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I didn't think "haunted house simulator" would be so literal, but that really seems to be the aim of this whole enterprise. Just, like, Spooky's House of Jump Scares. Not sure why the battery life is such a concern.
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# ¿ Jun 12, 2016 00:59 |
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# ¿ May 22, 2024 08:44 |
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It also raises a question some of the other war FPSs with multiple protagonists raised - if at the end of the level you're going to get killed in a cutscene, why is it still a game over when you get killed with enemy bullets two feet before the end of the level? I don't know if it would be better or worse if the game just advanced from level to level when you died, as long as you still had to find all the fragments to unlock the last level.
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# ¿ Jun 26, 2016 20:22 |
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This level had some pretty neat visuals, between the ghosts of protagonists past and the infinity of ghost cats. It's... nice that they didn't make the last level a letdown? I guess?
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# ¿ Jun 30, 2016 01:17 |