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Deified Data
Nov 3, 2015


Fun Shoe

Plavski posted:

I think Orks are the easiest for a new player. Free Waaagh's all the time, no faffing about with trading or diplomacy, just fight fight fight. They teach you to be incredibly aggressive and how turtling is death.

Yeah, the value of a free second army can't be understated for a new player, and I speak from experience. Lets you easily autoresolve all those annoying early game sieges you're going to be doing. I wont miss having to babysit fightiness but I'm almost worried that not having it there will make me slow and complacent.

Suggestions for a second playthrough for someone who still kinda sucks?

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Deified Data
Nov 3, 2015


Fun Shoe

drat Dirty Ape posted:

Goblin big boss agents are really amazing. Their blue line contains big bonuses to assassination, they are great at blowing holes in town walls, they can block enemy army movement, and they are very good at stopping other agents from succeeding. Most agents I've hired I've needed to dump some points into the blue line in less than optimal things, but that isn't the case with the goblin big boss. I sort of suspected it from my dwarf campaign and how often those jerks assassinated Thorgrim and company, but so far they might be my favorite offensive campaign agents.

My first Big Boss Baz Bonesplinta waged a hidden Waaagh all across the Old World without anyone being the wiser. Grimgor probably thought enemy generals were falling over dead in fear of him, not the stabby Goblin slipping a knife in their ribs.

Deified Data
Nov 3, 2015


Fun Shoe
Anyone have good VC starting tips?

Deified Data
Nov 3, 2015


Fun Shoe

WHAT A GOOD DOG posted:

Is no-one asking about the gently caress-tarded "always juuuuuust out of your movement range" behavior for enemies?

They're marching and you're not - it's unironically working as intended.

You can set an ambush between them and an appealing target, slow them down with agents, or download the mod that gives you a movement bonus in owned regions.

Deified Data
Nov 3, 2015


Fun Shoe

Unzip and Attack posted:

Except the AI can march and attack, which means the AI has a special movement option that players are not allowed access to.

Which sucks. "Just use ambush stance" isn't a valid response to "why does the AI get access to a stance that the player can't use?"

I didn't know that - I usually only see this complaint mentioned when people are trying to catch fleeing forces, where their ability to attack doesn't factor in. Is there a mod that changes this?

Deified Data
Nov 3, 2015


Fun Shoe

Triskelli posted:

Well then it's poor design instead of "The AI can do something I can't." Being able to swap between No Stance and March feels much the same as "Can Attack during Forced March", which true or not is an apparent advantage the AI has over the player.

How?

Deified Data
Nov 3, 2015


Fun Shoe
So I tried starting my second campaign as VC and something was...off. I didn't like how reliant you were on chaff in the beginning, and none of the units I tried felt different enough. Mannfred is badass and I see how he could become a powerhouse later down the line, but I don't know how I feel about a lord carrying their whole army. I mostly suck at this game so I'm sure I'm missing something that makes the VC so interesting and popular, so maybe I'll get them when I try again later. I'd like to complete everyone's campaign if possible.

Dwarfs, though. I'm only 4 turns in and I can already tell I'm going to love them. I started as Orcs so it's nice being on the other side of downhill Quarreler and Grudge Thrower fire for a change. Who needs cavalry and flanking when you can just force your enemy to run The Gauntlet.

Deified Data
Nov 3, 2015


Fun Shoe
I love it. I'm fine having only so many viable settlements, it's another thing that makes the races feel different.

Deified Data
Nov 3, 2015


Fun Shoe
This game has a steep learning curve for new players and I really appreciate everyone with the patience to help.

Deified Data
Nov 3, 2015


Fun Shoe
I love the dwarfs in combat but on the strategic map grudges are starting to get on my nerves. I feel like I can't end a turn without getting a new one and throwing my public order out of whack.

