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Who was the biggest war criminal of Killzone 2?
Rico
Sev
Visari
Blind Sally
Killzone 1
Crow, update PoP2008
View Results
 
  • Locked thread
nine-gear crow
Aug 10, 2013

Safetyland posted:

Crow, this is really well written and entertaining. You should be proud of yourself; you're very talented!

I am going to print this out, tack it to my wall and look at it any time I get depressed or feel like a hack whenever I write anything.

Thank you :buddy:

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gyrobot
Nov 16, 2011
Wandering Adaptive Shot Projectile

White Coke
May 29, 2015
What's A Shakespeare Play? Named in honor of its power source, Rico's aggressively violent ignorance. It's actually thanks to the W.A.S.P. that Rico is a calmer person. Without all those prototypes leeching off his excess psychosis Rico would have gotten everyone killed months ago.

biosterous
Feb 23, 2013




Warm, Aerosolized Salsa Producer. Nice, chunky Helghan salsa for everyone :yayclod:

Soup Inspector
Jun 5, 2013
Wasteful Ammunition [is proof of] Stahl's Prickishness :effort:

I mean seriously, way to tease us with that 27 micro missile magazine. I like to think Stahl intentionally made it vomit all the missiles at once just to frustrate any would-be ISA users. I know "prickishness" (probably) isn't a real word but I needed something that could stand in for "dickishness". :v:

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

Wasted At Some Party
Wanking At Some Porn
Wooly Armadillo Scratch Post

Mraagvpeine
Nov 4, 2014

I won this avatar on a technicality this thick.
If you don't mind me asking, how many of Shakespeare's plays have you guys made references to over the course of these games?

nine-gear crow
Aug 10, 2013

Mraagvpeine posted:

If you don't mind me asking, how many of Shakespeare's plays have you guys made references to over the course of these games?

Off the top of my head:
  • Romeo & Juliet
  • Othello
  • Titus Andronicus
  • The Merry Wives of Windsor
  • The Two Gentlemen of Verona
  • All's Well That Ends Well
  • Henry IV Parts I & II

    And if you include the stuff we've got planned for Shadow Fall and Mercenary

  • The Merchant of Venice
  • The Comedy of Errors
  • The Tempest

nine-gear crow fucked around with this message at 23:31 on Sep 27, 2016

nine-gear crow
Aug 10, 2013
Let's also not forget the LP Archive blurbs for each game:

http://lparchive.org/blurbs/Killzone/

http://lparchive.org/blurbs/Killzone-Liberation/

http://lparchive.org/blurbs/Killzone-2/

I'm especially proud of KZ2's because that is one of the most boss rear end lines in Titus Andronicus, hell, probably even all in Shakespeare's works :black101:

nine-gear crow
Aug 10, 2013


It's been a long while in coming, but it's finally here: the last of the single player Killzone 3 videos. Step back all those months to Chapter 3 and round out our last few moments in the Natko-less true timeline with ChaosArgate and Jobbo_Fett before we jump ahead to our first moment of actual progression in the Killzone 3 timeline with Stahl Arms Infiltration in Chapter 6.



Also I would say "Apologies to Orlock for getting completely covered over by the text now" in this chapter slice, but... nah, gently caress it, it's more thematically appropriate that Orlock gets buried under bullshit and only Stahl remains visible :colbert:

Sally
Jan 9, 2007


Don't post Small Dash!
:rip: Natko :rip:

RareAcumen
Dec 28, 2012




I'm so lost on how to follow these videos, since the dates keep jumping around.

Sally
Jan 9, 2007


Don't post Small Dash!
yeeeeeah, we originally planned to have co-op vids for the first third of the game and then singleplayer for the rest--show off Natko before he disappears forever. each update had the commentary and no commentary videos. then crow decided, hey, i'll grab a partner and go through the first third of the game singleplayer just to show it off without splitscreen! i thought it was great, but the LP had already gone up, so those singleplayer commentated videos of the first three chapters went up out of order and have since been edited into the posts. think of them as bonus features, really.

so main LP is one where crow and I are in every video--the first three chapters are splitscreen, the rest are done through singleplayer.

bonus videos are of crow, argate, and jobbo going through the first three chapters in the singleplayer campaign (they've just gone up after the posts they complemented).

