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Exercu
Dec 7, 2009

EAT WELL, SLEEP WELL, SHIT WELL! THERE'S YOUR ANSWER!!

Paul Zuvella posted:

Except all the pre-release materials labeled Sean as Q.

just like the pre-release OVA of VLR had young sigma participating in that Nonary game

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Exercu
Dec 7, 2009

EAT WELL, SLEEP WELL, SHIT WELL! THERE'S YOUR ANSWER!!

Your Dunkle Sans posted:

Not really a spoiler, but I can't believe I just realized CRASH KEYS is actually a play on words with the Japanese transliteration of Akane's name (i.e. Kurashiki = Ku-Rashi Ki = Crash Key). :stare:

In fact there's not just one Kurashiki... There are two Kurashikis.

Exercu
Dec 7, 2009

EAT WELL, SLEEP WELL, SHIT WELL! THERE'S YOUR ANSWER!!

Your Dunkle Sans posted:

Wait, what do you mean? :confused:

Crash Keys was founded by Akane (June) and Aoi (Santa) Kurashiki. Two of them. Kurashikis.

Exercu
Dec 7, 2009

EAT WELL, SLEEP WELL, SHIT WELL! THERE'S YOUR ANSWER!!

Paul Zuvella posted:

He hears it over he loudspeaker. At least in through original DS version.

I also think the conclusion is garbage. The game frantically try's to flail and generate some sort of deeper meaning but it comes out like a big, wet, fart.

999 posted:


Zero: The rules of the [Nonary Game] can be found upon your persons.
Zero: They are simple rules. Read them.
Dancer: Nonary Game...?
Silver: Hey... There's something in my pocket... Check this out.

Silver reached into his pocket, and pulled out a small slip of paper.
The rest of them reached into their own pockets, and pulled out similar slips
of paper.
Junpei followed suit, and dug into the pocket of his pants.
He felt the tell-tale crumple of paper, slightly damp from his earlier ordeal.

Junpei: Hey, I got one too!
Lion: Then it would seem Zero has seen fit to grace us each with a letter.
Lion: Would you mind terribly reading it to us, young man?

His request had been delivered to Junpei who, after a short moment of surprise,
did as he'd been asked.

Junpei: On this ship, you will find a handful of doors emblazoned with numbers.
Junpei: We will call them the [numbered doors].
Junpei: The doors in front of you are a pair of the same.
Junpei: The key to opening these numbered doors are the [numbered bracelets]
that each of you possess.
Junpei: Should you total the numbers on your [numbered bracelets]...
Junpei: ...and find that the [digital root] of that number is equal to the
number of that door, the door will open.
Junpei: Only those who have opened the door may pass through.
Junpei: There are, however, limits.
Junpei: Only [3-5] people can pass through one numbered door.
Junpei: All those who enter must leave, and all who enter must contribute.

[Bracelet], Junpei figured, had to mean the bulky thing on his wrist.
He glanced around. It looked like everyone else had one as well, and had come
to much the same conclusion.

Junpei: The purpose of the game is simple.
Junpei: Leave this ship alive.
Junpei: It is hidden, but an exit can be found.
Junpei: Seek a way out... Seek a door that carries a [9].

Junpei had reached the end of the letter. There was a long moment of silence,
and then the speaker crackled to life once more.

Exercu
Dec 7, 2009

EAT WELL, SLEEP WELL, SHIT WELL! THERE'S YOUR ANSWER!!

RJWaters2 posted:

That letter does say 9. It's not referring to the q door. "A door", not "the door", they recall, when they find two 9 doors.

No, Junpei flashes back to this exact moment when he has the [q] realisation.

999 posted:

No... That's it! That number on the door isn't a [9]!
It's not even a number!

Zero: It is hidden, but an exit can be found.
Zero: Seek a way out... Seek a door that carries a [q].

letter posted:

Junpei: It is hidden, but an exit can be found.
Junpei: Seek a way out... Seek a door that carries a [9].

The letter is a workaround for 9 and q not sounding the same in English, there's no letter in the Japanese version. The editing goof is that they forgot to put the letter in the flashback Junpei has at the moment of the realisation.

Exercu fucked around with this message at 19:05 on Nov 2, 2016

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