Deified Data
Nov 3, 2015


Fun Shoe
So I'm playing Dwarfs on normal. I'm on turn 60 and all I've managed to do was take over Silver Road, Rib Peaks, and Blood River. On the plus side Grimgor is on the run and not really a serious threat anymore, but on the other hand Chaos has just invaded and I haven't even scratched the rest of the Badlands yet.

How tenuous is my situation? Should I restart? If so what should the Dwarfs top priority be early game?

Deified Data
Nov 3, 2015


Fun Shoe

Mazz posted:

There are definitely situations the auto resolve will give you favorable odds that you just can't match in actual play, but there are also a handful of fights you can win that auto resolve won't, so I guess it balances out.

In my limited experience, fortunately you can usually tell which fights are which at a glance so I'm rarely disappointed in either outcome.

Deified Data
Nov 3, 2015


Fun Shoe
Ew, I got issued the "get Engineer to rank 15" grudge. What's the quickest way to level agents?

Deified Data
Nov 3, 2015


Fun Shoe
Last few turns of the Dwarf short campaign were pretty climactic - Chaos has the Empire on the ropes when 4 armies of Dwarfs pour out of the mountains to show the umgi how it's done. We make a beeline for Karaz Kadrin which is under siege by Kholek and Sarthorael, but unfortunately we don't make it in time and the hold is destroyed. They try to flee afterwards but we give chase and trap them in the mountains, where they're forced into an epic free-for-all where they're both finally slain. The next turn both of their weakened armies are taken over by Archaeon and Sigvald respectively, who are easily run down and blasted into oblivion by cannonfire. It's immensely satisfying watching them route as they get pounded by cannons, getting back up only to get smashed to the dirt again.

I'll probably continue on for the long victory but this definitely felt like the campaign's climactic moment. From here on out it's just settling grudges and reclaiming those dwarf holds that always get destroyed in the far north.

Deified Data
Nov 3, 2015


Fun Shoe
Is there a way to make factions that keep asking for treaties you don't want to sign shut up? The vampires consistently pester me nearly every turn.

Deified Data
Nov 3, 2015


Fun Shoe
Wish I'd saved the replay of my Kholek/Sarthorael fight. I'm so used to pushing 'no' from all the trash garrisons that I didn't even think to. Large-scale epic battles on open ground are a rarity in this game.

Deified Data
Nov 3, 2015


Fun Shoe
I would kill for some sort of function that let you save custom formations, at least on a per army basis. I don't know how swapping out units or losing units would effect that. Or at least some means of automatically entering checkerboard.

Controls question - in videos when I see people move their grouped armies they seem to be able to move the highlighted placeholder wherever they like facing the same direction the army is currently facing. Are these people just using the arrow keys or is there some mouse combination that makes this possible? I've always found giving your army move directions even when locked to be terribly unreliable. Like you'll highlight a location and it'll be a mile off and turned 90 degrees from what you intended or something.

Deified Data
Nov 3, 2015


Fun Shoe
It's soft, as in 'aw'

Deified Data
Nov 3, 2015


Fun Shoe
So I've got a long Greenskins campaign under my belt and a short Dwarf campaign (because the only thing left to do was level up an engineer for absolutely no payoff). Want to try something different. Did you guys enjoy Chaos at all? I'm playing on normal so I'm not sure how many of the Varg and Skaeling horror stories will remain true. Any starting tips?

Deified Data
Nov 3, 2015


Fun Shoe

Nasgate posted:

Pick Kholek, make a second stack on turn one or two.
What i usually do is have your second stack transfer all your starting units into them to save on the time of building their army.

When you awaken a tribe, immediately attack again to subjugate them or you will be dragged into wars between your allies.

Either switch Sigvald in, or make a third stack when you get him.

Once you've subjugated the north it's all smooth sailing and sacking in whatever direction you go.

Yeah Kholek seems like a no-brainer, there was no other choice.

Why would I transfer all my starting units from my original stack to my second one?

