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ZogrimAteMyHamster posted:The Ring: Terror's Realm makes this game look like a horror masterpiece My God, I'm going to have to play this now; I don't know if I can even force myself to believe that there's ANYTHING in this world that can make Ju-on for the Wii look just GOOD, let alone a masterpiece.
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# ? Jun 18, 2016 17:14 |
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# ? May 1, 2024 23:27 |
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If you do play The Ring: Terror's Realm, I'd say that reading the third Ring book, Loop, is mandatory. They never adapted Loop into a movie because it doesn't really fit with the rest of the stuff, but this game seems to be based heavily around it. Speaking of Ring in a Ju-On thread, who's excited for Sadako Vs Kayako?
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# ? Jun 18, 2016 19:01 |
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pedrovay2003 posted:My God, I'm going to have to play this now; I don't know if I can even force myself to believe that there's ANYTHING in this world that can make Ju-on for the Wii look just GOOD, let alone a masterpiece. The Watercrown posted:Speaking of Ring in a Ju-On thread, who's excited for Sadako Vs Kayako? ZogrimAteMyHamster fucked around with this message at 17:07 on Jun 20, 2016 |
# ? Jun 20, 2016 17:03 |
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The Watercrown posted:Speaking of Ring in a Ju-On thread, who's excited for Sadako Vs Kayako? I had to look up what this was, and to be honest, I'm a little surprised that there hadn't been a crossover up to this point. Speaking of the movies, I think I need to watch the Ju-on ones again. All I remember is that I hated the first one, but I loved the second one; that's as good as my memory is concerning that.
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# ? Jun 20, 2016 17:38 |
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ZogrimAteMyHamster posted:I am, in a weird, morbidly-curious sort of way. How exactly do two ghosts fight? Or is it like some sort of victim-claiming board game? A Monopoly-type based on getting all the souls in Japan, perhaps? I guess I just don't understand Japanese culture:
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# ? Jun 20, 2016 18:16 |
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Niggurath posted:I assume it'll be something akin to Freddy vs. Jason where they end up crossing over into each other's worlds and duke it out to claim the right to totally murder some dumb Japanese folks. And I have no problem calling them dumb because it seems like the plot of the movie is "Man, we've got this cursed tape and nowhere to watch it....maybe we should watch it in this ghost house that has killed most of Japan already!". I mean I know VCR's are a little hard to come by nowadays but there has to be another one that is somewhat convenient, right? That is the best thing. US should start adding horror characters to their celeb ball throwing thingies. (Yes, I obviously has a firm grip on Baseball)
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# ? Jun 20, 2016 18:43 |
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Say, I don't know if you've said something about this before, but are you going to continue playing Keepers of the Dark alongside this? It'd be nice to have a, y'know, actually good horror game going to contrast against this junk. Also, I think the original intent for Courage Test was to let you invite your friends, make them play through your favourite chapter and compete over who gets the lowest scare level. Of course, this isn't very well communicated, and requires you to subject your friends to Ju-on, so...
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# ? Jun 21, 2016 10:05 |
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Terry van Feleday posted:Say, I don't know if you've said something about this before, but are you going to continue playing Keepers of the Dark alongside this? It'd be nice to have a, y'know, actually good horror game going to contrast against this junk. Yeah... We've been really bad about that, haven't we? I do want to continue Keepers, and I think we're going to start it up again this week, so hopefully we'll have some more episodes soon.
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# ? Jun 21, 2016 14:17 |
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Okay, part 4 is up now! Not as angry this time around. This is actually probably one of the better chapters in the game, if such a thing exists.
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# ? Jun 22, 2016 04:05 |
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Wow, the wheezing from that poor bastard after a short stumble into a cupboard. What sort of security guard was he?
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# ? Jun 22, 2016 14:47 |
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ZogrimAteMyHamster posted:Wow, the wheezing from that poor bastard after a short stumble into a cupboard. What sort of security guard was he? That one was a delivery boy, the next one's a security guard. This is another one that drives me bonkers. Unless there's something I'm forgetting, where the exit is literally blocked, you delivered your loving package, rear end in a top hat! Go the gently caress home!!! Also, I don't know what it's like other places, but where I live, delivery guys have a tendency to just knock, leave their packages, and bugger off. Probably a local thing.
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# ? Jun 22, 2016 15:42 |
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I am indeed a very proud gal. Well done Amy, I knew you could do it!
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# ? Jun 22, 2016 16:46 |
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azren posted:Also, I don't know what it's like other places, but where I live, delivery guys have a tendency to just knock, leave their packages, and bugger off. Probably a local thing. Don't Japanese deliverymen actually come into the entryway of the house, if the door is unlocked? Where does this game even take place? Schubalts fucked around with this message at 17:31 on Jun 22, 2016 |
# ? Jun 22, 2016 17:28 |
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azren posted:That one was a delivery boy, the next one's a security guard. Still, what sort of delivery boy ends up rasping away like that anyway? I know next to diddly-dick about delivery services in Japan, but I'm fairly sure that no delivery company on the planet wants to hire some severely asthmatic guy who possibly crumples up into a wheezing pile every time he walks down a pathway to someone's door carrying a box. This ghost ordeal must be wiping the population out hard if he's got the job.
