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Oh boy, Titanfall
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# ¿ Jun 16, 2016 17:43 |
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# ¿ May 3, 2024 03:42 |
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I love my robot friend, I don't want anything bad to happen to him
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# ¿ Jun 16, 2016 21:07 |
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Hace posted:imagine in the year of our lord 2016, still being mad about the worst gun in a videogame. What have you done
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# ¿ Jun 16, 2016 21:32 |
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BeanpolePeckerwood posted:I wonder if it could be used to divert someone from your sniper's nest? People were somehow being tricked by the stealth when you eject from your robot, which was hilarious considering how you were still incredibly visible, so I'm guessing it'll still be really effective
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# ¿ Jun 16, 2016 23:01 |
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Antoine Silvere posted:Please Believe in Respawn. Hell, I do.
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# ¿ Aug 15, 2016 19:29 |
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Alehkhs posted:Here's the livestream from Gamescom: I watch this like this and I get confused because you'd think they'd eventually accidentally include someone who has played a video game before in one of these things. Like eventually they'd have to gently caress up and get someone who's heard of an FPS before, right?
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# ¿ Aug 16, 2016 21:54 |
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Carecat posted:Ability and appearance are tied together? Why? It's not like the guy with the robo arm looks like he is stealthy. I have to choose between stim and grapple? gently caress this game
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# ¿ Aug 18, 2016 19:35 |
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The only skin I want for my titan is human
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# ¿ Aug 18, 2016 21:30 |
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SUNKOS posted:You can use the slide to maintain some speed and momentum between moves when there's no walls around. Can you still do the thing where you keep your momentum if you jump at just the right time or is that out?
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# ¿ Aug 19, 2016 03:16 |
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Knifegrab posted:Also bunny hopping still works to maintain momentum to an extent. woot Knifegrab posted:Attrition owned. After spending some serious time in bounty hunt it is not a good substitute. not woot
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# ¿ Aug 19, 2016 04:47 |
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SUNKOS posted:The most popular mode on PS4 right now is the pilots-only mode as well. gently caress Delete the source code, Respawn. It's not worth it.
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# ¿ Aug 19, 2016 19:03 |
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Digirat posted:Watching streams of this and it basically looks like COD with more mobility options, whenever the mechs aren't involved. People just run around corners and shoot each other in the back with near-instant TTK, the only visible difference here being that it happens from above sometimes due to the vertical mobility. But nothing seems to differentiate the basic gameplay from "instakilling people from outside their field of view". Repeat until match is over. Hooray? TTK was pretty low in the first one, the major difference was that there's a pretty high skill ceiling in terms of using mobility to achieve objectives faster. Even Attrition has "objectives" in terms of getting more points from killing mooks, so it was still way better than TDM. Most people sucked at it and waddled slowly across the ground, so that's probably more of what you're seeing, especially since it's console streams.
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# ¿ Aug 19, 2016 19:15 |
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This game better be great! Titanfall was great, Titanfall 2 should be better!! Augh!!!!!
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# ¿ Aug 20, 2016 07:02 |
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Man, why are they blowing it, CoD sucks
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# ¿ Aug 20, 2016 17:21 |
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Well, if you played TF1 on a PC and are playing this on a console, that might explain some of the weird feel
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# ¿ Aug 21, 2016 02:45 |
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In Training posted:Wall hang seems completely useless It was pretty useless in the first game
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# ¿ Aug 21, 2016 04:32 |
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threeagainstfour posted:I actually came to really enjoy Bounty mode after I settled into the game. On Twitter one of the devs said that the titan spawn rate on hardpoint was not good for whatever reason (dunno if it's because they just tweaked it bad or there was a bug or whatever) and that they'd fix it
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# ¿ Aug 23, 2016 00:55 |
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In Training posted:They nearly doubled it on the last day of the beta and it was easy to get 2 to 3 Titans in a full match. Hooray
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# ¿ Aug 23, 2016 01:21 |
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Knifegrab posted:There was some blog post by the devs saying the tech test was a success in that it gave them good server info but they also said that all the design decisions that people are bitching about will be addressed in another blog post by the designers of the game. Also the build was from mid-June so I wouldn't' consider it really final. Hopefully the blog post is accompanied by a patch because people explaining why they made decisions that are boring and unfun and how they aren't going to change anything usually don't go over too well
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# ¿ Aug 23, 2016 19:02 |
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drrockso20 posted:At this point I wouldn't be surprised if EA intentionally sabotaged this game's development in some sort of "Springtime For Hitler" scheme, I mean it is much more likely that this is just because of them being idiots and using focus groups when it's pretty obvious at this point that all focus groups do is ruin any games they are used on Well from what I understand Titanfall 1 didn't do that great and if they think catering to the brain dead will get them more sales then it's probably the better financial move
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# ¿ Aug 24, 2016 09:54 |
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It is very encouraging that they are responding to player feedback. I can't think of another time where there was a "beta" like this and there were any actual changes between it and release.
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# ¿ Aug 24, 2016 18:07 |
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SUNKOS posted:They're not addressing many of the complaints and the ones that they are will only be seeing minor adjustments. This could very well end-up being similar to the tech test at launch, just with some minor changes and adjustments under the guise of listening to the community. We'll see how things pan out with the next tech test but the overall tone and attitude of the feedback post is indicative of a "We know best" attitude that doesn't inspire much confidence. I would really like to be proven wrong, though. Like what? Admittedly I didn't play in the tech test, but that seems like a pretty good acknowledgment of a lot of the complaints and direct changes to address them in some way.