Deified Data
Nov 3, 2015


Fun Shoe

President Ark posted:

how do i not get rolled by the ~4 stacks from kislev/the other chaos barbarians/the dwarf hold that get sent my way on like turn 8

Yeah, after I sacked/awakened/subjugated Bearsonling it just got razed by Kislev. The northern dwarfs were right on top of it too, they were actually racing to see who could gently caress with me first.

My question is what's to stop them from just doing this to every tribe I awaken? I can't just stay and protect them because I assume time is of the essence re: staunching the growth of Varg and Skaeling. Do I just need to keep rerolling from turn one and hope the AI decides to ruin someone else's day?

Nasgate posted:

I've always killed the dwarf hold by turn 8, and you should be deep enough into norscan territory that kislev won't bother you yourself. They might gently caress your first tribe but that's whatever.

Should I just beeline straight for the dwarfs and not bother with Bearsonling then?

Also I notice my units aren't replenishing when I camp. What's going on there?

Deified Data fucked around with this message at 04:00 on Jun 14, 2016

Deified Data
Nov 3, 2015


Fun Shoe
So as Chaos do you only get replenishment from sacking/awakening? The encampment stance says it provides replenishment like it does for every other race but I'm not getting it.

Deified Data
Nov 3, 2015


Fun Shoe

Pornographic Memory posted:

Encampment does give you replenishment, but it's pretty slow. Are you in some kind of terrain that gives you attrition or have stacks close enough together to trigger infighting? That might cancel it out.

Yep infighting was the culprit, seems the attrition from that cancels replenishment entirely. Maybe I'll see if I get lucky with a single horde of 20 for now.

Deified Data
Nov 3, 2015


Fun Shoe
So are there just some settlements that can't be awakened? The first city I came across I was able to sack and then awaken, but the next Varg city I found only let me sack.

Deified Data
Nov 3, 2015


Fun Shoe

Shumagorath posted:

As VC I have a pretty good mix between armies but the Monster armies (even the non Mannfred+Dragon one) feel like easy mode compared to the Wraith-heavy army where I need to actually use my brain to win. On the other hand Drakenhof is the only province I've been able to build the full tech tree for Varghulf + Terrorgheist and have anything else going on. Wraiths I can stand up as easily as Graveguard if I plan for them, but then again I can get loving Crypt Horrors out of even a minor region.

It's been like this since Shogun 2. To awaken a faction you need to capture the city where they were eliminated. There are a bunch of pre-set cities in the north with "dead" tribes waiting for you to awaken them. Then you beat them into the dirt again because someone hasn't shortcutted Awaken to Subjugate with a mod. No idea what would happen if faction X's last city before being eliminated was also faction Y's pre-set city to be awakened.

Is there a list of these cities anywhere?

Deified Data
Nov 3, 2015


Fun Shoe
I made it to turn 60 as chaos (all in one sitting) and pretty much made it from the starting location to the tip of Norsca, sacking and razing every target along the way. I still only have one stack but I think I have a bit of breathing room with the momentum my sacking has created. Varg and Skaelings are still around and I didn't bother finishing off the northern dwarves either, I just razed two of their settlements and left them in their capital for the vikings to feud with while I'm away. I guess my plan, if I have one, is to work my way through Norsca from west to east and destroy any Varg or Skaeling in my way, hopefully eradicating them for good.

Autoresolve is a godsend. I think I've done like 1 manual battle so far, against the dwarfs, and just autoresolved every fight with the norse.

Deified Data
Nov 3, 2015


Fun Shoe

drat Dirty Ape posted:

I'm sure if there is money to be made CA will eventually release minor faction DLC.