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# ? Jun 22, 2016 17:37 |
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azren posted:That one was a delivery boy, the next one's a security guard. Maybe he was delivering security!
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# ? Jun 22, 2016 18:58 |
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The murderous ghost contained within the box would keep your house safe from all forms of life.
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# ? Jun 22, 2016 20:02 |
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The bloody handprints on the wall is actually a pretty spooky touch, but since you're practically not in any danger outside of QTEs it's really pointless. There's nothing to ever really be scared about here.
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# ? Jun 22, 2016 20:12 |
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I like how all of these characters run like three feet away from the ghost and then stop. It destroys any tension the game might've built up.
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# ? Jun 22, 2016 21:29 |
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Cooking Magpie posted:I like how all of these characters run like three feet away from the ghost and then stop. It destroys any tension the game might've built up. Oh.. No. A ghost. Let me walk two feet to the left. Phew it's over.
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# ? Jun 22, 2016 23:03 |
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Another great LP, you guys. What always bothered me about these movies, and consequently this game, is that the ghosts are essentially all-powerful. They can't be harmed, can go anywhere and do anything they like, and can kill the main character any time. This means that every time they don't kill you, they're just being assholes for no reason. So, these movies / games boil down to the story of two omnipotent jerks loving with some poor innocent people. The appeal eludes me. As for making the game more scary, I often find myself thinking they should have coded the ghosts in this game similarly to Watson in this video: https://www.youtube.com/watch?v=13YlEPwOfmk
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# ? Jun 23, 2016 07:40 |
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I think the assumption with ghosts in these types of stories is that they're almost mindless. There's no great plan or strategy to their actions, no rhyme or reason; they strike seemingly at random, or following arbitrary rules that you usually don't get to learn before it's too late. They're essentially embodiments of rage and sorrow arising from the negative energy that surrounds unclean death, and have more in common with tornadoes and earthquakes than with the typical Western ghost concept of "dead person as twisted reflection of a once-living person". If the ghost of a murder victim torments and kills innocents, it's not so much because the victim was an rear end in a top hat, as it is because the senseless deaths it causes are echoes of its own senseless death. The original murder was so ignoble a crime that it reverberates on down through time, and grows more ignoble still as it accumulates the terror and suffering of all its subsequent victims. At their best, these stories present implacable forces of destruction that you can't negotiate with or pacify, and they share some appeal with, say, disaster flicks, but with the trappings of horror. At their worst, they allow and promote lazy writing, because they can end up featuring antagonists without motives and protagonists without agency, at which point all you're left with is hollow atmosphere. I'm pretty sure we all know on what end of the spectrum this game resides.
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# ? Jun 23, 2016 08:42 |
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Thankyou, Frank, for summarising the appeal of eastern supernatural horror with such detail and succinctness, beyond what most of us could provide. I think "They can't win, so why bother watching" complaint holds just as much water as the "He'll always win, so why bother reading" complaint about Superman. It's not about the ending, it's about the journey to the ending. Unfortunately, in this games case, the journey is walking barefoot over a kilometer of Doritos. Highly unpleasant, but you have to keep going, just so you can say "I walked barefoot over a mile of cheese flavoured, spiky snacks."
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# ? Jun 23, 2016 10:58 |
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Time for part 5! This is the most damned boring level I've ever played in a video game! Yay!
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# ? Jun 25, 2016 00:21 |
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The brevity made this level the best by default! Also, go for the silent hill series. I'd like to see some of the less revered entries like Room and Downpour.
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# ? Jun 25, 2016 03:22 |
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Downpour is nice: it acknowledges SH combat is crap and has a no kills achievement.
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# ? Jun 25, 2016 08:13 |
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The Watercrown posted:Thankyou, Frank, for summarising the appeal of eastern supernatural horror with such detail and succinctness, beyond what most of us could provide. But Superman doesn't always win. His win condition isn't surviving. He's loving Superman. He's gonna make it. It's keeping people safe. Which, sometimes, he fails at! Not as often as he wins, sure. But, for a decent enough example, in All Star his father has a heart attack, and he can't do poo poo to save him. On top of that, the narrative is set up so that something else could have happened. Yes, Superman saved the puppy orphanage, but if Lex Luthor had just stopped gloating five seconds earlier, Superman would have been screwed. Meanwhile, the ghosts just kill everyone. It's not even "Well, the ghost's gonna keep going with the curse, but maybe the ace reporter with a heart of gold will get away?" Everyone's hosed, and you know the lead's gonna get it just before the credits roll. The only question is the pacing for the other deaths. And there's nothing they could have done different once the story starts going. It's not like you go "Looking back, if they'd just asked that boring middle schooler to check out the haunted video tape, he could have saved them all." or "If only the teacher finished filling out her 'become a priest online!' popup!" As soon as the gears are in motion, everything is meaningless. I mean, I agree it can work, but you only want to reveal the 'Turns out you were hosed all along!' bit at the end. Otherwise, there's no tension.
