were event-only.
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# ¿ Jun 10, 2016 02:59 |
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I'm obviously doing something wrong with it, because artillery (any kind of artillery) seems very ineffective to me. I just used three batteries of helstorms against Orcs and they got less kills than my crossbowmen. Cannons, grudgethrowers... it all seems weak compared to missile infantry.
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# ¿ Jun 10, 2016 07:11 |
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my dad posted:Why, a gift from Slaanesh. Prehensile (redacted)
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# ¿ Jun 10, 2016 08:51 |
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KnoxZone posted:I have decided to counter Legendary's bullshit with a lot of bullshit of my own. After taking Marienburg really fast I had Karl spend the next 15 turns constantly sacking that one Orc town next to Marienburg, which boosted his level really high and instantly fulfilled the 'defeat 5 Orc army' quest objectives for Ghal Maraz. Turn 30 and the Emperor has his hammer and the Silver Seal. How did you get a Witch Hunter that quickly? Rakthar posted:There is a separate battle difficulty slider in the options menu bro, how did you conclude it's not a thing? The Lone Badger fucked around with this message at 01:11 on Jun 11, 2016 |
# ¿ Jun 11, 2016 01:08 |
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Well that went badly. Started an Empire campaign on Hard. As soon as I'd finished with the Secessionists Karl ran off to conquer Marienburg for the income. While he did that orcs razed my starting province.
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# ¿ Jun 11, 2016 02:20 |
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Von_Doom posted:A pain in the rear end but was so much fun after learning how to effectively counter the drat horse marauders.
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# ¿ Jun 11, 2016 07:51 |
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Archonex posted:You know how some people bitch about magic being lovely at higher unit settings? High Elves are basically an outdated nation that's slowly dying and only really keeps pace due to their downright amazing capability with magic. I'm guessing that's how they'll handle them. Not nearly as good at magic as the Slaan.
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# ¿ Jun 11, 2016 23:35 |
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Has anyone done a breakdown of Empire magic in this game?
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# ¿ Jun 12, 2016 00:55 |
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Others are Lord-only, others are Hero-only.
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# ¿ Jun 12, 2016 01:38 |
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Are catbirds capable of dying outside autoresolve?
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# ¿ Jun 12, 2016 08:00 |
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Ra Ra Rasputin posted:Grimgor has some crazy stats, he can get more weapon damage then even Kholek by a fair amount. He still doesn't like having five units of handgunners unload into him while he's stuck fighting some greatswords.
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# ¿ Jun 13, 2016 00:55 |
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Mr. Wookums posted:Isn't that the province with the good witch hunter unique? It has a +cavalry unique I believe. (The building is in Carroburg but you will need to build recruitment structures in Middenheim to take advantage of it) Actually, is there a list of the unique buildings?
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# ¿ Jun 13, 2016 01:35 |
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I'm somewhat suspicious of the fact that my warrior priests' 'preaching' causes a massive increase in childbirths in the province. How do I have them investigated to see if they're actually a Slaaneshi cult?
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# ¿ Jun 13, 2016 02:04 |
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The enemy had two armies moved as close as possible (almost on top of each other). I attacked one of them and used Lightning Strike, preventing the other from reinforcing. After autoresolving both enemy armies vanished, even though one of them wasn't fighting. Is this a bug?
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# ¿ Jun 13, 2016 08:32 |
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Fangz posted:Was one of the armies a waargh attached to the other army? Waarghs disband if the host army is destroyed. Pretty sure that's it. Thank you.
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# ¿ Jun 13, 2016 22:33 |
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Is Manny that much more dangerous in melee than a regular Vampire Lord? I thought LLs generally had similar stats to normal lords with just a couple of special skills and their legendary equipment.
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# ¿ Jun 14, 2016 09:49 |
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Dragging four priests along with your army to hang out in the same region is kind of amusing. Hit the Encamp button for one turn, all that attrition damage you took vanishes. Thanks to whoever pointed out the +recuperation skills as being really valuable.
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# ¿ Jun 14, 2016 12:01 |
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Bearvalry is just angrier demigryphs.
