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Kanos posted:I can't speak for Raise Dead being bugged because it doesn't happen to me, but when it's working it's hands down the most bonkers crazy broken ability in the entire game. You can snap your fingers and poo poo out an entire 20 stack of units ranging from zombies to terrorgheists in one turn, instantly, in enemy territory, and the units will be able to move and attack that turn. All it takes is a shitload of bodies in a province, and the northern Imperial provinces tend to turn into gigantic corpse wagons when Chaos hits because of all the fighting between the invaders and the northern Imperial provinces. You can quite literally drown the Storm of Chaos in corpses. Kaza42 posted:I know that it's not at all how they are on the tabletop, but I would love to see more historical pistoleers. Heavily armored shock cavalry that charges in, shoots, then charges out again to repeat. Super high charge bonus, but very low melee stats or something like that. Anyhow: Athel Loren and Skavenblight are both in the map, but really small. Any chance that that's not only a sign that they're going to be implemented pretty quickly in expac cylce, but also that their province mechanics might be different from the factions in this game? e: drat Dirty Ape posted:Yeah, it does get tedious trying to use the new fun stuff in your main armies, especially as they get further from your home territory (this is one of the more fun parts about playing chaos imo, you can instantly recruit fun new stuff wherever you happen to be at the time). Global recruiting helps a little, but some units take FOREVER to build that way (like 6 turns for a black orc unit, ouch). Ravenfood fucked around with this message at 21:47 on Jun 8, 2016 |
# ¿ Jun 8, 2016 21:45 |
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# ¿ May 3, 2024 08:21 |
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terrorist ambulance posted:Make sure your spears are braced (not moving) when they get charged. I know it's because I'm terrible, but I'd like to have some visual bonus that this was happening, you know? You can see a charge and know you got the charge bonus, but if infantry with bracing bonuses actually braced when stationary/prior to contact from the front it'd both look better and give bads like me more cues about what's happening to my little dudes.
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# ¿ Jun 8, 2016 22:17 |
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The Lone Badger posted:My Silver Seal quest seems to have malfunctioned. I did the first part (deploy a witchhunter) but the second part of the quest never fired. The only quest I have on my tab is the one for the Runefang.
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# ¿ Jun 10, 2016 02:47 |
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Is there any word on fixing the bug where raise dead sometimes just doesn't ever benefit from high deathcounts for people?
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# ¿ Jun 10, 2016 23:12 |
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Just had an absolutely fantastic assault on a maximum-garrisoned Altdorf with a full Franz stack defending. The End Times happened about six turns ago so I'd pulled my other stacks back to defend Sylvania and decided to see if I could take it with just Mannfred's stack of a few Vargheists, two Terrorgheists, and some crypt ghouls, horrors, and guard. Banshee blows up the walls, everyone rushes the gaps and I manage to hack my way to the square as the enemy keeps breaking and reforming. I can't burn down Franz with Spirit Leech fast enough, so he, Mannfred, my Vampire hero, and a Wight King duel it out in the square while my one stupidly resilient group of horrors and remaining terrorgheist cycle-charge the enemy groups that keep routing and reforming until eventually I win under the victory point buildup. Everyone on every side was crumbling or chain-routing, exhausted, and I genuinely had no idea where it'd go. I kept having to pull Mannfred out and have him go snack on a routing group so Franz wouldn't kill him. Sidenote, I really wish I could trade provinces with an ally. I ended up letting the Schwartzhafen vampires live for a while and its really been a pain. They took Wurtland for me, which was nice, but they're still sitting in Schwartzhafen and getting them to take all of Wurtland while I took Averland instead of splitting was a pain. Now they took Bechafen, which is fine, but I'm sitting in Essen. I'd frankly rather just gift them Essen and be done with the whole province. Our provinces are so entertwined now that war to take back a few places and neaten up the borders would probably hurt a lot more than it'd help, but I also really could use that commandment bonus. e: Vassaling them doesn't seem to work too well either. I'm at +190 and climbing with them and noticeably stronger than they are, but they still have a very low chance to accept. Any ideas on how to deal with it?
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# ¿ Jun 11, 2016 18:44 |
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Note to VC-playing folks: rush the Empire, because trying to press west to kill them while the Dwarves start kicking rear end up and down the southeast and the End Time hordes are pouring in from the north is...difficult, to say the least. Plus the fuckers keep confederating my allies away: both the Empire and Dwarves stole an ally of mine by confederating them. They're now Str. 1 and 2, with several more provinces than me, effectively surrounding me, and the AI End Times hordes keep knocking on my door anyway. Its alright, von Carstein is the true Emperor and the way to show that is to lead the charge against the Chaos hordes. I just wish Raise Dead wasn't hosed on my campaign. I spent way too long turn 30-80 not being aggressive enough.