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# ? Jun 25, 2016 09:55 |
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FrankZP posted:At their best, these stories present implacable forces of destruction that you can't negotiate with or pacify, and they share some appeal with, say, disaster flicks, but with the trappings of horror. At their worst, they allow and promote lazy writing, because they can end up featuring antagonists without motives and protagonists without agency, at which point all you're left with is hollow atmosphere. That's kind of the crux of most of these films though. Whether it's The Ring, The Call or Dark Water, it tends to be about trying to appease the ghost in some way. When everyone just dies before they get a chance to do anything productive, it's just a mindless repetition of the same pattern. I think the true strength of Ju-On lies in the potential for the curse to spiral outwards like some sort of ghost epidemic. A really interesting version of this sort of happens in Kairo (or Pulse) from 2001 where the ghosts take away your will to live, and turn you into yet another ghost. At the end, the protagonist has to leave Japan because it's completely infested with ghosts. It never seemed like the films delivered on that premise in any meaningful way, though. As for the game, it's just really unengaging because you know your character is going to die. There is no incentive for you to keep on playing because you have no influence on the outcome. Sure, you can survive a million quick time ghost encounters, but at the end of the day, they're just gonna keep on coming until you're dead. Like some sort of haunted house version of Tetris, except without a High Score. The only productive thing a haunted person could potentially do with their time would be to write some flashy sign telling everyone to stay away from the haunted death zone, but that's not really an option here. And More fucked around with this message at 12:49 on Jun 25, 2016 |
# ? Jun 25, 2016 12:43 |
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And More posted:Like some sort of haunted house version of Tetris, except without a High Score. Just the thought of this is my genuine nightmare now. I've never been good at Tetris, let alone Tetris with ghosts and no reason to play in the first place.
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# ? Jun 25, 2016 15:19 |
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It also raises a question some of the other war FPSs with multiple protagonists raised - if at the end of the level you're going to get killed in a cutscene, why is it still a game over when you get killed with enemy bullets two feet before the end of the level? I don't know if it would be better or worse if the game just advanced from level to level when you died, as long as you still had to find all the fragments to unlock the last level.
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# ? Jun 26, 2016 20:22 |
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pedrovay2003 posted:Just the thought of this is my genuine nightmare now. I've never been good at Tetris, let alone Tetris with ghosts and no reason to play in the first place.
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# ? Jun 27, 2016 05:23 |
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SelenicMartian posted:How's your Kunitoris in Siren 2? You know what? I've regrettably never played a single Siren game. I tried the PS3 demo, but that's the extent of my knowledge of the series, which I'd like to remedy.
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# ? Jun 27, 2016 13:59 |
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Okay, guys, it's time for the finale! It was a much shorter than our other playthroughs, but that's probably for the best, because it's Ju-on. Thanks to all of you who stuck it out and watched the whole series! We're throwing around ideas for the next game, and we'll definitely be back soon.
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# ? Jun 29, 2016 02:45 |
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Ghost cats pedrovay2003 posted:Thanks to all of you who stuck it out and watched the whole series! We're throwing around ideas for the next game, and we'll definitely be back soon.
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# ? Jun 29, 2016 03:49 |
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The extra bit at the end was some chef-kisses level stuff, good poo poo
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# ? Jun 29, 2016 04:51 |
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RIP pedrovay, killed by a ghost catte.
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# ? Jun 29, 2016 05:27 |
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At least they referenced the first film with the kid between the bannister and the bodies in the attic and the way you died... actually it was more lazy copy paste than a reference. Also yeah that live action bit was really similar to the film, it might have fooled me into buying the game if I played horrors myself. But yes, thank you for your suffering, it was very entertaining!
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# ? Jun 29, 2016 06:08 |
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Well, that sure was a thing. Thanks for playing, now I won't ever want to!
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# ? Jun 29, 2016 11:56 |
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ZogrimAteMyHamster posted:Well, that sure was a thing. Mission accomplished!
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# ? Jun 29, 2016 13:31 |
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If you are taking requests for the next/another lp, I really want to see someone tackle The Ring: Terror's Realm. I only saw the first, like, hour/hour and a half or so, and dear God does it look
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# ? Jun 29, 2016 14:44 |
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# ? May 1, 2024 23:27 |
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azren posted:If you are taking requests for the next/another lp, I really want to see someone tackle The Ring: Terror's Realm. I only saw the first, like, hour/hour and a half or so, and dear God does it look I'll need to see if I can snag a copy. I honestly just want to play it so I have an excuse to fire up the Dreamcast again. :-D
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# ? Jun 29, 2016 14:59 |