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Felinoid
Mar 8, 2009

Marginally better than Shepard's dancing. 2/10
Something to note in your mission selection strategy breakdowns in the future: though it usually only becomes terribly relevant in Endless, the game will not spawn more than two of a mission type at a time. So executive terminal missions (especially if it's already spawned both of them) are even less valuable than they would be in a campaign run. If you can afford to leave them alone, the map will populate to max missions on its own in a few days, at which point they become just extra dots on the screen. Of course, whether you can afford to leave them alone is up to the RNG, so... v:shobon:v

Bifauxnen posted:



...

Stats:
1 Speed gives her a base AP of 8.
1 Hacking gives no bonus when hacking consoles.
1 Strength lets her carry 3 items without being encumbered.
3 Anarchy allows robbing guards from behind, with a small monetary bonus. Allows use of some special items with an anarchy requirement.

Ummm...what? Something seems a touch off in this image.

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