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I made a gfycat to accurately describe how I feel every time I pop my Smart Core to fight other titans https://gfycat.com/HilariousHeavenlyAnura E: Seriously the amount of random-rear end pilot kills you get while Smart Coring is hilarious Insert name here fucked around with this message at 11:13 on Nov 6, 2016 |
# ¿ Nov 6, 2016 11:07 |
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# ¿ May 14, 2024 07:06 |
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Emron posted:The Viper fight on Master loving SUCKS Ended up dying once and finishing it on my second try. What I did was use Ion to laser snipe him then when he did his missile barrage switch to Ronin and dash while holding block (I had planned on Phase Shifting but since I kept using laser shot on cooldown PS was always on cooldown too). Lemon-Lime posted:The Volt is also hitscan, despite looking like it isn't, which is baffling because if it were projectile-based it would at least have one weakness.
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# ¿ Nov 6, 2016 23:18 |
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Lemming posted:The softball grenade launcher is also fantastic for taking out AI if you hit them right when they come out of their pods. You can farm stuff early on absurdly quick. I think it gets worse as the round goes on since you aren't getting those pods if there are titans around, but early on it's great.
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# ¿ Nov 7, 2016 23:07 |
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Laser shot is so fun https://www.youtube.com/watch?v=YuRDb45opkE
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# ¿ Nov 8, 2016 07:38 |
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Mordja posted:ABG. Always Be Goosing.
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# ¿ Nov 8, 2016 08:46 |
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Nalin posted:I miss the Titanfall 1 embark animations. That 3rd person thing Titanfall 2 does just doesn't feel the same... teh_Broseph posted:And for some lore, here's a tale - In MP every now and again you could start a game in a titan with 100% uptime maphack and go like 40-0 https://www.youtube.com/watch?v=o_K1RHkOx14 Man, watching this video makes me cringe at how little I wall-run in it. In my defense I was getting back into the grove after not playing Titanfall in a long time. Also bring back accelerator chaingun on Stryder chassis thanks.
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# ¿ Nov 8, 2016 22:45 |
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Crash Site not having an intro automatically makes it the worst map regardless of how bad some other maps can be
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# ¿ Nov 9, 2016 01:26 |
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radintorov posted:You still get notified of teammates death, while Kill Report shows where enemies have died.
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# ¿ Nov 10, 2016 02:36 |
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Geight posted:I occasionally see "Challenge completed" things pop-up, is there somewhere akin to the Barracks menu in COD where I can check those challenges out?
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# ¿ Nov 10, 2016 04:51 |
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Geight posted:Well for example I got one like "finish first 10 times", which seems like more of a sort of career-level challenge rather than a match-based one. I didn't know about that three-challenge on the escape menu thing though, so that's still handy info! Probably a patch or camo or something I guess? Probably check those pages cause I think those are the only sources of those career-level challenges. Insert name here fucked around with this message at 04:56 on Nov 10, 2016 |
# ¿ Nov 10, 2016 04:54 |
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Smart Pistol status: Still good at the best thing it's used for (I ran over to the extraction and killed the last 2 pilots hiding out, take a guess who they were)
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# ¿ Nov 10, 2016 09:51 |
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Best part is the guy who complained about me not being able to aim 1) mag-dumped at me during the entire lock-on and missed me and 2) here's him missing me with the 40mm while I'm loving hovering using the Archer, which is basically the easiest shot ever: (no I have no clue why the dimensions from the VLC screen-cap are 1600x930)
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# ¿ Nov 10, 2016 10:24 |
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Etrips posted:No unlocks, however supposedly the campaign is pretty fun.
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# ¿ Nov 10, 2016 20:26 |
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Nostalgia4Dicks posted:The starting AR and SMG are pretty drat good. Seems no one really bothers with LMGs or snipers
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# ¿ Nov 11, 2016 00:10 |
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s1ppycup posted:The devotion is pretty amazing once you get used to the "spin-up". It's laser-accurate and has a super long effective range. It's the volt's big bro.