So in my current greenskin campaign (on hard) I've just conquered all of the badlands, all of the orc and dwarfs to my south, and the main dwarf faction to the north (silver road or whatever). The big chaos push is happening now so I'm not quite sure if I want to go the Mt. Gunbad route and fight the dwarfs up there, or if I want to just raid the poo poo out of the VC and various human settlements. I'm a little concerned that the empire factions will start confederating soon (although they have shown no real signs of it yet). I think that's pretty much the only thing that would be able to slow me down. Any other greenskin leaders have ideas or advice on what to do next? I'm leaning towards dwarf extermination with a side of human/VC raiding (the Border Princes are pretty much my personal piggy bank).

The Empire will absolutely start confederating once the major Chaos event happens. I only played on normal but my advice is to absolutely start attacking them now while they're distracted. The Dwarf holds will always be there but the opportunity bog down the Empire in a multi-front war is fleeting. Let Chaos deal with the Karak Kadrin and Zhufbar stunties while you go after bigger fish.

Deified Data
Nov 3, 2015


Fun Shoe
On the subject of Wood Elves and beastmen:

Deified Data
Nov 3, 2015


Fun Shoe
Yeah I was browsing GW yesterday to see how they ha all their old figures organized - I knew they were discontinued but figured they'd just keep selling their existing stock under new AoS labels. Nope! They just don't sell them anymore.

Has anyone visited a game store lately to see what they've done with their WHFB? Is it still being stocked?

FutonForensic posted:

Not so much an argument as much as 3 pages of posters going, "Yeah, gently caress GW, huh?"

This is fair. I rescind my question, it's off topic anyway.

Deified Data
Nov 3, 2015


Fun Shoe
So can tribes you've subjugated as chaos just decide to stop being your vassal? I have awakened Skaeling and Varg as my vassals up here but given their belligerent past I'm not sure if I trust them to behave.

Deified Data
Nov 3, 2015


Fun Shoe

Kaza42 posted:

Did you awaken them, then declare war and actually vassalize them? If so, I don't think they can break away or start problems. If not, they will go to war with each other and be a huge pain in the rear end and you should really just vassalize them

I could have swore I vassalized the Graelings earlier but later I found that they weren't. I must have just forgot to subjugate them. Skaeling and Varg are on lockdwn, though.

Deified Data
Nov 3, 2015


Fun Shoe
Frankly the mod that changes Greenskin gold to teef seems like an essential to me.

Deified Data fucked around with this message at 01:08 on Jun 15, 2016

Deified Data
Nov 3, 2015


Fun Shoe
Can chaos do anything with razed cities or do you just have to wait for your vassals to settle them again?

Deified Data
Nov 3, 2015


Fun Shoe

terrorist ambulance posted:

I tried to start a campaign with Sigvald and just couldn't. You can literally run Kholek and his little dragon ogre buddies straight into the centre of the enemy line and just follow up with the rest of your troops and win fights. Sigvald on the other hand seems to lose one on one to even basic lords at level 1. There's just no comparison

Sigvald is also pretty easy to unlock later.

Deified Data
Nov 3, 2015


Fun Shoe

Arcturas posted:

What's the best way to deal with light cavalry spam? In my empire campaign (now finished, thank god) the northern raiders constantly sent stacks with six plus units of throwing axe cavalry at me, and it is such a pain. I can't sent knights to charge them because they run away and have a second unit shoot my knights in the back. I can't ignore them or they chew up my artillery.

I eventually dealt by just sticking sacrificial spearman with shields on the back and flank of my army and ignoring their horrible casualties while crushing the line and then slowly chasing the cavalry until they gave up, but there has to be a better way. Pistoliers, but better used?

Even later on I just remembered to bring gunners or crossbows who dealt well with light missile cavalry, but that was usually easier because by that point there were only one or two units in each stack. (And I could justify camping the cavalry by my back line to deal with chaos Knights or whatever strong cavalry they tried to flank with)

Autoresolve

Deified Data
Nov 3, 2015


Fun Shoe
Kinda finding myself wanting to start another Dwarf campaign instead of finishing Chaos. Dwarfs are tons of fun.

