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CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.
Dammit, why did you change from the Wargames thread tag? Everyone uses the stupid Games one, now it's way harder to pick out of my bookmarks. Otherwise, great job on the new OP.

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CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

fnordcircle posted:

I've played 5 games. The new version will take some getting used to but what really gets my dander up is some of this stuff that's come up screams 'they lied about 3 years playtesting and this is something of a rush job' which is annoying when I've just bought cards yesterday and some of them already need replacing.

I'm not ready to quit or something silly like that, but I'm not very stoked with what they've put out, so far.

To be fair, they said it's been in development for 3 years not that it's been playtested for 3. It's very likely the final rules weren't set in stone until a few months before launch.

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

GEMorris posted:

Fane knight is 4 mk2 points, can be healed by the lyss Healer, gained shield guard, and all for losing rapid strike which I found useful in about 40% of mk2 games.

He's drat near auto include.

I'd honestly rather have the Aspis in most cases. Cheaper cost, a ton more boxes, heals for free and I've found beatback more useful lategame to clear a zone/flag than I have one big POW 15 attack. The loss of rapid strike has dropped him from all of my lists, unfortunately.

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

Khisanth Magus posted:

Building my list of ret stuff to purchase when I hopefully sell one of my hordes armies. I plan on ordering this from the game store:

Adeptis Rahn
Issyria
House Vyre Heavy Warjack(PP35034) x2
Hypnos Upgrade Kit
Discordia upgrade kit
Heavy Rifle Team x2
House Vyre Electromancers
Stormfall Archers x2
Fane Knight Skeryth Issyen
House Shyeel Artificer x2
Soulless Voictracer
Narn

I also plan on getting the mk2 ret bb he has in stock for at max the price is a mk3 bb and turn the jacks into discordia, an aspis, and a gorgon.

From someone local who is selling some ret models I am getting:
Ossyan
Battle mittens
2 magnetized house shyeel heavies

I already have:
Mk3 bb
Vyros1
Sentinels
Invictors
Halberds
Arcanist x3
Eiryss2
Lanyssa
Scyir
Imperatus
Banshee
House shyeel magister

Anything big I'm overlooking? I should probably get a unit of nyss hunters, but I don't want the official box. I can't find the whfb bits I need for the conversion I wanted to do, so need to figure something else out.

2 artificers seems like too many, as I don't even have a list where I use one anymore with how good Discordia is. Also, I assume the lot you're buying has a Houseguard Thane, but if not, you need one for the Halbs. Mage Hunter Assassins are still great and worth owning, so I'd probably pick up 2 of those. Issyria likes Hyperion, but I understand if that's gonna break the bank at this point. MHSF+E3 are still super good, but again, not required at this point. The Thane and MHA are my top recs.

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

GoodBee posted:

I haven't heard one way or another but I'm guessing they are not making a CoC starter set.

As far as I know they will get new releases but they won't catch up to the main factions.

CoC will not be getting a mk3 battle box as of now. Also, they will get new releases but less often than the main factions. You're not guaranteed new toys every book like the rest are.

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

fnordcircle posted:

Personally I'm struggling to feel like Mk3 is a real upgrade over Mk2. Feels more like a sidegrade or something.

It's not a huge change, but I think the game is overall way better. Premeasure alone is so nice.

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

Paul Proteus posted:

I hate the Riphorn. Even with max buffs its only hitting ps19, and only 3 fury, which is barely going to kill those cheap as hell Khador jacks. I see circle having to do jank assassinations in the BB and the next week against a lot of opponents. Maybe the shadowhorn's jump and throw is better? I don't know. 18 pts gets you a feral the next week, but at that point its too much fury for a fury 6 caster.

*edit* my bad on the reeves question, I had thought the riphorn was 15.

I totally don't understand this criticism. POW 19 with 3 fury is what loving Imperatus usually runs around at and I don't think anyone would say he hits like a pussy. And the Rip Horn has another initial, charges for free (which Impy only gets with Vyros) and has a Chain Attack for yet another extra attack in there. Like, I understand Impy has some other advantages over the Rip Horn, but that thing hits like a mac truck for 14 pts. 7 POW 19's with a free charge averages ~45 dmg against an ARM 20 heavy, which is totally fine in my book.

