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rkajdi
Sep 11, 2001

by LITERALLY AN ADMIN
To all the Ret players out there-- How many heavy kits should I have? Right no, I have a mono-Manticore, a mono-Phoenix, Disco, and a quad Vyre (Banshee/Daemon/Sphinx/Hypnos) kit. I know I need Imperatus eventually, but as far as extra Vyre and Sheeyl kits, how many of each is a reasonable amount? I was thinking one more Vyre (full multi) and two more Sheeyl (Hydra/Phoenix and Hydra/Manticore multis, since a triple Sheeyl is hard to magentize) but I'm not sure. I understand that the Daemon and Hydra are both in the "unusable trash" category, but they both seem to have interesting synergies with jack marshalls, so are worth trying out.

As a semi-related aside, any comments on this as the build-up for a Journeyman as Ret? Assume I have or can get anything I'd need to sub out for any suggestions:

10 pts: Gorgon
25 pts: Sphinx & Arcanist
50 pts: Phoenix & Mage Hunter Assassin (swap to Kaelyssa)
65 pts: Discordia
75 pts: Arcanist, Mage Hunter Assassin, & Scyir (marshaling the Sphinx)

It seems a little heavy towards battlegroup for me, but I'm effectively carrying 3 deadweight lights no matter which caster I choose. I thought about Vyros2, since +3 MAT & POW on 3 lights seems like a way to aggressively trade my lights for heavies, or Thyron so I could get extra attacks against anyone who tries to spam infantry. Either of those involves a bunch of reconfiguration, since 2 more points being lost makes the list tetris much harder. Any suggestions? My local group is going to be playing Skorne, Circle, Trolls, Mercs, Cygnar, Menoth, Khador, and either Cephalyx or Gator Minions. Week 2 is especially going to suck, since 3 of the players will end up having buyable Heavies, and 3 Khador/Cephalyx heavies is hard to deal with at that point value.

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Excelsiortothemax
Sep 9, 2006

dexefiend posted:

Nilbog is goblin spelled backwards!

They better have a David Bowie Goblin King looking mother fucker that is 90% hair and codpiece.

omnibobb
Dec 3, 2005
Title text'd
Picked up legion battlebox on a whim today and kicked off the new journeyman going 4-1

Khisanth Magus
Mar 31, 2011

Vae Victus

omnibobb posted:

Picked up legion battlebox on a whim today and kicked off the new journeyman going 4-1

Must have been all hordes players, because the internet tells me that hordes sucks and can't win vs warmachine now, and the internet is always right.

GEMorris
Aug 28, 2002

Glory To the Order!
I'd put manticore and daemon in "unplayable trash" tier, with Sphinx, Hydra, Hypnos and Phoenix in "situationally useful" tier, Banshee, Discordia, and Imperatus are all "universally useful" tier.

As for how many you need, it depends on if you want to run double Hydras with Kaelyssa or not, I'm going to assume no. And I'm also only talking about heavies here.

With all that said, you need:

Two magnetized Vyre jacks (with the parts to run Sphinx, Banshee, Hypnos, no doubles required)

Imperatus

Discordia (this can be magnetized to be disco/Hydra without a TON of trouble, bit I really prefer a dedicated disco as I run him in almost every list)

Phoenix (laughably skippable these days if you don't run Helynna or certain Rahn lists. Magnetizing between Phoenix and Disco is a world of hurt imo).

So a total of 5 unless you want double Hydra with Kae, in that case 6.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Khisanth Magus posted:

Must have been all hordes players, because the internet tells me that hordes sucks and can't win vs warmachine now, and the internet is always right.

I don't think the battle boxes are the kinds of gunlines people have been complaining about.

omnibobb
Dec 3, 2005
Title text'd

Khisanth Magus posted:

Must have been all hordes players, because the internet tells me that hordes sucks and can't win vs warmachine now, and the internet is always right.

I played 3 cryx, 1 troll, and 1 menoth. Trolls was my only loss

moths
Aug 25, 2004

I would also still appreciate some danger.



Aw dang, I just noticed Deryl no longer extends Morty's control area. I'm actually pretty ok with changes like that, even if it means keeping Stalkers on a shorter leash.

Friendly Fire
Dec 29, 2004
All my friends got me for my birthday was this stupid custom title. Fuck my friends.
Quick steamroller rundown from yesterday. I knew I would run with Kraye but couldn't decide on my 2nd list. I ended up throwing together a Darius list because I've never run him before and wanted to see how he went.

My lists were.

