Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
ricdesi
Mar 18, 2014

Does it really need saying?


Hello hello everybody, and welcome to The Super Sonic Let's Play, a walk (or maybe a run?) down memory lane, revisiting the very first mascot to pose a threat to the Mushroom Kingdom. Over the years, the Sonic the Hedgehog franchise has seen its highs and its lows, and while its current situation isn't nearly as dire as Mega Man's, it seems like SEGA could use a gentle reminder about what made the Blue Blur such an important and iconic fixture of the '90s.

In honor of the hedgehog's 25th birthday (and the fifth anniversary of Sonic Week, the very first Let's Plays our channel ever created), we're taking on the whole franchise from spiky head to pointed toe. Along the way, we'll be investigating the development process for not just the early successful games like the Genesis trilogy, but also the outsourced Game Gear and Master System games, the SEGA Pico, the dork age of the mid-'90s, the revival of the franchise amidst the collapse of SEGA's hardware department at the turn of the century, the budding friendship with Nintendo, and the experimental 2010s. Is it possible for SEGA to save Sonic from fading into obscurity, or turning into a shell of its former self like Mega Man?

Let's find out!

PART 1: The Genesis (1991 - 1994)

PART 2: The End of the Genesis (1995 - 1997)

PART 3: The Adventure (1999 - 2005)

ricdesi fucked around with this message at 22:17 on Jan 15, 2019

Adbot
ADBOT LOVES YOU

Seraphic Neoman
Jul 19, 2011


Are you gonna do Sonic and the Secret Rings or Sonic and the Black Knight? Those are...I actually still don't know what I feel about them actually...

Oh god you're doing Sonic 06 you absolute madman.

Seraphic Neoman fucked around with this message at 06:54 on Jul 3, 2016

ricdesi
Mar 18, 2014

Does it really need saying?
We are indeed, ha. I never got into those, but I played... one of them? Not sure which, in college. Wasn't really a big fan, it just felt like my least favorite part of all the 3D Sonic games, as a full game on its own.

But hey, it's been a decade, who knows? Maybe it'll be a welcome break from other stuff by the time it comes around.

Great Joe
Aug 13, 2008

I am excited to partake in this Complete Entertainment Solution

TCat
Oct 10, 2012

I'll save you the time and call myself a loser
I hope when you get to Shadow the Hedgehog you do the Gamecube version because I kinda got sick of listening to the other LP on here constantly showing off glitches and complaining about basic controls that were clearly porting issues but didn't mention that up front.
...This is assuming you're playing it at all.

Chimera-gui
Mar 20, 2014
Okay apparently that Sonic Dreams Collection is actually supposed to be a parody of the fandom.

ricdesi
Mar 18, 2014

Does it really need saying?
It very much is, I honestly did not expect that I was going to have to explain that to John, but apparently my ruse was just too drat convincing. I love it so very much, but christ I'd be lying if I said it didn't equally creep me the gently caress out.


SSNeoman posted:

Oh god you're doing Sonic 06 you absolute madman.

Best part - I'm reasonably sure I'm the only one on the team who's ever played it. It's every loving ounce as horrible and incomplete as any review or Let's Play would have you believe. I will break John. And it will be beautiful.


TCat posted:

I hope when you get to Shadow the Hedgehog you do the Gamecube version because I kinda got sick of listening to the other LP on here constantly showing off glitches and complaining about basic controls that were clearly porting issues but didn't mention that up front.
...This is assuming you're playing it at all.

Definitely playing it, and one of the "riskier" ones in the whole series, if I'm honest. I'm actually a big fan of both Sonic Heroes and Shadow the Hedgehog despite their reputations, so they'll both be tough sells to the rest of the team.

As far as the version of the game goes, it'll be really on the fence. If we don't play the originals for any given game, we'll definitely be highlighting the version differences, and pointing out flaws that are definitely not the original game's fault. The GameCube is particularly tricky because it's one of the few systems that we can only record with RCA cables, which gives us incredibly fuzzy footage. In the end, we'll probably wind up emulating the GameCube version so we can at least get a sharp enough image so it won't be super distracting.

get that OUT of my face
Feb 10, 2007

As crappy as Sonic Boom is, it's much shorter, not as buggy, and less filled with bullshit than the steaming pile that is Sonic 2006. It's been more than eight years since the Pokecapn LP of that game and the words "Radical Train" still bring back images of hell.

