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I'm wondering if the bone crew will stick with bone or go to PC or PS4. Gonna be way harder to figure out which platform everyone is using Do people still play TF1? I played one game on xbone the other day and was /awful/ all over again.
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# ¿ Jun 16, 2016 18:35 |
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# ¿ May 2, 2024 21:18 |
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Sure, but you also want the grunts there to quickly wind down your titan timer. I always thought of attrition as the normal team deathmatch mode, and the player counts seemed to bear that out. I vastly preferred hardpoint though for some reason. SUNKOS posted:You can use the slide to maintain some speed and momentum between moves when there's no walls around. Is pilot vs pilot just deathmatch free for all, no teams and no AI grunts? That sounds like they're chasing the battlefield/COD crowd that complained about the AI grunts
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# ¿ Aug 19, 2016 04:27 |
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Night Blade posted:Oh man, come on Respawn. How do you gently caress this up so bad? I'm hoping that a lot of the changes we're seeing are test-build only. TTK and weapon balance can be adjusted before launch, and titan and pilot unlocks can be unhidden if they're not present. One of the maps feels huge and harder to wall run in. You can, but it feels much harder to chain them together and I'm often finding myself exposed on a rooftop with a lot of ground between me and the next building, and not necessarily something easy to grapple to. Bounty mode doesn't seem as fun as attrition either
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# ¿ Aug 20, 2016 06:08 |
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drrockso20 posted:After a couple hours to think it over, it's not really that bad actually, but it's definitely still got enough issues that they honestly should delay the game at this point to fix things up I am really hoping that the pre-alpha text is super serious. For a game called titanfall the time it takes to get a titan feels extremely slow. I don't think I saw any AI bots in amped hardpoint and thus it took excruciatingly long to even get one. I just played a match where there were maybe 2 titans ever on the map out of all 12 players? Makes me wonder if they've even attempted game balance yet.
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# ¿ Aug 20, 2016 07:36 |
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SUNKOS posted:Titans have been massively nerfed in this game, nobody really knows why seeing as the game is named after them but you're not alone in wondering what the point of them even is. They've gone from being highly customizable and fast-moving machines of death to slow and lumbering crutches with little survivability. The first game had a perfect balance between titans and pilots but this game has shifted the balance towards the pilots, even with movement being screwed up and map design being atrocious and counter-intuitive to the wall running mechanics. Yeah that part is weird to me. It used to be crushing and punching a pilot was really easy in a titan. Yesterday I couldn't even crush a spectre by walking over it.
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# ¿ Aug 20, 2016 17:16 |
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I remain cautiously optimistic. A dev is on twitter saying this build branched in June so it's very plausible lots of other changes are happening on their dev tree. https://twitter.com/jonshiring/status/766786972522209280 Worst case I'll cancel my preorder and wait for real reviews, which is probably the right thing to do with every game anyway. Edit: https://twitter.com/jonshiring/status/766744067577307136 MrBond fucked around with this message at 18:42 on Aug 20, 2016 |
# ¿ Aug 20, 2016 18:38 |
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Lemming posted:On Twitter one of the devs said that the titan spawn rate on hardpoint was not good for whatever reason (dunno if it's because they just tweaked it bad or there was a bug or whatever) and that they'd fix it Yeah they hotfixed it on Sunday. It was basically pilot vs pilot hardpoint in the first 2 days. Was there much of a timer at all in bounty hunt? It felt like the only way to get a titan was kills - no more 120s timer or whatever it was. With the reduced AI that meant way less titans in a match AFAICT. My %age meter filled so slowly
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# ¿ Aug 23, 2016 07:43 |
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Lemming posted:Hopefully the blog post is accompanied by a patch because people explaining why they made decisions that are boring and unfun and how they aren't going to change anything usually don't go over too well One of the devs said on twitter the client build isn't changing because it would have to go through certification. Mid-June build is all we're getting this weekend. edit: http://www.titanfall.com/en_us/news/tech-test-successes/ quote:Given the way game certification works and the timelines involved, the Tech Test was from a June snapshot of our game, and some of the feedback and issues fans noticed this weekend have been fixed in our game for weeks or months now. In addition, the full game has a lot more Tactical abilities, weapons, unlocks, customization, Titans, and maps than the Tech Test build does, and that slimmed-down view of the game for a Tech Test can be its own challenge for balancing and learning curve reasons. More on that later - the designers are going next with their own blog update - this is focused on the engineering goal of the Tech Test. Given that titanfall 1 had some launch load issues I'm ok with this being primarily testing around the dedicated servers. MrBond fucked around with this message at 20:54 on Aug 23, 2016 |
# ¿ Aug 23, 2016 20:50 |
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SUNKOS posted:They're using the Microsoft Azure servers again, as well as a few other services which do the same thing as well, so they still have access to the cloud computing that powered the AI in the first game. They could solely be using it for dedicated servers this time round however, rather than dedicated servers & AI like the first game. No they're using some other network for their dedicated servers. I don't think they offloaded any AI to azure either so I don't think that's not a factor. That was more of a microsoft pipe dream to illustrate some kind of advantage over PSN. I was somehow decent at titanfall 1 and am really bad at hitting my targets in titanfall 2 on xbox
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# ¿ Aug 28, 2016 07:31 |
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What's the preferred network for xbone goons?
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# ¿ Nov 2, 2016 07:53 |
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Is there something about the R201 that I'm missing? I feel like its TTK and range is worse than every other gun and I just lose firefights all the time. Maybe I'm just terrible
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# ¿ Nov 17, 2016 07:34 |
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Is there a chat room or irc y'all use to party up on xbone or is it just send messages and stuff?
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# ¿ Dec 10, 2016 22:07 |
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I got inspired by Wazzit and I'm starting to like Ion again:
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# ¿ Dec 13, 2016 05:43 |
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I got so very lucky with this one MrBond fucked around with this message at 08:08 on Dec 14, 2016 |
# ¿ Dec 14, 2016 08:05 |
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Is it just me or is there something buggy with the spawn system? I just played a game of drydock where the other team (party of 5 + 1) managed to keep our spawn to a corner of the map and then camped us for minutes.
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# ¿ Dec 16, 2016 07:14 |
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Mailer posted:The spawn system has always been awful and you get locked down a lot. If people have figured out the exact points to utilize it, though... If I understand the icons right it looked like a party of 5 and there was definitely some coordination going on. Given that I'm the second person to mention spawn camping on this page I'm guessing someone on the internet has figured out how to rig that. Elysiume posted:I'll be shocked if they don't release the chaingun and quad rocket on new chassis. I really want to check both out. Chaingun was my favorite from the first game. Its appearance in the campaign makes me hopeful for its reappearance though, since it's clearly already been designed and in the game. I imagine the free DLC has a minimum for what they've already planned out and the variable is only however many copies they've sold. Given how many times I've seen it on sale though I'm not super hopeful on its sales numbers :\
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# ¿ Dec 16, 2016 08:10 |
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I got really into Ion once I saw from this thread how awesome it was to laser kill ejecting pilots with it, but then they tweaked Ion slightly in a patch and it felt like they made it way harder to do that My xbox skills are not good enough to easily nail that
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# ¿ Oct 27, 2018 17:05 |
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# ¿ May 2, 2024 21:18 |
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I used to play on xbox but re-downloaded it now that it's free on PS+ and oh man is it still great. Plus with all the new players the player populations are like a relaunch - 27000 on a Friday night, and if my match was any indication most of them are not very good. I just hope they stick around.
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# ¿ Dec 14, 2019 09:52 |