Captain Jeremiah Kraye - WJ: +30
- Squire - PC: 5
- Defender - PC: 16 (Battlegroup Points Used: 16)
- Centurion - PC: 17 (Battlegroup Points Used: 14)
- Stormclad - PC: 18
- Charger - PC: 9
- Charger - PC: 9
- Hunter - PC: 11
- Hunter - PC: 11

Captain Arlan Strangewayes - PC: 4
Lanyssa Ryssyl, Nyss Sorceress - PC: 3
Gobber Tinker PC: 2



Captain E. Dominic Darius - WJ: +29
- Halfjacks
- Squire - PC: 5
- Lancer - PC: 10 (Battlegroup Points Used: 10)
- Stormclad - PC: 18 (Battlegroup Points Used: 18)
- Defender - PC: 16 (Battlegroup Points Used: 1)
- Centurion - PC: 17

Captain Arlan Strangewayes - PC: 4
Lanyssa Ryssyl, Nyss Sorceress - PC: 3
Journeyman Warcaster - PC: 4
- Charger - PC: 9
Gobber Tinker - PC: 2

Trencher Infantry - Leader & 9 Grunts: 16


First round was against Convergence, my opponent dropped Iron Mother with a Prime Axiom, a couple of Assimilators, Corollary, Diffuser, some infantry, enigma foundry and a few servitors.

It started really well for me when in turn 2 I shot everything at the Prime Axiom then got Hunters Mark on it, Feated and charged the Centurion into it killing it in one turn. The Centurion still had a Focus left on it so it polarity fielded and repositioned away. My opponent then hit the Centurion with flare and beacon and Dominated it back towards his line where he got an Assimilator into its back arc and failed to kill it.

The Centurion then got repaired by the tinker, turned around and killed the Assimilator easily. After that I just ground him down with my guns until I had a clear shot at Iron Mother and shot her off the board. We got 2 control points each and I didn't lose a model so that went pretty well.

Round 2 was against Cryx with Skarre1 and Goreshade2. Just about everything in the Goreshade list had stealth so I dropped Darius and my opponent dropped Skarre.

His list was a double Kraken list and I got absolutely smashed. He moved up aggressively and second turn Feated killing my Centurion. I responded by throwing everything at one of the Krakens but by the end of the turn it was still on 7 boxes as the Feat had it at 24 Arm. He killed my other heavies next turn and ground me down and tabled me. I did manage to kill the damaged Kraken and Darragh Wrath but that was about it.

Round 3 was against Menoth and my opponent dropped an Amon Jack spam list. It started well with me taking out a light and a heavy Jack but then I had to commit to scenario or lose so I lost the Centurion and Stormclad in pretty quick order. To finish off my heavies he had to commit his Shield Guard which left Amon open to Shooting and I just managed to get him with my last shot after Feating, giving my jacks Pathfinder and walking the Defender 7 inches through a forest to get a clear shot off.

Fourth round was against Trolls and a Ragnor list where pretty much everything could Dig In so I dropped Darius again. By this stage my brain was pretty fried so I made a ton of mistakes. Highlights were forgetting to move Ragman up twice to Death Field and blocking my own Stormclad up with a Trencher when it had a charge lane to a knocked down Mulg. Needless to say it didn't go well and Mulg beast Darius to a pulp.

It was a real fun day, I came 6th out of 12 players. I'm really happy with the Kraye list. I just need to come up with a better 2nd list to face things that shut down Kraye.

Gearhead
Feb 13, 2007
The Metroid of Humor

moths posted:

Aw dang, I just noticed Deryl no longer extends Morty's control area. I'm actually pretty ok with changes like that, even if it means keeping Stalkers on a shorter leash.

Vociferon lost that ability for Gaspy3 as well.

rkajdi
Sep 11, 2001

by LITERALLY AN ADMIN

GEMorris posted:

I'd put manticore and daemon in "unplayable trash" tier, with Sphinx, Hydra, Hypnos and Phoenix in "situationally useful" tier, Banshee, Discordia, and Imperatus are all "universally useful" tier.

As for how many you need, it depends on if you want to run double Hydras with Kaelyssa or not, I'm going to assume no. And I'm also only talking about heavies here.

With all that said, you need:

Two magnetized Vyre jacks (with the parts to run Sphinx, Banshee, Hypnos, no doubles required)

Imperatus

Discordia (this can be magnetized to be disco/Hydra without a TON of trouble, bit I really prefer a dedicated disco as I run him in almost every list)

Phoenix (laughably skippable these days if you don't run Helynna or certain Rahn lists. Magnetizing between Phoenix and Disco is a world of hurt imo).

So a total of 5 unless you want double Hydra with Kae, in that case 6.

Okay, that's a bit more for me to get (2nd Vyre, Impy) but not too much. I'll probably also end up also getting the Hydra, since the I assume 8 lights (Aspis, 3 Griffons, 2 Chimeras, 2 Gorgons) is enough, or should I also get Moros?

omnibobb
Dec 3, 2005
Title text'd
I forgot to mention that a guy here 3d printed a bunch of faction objective markers and was giving them out for free!