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

xiw posted:

Is that with Primal and Scything Touch from another beast? (I really need to sit down and read every card in Circle to get a feel for what the standard buffs are...)

Yeah, it was the Tanith case. He's a 15 base which is admittedly mediocre, but with buffs he becomes nuts. Like most things in MK3, he's a very caster dependent beast. Even just with Primal 7 pow 17s is solid, ~31 dmg to arm 20

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

Alpha Phoenix posted:

I feel this way too. I really like a lot of what MK3 does, Power Up is fantastic and 'fixes' warmachine. Marshals now have useful abilities, and the game was in need for a broad sweeping rebalance. A lot of the nerfs are pretty fair. Legion players are sad but generally content, even the PP forums Cryx players are going 'yea we kinda deserved that' and Molik's changes are totally reasonable.

Then there's things like Cataphracts, Kriels vs Fenns, Mauler & Earthborn being the same cost, and the comparative points cost of the Rhinodon (12), Gladiator (14), and Soldier (18) for what they do (I defy PP to show me their 'Jedi Curve' for Skorne), the Troll animus situation, and Dahlia's balance changes compared to Brun's.

It's gonna take some getting used to, sure. And it's entirely possible that I'm missing some big picture balance thing... But I feel like their designs are pretty awkward compared to their balance in MK2, and in too many cases I've felt less options in what to take rather than more.

I think a lot of this is just a habit of comparing MK2 to MK3, which isn't as useful as I thought it would be. For one thing, I think the average power level has gone down a bit, which makes things in a vacuum seem weaker but in practice have done better than I expected. Secondly, a lot of things have a much more narrow niche, which makes generalists hard to find. Like, the Earthborn used to be a heavy you could put in any list reasonably well to have a beast that could hit hard, get hit hard, and be randomly extra fast. He kinda did everything. Now, he doesn't hit super hard but has become pretty difficult to kill (extra boxes and more terrain have made a huge difference) and is one of the few Troll heavies to get up to silly ARM values again. In my Grissel2 list, putting Wailing and Unyielding on him has made him a hugely annoying piece to deal with (last game he sat next to a house and got to be 12/24) for a pretty cheap cost. And his Animus can be incredibly important in the right matchup.

Same goes for all the Troll pieces you've mentioned so far. Kriels are cheap as dirt if you just take them as max units with no attachments and can really clog some poo poo up for minimal points. All the elemental lights have at least a reason to exist (Slags will be great ADR pieces for heavy jack matchups, I'm running 1 storm and 1 winter with Gunny for infantry clear, Pyre just got a better gun and Fire Eaters are still good), which is something. I don't think they hit the mark on everything (The gently caress is this Impaler for now?), but I think a lot of the pieces I've seen maligned (especially in Trolls, which I've been working in a lot) are better than people think.

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

GoodBee posted:

Do you have to include Specialists if the tournament allows it? And do you have to bring the full points of Specialists if you do include them? If you don't have to use all your Specialists points, new players could still benefit from swapping out a solo or something.

Nope and nope, which is why I'd also like to see specialists become a default. The real hurdle is ensuring players are playing a legal list after the swap at a large event. Local SR isn't too bad and there's usually more of a level of trust that makes it fairly painless, but at a large event making sure that each players swaps and changes are still legal (in regards to themes and point values and attachments) is kind of a logistical nightmare.

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

theironjef posted:

That's the hellmaw or something. Hellmouth is a rad Denny spell that turns a dude into a vortex that pulls people in from 3" away before blowing up in an AOE 3.

If only. Nope, they totally decided that both the really good spell and really good unit should have the exact same name for reasons.

http://privateerpress.com/hordes/gallery/legion-of-everblight/units/hellmouth

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

Luebbi posted:

One nice thing: Empower (from Strangewayes, for example) has its two sentences switched. It now first gets rid of Disruption and THEN allocates a focus. Nice.

