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Has anyone tried the mod that lets you upgrade smaller settlements to higher tiers so you can build the higher-end buildings in more places? Does it feel like it negatively affects the overall game at all?
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# ¿ Jun 9, 2016 01:51 |
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# ¿ May 3, 2024 18:43 |
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Mazz posted:I actually make that mod, it shouldn't do anything too crazy since it takes a bit of growth to get to t4, especially for the dwarves since their baseline growth is significantly lower. I just added the ability for the AI to use them in the most recent one. Awesome, I'll have to give it a try!
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# ¿ Jun 9, 2016 04:19 |
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Deakul posted:Crap, guess I'll be passing on Beastmen, not crazy about horde gameplay. I really hope Lizardmen aren't horde style.
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# ¿ Jul 27, 2016 17:23 |
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I just played a bunch yesterday for the first time since right before Beastmen came out. I bought both Beastmen and Grim & the Grave, just hadn't had time to play them yet. This is probably common knowledge in this thread but holy poo poo, Vlad is so good. His army makes a mockery of every battle they fight in.
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# ¿ Sep 12, 2016 14:25 |
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How do you overcast a spell? I always forget about it and then last night I realized I don't even know how.
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# ¿ Sep 14, 2016 18:21 |
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Has there been any word on what/when the next DLC will be?
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# ¿ Sep 16, 2016 21:46 |
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If it ends up being magazine-only (don't be surprised, this is GW we're talking about), there will be a bunch of the codes or whatever on ebay.
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# ¿ Sep 18, 2016 06:44 |
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I've just started using the better autoresolve mod and I think it's making things a little better? They bar itself still feels inaccurate to me at times.
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# ¿ Sep 19, 2016 18:22 |
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What do I need to recruit Knights of the Blazing Sun? I must be blind because I'm looking all over the building tree and not seeing them.
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# ¿ Sep 25, 2016 16:16 |
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ZearothK posted:Their chapter house must be built in Talabecland. Oh drat, guess I need to do some confederating.
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# ¿ Sep 25, 2016 18:16 |
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I picked the game back up after not playing for a while and I'm having some trouble figuring out something I never wrapped my head around before. I'm playing as Dwarfs and I've got my main army defending a city that's about to get attacked by a big Orc army and a 2nd, slightly smaller one. I've got a 2nd army of my own that I want to help out with defending the city, otherwise I don't think I can hold them off. How do I position my 2nd army so that they're pulled into the fight when the Orcs come and attack? I thought they just had to be nearby inside that circle of influence, but last night I tested it and the big Orc army attacked my backup army, and it wasn't pulling my main army or garrison into the fight. So I had to retreat with that backup army and then both Orc armies were able to attack my city at once and I couldn't beat them with just my main army and the garrison alone. Sorry if that was confusing, I'm still technically new to this and it's been a long time since I last played (near launch).
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# ¿ Jun 20, 2017 15:00 |
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Yeah, I wish I had walls but unfortunately I haven't gotten them built in time. Maybe I don't actually need the garrison, just my 2 armies, but I'm not great at the game so I figured I'd need all the help I can get. I did try to fight the battle without my 2nd army and got a close defeat, so I reloaded. I think it's crazy overleveled Grimgor that's screwing me there. I'll have to try putting my guys in Ambush stance to give that a shot. Even though I don't have walls, I do have a couple cannons and a grudge thrower or 2.
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# ¿ Jun 20, 2017 15:48 |
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In TT 8th edition, High Magic was an actual lore with its own spells. High Elves and Lizardmen both had access to it, but there might've been differences between their 2 versions? Can't recall exactly.
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# ¿ Sep 18, 2017 22:34 |
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# ¿ May 3, 2024 18:43 |
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Maybe the experiment thing is the mega campaign or whatever they're gonna call it. Or has that already been talked about and it's not part of the free DLC stuff.
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# ¿ Sep 20, 2017 22:30 |