I imagine theyll look better on camera once they are painted.

Im pretty stoked again for warmachine and i have not been in a while.

GEMorris
Aug 28, 2002

Glory To the Order!

rkajdi posted:

Okay, that's a bit more for me to get (2nd Vyre, Impy) but not too much. I'll probably also end up also getting the Hydra, since the I assume 8 lights (Aspis, 3 Griffons, 2 Chimeras, 2 Gorgons) is enough, or should I also get Moros?

1 Chimera

3 Griffons (for vyros2 or certain Helynna builds)

Moros (only if you plan on running Garryth)

0 Gorgons

1 Aspis for sure, maybe two with foreseeable Vyros2 and Helynna builds

GEMorris fucked around with this message at 03:49 on Jul 3, 2016

Crazy Ferret
May 11, 2007

Welp
So after all that great Magnus info, I figured I post up the final two Battle reports so it will be a Epic Magnus doubleheader!

First match was against my buddy Joe and his Khador army. He was using Strakov with Torch and a Juggernaut in tow, with two full units of Assault Commandos with more Flamethrowers than I've ever seen. Widowmakers plus the Solo, along with some Koldun lords, Corbeau, and Midwinter.



I was running Epic Magnus with a Mangler, Rover, Nomad, and a pair of Renegades, along with Sylys Wyshnayler. Nyss Hunters with Alexia Ciannor backing them up and finally a Gobber Tinker, Lanyssa Ryssyl, and Rhupert Carvolo.



We played the Entrenched Scenario with not too much terrain but plenty of obstructions.

The first turn was pretty uneventful as everything ran up. Warmachine.txt


Both Assault Commandos used Shieldwall and moved up into zones and braced for the incoming charge. The Juggernaut moved off to the left side zone, while Strakov and Torch moved towards the right side. The Widowmakers moved up, killing a Thrall Warrior I ran at them off picture. Strakov and his solos moved up centrally.


Seeing the charge, I put Calamity on the left most Assault Commandos and charged the Nyss in, who dealt with the first line easily enough but Calamity will do that. A Renegade Rocket hit the Juggernaut, knocking down a bunch of Commandos but Shieldwall kept them alive from the blast damage.

On the right zone, the Mangler charged in and thresher'd down a few Commandos while the Nomad got focus and a free charge from Lanyssa and tore into Torch, doing good damage but just taking out his left arm in all. My last Renegade rocket fired at the Commandos on the right hill, but Shieldwall saved all but the one directly hit, though the knockdown was handy. Man, these guys were tougher than I remembered.


Now I felt pretty good about the turn. Another good push I think I could start controlling, maybe dominating a zone to take the game. Now in truth, I had only played against Assault Commandos once before in MK2 and thought they were kind of a joke. My Steelhead Riflemen just shot the Flamethrower attachments, blowing them and the unit up with ease before cleaning up the fleeing remainder. I did not expect the response in this game to be that bad, but man I was I wrong. On the left side, the Flamethrowers and remaining Commandos murdered the Nyss with ease. So much for Rhupert's tough! The Widowmakers could see Alexia, who sniped her down to 1 health and a single Risen.

The right side Commandos shot up my support but could not really harm my Jacks. The Flamethrowers were another problem with two scooting over to lit up Magnus who I thought was safe on the hill. I took about 5 damage but at the cost of my camped focus and was set on fire. Strakov, seeing the now inflamed Magnus, moved in and took shots, doing only a few more points of damage from some poor rolls. Torch moved over to engage my Mangler and did some minor damage.


Magnus survived the fire roll and saw an opening. The Gobber Tinker repair the Mangler as best he could. Magnus put Calamity on Strakov. Finally, the Mangler took the free strike for a bit of damage, but merciful no loss of systems, from Torch to move over towards Strakov. A few attacks later, the Mangler earned his name on poor Strakov.


Man, Assault Commandos surprised the hell out of me. With fleeing gone, killing even half of them on that good charge meant little as the Flamethrowers burned everything down and their shooting, especially with Strakov's Veteran Leader, was decent enough. Man, what a great game. So much fire!

The last game I got play at Texicon was silly on so many different levels. We played the Outlast scenario on a board that makes me think of the Barrens from World of Warcraft.

A friend playing Cryx with Epic Ashyxious with a Kraken, Cankerworm, Harrower, and a Deathripper. He had Satyxis Raiders with the UA, a Pistol Wraith, a Necrotech and a Couple of Scrap Thralls.

I was running my Epic Magnus list again.


In a way, Ashyxious and eMagnus is a neat kind of mirror match. Both have Calamity, eMagnus used to have Mobility but now has Escort while Gaspy kept Mobility. Bullet Dodger is similar per say to Ashen Veil but not quite.

