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I bought this game recently and have been having a blast with it so far. Sneaking around and getting goodies feels so spy-ish and there were some serious nailbiters and turnabouts during my ~30 hours of gameplay. I wish there was more variety in the appearance of corporate layouts and that there were better documentation files and tooltips in-game, but that's why we have guides and LPers like you, Bifauxnen! You taught me the wonders of the sprint-sneak and I've been abusing that in my ironman expert run so far to great effect. It feels like a broken mechanic, but if it's there and was intentional, I'll gladly take advantage of it. A couple of questions. I'm taking Central as part of my team in a story mode: does this mean I don't get a second Central at the final level? Also, I want to squeeze out hours in a day before getting to the DLC 0-hour mission or tackling difficult ops: do missions I decide to skip over for that day (24-hour period, I mean) stay in the map forever until I do a 0-hour mission? I want to abuse the time remaining mechanic to hit up a crappy 5-hour mission away from where I am and then fly a whole 12 hours to a vault or cybernetic enhancement mission that's probably gonna be 12 hours away, but I only have 7 hours left and I've ignored those goodie assignments for two whole missions now. EDIT: I played it through and my results are this... You don't get a second Central, or Monst3r, I'm assuming, if you choose them for story mode and hit a mission where they beam in. Also, that mission stayed in the map after the day flipped. Olive Branch fucked around with this message at 06:28 on Dec 15, 2016 |
# ¿ Dec 13, 2016 23:03 |
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# ¿ May 10, 2024 21:43 |