I've made a helpful diagram to better illustrate this:

Space Kablooey
May 6, 2009


:golfclap:

RareAcumen
Dec 28, 2012




Blind Sally posted:

yeeeeeah, we originally planned to have co-op vids for the first third of the game and then singleplayer for the rest--show off Natko before he disappears forever. each update had the commentary and no commentary videos. then crow decided, hey, i'll grab a partner and go through the first third of the game singleplayer just to show it off without splitscreen! i thought it was great, but the LP had already gone up, so those singleplayer commentated videos of the first three chapters went up out of order and have since been edited into the posts. think of them as bonus features, really.

so main LP is one where crow and I are in every video--the first three chapters are splitscreen, the rest are done through singleplayer.

bonus videos are of crow, argate, and jobbo going through the first three chapters in the singleplayer campaign (they've just gone up after the posts they complemented).

I've made a helpful diagram to better illustrate this:



So basically, the updates follow in order as long as Blind Sally and Nine-gear Crow are in them but other ones are just bonus versions that have more people and that's why they're showing up just now-ish? Okay, I think I got it.

nine-gear crow
Aug 10, 2013

RareAcumen posted:

So basically, the updates follow in order as long as Blind Sally and Nine-gear Crow are in them but other ones are just bonus versions that have more people and that's why they're showing up just now-ish? Okay, I think I got it.

Yes.

Going forward, the updates from this point forward are doing to have only two videos attached to them, the regular commentary version and the no commentary version.

Chapters 1 through 3 have three videos: the co-op video (which can be take as the "main" video of that update), the single player video, and the no commentary version of the single player video. From Chapter 4-onward there are no more co-op videos because we're running under the conceit that "lol natko died during the Pyhrrus evac".

The single player videos are not required viewing for the LP, they're just an alternate take on ground that's already been covered. The reason they came out at their sporadic pace was that they were recorded long after the three co-op videos, and then I got caught up in finishing Ace Combat 2/starting Ace Combat 04 and got distracted.

Sally
Jan 9, 2007


Don't post Small Dash!


Here it is, the moment where we catch up with opening chapters! Now we get to move forward with the resolution of the plot--





Second verse, same as the first. This first part of the chapter is all a revisiting of the first part of the game. Thankfully, we only have to go back through the first few minutes. When it comes time to hit the firing range, that gets skipped over in favour of some new content:



Though not an admiral or a general, Captain Narville is a pretty high-value hostage. Even though he's about to be executed, you'd think they might allow him a little dignity and let him walk to his death, but not so. A lot of hatred here from the Helghast, but these are also members of Stahl's person army and not the rank and file Helghast. Honestly, I do wonder if Narville would've been treated better had he been in Orlock's custody. After all, Orlock has an interest in respecting the Vektan capitulation.

Anyways, there's not a lot of new stuff going on in this level. For the most part, this is a pretty simple shooting gallery where we walk from killzone to killzone to get to the next plot video. Stahl Arms has a lot of machinery in the background, catwalks, glass, crates, and other miscellaneous stuff, but none of it really stands out other than to point out that, yes, Stahl owns a lot of big, fancy factories.



We eventually get to the body scanners, which I find to be one of the most unintentionally hilarious moments of the whole Killzone universe. All this rhetoric about the Helghast being different from human beings, having evolved to be bigger, stronger, more resilient, having become an entirely new species--and nothing out of the ordinary pops up when these Helghoons point their scanners at a bunch of humans. No alarms, no emergencies--heck, there's not even a throwaway "hmm, their readouts look a bit strange". For all the surface differences between Helghast and Vektans (i.e., Helghast have less hair, paler skin, and denser muscle and bone tissue), they're all just human after all.

(Note: there are three scanners because one of them is needed for Natko in the co-op campaign! :eng101:)



Moving right along, we find ourselves back in the execution chamber where Sev originally revealed himself to Malcolm McDowell. This bit we've seen before, but I always enjoy watching Stahl chew the scenery in this game.



Posted this in the Killzone 2 thread eight or so months ago, and I still love it.



The speech is expanded here and we get to see a bit more of Stahl attempting to rally the nation to his support. He looks like such a salesman in this screencap, I love it. I feel like he's about to start selling me the Slap-Chop.

The man'll be Autarch for sure!