I am more than weary of Satyxis in general and the Kraken has torn a bloody hole in my armies before, so I set up to the left and center hoping to take it down quickly. I knew the right side zone was going to be open, but I was hoping that Magnus's feat would give me some time to control the game. Alexia spawned a Thrall Warrior and got a charge off on the Cankerworm who had AD'd up the board, doing decent damage but not taking out any systems. My opponent was surprised, and even I went to back to read the card to make sure I was not cheating, that something spawned that turn could act since so much of that recursion stuff has to sacrifice action now but hey Thrall bombs still exist!


And then in what would be the start of a comedy of errors, the Kraken charged into the Nyss. This nightmare machine attacked and did...nothing. The Nyss were fine. The Cankerworm slid around the Thrall to bite down on the Nomad, doing decent damage with Armor Piercing but Unyielding from eMagnus really took the edge off. The rest of his army ran up, with the Satyxis taking up the center, killing the Thrall Warrior in the process, while his Harrower and Pistol Wraith went towards the right zone. Ashyxious popped his feat, meaning that any Focus I spent would give him souls that he would convert into focus.


Feeling pretty good about that Kraken basically tripping on his silly little crab legs, I put Calamity on it and charged the Nyss in, hoping that a bunch of pow 11 Weapon Masters could finish it, or at least weaken it up for Alexia to finish it off. In the end, after 5ish charges and then Alexia hulking out and burning all the Risen in a flurry of attacks, I had only damaged it a little bit. One side of the Kraken's damage boxes were gone but the other side was basically fine. If we only knew what our dice had in store for us at this point. I decided to risk it and spend my focus, as I felt pretty good with Magnus on a hill with a Shield Guard and Escort up.The Nomad and Mangler beat up the Cankerworm, leaving him with two boxes left, while the Renegades fired their Rockets at the Harrower for decent, but middling effect since the Satyxis don't care about Blast Damage. Lanyssa got to ice bolt the Pistol Wraith to death which was great till I remembered it was a spell, giving Gaspy another soul point. Magnus popped his goofy feat, which is pick two tables edges and enemies inside his control cannot advance in those directions, with picking my table edge and the right side with hopes that I could block off most his retaliation and hold the right zone a bit longer.

I'm docking some pay for these Mercs pictured here...


I'm pretty sure this was AFTER allocating, so I basically gave him all the focus. So the Kraken remembered that he was in a fight and ate a bunch of the Nyss up, and the Deathripper took two out as well freeing him up for the inevitable spell assassination run. The Satyxis were kind of screwed because of the feat and CMD 7 so they shuffled about. A scrap thrall climbed over the wall and took it upon himself to blow up on three Nyss, killing only one. Thanks to the Dice Gods, two Nyss actually survived thanks to their Armor 11. The Dice Gods were not done as despite my opponent having all the focus he could want as he began throwing Hellfire's at Magnus, boosting them to boot, for a grand total of 3 damage and that was without spending a focus to reduce the damage.

Magnus seen here on his hill, not caring about the magical death being thrown his way.


At this point, I was not sure what to make of this game as the dice were seemingly handing me the game but it was something else entirely that would literally give me the win. The Nomad finished off the poor Cankerworm so the Mangler charged the Kraken who finished it off, with help from the remaining Nyss. It was a this point I noticed that my opponent was really struggling with the tablet running War Room. He kept fiddling with it but after some good damage rolls, removed the Kraken saying that I had destroyed it as he remembered how many boxes it had left. The Rover moved into the right zone to start contesting it but my opponent called it. Apparently his tablet had died entirely, and he could not get it to come back up, and all the information on the game was lost.

Device Shaming

That certainly was a strange game. I felt like the dice were just going silly the entire time between the Kraken not killing anyone on his initial charge to then the Nyss barely scratching the bloody thing even with Calamity. To top it off, Magnus just weathering the storm of Hellfires was just as silly. The ending was kind of perfect way to cap off a silly game.

Texicon was great. I watched some incredible games, got to hang out with lots of great people, and just chill over a great weekend of gaming and nonsense. I won a second Mangler in Iron Arena and got some nice terrain and proxy bases from Broken Egg Gaming. I could not be more pleased. Hope you all enjoyed!

Pyrolocutus
Feb 5, 2005
Shape of Flame



KR Multicase question:

I'm planning on redoing my case packing strategy, ordering a couple of standard size KR cardboard cases and transferring my warriors/jacks/beasts to them, because digging through a 2x size case is getting tiresome. Much easier to have standard size ones allocated specifically for jacks, units, etc.