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# ¿ Jun 11, 2016 23:18 |
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Fangz posted:The issue is that if your giant takes HP damage that's no decline in your army's firepower, whereas if you lose 10 greatswords that decreases your attack power by that amount. So from a tactical viewpoint your army keeps its firepower longest if your large hp units take the damage. It's sort of an interesting conundrum. Its not that I mind my units losing HP in an outsize fashion, its that I mind them dying. If I've got a single unit that's low on HP and replacing them is hard, I'm doing my best to keep them the hell out of combat. Especially since I'm autoresolving and therefore have a clear edge, I probably don't need that Vamp or Vargulf doing its thing the whole battle.
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# ¿ Jun 12, 2016 19:42 |
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Ra Ra Rasputin posted:It's funny because before release several of us were posting about how spirit leech and fate of bjuna looked stupidly overpowered just point and click deleting high priced units with multiple casts per battle, but got told you can't tell the balance just from looking at videos of it.
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# ¿ Jun 12, 2016 20:27 |
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wiegieman posted:Vargulfs and Terrorgheists are just a bit more expensive than wraiths.
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# ¿ Jun 14, 2016 05:22 |
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Reik posted:So, armies in forced March should not deny the area around them in movement. Got stuck behind marching orcs in a valley and since I couldn't get around them they could reach my settlements before I could and raze them, marching out of my normal stance reach. e: Without agents.
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# ¿ Jun 14, 2016 05:43 |
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Wilekat posted:It appears there was originally an intent for every faction to have some sort of Lord titling/council system. The council references exist and there's titles for the VC, Greenskins, Dwarfs and Chaos alongside the Empire's set of Arch Lector, Castellan-Engineer etc. Easiest way to fix that would be to make it so that most traits have a positive and negative aspect to it. Like, ok, you get a global unrest penalty, but the amount of people you dominate doubles. Making it clearer how you got that penalty would also go a long way towards making it feel less arbitrary.
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# ¿ Jun 14, 2016 23:22 |
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Lame Devil posted:How do VC defend walls without ranged units?
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# ¿ Jun 17, 2016 13:58 |
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NeurosisHead posted:I thought that, but with the relatively slower growth of a two settlement province and no warrior priests to speed it up getting to witch hunters takes a million years. And dealing with the corruption and public order penalties of northern tribes you'll never catch wandering around your provinces until you have witch hunters to slow them down is loving terrible. Every settlement gets the t2 +growth building until I get really going, then I trash it for something else. Warrior priests help a ton too, but if you chose not to go into them you are going to have better army variety and so can probably do better on the tactical maps with less, or be better able to project force and conquer poo poo faster!
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# ¿ Jun 17, 2016 21:10 |
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Pinely posted:Yeah, it seems intentional that you don't get all the buildings you need for all the units until after/during the Chaos invasion.
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# ¿ Jun 17, 2016 22:00 |
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Chomp8645 posted:This is impossible by the way. The Empire cannot confederate Brettonian territories any more than Brettonia could confederate something like Wissenland. Any faction can only confederate with other factions that make up their "natural" domain. So yes, technically you are correct: The Empire confederated its way into owning most of the Empire and vassal'd most of Brettonia. It means I've got less territory to pillage, but doesn't really help with the number of armies I have to face. e: Brettonia proper was wiped out before I'd come close to encountering them. Ravenfood fucked around with this message at 22:53 on Jun 17, 2016 |
# ¿ Jun 17, 2016 22:42 |
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Go back to the 100% physical resist Banshees please. How?
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# ¿ Jun 19, 2016 02:22 |
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Fangz posted:I assume he means other total war games. In which case, yeah, trying to march troops to the front line as Shimazu in Shogun 2 was loving AWFUL. It's overall less bad in this game because most factions are relatively central with respect to their objectives.
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# ¿ Jun 27, 2016 20:56 |
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The Lone Badger posted:Does anyone know what circumstances cause which traits?
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# ¿ Jun 28, 2016 08:05 |
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Panfilo posted:Having multiple casters in an army seems prohibitive since they share the same pool of magic. The only exception is possibly VCs because being able to use Invocation of Nehek on two blobs of units simultaneously is probably worth it. Why do Vampires get lore of Death and Necros get Lore of Vampires anyhow? There's literally no reason to build Necromancers as anything but economy agents that I can see; your lord has Vampire Lore covered and your Vampire heroes have Death.
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# ¿ Jun 30, 2016 18:51 |
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The easiest way to make ward saves a little less nuts would be to make each apply multiplicatively instead of additively, no? Like, a 50% save and 25% save now results in 75% damage resistance. If you changed it, you'd end up with 62.5% resistance instead, with steadily decreasing returns as you stacked it. You could still make ungodly tough monsters, but not to the sheer ridiculousness that is Kholek right now.
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# ¿ Jun 30, 2016 21:56 |
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Will high levels of lightning strike let you put hordes close enough to reinforce without getting the infighting penalty?
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# ¿ Jul 1, 2016 11:04 |
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Panfilo posted:It seems like several factions have a critical place to capture that makes the campaign much easier. For empire it's Marienberg because it gets you a special port early on allowing you to start building up trade income. For Dwarves it's Mt Gunbad which has both a gold and bright stone mine.