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!
"Sonic 06" and "absolute madman" have been associated a lot, but Sonic 06 isn't even hard to complete, just buggy. If the game were buggy in a fashion that made it frustrating beyond belief, I think that'd make more sense, but as it is it's just an easy-to-beat mess. Radical Train in particular isn't nearly as difficult as folks make it out to be, it only takes a couple tries before you figure out what you do to not trigger your instantaneous and hilarious glitch-based death.

get that OUT of my face
Feb 10, 2007

I take it you've never seen the final stage in the Sonic 2006 LP that the pokecapn crew did. It was frustrating just to watch And instant deaths in high-speed sections are a stupid idea. Even Sonic Boom showed mercy in those sections.

ricdesi
Mar 18, 2014

Does it really need saying?
Christ almighty, I remember Radical Train. What a mess. The whole game is a drat mess, I think I gave up on Sonic after that awful experience. I've never seen a hype train just go full-on extinction event like that before.

It's a little ways out still, but you better believe when it comes time to play it, we're gonna be ready, locked and loaded.

As far as what we're up to now, today's out final episode of the Master System version of Sonic the Hedgehog...

https://www.youtube.com/watch?v=drreBUQNbGY

...and tomorrow (night) we'll be stepping into something much more bizarre.

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!

Y-Hat posted:

I take it you've never seen the final stage in the Sonic 2006 LP that the pokecapn crew did. It was frustrating just to watch And instant deaths in high-speed sections are a stupid idea. Even Sonic Boom showed mercy in those sections.

I haven't watched any of PokeCapn's let's plays, I'm just speaking from my own experiences with the game.

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!
I found a good example.

Just because a game is broken and bad doesn't mean it can't be played well.

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.
I'm still working my way through the videos, but I've noticed that the first few, at least, have the little clips at the end that you're supposed to be able to click on to jump to other videos - but the annotation that makes them work is missing.

get that OUT of my face
Feb 10, 2007

GamesAreSupernice posted:

I found a good example.

Just because a game is broken and bad doesn't mean it can't be played well.
That's true, but at the end of the day, you can still play a better game than Sonic 2006.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
Yeah, you can also see some spots where the game hitches, he tries hopping off the railing to hit the spring and it doesn't let him detach the first time. Also those springs at the end of the conveyor belts aren't 100% solid and you can slide underneath them to your death sometimes.

Seraphic Neoman
Jul 19, 2011


And it's still a platformer where you have to wrestle with the controls and dedicate yourself to jumps with no way to fix your mistakes. Unless you're Rouge or Omega, and note how much easier their levels are.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
Yeah, it's also pretty obvious that guy memorized the mach speed section.

That said, if there's one thing that Sonic 2006 did right, it's The Music.

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.
The video of the second part of the 8-bit Sonic playthrough is dropping frames left and right. Was this a recording error or an encoding error? Edit for example: for instance, around 10:50, when you say 'Sky Base Zone is a giant pain in the rear end', there's some serious frame loss.

FredMSloniker fucked around with this message at 07:38 on Jul 6, 2016

ricdesi
Mar 18, 2014

Does it really need saying?
Oh weird, I didn't see any of that during editing... You might be right, I think that's an encoding error. That's frustrating, the editing laptop must have been straining or something. Thanks for the heads up!

And yeah, the annotations need fixing, I'm jumping on that this morning, they should be fixed by this afternoon.

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.
It's not the only affected video. I didn't notice any issues with the Genesis Sonic videos, but you should probably re-watch, or just re-encode, the 8-bit ones.

Oh, and since I managed to fail to say it in my last two posts: I'm really digging your LP! While I wait for the next video, I'm watching your Dreamy Let's Play. As you might guess, it's relevant to my interests.

ricdesi
Mar 18, 2014

Does it really need saying?

FredMSloniker posted:

As you might guess, it's relevant to my interests.

You don't say? :P It's funny, I think in today's episode we even land the "Waddle Dee Ball" sticker, haha. Well I'm glad you're enjoying our stuff so far, thank you! Today's episode got a particularly strong "YES" out of me, should go live in about 10 minutes.

The 8-bit stuff I'll have to keep a better eye on -- we're using OBS and an emulator (still trying to procure a Game Gear capture board from France, it's about as painless a process as it sounds like it would be), and I suspect the laptop's struggling to display and record at the same time. There's always something. Also quickly trying to construct the new recording PC, once that's up and running a lot of this should be much much smoother.

EDIT: And I somehow managed to export Part 12 again. So while the real Part 13 exports and uploads...

https://www.youtube.com/watch?v=JiO6WYVsCRU

I cannot believe we're actually playing this monstrosity.

ricdesi fucked around with this message at 20:11 on Jul 6, 2016

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
Is the music loop for that seriously 30 seconds?

Also:

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.

Kurieg posted:

Is the music loop for that seriously 30 seconds?

If you're referring to the Kingdom Valley Water track, it's from one of the very short (very poorly thought out) "speed up" sections, so the time was probably appropriate.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
No, he edited the next episode into his last post.

https://www.youtube.com/watch?v=JiO6WYVsCRU

I like the Kingdom Valley track, most of '06's music is pretty good.