Deified Data
Nov 3, 2015


Fun Shoe

Third World Reggin posted:

one of the things I still want to do with the faction unlocker is start as the far northern dwarves and fight marauders and chaos

It would make quite a bit of sense if you started with Ungrim.

Deified Data
Nov 3, 2015


Fun Shoe
Chaos just isn't clicking. Even during the rare battles that I actually bother to resolve manually none of their units are standing out to me as fun to use. Their beginning is tedious and a pain to restart when you inevitably gently caress something up. The farthest I've made it was turn 100 or so, when Sarthorael spawns, and I had only just started fighting Kislev. I have a premonition. 90% of the fights past that point will be autoresolved siege after autoresolved siege. My enemies will dance around me tauntingly, resettling ruins behind my back as I slowly run out of cities to sack and eventually wither.

I really wanted to like them for how unique they seemed but I'm not sure I'll be able to finish their campaign.

Edit: Is it just me or do Varg and Skaeling do a much better job fighting the Empire & friends when you just leave them alone and don't bother awakening anyone? After 100 turns my vassals never left Norsca. The old tribes would be out kicking rear end by now.

Deified Data fucked around with this message at 05:17 on Jun 16, 2016

Deified Data
Nov 3, 2015


Fun Shoe

Fangz posted:

About twenty turns into a Hard Chaos campaign. Here's a thought: has anyone considered simply ignoring the Norscans? They might not like you initially but they also hate the Empire. So perhaps a viable strategy would be to, after the initial bearonling stuff, cut across Kislev and go along the northern/western coast of the Empire? Eventually as you continue to attack the Empire, Enemy of My Enemy rules will apply and they will militarily ally. Even if they don't like you, they will still fight, and the Empire is closest.

Might be a bit too late for me since I already kinda sacked the Varg, but maybe I'll just turn a blind eye to them from now on.

Hellcannons are really good if you are willing to cheese it, it seems like. The main thing is that there's only one projectile, when you manually direct it, you shoot with 100% accuracy. You can imagine how amazing this is during sieges - especially given how knocking units off the walls kills them.

Need to figure out how I am gonna develop this horde.

This was my thought as well. It seems like when you raze everything and start over with vassalized tribes they're lucky to have a few settlements between themselves by turn 100, but if you just let Varg and Skaeling do their thing they're the terror of the Old World. Is it really important if they're allied to you? Not awakening and subjugating everyone would save a lot of time, too.

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Deified Data
Nov 3, 2015


Fun Shoe

Pierson posted:

Is there a goon recommended guide on how to play the strategy level as Chaos? I adore fighting battles with them but my first try at a campaign found myself wandering through the north with a single stack I could barely maintain and the tribes I awakened being immediately targeted by the Norse.

There's a decent, short guide in the OP of this thread if you want to take a look.

I haven't really enjoyed Chaos so far, but I can offer a couple pointers. Don't feel like you have to awaken/subjugate everything right away - your first couple awakened tribes will be destroyed by Norse/Kislev/Dwarfs and honestly it's kind of a waste of time to even try. My advice is to head west across Norsca and sack every settlement in your way, razing where you can. Just keep going until you run out of land and then turn around, because if you did this right you should finally have some breathing room to awaken some tribes. Awaken/subjugate a couple of them, and keep heading back east, wiping out every Varg and Skaeling settlement in your way. Your awakened tribes will resettle the ruins, but it takes them a while to get off the ground. Hope your neighbors across the sea don't take notice. Kill the Dwarfs if they're still alive.

You should be sacking at every opportunity and focus on growing your horde as early and as often as possible. Get the +growth upgrades on your lord ASAP. Some people recommend starting a second horde on turn 1, but I didn't bother until I was around turn 60 or so. Better players than me could tell you if this is a good idea or not (probably not), but I didn't have much need of one until I started fighting Kislev at around turn 70.

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