It technically always worked that way in MK3, this was just to make it clearer.

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

DAD LOST MY IPOD posted:

So what exactly is the True Sight change?

True Sight will ignore clouds for determining LOS, but you will not ignore the concealment bonus models gain for being in the cloud (or any other bonuses the cloud may provide, such as druid clouds). It was worded ambiguously before as to whether or not it would ignore the concealment benefit from being fully within a cloud.

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

fadam posted:

Storm Lances are a lot less lovely than I remember them being in MKII.

That's because they got a lot better. Might be the best infantry unit in Cygnar now. They're hella good.

Also I hope that Malakov's hat eventually ends up in the bit store. Wanna put it on so many models.

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.
Shick spoiled Jakes as having field marshal sprint. Gross

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

Khisanth Magus posted:

Yesterday added hypnos, heavy rifle team, 2 units of stormfalls, and Eiryss1 to me ret collection, putting me at:

Vyros1
Ossyan
Helynna
Kaelyssa

Magnetized house shyeel heavy x2
Manticore
Hypnos
Banshee
Discordia
Griffon
Chimera
Aspis
Gorgon
Imperatus

Sentinels
Invictors
Halberds
Stormfalls x2
HRT

Arcanist x3
Lanyssa
Eiryss1
Eiryss2
Magister

Have sylys, another hrt, and another vyre kit backordered.

Other than those models is there anything big I'm overlooking before adventuring into Rahn territory?

Houseguard Thane is practically autoinclude with halbs.

MHSF with E3 is probably the best unit in Ret and one of the best in the game.

Mage hunter assassins are great, especially so if you're going to be playing Rahn.

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

Khisanth Magus posted:

Is the mhsf still considered that great in mk3? I mean, regardless it would require actually assembling the mhsf which I don't really want to do right now, but still curious.

I've been debating the Thane but I honestly haven't actually really used the halberds.

Stealth has gotten a lot harder to mitigate on a unit compared to MK2, Reform 3 on RNG12 guns with pre-measuring is great, Eiryss3 is arguably the best Eiryss and is 1 pt cheaper than E1, and people are bringing a lot more jacks than they used to. Add in things like Rifle Core being super popular (which MHSF beat pretty reliably) and it's a good time to be strike force.

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

gannyGrabber posted:

Isn't the POW of MHSF guns still too weak to do reliable damage to warjacks, even with the extra die? I guess they have CRA..?

E: I've only played against them once and the whole unit did 11 damage to Drago before they got torn apart.

They're not going to shoot a heavy off the table, no. But they definitely help to soften one up before a Ret heavy goes in, which is helpful when most of them start at pow 17. There's also a lot more light jacks floating around now (Fireflies/Gun Bunnies/Hunters/etc) that they can put serious hurt into.

Their primary role is definitely killing dudes, but it's nice that they can help out in other ways once the dudes are killed.

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

Ashcans posted:

I'm still kind of bitter that we only have a single Epic merc warcaster. I get it, I don't expect them to get the same development that the main factions do, but I really thought that the war all through Llael would get us an updated Ashlynn or that the Rhulic escalation would bring in a new Gorten. I guess I can't really feel too bent out of shape until Retribution beats us out, though.

Also I just realized that Steelhead Cav lost Reach and Backswing. :(

According to a Gencon rumor I heard earlier today, Ashlynn2 is in development / testing as we speak.

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

Magres posted:

Jakes the jack jerk jacks jerks up with jacks


Only thing about Tristan I don't really get is the second half of his feat ("Gain a Focus per jack"). What are you doing (or supposed to be doing) with all that Focus? Assassination runs?

It's so you can fully load all your jacks and still be able to cast manifest and/or camp.

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

gannyGrabber posted:

Hellmouths release soon? They're kinda neat/annoying.



Basically they can't move, but have advance deploy and every turn they respawn their little tentacle dudes. 8" command range and the tentacles have a grab that when they hit something it gets teleported to next to the mouth and it takes a free attack on it (it's POW is very high).