Anyways, it's all the little flourishes of this speech that really make it brilliant: the ever modest Stahl downplaying his oratory skills, the cuts to soldiers huddling around a monitor in a factory or around a PSP in the cold just to hear their leaders speak--



--the Helghan Senate watching the events unfold--



--and Admiral Orlock having a rage anuerysm.



Back in the facility, Narville prepares to die--



--Sev reveals his identity to a hilariously flabbergasted Stahl--



--and opens fire, officially, finally, at the very last, bringing us to the moment in the first chapter where we cut away to "SIX MONTHS EARLIER".



What we didn't see back then was that Stahl immediately started throwing his Helghoons in front of the Irradiated Petrusite Cannon's energy to act as human shields.



Eh, this is basically what they're being paid for.



Anyways, this leads to Orlock getting upset and some people on the internet attempting to make a meme out of him:

This is Helghan (Outrage!! Sparta Remix)

Admiral Orlock's "This OutRage!" Remix

I don't know why this didn't catch on.



Anyways, Rico pulls of his helmet and Narville is understandably shocked, doing the whole "You're alive?!" double-take. Rico's response is a suitably passive-aggressive "yeah, no thanks to you", and here we get a wonderful little character building moment--

Narville is surprised.

I mean, yes, he's surprised that Rico is alive in the first place, but he's taken aback by Rico's comment as well. We've been with Rico for four games now, this is not a surprise to us. We know that Rico is petty, vindictive, and has a fundamental distrust for his superiors (not counting Jan Templar). Of course he's got a chip on his shoulder for Narville and of course he's going to back-talk his commanding officer about it. Heck, he had to be convinced into going to rescue Narville; he was happy to leave the man to die. Narville, though, for all his making GBS threads on Rico and threats of court martial at the beginning of the game, is glad Rico is alive.

Throughout Killzone 2, Narville was portrayed as a shallow R Lee Ermey knock-off. He was abrupt, no-nonsense, and quick to get in soldiers' faces when poo poo went bad and they needed a kick in the rear end. Thanks to extended Killzone lore, we know that Naville is, to some extent, compensating. Just as a reminder: he was away on Earth on secondment during the Vektan invasion. The news of his homeworld being attacked and his being unable to be there really hit him hard. The Helghan invasion and his assignment to Avenger Convoy were in part his way of redeeming what he saw as a failure of himself to project his home. To review, the ISA had three main objectives with this invasion:
  • Remove the Helghast as a military threat.
  • Capture Autarch Visari for a public trial.
  • Establish a more easily controlled regime on Helghan that avoids the oppression that sparked this conflict.

Now, by the time Visari had set off the nuke in the last game, there wasn't really much hope of removing the Helghast as a military threat. That said, Narville's Avenger Convoy was tasked with capturing Visari and were within striking distance. In the wake of Red Dust, the ISA could have still potentially put Visari on trial and in doing so seen a more Vekta-sympathetic regime installed.

Instead, Rico does what Rico does and Visari winds up dead.



Now the ISA have failed all three primary objectives. We're back at the beginning of Killzone 3 and Narville isn't as confident as he once was. He's pissed off at Rico and can still do a mean impression of R Lee Ermey to let Velasquez know his place, but as far as his confidence in the mission? It's, well, kinda gone. The first section of the game is Narville trying desperately to pick up the pieces, to salvage what's left of the mission. For Narville, who has always been about protecting his home and his people, that means saving as many ISA soldiers as he can and getting them off Helghan as quickly as possible. This goes back to our conflict of leadership. General Mandaloniz's ships are crumbling before Orlock's navy and he's put a strict deadline on Narville's evacuation. Rico doesn't know this and would rather find shelter and hole up--a wise strategic move in the moment, but it means being left behind on a hostile planet surrounded by hostile soldiers. Narville is left with no choice and pushes the ISA straight through to the cruiser, taking damage to his convoy and losing soldiers. Thanks to his deadline, it even means leaving behind soldiers like Jammer and Rico. It's nothing personal. Narville wants to be able to save everyone, but his commanding officers are screaming in his ear warning him that they're going to leave him and ALL of his people behind.

So Narville does what Narville does and triages the situation.

