|
GamesAreSupernice posted:This game didn't seem all that bad, it's basically what it says on the tin. "Haunted House Simulator." It's on par with walking around a haunted house and maybe freaking out sometimes because a weird guy jumps out at you or the walls start screaming. Also yeah, behind that is the fact that there's easily missed bits of side story that as pedrovay2003 mentioned are necessary to finish the game which means that you'll have to slowly replay levels to actually finish the game and that the overall plot is pretty stupid. But that's what makes the game so great. It does absolutely nothing right.
|
# ¿ Jun 11, 2016 20:58 |
|
|
# ¿ May 22, 2024 09:55 |
|
So are you going to do that amazing Ringu game next for the Dreamcast?
|
# ¿ Jun 18, 2016 01:19 |
|
pedrovay2003 posted:I'M SORRY, WHAT?! This is a thing?
|
# ¿ Jun 18, 2016 03:50 |
|
ZogrimAteMyHamster posted:I am, in a weird, morbidly-curious sort of way. How exactly do two ghosts fight? Or is it like some sort of victim-claiming board game? A Monopoly-type based on getting all the souls in Japan, perhaps? I guess I just don't understand Japanese culture:
|
# ¿ Jun 20, 2016 18:16 |
|
The original idea was that these ghosts are mostly like classic ghosts in that they'll haunt the places that they died, but it goes a step further in that these people died so horribly and in such torment that they are locked in that moment forever. And if you mistakenly stumble into where they died they'll be more than happy to share that torment with you. That is their one sole thought and purpose; to be swept up in that final violent act that ended their lives. Now the movies made this work mostly well, because people would hear an urban legend about these haunted locations and they'd go check it out....then violently die and then their loved ones would go check it out or the police....and then they'd violently die. Pretty much the end of the first movie has this humorous shot of thousands of missing posters around this single house and it really gives the impression that half the population of Japan has died to this single house. But they needed to spice up the premise, so they started to put in paradoxical time travel or that the curse can attach to people and shift to new locations, or be associated with individual objects and that object could cause the curse to move around. And then every thing got rebooted and there's prequels and tv shows, and it all gets confusing. Needless to say, these ghosts aren't really motivated by anything with too much depth. You just happen into their domain and they curse you for doing that.
|
# ¿ Jun 30, 2016 03:48 |