The mouth also has high arm and takes 1 less damage die from attacks. 8 boxes, iirc. It's a really interesting unit.

If by kinda neat, you mean possibly the best unit in the entire game, yeah. On top of what you said, it's worth noting that the tentacles also have impervious flesh (-1 damage die), which make them really good at randomly contesting zones if you need them to. Tentacles also count as corpses for the pot, which is cute. Otherwise it's just there to drag jacks into a spot where your scythean eats them for free. Pretty good for 6 pts.

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

Magres posted:

Oh my god Tristan's feat makes jacks gain a focus instead of allocating one to all of them. Hhhnnnngggg

Gain vs Allocate doesn't matter like it did in MK2. Allocate is just a term for when your caster is handing out focus during the Control phase, Gain is used everywhere else. Both Gain and Allocate still have to respect the focus cap of 3 per jack.

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

rydiafan posted:

It also covers way more territory. Between an 18" control range and affecting an entire unit if you clip a single guy she can get entire armies easily.

It's not model/unit anymore, just model

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

Why do you have such a grudge against Hark? Like, he's a fairly average caster.

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

fnordcircle posted:

Are there still infantry-heavy metas around there?

I want to try a Z2 shooty jack/BattleMechanik list, but she's just kind of wierd in the current setup in my area. A relic of a bygone era when droves of men traipsed over the earth.

Ret likes dudes and Thexus is still very strong, doubly so since some people think dude spam is dead.

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

theironjef posted:

Got my Aiakos and Elara today. Other than Elara having a sort of silly way of holding her double polearm thing and vaguely wishing that Aiakos was a little more different than his first incarnation, I love these. Fantasic sculpts. I've been toying with running Elara as a Mage Hunter loyalist with a bunch of the cool Mage Hunter stuff, like the Assasins, Narn, and Eiryss3 leading a MHSF. Toss in Lanyssa and the potential for downtown assassinations gets pretty intense.

Random question, did any of the upgraded juniors keep any of their original spells?

Malakov kept Razor Wind!

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.
An emery board works wonders for getting dried super glue off your hands. Just grind that poo poo right off

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.
US Goons, I need your help. I'm looking for 2 Heavy Rifle Teams for my lists in an upcoming team tournament and I cannot find the fuckers anywhere on the internet or the local stores. If you can find any, let me know and I'll pay for shipping and everything.

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

S.J. posted:

How long until the tournament?

Tournament is in October, list lock is Sept 15th so I'd like to have them in hand before I have to commit to this list.

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

S.J. posted:

I just ordered some. There's almost none left at distribution. Probably won't be in until next week but I should be able to help you out.

Yeah, our stores had a similar issue with distribution (except they were totally out). Super appreciate it dude!

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

S.J. posted:

Drop the Stormblades, not the Storm Lances. Storm Lances are loving golden. And even then it's not like you have to, I just really think Arcane Shield is super valuable still and his feat will still affect a Firefly on the journeyman so it's not much of an opportunity loss on the extra focus.

A local is playing I think basically this list and has done very well with it (got 1st in the last steamroller). Not sure on the whole thing, but I know it's Reinholdt, Storm Strider, Dynamo, Thunderhead, Lances, Laddermore, Jr with Firefly, storm tower as the core. It can do a stupid amount of damage

Edit: Turns out that's exactly 75 pts. I guess I do remember it all.

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

Serotonin posted:

What could I add to a Sorsha 1 battlebox to make a fun 75point list. I'm thinking Behemoth, Eliminators and Rifle Corp? Anything else work?

Widowmakers and Alten Ashley means you can snipe out spirit or cortex, grevious them, and then freeze em for a real big gently caress you.

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

evenworse username posted:

So I'm looking at Vindictus (shut up) and I have a dumb question. True Path says you get the movement bump 'when advancing as part of their normal movement' and Pathfinder. I'm guessing that a charge doesn't count as normal movement? Does a run?

A charge does count as using normal movement, so does a run. So True Path will benefit both. (Edit: For reference, you can use your Normal Movement to Aim, Make a Full Advance, Run or Charge)

Also, Vinny D is actually a reasonable choice in MK3. Getting his old feat turned into a spell and receiving a good feat is a pretty nice buff.