He tries to save as many soldiers as he can. This means leaving behind Rico and Jammer. Unfortunately, Mandaloniz's forces are unable to hold out, and despite Narville's best efforts, Avenger Convoy and the remnants of the ISA invasion force are largely left behind. Not only has Narville failed to save Rico and the remnants, but he's failed to save the convoy that managed to keep up with him. This has go to be devastating for the man, but how could he know?

The intervening months are of Narville hiding his people in the jungle, doing what he can to keep their spirits up and to keep them alive, waiting for good news. That window of opportunity arrives when the ISA high command informs Narville that they're surrendering. Not an ideal solution, but as prisoners of war they can be negotiated and exchanged as hostages back to Vekta. Now, if the regular Helghan Army had managed to find the ISA, this might have been what went down. Orlock, for all his faults, is a man who believes in the rules of engagement. Unfortunately for Narville, it's Stahl's private army that finds them.

Which brings us back to this moment. Narville's pretty beat up, had his confidence shaken, but every decision he has made up to this point has been to protect his people. It hasn't gone well and those decisions have certainly been weighting on him. He's on his knees awaiting death and judgement when Rico, a literal ghost of his past, someone he effectively condemned to death, shows up. This is a glimmer of hope for Narville. This is proof that not all of his orders have destroyed his people. So when Rico responds the way he does, Narville is genuinely taken aback. He damned a few in order to try and save the many and presumably he thought Rico would recognize that.



Anyways, we shoot a few more of Stahl's Helghoons and get a cutscene where someone finally gets around to telling Rico about the ISA's white flag. Sev is correct from a certain point of view, it doesn't seem like the Helghast are going to honour the surrender, but it's clear he doesn't realize that they've been captured by and are currently fighting Stahl's private soldiers. Again, if Orlock's forces had been able to capture them, this whole situation might have played out very differently. Of course, though, Narville, Sev, and Rico can't know about the schism in the Helghan Senate, about the rivalry between Orlock and Stahl. For all intents and purposes, the Helghast at large really are getting ready to reignite the war.

We also get a moment where Narville and Rico's competing views on the matter are laid bare: Rico mistrusts anything to do with the Helghast and would rather fight to the death, whereas Narville was willing to do what it took to save as many of his soldiers as possible. This argument is yet to reach its crescendo, but Sev is going to have more and more to say about it, caught in the middle as he is.



Quick break to shoot some badguys and we find ourselves at he next plot dump.



If you hadn't realized that Stahl and his creepy irradiated petrusite experiments are bad, we are treated to a brief moment of Sev and Rico grimacing as they see what Stahl does to his prisoners.



Then Sev and Rico find Stahl's deep, dark secret: invasion plans for Earth!

(Note: the Earth hologram has been visible the whole time in gameplay. If you go back through the video, you can plainly see it. Heck, you briefly see it right before the cutscene.)

(Note 2: goodness, Sev's stupid face. The guy makes the stupidest expressions sometimes. There are Killzone 3 memes. Did you know there are Killzone 3 memes? There are. I like the ones that make fun of Sev's gormless expressions:)





The simulation starts and--



:stare:

uh

okay

Considering all the pains the Helghast went through to get a single nuke from the ISA, I'm not sure if the regular army has access to this much ordinance of this scope. I'm guessing this is all from Stahl's personal stash of war crime weapons. I'm going to go even further and guess that this is the projected yield from highly experimental petrusite and irradiated petrusite weapons. According to this simulation, Stahl has developed a cruiser and armament capable of eliminating every major city on the planet. Hard to say how well Earth's defenses could handle such an assault since we know so little about Earth, but if Stahl has more than one of the cruisers and is able to warp in before Earth can muster its forces then they are well and truly doomed.



Fast foward to Stahl returning to that same hologram room. His speech has been ruined, his big plan a wash, all thanks to Sevchenko and Velasquez, so he is now desperately trying to advance his invasion plans for Earth. Stahl figures that if he can follow through with his plans, he can still win over the Helghan Senate and become Autarch, his slip-up on national television forgiven.

Unfortunately, he's interrupted by a call from Orlock. As Visari's image looms over Orlock's shoulders, we can already begin to guess the reason: in the wake of Stahl's embarrassment, the Senate has moved to vote Orlock in as the new Autarch.



:colbert:



Stahl is forced to concede to Orlock.



At least publicly.



But the gears are turning in that twisted head of his.



The invasion plans hover before his eyes.



You just know Stahl isn't going to take this lying down.