That leaves me with three 2x size cases, 2 aluminum and one card. I want to get large foam trays so I can put my Stormwall and Storm Strider in one, Blightbringer and AA in another, and Throne/Lylyth3/something in the third. Looking at the KR site though, I only see foam trays that are ~110mm deep, or about 1 KR unit, right? I'd be looking at getting stuff that's 2 KR units high so I can drop those suckers straight in (...I think. I just realized I haven't done a proper measurement, but I think they'll all fit with the possible exception of the AA, which might need to be laid out in a case with Lylyth3 on another tier). Am I basically looking at getting 4x V1H per box, then cutting the bottom out of 2 of them, and stacking them?

GoodBee
Apr 8, 2004


I would probably order a KR Multicase if I could figure out their site. :(

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

GoodBee posted:

I would probably order a KR Multicase if I could figure out their site. :(

Try emailing them. A friend of mine couldn't figure out what he should pick up for his Menoth forces so he just contacted them directly. After telling them what he had they told him exactly what to pick up. It ended up working out great for him.

GoodBee
Apr 8, 2004


KPC_Mammon posted:

Try emailing them. A friend of mine couldn't figure out what he should pick up for his Menoth forces so he just contacted them directly. After telling them what he had they told him exactly what to pick up. It ended up working out great for him.

Did he just send a list of what he wanted to foam up?

I've got a Warmachine battlefoam bag for my Skorne and the little zip on extender for my mini Mercs. Plus the little Malifaux bag for my skirmish game problem. I like having all my stuff stored in foam but I'm out growing what I've already got. I don't really want to give battlefoam more money.

The KR Aquila looks like what I would want if I go nuts on Guild Ball and don't want to evict my other skirmish stuff from their current home.

I'm wishing I could have gone with KR from the beginning. It seems like the perfect solution for storage if you're going for a whole faction collection.

chutche2
Jul 3, 2010

CUPOLA MY BALLS
I have a pair of feldherr cases I use, and that's enough to carry 3 lists in pretty well. I think I can fit all of my khador infantry, plus drakhun and all of my jacks that matter.

It's basically a cardboard box with a handle that has 2 trays in it with slots for 36 small base models each, and a pluck foam tray that I'm comfortably able to fit 8-10 large bases in. The second pluck foam tray fits my magnetized mammoth once disassembled pretty easily. I've cut out a lot of the small compartments, removing walls between them to let me fit in medium base models or stuff like pikemen that won't fit in a normal slot. They were $35 each iirc. I wouldn't take them on a plane or anything but they've held up just fine for over a year now being put in my trunk and driven places.

GoodBee
Apr 8, 2004


chutche2 posted:

I have a pair of feldherr cases I use, and that's enough to carry 3 lists in pretty well.

Neat. I've never heard of them before. Bookmarked for future reference.

I cleared out some shelf space for stuff I can't fit in foam. I've accepted the fact that I should probably shuffle my stuff for the immediate future. I'm kind of sad that all these Skorne banners and flags I love so much are making my army a bitch and a half to transport. I could probably fit a whole additional tray of infantry if I de-flagged my beasts.

chutche2
Jul 3, 2010

CUPOLA MY BALLS
Looking at my case now, I was able to fit in 7 khador jacks, drakhun, 2 of my rhulic heavies, my winter guard mortar, and 3 skorne heavies in one of them. The pluck foam tray is deep enough for a light and smaller heavy sculpts (like the metal kodiak) to be in it standing up, most heavies need to be on their side.

Serotonin
Jul 14, 2001

The history of all hitherto existing society is the history of *blank*

GEMorris posted:

I'd put manticore and daemon in "unplayable trash" tier, with Sphinx, Hydra, Hypnos and Phoenix in "situationally useful" tier, Banshee, Discordia, and Imperatus are all "universally useful" tier.

As for how many you need, it depends on if you want to run double Hydras with Kaelyssa or not, I'm going to assume no. And I'm also only talking about heavies here.

With all that said, you need:

Two magnetized Vyre jacks (with the parts to run Sphinx, Banshee, Hypnos, no doubles required)

Imperatus

Discordia (this can be magnetized to be disco/Hydra without a TON of trouble, bit I really prefer a dedicated disco as I run him in almost every list)

Phoenix (laughably skippable these days if you don't run Helynna or certain Rahn lists. Magnetizing between Phoenix and Disco is a world of hurt imo).

So a total of 5 unless you want double Hydra with Kae, in that case 6.

I tried Hypnos with Helyanna instead of the Phoenix and it got serious work done. The bigger AOE of the gun was useful and Ghost Shot won me the game. Downside is it's slightly slower than Phoenix but Rhythm of War helps with that. Another downside is lack of 2 inch melee.

I'm still trying to work out what Jacks she needs. Phoenix/Hypnos and Discordia feel like a definite. Feel like I need a melee beater with 2 inch melee as I ran 2 Manticores with her and having no Jacks with 2inch felt uncomfortable. Toying with Imperatus or even Hyperion. Just have to make sure I've got enough points for Sentinels +UA. They are amazing with her.