CaptCommy fucked around with this message at 00:04 on Aug 18, 2016

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

S.J. posted:

Just as a heads up I got invoiced for those so they should be in my hands this coming week!

Awesome. Do you have PMs?

Edit: Nevermind found the button on mobile

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

Pyrolocutus posted:

I think there was something a while back that said if you had Alexia1 out of formation...somehow...(with the faction UA, maybe?) you could get spells onto the Risen. If it's the UA trick, then I guess dwarves wouldn't be able to do it. Unless you got a Rhulia UA for merc units...

Yeah, you need a ranking officer for the trick to work (so Valachev, Murdoch, Attendant Priest and the Dominator are the only current options). It is an odd bit of behavior, but it's been discussed since day 1 of MK3 and hasn't been eratta'd yet, so I don't think it's too scummy to play it this way.

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

S.J. posted:

Timed turns are terrible

:viggo:

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.
Speaking of shortages, S.J. did my poo poo ever come in or are you holding out on me because I poo poo talked timed turns?

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

S.J. posted:

There are a lot of good options for her. I really like Sword Knights with Rhupert for DEF 17 tough no knockdown in melee. Regular trenchers are really good with tactical supremacy so they can lay out smoke and then retreat behind it so they can't be retaliated on. Grenadiers turn them into a nice little anti infantry/denial package all rolled into one with almost no investment from your caster. Anything with a decent DEF score is an easy choice of course, as DEF 13-15 heavies with 30 boxes and 18-20 ARM, not including Arcane Shield, is really good. And of course, with Revive, she really likes cavalry.

She wants a Journeyman of course since Arcane Shield can be put onto something and still benefit from her DEF spell, and she likes to spend her focus on herself. Strangeways is invaluable and goes in basically every list.

Yeah, I think the Storm Lance package (Storm lances, Laddermore, Jr running Firefly) with Trenchers in front is a really good place to start and is good with almost any Cygnar caster (Haley3 in particular). Also, Jakes with Gallant under Temporal Distortion is supremely annoying to try and deal with. Yes, hello I'm a DEF 17 ARM 19 can't be knocked down, pushed, slammed, or targeted by enemy spells heavy how do you do :getin:

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

gannyGrabber posted:

I would peg jack heaviness somewhere like this, but it really depends on warcaster: Cyriss > > > > Menoth > Cygnar > Cryx > Ret > Khador. I don't know poo poo about beats but Legion is probably the heaviest on them (Farrow seem like they'd run lots of beasts, too, but they're not a full faction)

If you want more help picking a faction, go look at picture of warcasters, pick one or two from each faction that you think look really cool, and then we can tell you which runs the most robots!

I think all the Warmachine factions are about equal now, honestly (outside of CoC being higher and Cryx being a bit lower). Ret, Cygnar, Menoth, Mercs and Khador all have casters capable of taking nothing but jacks and doing well, so with those it's mostly a matter of aesthetics or play style with those robots.

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CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

gannyGrabber posted:

I mean, it's mostly from personal experience, but I never run more than 3 at 75 points, and usually 2. That's across Vlad 2 and 3, Zerko1, and Malakov2. Typically when I play versus Khador it's Sorscha (2 jacks), Harkevich (3, one of them being a conquest) or Karchev (3).


Cyriss are def the best faction for low model count. If you're really interested in them, I know a dude who is selling a medium sized bunch for about half the price.

Karchev with 14 Mad Dogs got 2nd place at Iron Moot last weekend and Karchev with 9 heavies lost in the semis at Wargamescon this weekend. Khador has some very legitimate all jacks lists

Magres posted:

Legion's still good at running lots of beasts after the shepherd nerf? Not arguing, just asking cause I'm still really trying to figure out Legion more

Yeah, you still have Forsaken on top of Shepherd's, which is more fury management than anyone else currently. They're very capable of running nearly all beasts (with maybe a single unit) and Hellmouths are just money in those kinds of things.

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