More shooting, some jetpacks, and an ATAC later, the tension between Narville and Velasquez boils over again. Sev is once again caught in between, but his reaction is different this time. In the first third of the game, Sev leaned towards Narville. Sure, Sev wasn't entirely on board with Narville's plan, but he understood that he didn't have a complete picture of the battlefield. He trusted Narville's orders and he reminded Rico to fall in line. The reaction makes sense. Rico had recently disobeyed orders by killing Visari, making him a martyr in the process, ensuring that the Helghast would be inspired to fight even harder, and in doing so, effectively dooming the remaining ISA. The sensible choice was to shut up and stick to the evacuation plans.

Since then, Sev has seen Helghast soldiers kill ISA POWs with a gun that fires radiation and causes the human body to disintegrate explosively. He has seen heavily armoured Helghast soldiers stab fleeing ISA soldiers with toxin-laced blades. He has witnessed Helghast forces descend upon the ISA and butcher them--AFTER the ISA had surrendered. He saw that the Helghast planned to go further and execute Narville on national Helghan television. He then found plans for a Helghast invasion of Earth. As far as Sev is concerned, the Helghast aren't to be trusted and the remaining ISA have been forced into a situation where they basically have to fight to the last person because there's really no chance they're getting off the planet alive. (That all the horrible things Sev has witnessed has been at the hands of Stahl and his private army are besides the point--as far as Sev can tell, this has been the fault of the Helghast at large).

Thus, where Sev once used his sway to get Rico to shut up and follow orders, he's now going to use it to get Naville to gather his forces for a last stand.

I really like that Sev is not a silent protagonist. This happens a lot in FPS games and it would have been easy for Guerrilla to make Sev just another voiceless grunt. Instead, he has a personality of his own, with conflicted ideas that change over the course of the game and help affect the narrative.



Regardless, it's hard not to feel a little frustrated when Jammer flies in bad mouthing Narville.



Rico has clearly been fostering a distrust of command amongst his Raiders. Still, it makes sense from a narrative perspective to provide balance. If Narville has Hooper as his trusted right-hand person, it makes sense that Rico would have his own second in the form of Jammer.



One short (forgettable) action sequence later--



Helghast forces are gathering. Again, our heroes do not know that these are a rogue Helghast faction acting under Stahl's orders.



All that they know is that a scout ship has been launched in preparation of an invasion.





crow and I are joined for this video by Cirvante, or Cirv, also known on the forums as Mersenne. Cirv is, like nine-gear crow, yet another weird anime plane game enthusiast. He hasn’t done any LPs himself, but he has appeared as a guest commentator on a number of LPs, including crow's weird anime plane game, crow's other weird plane game, in CJacobs’ Spec Ops: The Line FUBAR Mode bonus stream, and near the tail end of Dash Rendar’s Emily Is Away stream LP for the Casual Games thread, among other various things.




StA-5X Irradiated Petrusite Cannon

Utilizes irradiated petrusite, stored as a plasma-like substance in canisters and fire as a concentrated stream of gas. Will cause lightly armoured opponents to explode violently with a blast or two. Can be charged to release a more powerful stream of gas. Due to the properties of irradiated petrusite, one only needs to fire it in the vicinity of a target--the gas is attracted to the weak bioelectrics of living organisms and will gravitate towards them.

In cutscenes, it is seen fired as a constant stream (imaging the Gluon Gun from Half-Life). In-game, it is fired in a blast.

Overheats quickly. Ammo is not traditionally found in the game environment, requiring players to either pick up a new Petrusite Cannon or to use an ammo box which inexplicably contains every possible type of ammunition ever made forever. Truly, the ammo boxes are Killzone 3's greatest inventions.

This gun is great! There are a lot of waves of enemies in this section of the game that can easily bog you down. The Petrusite Cannon is meant to eliminate that problem and get you through Stahl Arms quickly and efficiently. Like other specialized weapons, the Arc Cannon of Killzone 2 and the Jetpack, its appearances in the game are limited, so have fun with it while you can.




Ice Saw

A big militarized snowmobile. Has a minigun and lock-on missiles stored in pods of five. The Helghast certainly don't mess about when it comes to transportation.