Serotonin
Jul 14, 2001

The history of all hitherto existing society is the history of *blank*

GoodBee posted:

Did he just send a list of what he wanted to foam up?



That's what I did and they advised me accordingly. I love KR, this might also be because I won one of their rucksacks at Salute, so I'm a tad biased.

xiw
Sep 25, 2011

i wake up at night
night action madness nightmares
maybe i am scum

Cpig Haiku contest 2020 winner
Played 8 games this weekend - 4 mk3 release event and 4 Steamroller.

For the release event I played Amon with 6 heavies and 2 lights and no support. Field Marshall: Parry makes up for the lack of choir.


* Vs Vyros2's battlegroup-only jack gunline - got wrecked by forgetting to move Amon forward on feat turn and forcing my heavies to fight out of synergy range, then forgetting about Vyros's feat when trying to assassinate him. I feel like I had a good shot at this one, but just needed not to mess it up.


* Vs Haley2 with stormblades, defenders, firefly, and gun mages, jammed with my heavies before her feat and weathered it well, but got wrecked mostly by Defenders in melee eating my cortexes! Amon sadly didn't tough against the last shot of his turn.

* Vs Bart, his galleon, 4 talons, Alexia2, and support - walled up but almost got Amon killed turn 1 to blast damage despite a vigilant being there to use, whoops. The talons are vicious - having to shake focus on 4-5 jacks a turn meant I couldn't get heavies properly into the galleon, even with fortify available to kind of deal with his feat.


* Vs Borka's battlegroup-only, Rok, Mountain King, mauler, and lights. Not that much he could do here since I fed the MK a templar that he failed to kill - chased Borka around until I mashed him. Amon had a scary moment with an assault spray from the MK but it missed by one.

Day two, I played the Amon list replacing the castigator with jack support, paired with Vindictus with errants, daughters, and cinerators. Divide and conquer is in steamroller by default now!


* Vs Severius2 with a large battlegroup and high-def infantry. This was a very Mark 3 game, with a huge mosh of heavies smashing into each other - mine hit harder and moved faster, his had Vision to ignore hits. Parry was amazing here for weaving through the lines. Tried to smash Sevvy, walked out of synergy range, and then toughed twice to his spell counterassassination to win. Tough+Steady is a thing.


* Vs Witch Coven with ghost raiders, banes, deathjack, and a harrower. I'd taken the objective that gave magic weapons for a reason - this let me shoot half the ghosts under the coven's feat, and mobility let me walk and half-kill deathjack, following up with jamming heavies. Lost one jack only to all the banes, then was able to clear everything up with a flashing blade killing 6 banes and a crusader trampling to kill 7 models and then the objective. Devouts are far easier to use now.


* Vs Lucant, two TEPS, and Prime Axiom - TEPS are even more terrifying now. Skirmished a bit initially until I was able to kill both TEPs in a turn - was feeling pretty good, then Lucant+Axiom killed 3 heavies in return. Finished the Axiom, Lucant finished all the heavies, and it came down to Amon charging Lucant, and the clock running out before I made my third attack.


At this point I was required to play Vindictus - he was up against Ossyan, Discordia, Hypnos, Hyperion, AFG, and rifle teams. So my feat wasn't going to do much, but on the other hand there was no screen to keep me off him. Nicia and daughters ran up flanks and killed the rifle team, while errants and cinerators waited behind an annoying forest. At this point I discovered Hypnos, when half the errants got shadow bound out of line of sight! Discordia's spray also damaged Vindie and the Covenant, preventing both from casting spells - but I shield guarded a crit-consume Hyperion shot off to the templar, which would have eaten the covenant and a bunch of other stuff. Post Ossyan's feat I had no issues just dominating his zone and jamming him well out of it with daughters.


So 1/3 day 1, 3/1 day 2, and best sports from the release event - alas our release kit hadn't arrived in time, but we got these fetching photos of Some Dudes wearing the medals instead.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

GoodBee posted:

Did he just send a list of what he wanted to foam up?

Yep. It ended up being completely different from what the website suggested and worked perfectly for his needs.

GEMorris
Aug 28, 2002

Glory To the Order!

Serotonin posted:

I tried Hypnos with Helyanna instead of the Phoenix and it got serious work done. The bigger AOE of the gun was useful and Ghost Shot won me the game. Downside is it's slightly slower than Phoenix but Rhythm of War helps with that. Another downside is lack of 2 inch melee.

I'm still trying to work out what Jacks she needs. Phoenix/Hypnos and Discordia feel like a definite. Feel like I need a melee beater with 2 inch melee as I ran 2 Manticores with her and having no Jacks with 2inch felt uncomfortable. Toying with Imperatus or even Hyperion. Just have to make sure I've got enough points for Sentinels +UA. They are amazing with her.