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# ¿ Aug 24, 2016 21:57 |
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SUNKOS posted:Why are you getting so upset over someone criticizing a video game? I cannot recommend ignoring him enough. It's not worth it. SUNKOS posted:Well look at the change they've suggested for titan acquisition for example, where they state that now players will acquire a small passive amount of Titan meter every few seconds. Will it be enough to bring titans into play as frequently as the first game? They haven't commented on the lack of AI from modes in the game (or the absence of Attrition) and those played a large part in speeding up titan acquisition. Simply adding a little to the meter every few seconds could have little to no impact on addressing the core issues in that regard. They've also ignored complaints regarding TTK of both pilots and titans. They've emphasized that objectives should be the fastest way of obtaining titans but the objectives for the modes on offer are terrible, with Amped Hardpoint forcing people to camp points and Bounty Hunt segregating enemy teams to opposite sides of the map, which goes completely against the design principles of the first game. They also say that the full game will have more traditional Titanfall maps but they can't even share a screenshot or two to back this up, and their lead designer has already said they've moved away from that kind of map design to embrace the three-lane design philosophy that Call of Duty uses for every map. The Forwardbase Kodai map we'll be seeing in the next tech test is essentially another Homestead, so they really need to show something vastly different, especially since they've made no mention of tweaking the current maps to improve them. The list goes on and on, but you get the idea. I think we'd need to see the specific tweak numbers to be able to tell, but at least they're receptive to the idea of changing their numbers. We'd need to see the passive Titan generation before passing judgment over whether it's a good enough change or not. I think TTK is actually going to be highly affected by how much they tweaked the movement numbers. If you can't run around like an idiot fast enough to make you hard to shoot, then TTK is still going to be low and people are going to camp more. If you can run/jump/climb fast enough to be hard to hit, TTK does go down and that's a big part of the reason why the first game was fun, it was cat and mouse since if you were good at doing sik parkour you were still relatively hard to kill, especially from longer distances. Hardpoints as a game mode is necessarily going to have more camping, there's no real way around that. But that's sort of a feature of the game type. I can't comment exactly on Bounty Hunt but I bet that the movement changes would make it more dynamic.
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# ¿ Aug 25, 2016 00:09 |
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widespread posted:I want to consider 3 lane philosophies as lazy thinking since all you need to do for 3-lanes is set the lane length then bend the lanes as you see fit. Instead of trying to make a balanced but asymmetrical map. Probably. gently caress mobas.
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# ¿ Aug 25, 2016 07:51 |
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Antoine Silvere posted:Zip lines would be cool, they were fun in the first game. And yeah, amped weapons are pretty boring IMO. Unless they're amped smart pistols which trigger something in peoples' minds that causes them to lose their poo poo
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# ¿ Aug 25, 2016 23:17 |
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s.i.r.e. posted:I have one, Atlas, it's dope as poo poo and the coolest figure in my collection, but god drat it I also want the Stryder and Ogre figures but that's another $1K on toys... welp. It's ok, you got the best one so you don't need those other, worse ones
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# ¿ Aug 26, 2016 07:23 |
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Antoine Silvere posted:Well, you're not wrong The Stryder has a soft head like a baby
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# ¿ Aug 26, 2016 08:19 |
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Antoine Silvere posted:Why would an ideal Titanfall 2 have fewer modes than 1? lol. I do agree they should bring all 4 of those modes back, though. Ideally they would have all the old modes and then the new modes they're making too. The advantage to fewer game modes is healthier populations for those game modes. The trade off only really gets worth it once the game population starts to die, though.
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# ¿ Aug 26, 2016 18:41 |
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I'm glad that the discerning TF player recognizes that TDM is the worst
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# ¿ Aug 26, 2016 20:14 |
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Burn card ideas: 1. when you get in your Titan, it starts blaring Flight of the Valkyries across the map 2. remove the morale penalty when you kill a spectre as a robot 3. you can attach the grapple hooks to things like in Just Cause 4. when you eject from a Titan, you turn into fireworks. Hooray!
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# ¿ Aug 26, 2016 22:50 |
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Wazzit posted:Scorch, Ion, Legion, Northstar, Tone & Ronin Pharah makes a good Titan
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# ¿ Sep 1, 2016 18:14 |
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Tone has a stupid name but also the primary weapon I like, but Pharah is cool and my second most played character in Overwatch How will I ever decide
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# ¿ Sep 2, 2016 18:49 |
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el B posted:Destiny has been my primary fps for the last 2 years. I'll take breaks every few months but I always go back "home." Overwatch has been fun and I'll continue to play off and on. I've been scratching my Blops3 itch lately, too. If it's anything like the first game then invisibility is ridiculously easy to see, but for some inexplicable reason nobody seems to notice you at all. I still don't understand it
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# ¿ Sep 3, 2016 05:58 |
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In Training posted:They should remove sniper rifles from all fps games Yes
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# ¿ Sep 3, 2016 06:14 |
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el B posted:Jesus christ I'll remove you from all FPS games
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# ¿ Sep 3, 2016 07:34 |
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Wtf why isn't this game out yet
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# ¿ Sep 4, 2016 03:57 |
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spiralbrain posted:Should I buy this or BF1?? Wait to see how they turn out
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# ¿ Sep 6, 2016 08:29 |
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I can't wait for everyone to bitch about the Smart 40mm Grenade Launcher
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# ¿ Sep 8, 2016 05:23 |
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Pressing the shoot button on the controller is an abuse of the game mechanics and I will be calling the police
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# ¿ Sep 9, 2016 08:40 |
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# ¿ May 3, 2024 03:42 |
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Antoine Silvere posted:i sure hope i don't get banned for exploiting the game when i play titanfall 2 and use the weapons and abilities in the game gently caress you, I'm taking this to the president. Justice will be served.
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# ¿ Sep 9, 2016 09:18 |