Sev and Rico looking out at the space elevators and Stahl's fleet. I'm wondering where this irradiated petrusite crater came from. Clearly related to the New Sun's crash (:rip: Templar :rip:), but were the space elevators always there or did Stahl have them set up after the fact around the crater to hide their presence from, say, Orlock?


MAWLR assembly line concept art. Stahl's mass producing these things. :stonk:


Concept art of the scientists in Stahl Arms.

Bonus Killzone memery:





Sally fucked around with this message at 20:40 on Oct 16, 2016

Apep727
Jun 18, 2016
Okay, so if Stahl is Trump, Orlock is Hillary, and random Stahl officer is Pence (and Sen. Hitler-vape is probably Kaine), who is Bernie in this analogy?

Edit: Actually, now that I think about it, wouldn't Sen. Pedophile be Stahl's Pence? Maybe I'm putting too much thought into this.

Apep727 fucked around with this message at 00:58 on Oct 17, 2016

CJacobs
Apr 17, 2011

Reach for the moon!
I am a very big fan of the Gun Of Blowing People Up +10. Also, the idea that they were gonna use it on Narville on live TV. Was there, like, a Mythbusters-style splatter shield just off camera that we didn't get to see?

Fish Noise
Jul 25, 2012

IT'S ME, BURROWS!

IT WAS ME ALL ALONG, BURROWS!

Blind Sally posted:


Concept art of the scientists in Stahl Arms.
Are those gas masks under their already-gas-mask-equipped e-suit hoods? Are these scientists literally doubling down on their essential Helghast-ness?

CJacobs posted:

I am a very big fan of the Gun Of Blowing People Up +10.
Some thousands of years after the robot uprising that cuts the solar system off from the rest of the universe, some merchant cult maniacs develop this fucker.

Fits on any big continuous beam weapon. Lightning guns? Cutting lasers? Ice beam? Flamethrower? All good. 15 meter attenuating splash.
Explosion from first dude kills second dude? Second dude explodes too. Platoons of 30 spacemen turning into a cartoon fuse of explosions.

Fish Noise fucked around with this message at 04:11 on Oct 17, 2016

nine-gear crow
Aug 10, 2013

Apep727 posted:

Okay, so if Stahl is Trump, Orlock is Hillary, and random Stahl officer is Pence (and Sen. Hitler-vape is probably Kaine), who is Bernie in this analogy?

Edit: Actually, now that I think about it, wouldn't Sen. Pedophile be Stahl's Pence? Maybe I'm putting too much thought into this.

No, no amount of thought is "too much." Also yeah Sen. Pedocombover has a very Pence-y look to him, now that I think about it.

As for who is Bernie? Well, it's obvious that Templar was Bernie: a bright and inspiring figure and hero to a younger generation who had categorically the best (if somewhat implausible) ideas, who ultimately failed because for all his high-minded rhetoric, he was actually kind of a lovely campaigner.

Plus, Templar also felt the bern... of the New Sun's reactor exploding in a thermonuclear fireball. :v:






































I'll show myself out.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
You know, putting Haka in the top 5 isn't too hard when there are only 9 or so characters in the entire series.

nine-gear crow
Aug 10, 2013

Jobbo_Fett posted:

You know, putting Haka in the top 5 isn't too hard when there are only 9 or so characters in the entire series.

For the record, the number of named Killzone characters we've met in order of appearance (for context, female characters will have an F by their name):

  • Scolar Visari
  • Stuart Adams
  • Jan Templar
  • Pvt. Sanchez
  • Bradley Vaughton
  • (ISA Bridge Bunny) - F
  • Pvt. Billinghurst
  • Luger - F
  • Rico Velasquez
  • Gregor Hakha
  • (Caliban)
  • Joseph Lente
  • Armin Metrac
  • Tendon Cobar
  • Evelyn Batton - F
  • Heff Milcher
  • Dwight Stratson
  • (Arran Danner)
  • (Damian Ivanov)
  • (Anders Benoit)
  • (Blackjack)
  • (Alex Grey) - F
  • (Vyktor Kratek)
  • (Sepp Harkin)
  • (Valeria Harkin) - F
  • (Justus Harkin)
  • (Mandor Savic)
  • Tomas Sevchenko
  • Dante Garza
  • Shawn Natko
  • Jason Narville
  • Mael Radec
  • Admiral Orlock
  • Jorhan Stahl
  • Hera Visari - F
  • Senator Kuisma (Pedocombover)
  • Senator Gunsteling (Hitlervape)
  • Hooper
  • Jammer - F
  • Gottman
  • Kowalski

Italicized names are deceased as of the time of this update. Characters with names in brackets are either names we've made up for characters or ones that appear in Killzone: Mercenary.