This is untested, but where I plan on starting with her.

War Room Army

Retribution of Scyrah - Helynna

Theme: No Theme Selected
75 / 75 Army

Magister Helynna - WJ: +30
- Sylys Wyshnalyrr, The Seeker - PC: 4
- Imperatus - PC: 22 (Battlegroup Points Used: 22)
- Discordia - PC: 18 (Battlegroup Points Used: 8)
- Phoenix - PC: 18
- Chimera - PC: 8
- Aspis - PC: 6

Arcanist Mechanik - PC: 2
Arcanist Mechanik - PC: 2
Arcanist Mechanik - PC: 2

Dawnguard Sentinels - Leader & 9 Grunts: 18
- Dawnguard Sentinel Officer & Standard - Officer & Standard: 4
- Soulless Escort - PC: 1

PaintVagrant
Apr 13, 2007

~ the ultimate driving machine ~
A buddy of mine played a Helynna list yesterday with 6 gorgons in it as a troll. It was surprisingly effective, I had suggested trying a few of them because shoot + speed debuff + backup seems good, also moving forward at the end of hte turn to forcelock is pretty good.

So he said gently caress it and ran 6, and it wasnt actually that bad. I doubt the list will stay that way, but it might end up with 2 or more gorgons in the final iteration.

Serotonin
Jul 14, 2001

The history of all hitherto existing society is the history of *blank*

GEMorris posted:

This is untested, but where I plan on starting with her.

War Room Army

Retribution of Scyrah - Helynna

Theme: No Theme Selected
75 / 75 Army

Magister Helynna - WJ: +30
- Sylys Wyshnalyrr, The Seeker - PC: 4
- Imperatus - PC: 22 (Battlegroup Points Used: 22)
- Discordia - PC: 18 (Battlegroup Points Used: 8)
- Phoenix - PC: 18
- Chimera - PC: 8
- Aspis - PC: 6

Arcanist Mechanik - PC: 2
Arcanist Mechanik - PC: 2
Arcanist Mechanik - PC: 2

Dawnguard Sentinels - Leader & 9 Grunts: 18
- Dawnguard Sentinel Officer & Standard - Officer & Standard: 4
- Soulless Escort - PC: 1

Why the Chimera? Why not a Griffon?

That looks very similar to a list intend on trying this week.

BENGHAZI 2
Oct 13, 2007

by Cyrano4747
Hi yes hello what is a decent place to start building up a Trolls army from the new battlebox

Khisanth Magus
Mar 31, 2011

Vae Victus
You know, looking at points, trolls could have fit a mauler and ebdt as their bb, which would actually be pretty decent and competitive against the other bbs.

EnjoiThePureTrip
Apr 16, 2011

Is there a good list builder for MKIII? ForwardKommander appears to be done with MKII.

S.J.
May 19, 2008

Just who the hell do you think we are?

EnjoiThePureTrip posted:

Is there a good list builder for MKIII? ForwardKommander appears to be done with MKII.

Conflict Chamber. I added it to the bottom of the OP

S.J. fucked around with this message at 22:08 on Jul 3, 2016

Gato The Elder
Apr 14, 2006

Pillbug
Hot take: I think the Circle Satyr beasts are interesting options in MK 3. In particular, I think you nerds are wrong about the Shadowhorn; in MK 3 it got three interesting buffs:

(1) beatback
(2) chain attack throw
(3) the general back strike changes

If you throw in one of our many MAT fixers, then you have a 12pt beast with MAT 10 capable of jumping behind someone and sending them 9-10'' towards your lines (4-5'' beatback and a 5'' throw). You'll probably be leaving the Shadowhorn out in the open, but you've also enabled a potential 2 for 1 piece trade on a 12pt beast. That's not bad! It might even be good!

GEMorris
Aug 28, 2002

Glory To the Order!

Serotonin posted:

Why the Chimera? Why not a Griffon?

That looks very similar to a list intend on trying this week.

Helynna has a very arcable spell, the Chimera hits harder for a single attack, and the Chimera can disengage itself. The only thing Griffons are bringing her is pathfinder, imo, but I need to get it on the table to be sure.

Serotonin
Jul 14, 2001

The history of all hitherto existing society is the history of *blank*

GEMorris posted:

Helynna has a very arcable spell, the Chimera hits harder for a single attack, and the Chimera can disengage itself. The only thing Griffons are bringing her is pathfinder, imo, but I need to get it on the table to be sure.

Sure but do you think it warrants 2 arc nodes?