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# ¿ Jul 5, 2016 17:04 |
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Onmi posted:First time went bad because I tried using thin lines on an enemy that demanded thick ones. But I learned (I also learned this Leader had a Fireball Ring) from that and tried it again, thicker lines. Didn't work, well fine, I just have to take out the leadership. This was working... almost. I did kill the enemy lord, but then, out of loving nowhere, my God damned General dies and I completely rout. He had half HP, what happened?!
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# ¿ Jul 5, 2016 17:41 |
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Onmi posted:loving Sigvald again making me chase his stupid loving rear end all over the Empire with two stacks and then he blew up Grunburg because despite having Lv.1 Walls and a Tier III castle, was an open field battle.
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# ¿ Jul 6, 2016 17:37 |
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ChickenWing posted:Speaking of resettling, is there any disadvantage (besides vulnerability) to only using a lord to resettle? I realized that resettling was decimating the full armies I'd been using, so I started using smaller armies. I then realized that just sending a lord out to resettle takes 0 troops and doesn't drain his health. Is this costing me more gold, or have I optimized the process?
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# ¿ Jul 7, 2016 16:49 |
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ChickenWing posted:also, removing units removes their earned xp I'd actually do this a lot more if disbanding a hero put them back into the hiring pool instead of just deleting them, which would be nice.
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# ¿ Jul 12, 2016 20:05 |
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Onmi posted:what are important technologies for all the factions?
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# ¿ Jul 13, 2016 06:29 |
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Beastmen seem pretty fancy and unique, which limits a lot of my minor concern that the DLC factions would lack the uniqueness that the base game really nailed. That said, are they not playable as a campaign race on the main map? It seems like they have a new map for their campaign instead of being integrated to the main one.
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# ¿ Jul 14, 2016 16:42 |
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MonsterEnvy posted:You sure it looks like the model one
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# ¿ Jul 18, 2016 22:44 |
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Its just not that useful when a Witch Hunter knocks 4 holes in walls that will allow a much broader force in quickly and allow better bombardment from better artillery pieces (cannon) to boot.
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# ¿ Jul 21, 2016 01:33 |
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Chomp8645 posted:I just think it's lame how you basically have to designate a hero as "good at map" or "good at fights" with like no crossover until they are very high level. It's dumb. The skill system should make naturally make them get at least a little better at both. I just feel like they should be more general. E:. Don't know how you'd make combat-specc'd heroes be better at the map, though.
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# ¿ Jul 22, 2016 17:40 |
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Rygar201 posted:It applies a slight leadership malus to the enemy. Right, so why does it give them an auto resolve bonus?
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# ¿ Jul 25, 2016 14:04 |
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Muurkas posted:With lightning strike friendly armies will not assist either I know. Try it. Take one army of yours and attack one army of theirs. Toggle lightning strike. With it off, you'll (sometimes?) have better odds of winning than if it was on, despite it giving your enemies a leadership penality.
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# ¿ Jul 25, 2016 15:15 |
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It'd be cool if those chaos corruption shrine thingies gave you vision or some other benefit.
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# ¿ Jul 25, 2016 23:56 |
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Fangz posted:? Isn't this actually awesome for you? Bum rush the reinforcing the stack.
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# ¿ Jul 27, 2016 19:20 |
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I'm going to start with the mini-campaign, which probably means I'm going with Malagor on the grand campaign later.
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# ¿ Jul 28, 2016 00:33 |
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For beastmen, I know that Minotaurs are fantastic, but what should I really be using for my core? Just Gor Herds with some flanking hidden Ungor? Gors don't look that much better than Ungor and they lose stalk (and shielded Gor lose Vanguard).
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# ¿ Jul 31, 2016 15:24 |
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ubercrunchy posted:I beat Eye for an Eye over the weekend and didn't build a single siege engine. Just minotaurs bashing down the gates in record time.
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# ¿ Aug 1, 2016 21:02 |
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Deified Data posted:I was in the same situation, minus the raiding which I was mindful of throughout the campaign (always be raiding as Beastmen). The whole world burned...including the AI Beastmen tribes I was supposed to confederate. I can find them and win their respect in time but there's nothing I can do to keep them from wiping to an enemy faction before they feel like joining me. I really hope CA realizes that's not a terribly good victory condition and patches it somehow. I got my two confederations by doing the quest to impress the tribe, immediately military allying with them, and then waiting until they had been smashed in a battle but not destroyed. One army I picked up had a lord at 1 hp, a depleted unit of hounds, and a newly recruited ungor herd. Sure it died next round, but I got the confederation buff and count for the victory condition. The other I dragged into a roughly even battle, then pulled back when the enemy charged, let him take the brunt, then mopped up and confederated since they'd been so weakened.
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# ¿ Aug 3, 2016 17:34 |
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# ¿ May 3, 2024 08:21 |
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Super 3 posted:So when I've played and been attacked in a town by the AI not once was did I fight that battle from behind walls or did the AI have to siege me. Yes I had either walls or the other garrison option on. It would always toss my garrison into a regular map, I feel cheated
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# ¿ Aug 3, 2016 21:47 |