CJacobs
Apr 17, 2011

Reach for the moon!
That's Corporal Billinghurst to you!

nine-gear crow
Aug 10, 2013

CJacobs posted:

That's Corporal Billinghurst to you!

Technically it's Staff Sargent Billinghurst now, because you get a posthumous two-rank promotion when you die in combat :v:

CJacobs
Apr 17, 2011

Reach for the moon!
He's stammering out his rank and identification in heaven now ;__;7

Sally
Jan 9, 2007


Don't post Small Dash!
Glancing over that list, I'm having trouble deciding who my top 5 would be.

nine-gear crow
Aug 10, 2013
  1. Hakha
  2. Luger
  3. Sev
  4. Stahl
  5. Narville / Radec * Tied for 5th

NEXT!

biosterous
Feb 23, 2013




Only 18 characters out of 41 are currently still alive - 43.9% of them.

For comparison, Titus Andronicus kills off 14 of 24 characters*, for a 41.7% survival rate.

Truly, Killzone is a Shakespeare.



*I'm going of the Wikipedia character count, an ignoring the category of various extras.

Sally
Jan 9, 2007


Don't post Small Dash!

nine-gear crow posted:

  1. Hakha
  2. Luger
  3. Sev
  4. Stahl
  5. Narville / Radec * Tied for 5th

NEXT!

You philistine!

Though your Narville/Radec tie made me realize that ranking them is so difficult because the characters should earn their TOP 5 rank based on how interesting their interactions are as characters. That is to say, you can't just have a TOP 5 KILLZONE CHARACTERS list. Killzone is less about characters than it is about their conflicts with other characters. Therefore, you need a TOP 5 KILLZONE CHARACTER CONFLICTS!!!

For your consideration, I submit my list:

In 5th place


Adams and Templar

An anime space villain betrays his own kind in some sort of weird power grab slash worship of the enemy and in the process kills Generic Action Hero Man's not-daddy. Thus sets the stage for one of the more by-the-numbers conflicts in the game. That you can confront General Anime as any of the main characters is kind of weird when it's clear the plot meant for Templar to confront him.

In 4th place


Lente and Hakha

Imagine two friends who join the military and rise through the ranks together in time for their sci-fi hellhole space planet to descend into space fascism. Now imagine one of those friends is totally okay with space fascism while the other is totally repulsed by the idea. The one stays on and makes general while the other turns traitor. The general, feeling betrayed, has his old friend's brother killed and makes sure to drag his family name through the dirt so that all his relatives hate him. This is what happened to Lente and Hakha. Fast forward several years, Lente is trying to lead an invasion on Vekta while Hakhe desperately tries to thwart him. It all comes to an end when Hakhe kills him by shooting him in the nuts.

In 3rd place


Narville and Sev and Velasquez

We're in the middle of this one, so I won't belabour the point, but Sev struggling to find the balance between the two voices shouting in either one of his ears is great. Will he listen to Narville's reserved judgements or fall into temptation for Rico's violent urges? Who knows!?

In 2nd place


Orlock and Stahl

Two grumpy men yell at each other because they want to sit in the big man's chair. This argument is the most Shakespearean of all and is still yet to reach its climax.

Aaaaaaand in 1st place


Visari and Velasquez

One man, with the charisma and strategic brilliance of every 20th century dictator, builds a new nation, a new species, out of some spit-poor backwater death-trap of a planet, creates a militaristic, totalitarian regime that's the envy of all super villains, is worshipped by his people as a living god--is killed by some pissed off grunt he's never met.

Shakespeare








Oh, and my Honourable Mention goes to


Danner and Grey and Kratek and Benoit

Some putz of a mercenary from Earth with a lovely beard, a lovely hat, and lovely arm sleeve tattoos takes down a woman so consumed with revenge after taking a bullet to the head that she's willing to destroy the population of an entire planet with an incredibly infections super virus, a Helghast colonel that looks so much like a super villain mad scientist that Doctor Doom started taking notes, and a malicious PMC commander that has made a literal mint by forming multiple companies to play off every conceivable side of the war--all because they stiffed him some cash.


