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I think the assumption with ghosts in these types of stories is that they're almost mindless. There's no great plan or strategy to their actions, no rhyme or reason; they strike seemingly at random, or following arbitrary rules that you usually don't get to learn before it's too late. They're essentially embodiments of rage and sorrow arising from the negative energy that surrounds unclean death, and have more in common with tornadoes and earthquakes than with the typical Western ghost concept of "dead person as twisted reflection of a once-living person". If the ghost of a murder victim torments and kills innocents, it's not so much because the victim was an rear end in a top hat, as it is because the senseless deaths it causes are echoes of its own senseless death. The original murder was so ignoble a crime that it reverberates on down through time, and grows more ignoble still as it accumulates the terror and suffering of all its subsequent victims. At their best, these stories present implacable forces of destruction that you can't negotiate with or pacify, and they share some appeal with, say, disaster flicks, but with the trappings of horror. At their worst, they allow and promote lazy writing, because they can end up featuring antagonists without motives and protagonists without agency, at which point all you're left with is hollow atmosphere. I'm pretty sure we all know on what end of the spectrum this game resides.
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# ¿ Jun 23, 2016 08:42 |
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# ¿ May 22, 2024 17:02 |