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# ¿ Nov 11, 2016 00:36 |
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I know it'll never happen but with all the direct and indirect nerfs to the Smart Pistol I honestly think they could make it a weapon you spawn with and not have it be an issue. With the lock indicator + direction, not being able to use an anti-titan weapon and the fact that Stalkers take like 4 shots and Reapers are immune I think it'd be fine* to have as a primary weapon that made you unable to take a secondary. *Caveat: I thought the Smart Pistol was fine in the first game too
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# ¿ Nov 12, 2016 09:36 |
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Exposure posted:It occurs to me, if electric smoke can stop static thermite damage (that is, if a titan has been hit by a firestar or presumably Scorch's thermite launcher, electric smoke will cleanse your titan of it), it should totally be able to interfere with locks from Tone's tracking rockets (or lock-ons in general, really.)
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# ¿ Nov 12, 2016 22:39 |
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In Training posted:I wish Boosts were just part of your loadout, there's no real reason that they're a completely separate menu item
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# ¿ Nov 13, 2016 07:23 |
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Elysiume posted:I saw/heard that evacuating gets you almost as much experience as a win, but I'm not really finding anything that explains how experience is doled out. Every time you finish a in-match challenge you get +1 merit, and there are always 3 (finish match, win match, and a game mode specific one, Attrition for example is get 3 pilot kills without dying). The 3rd challenge is the one that gets you the "good performance" merit. Extracting gets you a "Hot Zone Extract" merit, which is +1 and basically counts the game as a win (so you get +1 XP for your faction as well). Once you get out of the first couple of levels it's 10 merits/level. So if I level up my Spitfire 2 times, my Archer 1 time, get my good performance merit and win the match I will get +6 merits towards my level. Insert name here fucked around with this message at 10:35 on Nov 13, 2016 |
# ¿ Nov 13, 2016 10:32 |
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Finally! I get to use my sweet rear end execution that I paid 300 funbux for! https://gfycat.com/GenuineMammothImperatorangel <--- me IRL (Yes I know you're supposed to hold the button down, I guess I just didn't position myself properly) Insert name here fucked around with this message at 13:08 on Nov 13, 2016 |
# ¿ Nov 13, 2016 13:06 |
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chumbler posted:I have only just now realized that the sniper rifles are not hit scan, and are thus complete trash.
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# ¿ Nov 14, 2016 02:44 |
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Yodzilla posted:Yeah I've given them an honest attempt and I have no idea why sniper rifles are in this game.
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# ¿ Nov 14, 2016 11:19 |
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Thanks to whoever said they get more kills with the charge rifle in Coliseum compared to the EPG. I got a ticket so I decided to try it and ended up getting this:
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# ¿ Nov 15, 2016 09:39 |
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You're not the first person to complain about pilot TTK being low compared to the first game and I sometimes wonder if I played the same Titanfall 1. I played the first game a bunch in the 2 weeks running up to Titanfall 2's release as sort of a send off and the pilot TTK is about the same in that you can zip someone real goddamn fast if you land your shots. The datamined stats for both games backs this up too, as even though they reduced pilot health to 100 (from 200), all the returning weapons have their damage halved or worse (notably the Spitfire's optimal damage went from 70, or a 3 shot kill, to 25, or a 4 shot kill), while most of the other stats have stayed the same. If anything, the TTK in Titanfall 2 is on average higher due to most weapons retaining far less damage at range compared to the first game*, and how weapons actually have a set distance where you can no longer get headshots. *R-201 being a good example here, with the R-101C from Titanfall 1 going from 50 damage dropping down to 40 damage at range, whereas the R-201 in Titanfall 2 going from 25 damage, to 17 damage, and then finally to 10 damage at range (damage being steps in Titanfall 2 rather than dropping linearly like the first game).
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# ¿ Nov 15, 2016 12:31 |
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Dr. Red Ranger posted:Do damage boosts stack? I tried to run an amp shield and amped weapons boost with a charge laser and it seemed pretty effective. If I hit a critical spot it looked like it took a nice chunk out of a titan's health. SilentW posted:Be aware that you can't slidehop if you have auto-sprint turned on, and since it's so easy and gives you so much more speed, it seems a shame to deprive yourself of it.
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# ¿ Nov 16, 2016 05:32 |
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Lemon-Lime posted:I have 50 hours on the clock and have yet to see anyone aimbotting. I think I've been accused of hacking more times than I've seen actual hacking
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# ¿ Nov 16, 2016 21:18 |
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Dr. Red Ranger posted:Use the primary gun as a DPS filler between laser shots. If you hit crit spots with the shoulder laser it does a hefty chunk of damage, and the basic kit mod it comes with refills the bar with primary fire gun crits. The secondary fire is only ever worth it, in my opinion, to hit dodgy pilots if you aren't confident in your laser sniping. There may be other uses but it isn't very efficient.