SOMEONE GET BUZZFEED ON THE PHONE! JOYSTIQ. HIRE ME KOTAKU, THESE LISTS WRITE THEMSELVES

Sally fucked around with this message at 06:14 on Oct 17, 2016

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
No Radec?

Voted 1

Sally
Jan 9, 2007


Don't post Small Dash!
Radec's most interesting character conflict is between him and his gun is when Rico spits on his corpse. :colbert:

nine-gear crow
Aug 10, 2013

Blind Sally posted:

Radec's most interesting character conflict is between him and his gun is when Rico spits on his corpse. :colbert:

Really, not the smouldering rivalry he and Templar had throughout Killzone 2 of them being the principle representatives of their respective governments on the field of battle which ultimately came to a head aboard the New Sun when Radec popped about a dozen holes in Templar and then shot Evelyn just because he's a prick?

White Coke
May 29, 2015
I don't think the scanner scene is unintentionally hilarious. It's very much intentional. First it gets you kind of worried that Rice and Sev will be discovered, even though you know they won't, then everything is fine and you realize that the Helghast aren't a Master Race totally distinct from humanity and it's just bullshit pseudo science.

CJacobs
Apr 17, 2011

Reach for the moon!
Crow and I are talking about how Rico is the 'face' of the series, even though all the box arts feature random Helghast people staring angrily into the camera. I find this to be pretty humorous because the scale makes it look like they are titans from Attack on Titan.



Soup Inspector
Jun 5, 2013
There's something about the delivery of Stahl's "You?!" line in the last video that I find funny. It's like he's not really dismayed and anticipating an asskicking, but rather expressing his frustration that this random bunch of assholes is going to gently caress everything up for him. Again. Also this probably falls into "No poo poo, Sherlock" territory but I like how the "What planet do you think you're on?" line works on multiple levels - aside from the obvious metaphorical meaning, there's also the literal meaning (i.e. we are on Helghan and things are much more brutal and war crimes-y here). Lastly, I get the feeling that Stahl's been used to getting what he wants all his life. So the one time he doesn't, he just absolutely flips his poo poo and throws his toys out of the pram. There's also something else that occurred to me but it feels a bit :spergin: (and is probably incorrect to boot but that's because I never finished watching the Killzone 1 LP).

Those were my Big Important Thoughts about a series where one of our protagonists doesn't know what a Shakespeare is. :v:

White Coke
May 29, 2015

Soup Inspector posted:

There's also something else that occurred to me but it feels a bit :spergin: (and is probably incorrect to boot but that's because I never finished watching the Killzone 1 LP).

Well now you have to tell us.

Soup Inspector
Jun 5, 2013
Here goes nothing - admittedly it isn't a mindblowing insight (in fact I think it's downright simplistic if any of it rings true), just something I find rather interesting.

Specifically, I noticed that although we fight various representatives of the military (soldiers, generals, etc.) the overarching villain is not a member of the military itself - we have Visari in Killzones 1 & 2 and now Stahl in Killzone 3. Going full :spergin:, I'd argue that Visari is almost meant to represent the (Helghan) political (i.e. civil) leadership as a whole, whilst Stahl symbolises the (Helghan) military-industrial complex. I'm sure you could probably make interesting inferences from that, but my brain is failing to cooperate and I'm half convinced I'm seeing ~symbolism~ where there actually isn't any. :eng99:

White Coke
May 29, 2015
Sounds reasonable. Hitler wasn't a career soldier and any military dictatorship needs the support of some civilian backers. We don't even know what the backgrounds of most of the Helgan Senators are, Orlock might be the only career military on there.

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nine-gear crow
Aug 10, 2013
It's not exactly indicative of anything concrete, but several of the senators are decked out in medals. That might imply they were in the military in some capacity--probably ceremonial posts or fast tracked to flag officer positions through money or connections like Metrac was.

They could also be meaningless decorations for the purpose creating the air of authority, like a lot of other dictatorships tend to deck their leadership out in.


Either way it's a moot point now, as now that they've named Orlock Autarch, their role in the narrative is figuratively and literally over. I might be wrong here, but I think we've seen and heard the last of the Senate as of this update. It's all Stahl and Orlock from here on out.

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