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# ¿ Jun 15, 2016 03:43 |
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Can you run early BC with lords only? Have a bunch of solo vampire lords who reinforce each other. 4 lords should make a dent in something, right?
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# ¿ Jun 16, 2016 01:53 |
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I haven't tried it as Empire, but Dwarves can siege well by just lining up a ton of crossbows and depopulating the battlements. Try that?
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# ¿ Jun 17, 2016 09:52 |
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Kitchner posted:The tactics are the same it's just you'll need more dudes. WW1.txt
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# ¿ Jun 17, 2016 10:01 |
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rockopete posted:You guys weren't kidding about Mannfred and the Varghulf. Kill the enemy lords, their army mashes mine due to numbers, and those two still standing and smashing away until the opposition finally disintegrates. Feels a bit cheap after coming from Empire and Dwarfs. I was having to disengage Glottis every few seconds to run away and charge again, otherwise his leadership plummeted to zero and he disintegrated. Was a bit tedious TBH.
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# ¿ Jun 18, 2016 00:10 |
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Arglebargle III posted:Re: sieges If they reach the walls then your actually good units can use them as a staircase to reach the walls very quickly.
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# ¿ Jun 18, 2016 00:46 |
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There are 8 stacks of orcs in my field of view right now. This is going to be interesting.
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# ¿ Jun 18, 2016 02:52 |
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Gitro posted:The raise dead bug can gently caress right off. It's only ten turns but uuuugh, it was all going so well and I'm not far enough in to justify powering on without their awesome global recruitment mechanic. That's 2/3 VC campaigns where it hasn't worked. What's the quickest way to tell whether a campaign is bugged or unbugged?
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# ¿ Jun 18, 2016 04:53 |
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toasterwarrior posted:Agents are a different matter, though I personally only use Warrior Priests and Witchhunters so you could have your main temple somewhere else. Captains are great, As well as Exemplar for recruitment, with Patrol Ambusher maxed they can do a useful amount of damage to an enemy army before the battle.
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# ¿ Jun 18, 2016 11:44 |
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Sekenr posted:Are sorcerer heroes even worth it as part of an army compared to exalted heroes? If yes, what kind. Death. Life Leech and Fate of Bjuna are the only spells you'll want, and the only spells you'll need.
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# ¿ Jun 18, 2016 12:19 |
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a.k.a. the worst lore.
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# ¿ Jun 18, 2016 13:37 |
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It's a pity that the +1 Thane building is tier 4. Makes them much harder to mass than captains.
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# ¿ Jun 19, 2016 02:25 |
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Is there any way to ask a faction to stop being at war with a third faction? I only seem to be able to ask them to break treaties, not sign treaties.
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# ¿ Jun 19, 2016 05:40 |
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Come on you short bastards. I will literally pay you to colonise
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# ¿ Jun 19, 2016 09:09 |
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I just want the Under-Empire soon pls.
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# ¿ Jun 20, 2016 03:09 |
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Which spell mod is the goodmod? And does it make even Metal ok?
The Lone Badger fucked around with this message at 10:32 on Jun 20, 2016 |
# ¿ Jun 20, 2016 10:29 |
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How do you put Siggy in charge without firing him to the bench for four turns?
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# ¿ Jun 21, 2016 03:30 |
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Dorfs biggest problem on lower difficulties is their lack of a pursuit phase. As Empire most of my kills in any given battle are of fleeing people, as Dwarfs they just get away.
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# ¿ Jun 24, 2016 00:51 |
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# ¿ May 1, 2024 22:13 |
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Ammanas posted:The entire game has a pursuit phase problem. Cavalry et al does as bad a job at pursuit as they did in Rome. I just quit when end battle appears. gently caress watching horsemen bounce between infantry fleeing for 5 minutes for 3 extra kills. As Empire I generally find that if a unit is in active melee when the enemy army breaks and continues chasing that unit then it will be brought down to disband levels by the time it makes it off the field. Cavalry can usually do one unit per unit as well, but they don't have to have already been fighting it. One thing that can help is intercepting a fleeing unit with cavalry which greatly slows them down, allowing an infantry unit to catch up. Then use the cavalry to intercept another unit.
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# ¿ Jun 24, 2016 09:28 |