LordAba
Oct 22, 2012

by FactsAreUseless

Trashcan posted:

Hot take: I think the Circle Satyr beasts are interesting options in MK 3. In particular, I think you nerds are wrong about the Shadowhorn; in MK 3 it got three interesting buffs:

(1) beatback
(2) chain attack throw
(3) the general back strike changes

If you throw in one of our many MAT fixers, then you have a 12pt beast with MAT 10 capable of jumping behind someone and sending them 9-10'' towards your lines (4-5'' beatback and a 5'' throw). You'll probably be leaving the Shadowhorn out in the open, but you've also enabled a potential 2 for 1 piece trade on a 12pt beast. That's not bad! It might even be good!

I'm pretty sure you can only get 3" of beatback if you are going for the throw.
Plus it is fairly easy to see coming, and to stop the goat from getting close enough behind your heaviest to do it. The electro-tentacles from Kreuger helps with that, and the threat of it could be enough to keep other players on their toes.

I was hoping you could field a goat army, but it still looks like you need wolves to take down the heavy things. I could be wrong though!

S.J.
May 19, 2008

Just who the hell do you think we are?

LordAba posted:

I'm pretty sure you can only get 3" of beatback if you are going for the throw.
Plus it is fairly easy to see coming, and to stop the goat from getting close enough behind your heaviest to do it. The electro-tentacles from Kreuger helps with that, and the threat of it could be enough to keep other players on their toes.

I was hoping you could field a goat army, but it still looks like you need wolves to take down the heavy things. I could be wrong though!

You'll need riphorns to kill heavies, and if you wanna do that you need a list that has more jamming potential or a feat that can stop the opponent in their tracks. The problem isn't that the riphorn can't kill stuff anyways, it's just that it doesn't have the threat range of a stalker. For the cost though I could certainly see some lists that use a pair of them. An extra initial is pretty legit.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Trashcan posted:

Hot take: I think the Circle Satyr beasts are interesting options in MK 3. In particular, I think you nerds are wrong about the Shadowhorn; in MK 3 it got three interesting buffs:

(1) beatback
(2) chain attack throw
(3) the general back strike changes

If you throw in one of our many MAT fixers, then you have a 12pt beast with MAT 10 capable of jumping behind someone and sending them 9-10'' towards your lines (4-5'' beatback and a 5'' throw). You'll probably be leaving the Shadowhorn out in the open, but you've also enabled a potential 2 for 1 piece trade on a 12pt beast. That's not bad! It might even be good!
Tbh I don't really see the chain attack as much of a buff. I'd rather just use a regular power attack than go for the chain attack and invite the dice to gently caress me along the way. It's not like the Shadowhorn's wet noodle attacks are going to do much damage, so why bother? (e: Unless the stars align and there's a great opportunity where Beatback really matters.) On that note, STR 10 still isn't great for power attack purposes.
Back strike changes and cost reduction should help, though, and the fury reduction doesn't hurt the Shadowhorn's primary purpose although it does mean that even Primal'd it's useless as a beater.

As for the other two satyrs, they were overcosted in Mk2 and got a lot of nerfs, so I don't see them being worth it now despite their lower cost. I have no play experience to back that up, though, and the Rip Horn at least looks like a reasonably functional heavy for its small point and fury footprint.

Wizard Styles fucked around with this message at 00:32 on Jul 4, 2016

El Estrago Bonito
Dec 17, 2010

Scout Finch Bitch
If I wanted to get back in, what looks like the default stuff for Khador these days? I have a lot of random stuff but most of it is from MK1/early MKII. I'd like to use Butcher2 or Sorscha because those are the two casters I have painted up, but I do have Vlad 2, Karchev and Irusk somewhere. I'd also enjoy it if the Behemoth was at all viable since I have spent about 60 hours painting one.

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Wizard Styles
Aug 6, 2014

level 15 disillusionist
I don't play Khador so take this with a grain of salt, but the Behemoth is possibly the best jack in the game right now. Its subcortex rule just gives it powerful attack on the bombards now, and it got cheaper. Apart from that I've been seeing Kodiaks, Juggernauts and Torch a lot. Winter Guard Infantry is apparently kinda poo poo now but the Rifle Corps is good and can take rockets. Iron Fangs are great and MoW Shocktroopers look playable at least. I've only seen them on the table once, though.

Aiyana & Holt suck now (Kiss is friendly Faction now, but in Khador they might still be needed to hand out magic weapons I guess?) and the Spriggan fell behind by standing still. I think those might be the biggest losers in Khador alongside WGI.

And I think the casters generally didn't change much but got a few targeted buffs. There are exceptions - Zerkova got overhauled apparently (I have no idea what she had in Mk2 just that whatever it was sucked) and Strakhov is insane now.
Anyway, Freezing Grip costs 1 less focus now, afaik that's all that changed about Sorscha. No idea what they did with Butcher2, just that Homicidal Maniac changed a lot somehow.

Oh, and Iron Flesh is an ARM buff now.

Wizard Styles fucked around with this message at 01:02 on Jul 4, 2016

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