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# ¿ Nov 17, 2016 03:02 |
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Dr. Red Ranger posted:That's good to know. If you can make it work then don't let me put you down. I just remember being pretty disappointed on my first outing when I spotted a Ronin and dumped a whole bar of alt fire shots when all he had to do was walk directly towards me with his block up and beat me to death. E: I should say that I'm mainly posting about the splitter's alt-fire because I don't want people to never try it at all after reading most people saying it's not so good. When and where to use it is something that you really just have to learn for yourself but I feel like it's a very situational but useful tool. Insert name here fucked around with this message at 04:42 on Nov 17, 2016 |
# ¿ Nov 17, 2016 04:37 |
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I decided I wanted to get the patch for getting the Double Take to level 20, a weapon I'm incredibly terrible with Wish me luck
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# ¿ Nov 17, 2016 07:22 |
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I finally managed to get my Grand Theft Semi-Auto execution off on a pilot... only for a Tick to kill me half way through the animation Lemon-Lime posted:Use A-Wall and/or Amped Weapons, it makes the Double Take really fun!
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# ¿ Nov 17, 2016 10:51 |
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Ok A-Wall + Double Take status: About 2 hours of using the Double Take and went from like level 3 to level 18 on it already. Snipers using secondary weapon level progression is pretty nice.
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# ¿ Nov 17, 2016 11:32 |
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Apparently it's bugged at the moment and you're supposed to be able to destroy it from the front by shooting the base but you can't right now. I imagine it'll probably be less aggravating to deal with in a titan when you can just splash the shield to death but I'm gonna miss sitting behind the wall with a charge-hack Charge Rifle and just loving up every titan.
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# ¿ Nov 17, 2016 11:53 |
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Eldragon posted:I'm tempted to start playing "other" weapons just to get the cheap merits, Is there a sweet-spot level to work towards? e.g. "Get a lovely gun to level 10 then move on to another one". Notice how both the EPG and Cold War are at level 1, and only have 3 pips under them, meaning I only need to get 3 kills or assists to level them up and get a merit. On the other hand, the SMR and Softball both have 10 pips with 2 filled in, 10 being the default amount for most primary weapons once you get to level 4 or 5 (the exception being sniper rifles, which use the secondary weapon curve and thus only require 5 kills to level once you get them up). Mordja posted:Yeah, Grenadier weapons are decent against Titans, although some people might just want to forego robot-hunting in favour of a backup gun to use on people. Especially filthy, rotten snipers.
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# ¿ Nov 17, 2016 21:10 |
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Dr. Red Ranger posted:Edit:. Anyway, how do people feel about the double take? Took it for a spin for a couple of games after the unlock and I don't hate it, but it really needs an amp. If you aren't a headshot machine it feels like the travel time and slower fire rate will get you killed if you're spotted.
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# ¿ Nov 17, 2016 23:43 |
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Antoine Silvere posted:shout out to the battlefield goons we just beat At least I got this https://gfycat.com/HelpfulSlimArgentinehornedfrog
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# ¿ Nov 19, 2016 10:38 |
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Antoine Silvere posted:He was indeed in our party. We call him baby bjorn because he is always carrying our team Insert name here fucked around with this message at 13:33 on Nov 19, 2016 |
# ¿ Nov 19, 2016 13:29 |
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Mordja posted:Question about the Mastiff: does it do more damage towards the middle of the crosshair or not? I've been finding it pretty inconsistent.
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# ¿ Nov 19, 2016 22:39 |
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I just tried to use Scorch again I'm still so bad at it
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# ¿ Nov 20, 2016 01:24 |
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Yeah I've been trying to get levels to unlock the longer lasting shield perk but man is it slow going since I rarely get those titan kills/assists. On the bright side I'm getting tons of pips on my G2 because I spend so much time outside my titan!
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# ¿ Nov 20, 2016 02:00 |
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# ¿ May 14, 2024 07:06 |
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I finally managed to get the Grand Theft Semi-Auto execution off on another player. I was so excited I wall ran and jumped straight into a nuclear ejection.
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# ¿ Nov 20, 2016 03:59 |