Scaly Haylie
Dec 25, 2004

ricdesi posted:

The 8-bit stuff I'll have to keep a better eye on -- we're using OBS and an emulator (still trying to procure a Game Gear capture board from France, it's about as painless a process as it sounds like it would be), and I suspect the laptop's struggling to display and record at the same time. There's always something. Also quickly trying to construct the new recording PC, once that's up and running a lot of this should be much much smoother.

Are you recording at 60 FPS? Because if so, don't.

SonicRulez
Aug 6, 2013

GOTTA GO FIST
*bursts into the thread sweating and panting*

DID SOMEBODY SAY SONIC?!

No but seriously, a historical and loving look at the video game series that defined my childhood is exactly what my heart needs. Thank you so much for doing this. With Sonic, I think a lot of LPs tend to pick up...I dunno, Shadow, and then just take the piss out of the whole series. Which is totally fine, but I think the best LPs are of games that the person likes. Loves for the really top tier LPs. One of the best parts of Sonic Adventure DX was giving me the ability to play stuff like Sonic Drift and Triple Trouble. If there is ever a way I can contribute to this, let me know.

ricdesi
Mar 18, 2014

Does it really need saying?

Kurieg posted:

Is the music loop for that seriously 30 seconds?

Yes. :|


YES! :D

Lizard Wizard posted:

Are you recording at 60 FPS? Because if so, don't.

Weirdly enough, I hadn't been (and was planning on double-checking the recording setup in order to actually bump it up to 60 to match the rest of our stuff. The new SSHD was definitely a temporary solution to a permanent problem in terms of recording, I might experiment a bit with it tonight before we record the next game.


SonicRulez posted:

*bursts into the thread sweating and panting*

DID SOMEBODY SAY SONIC?!

No but seriously, a historical and loving look at the video game series that defined my childhood is exactly what my heart needs. Thank you so much for doing this. With Sonic, I think a lot of LPs tend to pick up...I dunno, Shadow, and then just take the piss out of the whole series. Which is totally fine, but I think the best LPs are of games that the person likes. Loves for the really top tier LPs. One of the best parts of Sonic Adventure DX was giving me the ability to play stuff like Sonic Drift and Triple Trouble. If there is ever a way I can contribute to this, let me know.

WELCOME WELCOME!

I think (even more than our Mega Man series), this one's gonna be an emotional ride. Partly because the Sonic series was always a pretty linear assortment of good, then awful, then good, then HORRIBLE, and back to good again. On the plus side, Sega and Sonic Team still visibly CARE about Sonic, they just might be misguided in their efforts (as opposed to the abusive drunk dad that is Capcom, who's basically ignored Mega Man for six years now, and is replacing it with the "new hip model").

Even just through these first three games, I've already learned more than I expected to about the history of the franchise, and I'm particularly intrigued to learn more about its fated journey through the turn of the century. The Mega Let's Play gets to focus on a franchise that's inevitably doomed, but the Super Sonic Let's Play gets to focus on a franchise that struggles, but its heart is usually in the right place.

Plus, I've been waiting five years for an excuse to force these yokels to play Sonic 2006. We won't get to it in time for its 10th anniversary, sadly, but it will be in there.

As far as Sonic Heroes and Shadow the Hedgehog go, I'm among those folks who actually really enjoyed both of them, and don't think they "ruined" the franchise or the Adventure formula in any way. Not to mention, the Shadow Arc is actually one of the better incremental storylines the franchise has ever put together, even if it's a little inconsistent and occasionally mildly retconny.

When the Franchise Play is over, I think I'd like to start exploring Sonic fangames in a similar vein to Razor & Zenon, but that's an idea for 2018 Rick, not 2016 Rick.

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.
Since you can't really hear the Sonic Eraser music in the LP itself, here's the tune that plays in 1P and 2P mode. Now you two can DEER DEER DEER DEER!

https://www.youtube.com/watch?v=bA4QXAsTPXc

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
People who weren't that experienced with the genesis could produce some truly terrifying music. Particularly if they just shoved a straight sawtooth wave into the Sample slot.

Thankfully this game's sound guy figured out what the hell he was doing by the time he got tapped again, he was one of the composers for Sonic 3/& Knuckles.

Kurieg fucked around with this message at 06:12 on Jul 8, 2016

ricdesi
Mar 18, 2014

Does it really need saying?
DEER DEER DEER DEER DEER DEER deer deer...

Glad to be rid of that loving music, though admittedly I am a bit ashamed that we didn't actually complete Round Mode. Maybe it can come back for a side-by-side when we get to Mean Bean Machine's Puzzle Mode, we'll see.

For those who didn't see last night's video yet, prepare for WORLD RECORD DOMINANCE.

https://www.youtube.com/watch?v=5-9I-d8ovsk


Kurieg posted:

People who weren't that experienced with the genesis could produce some truly terrifying music. Particularly if they just shoved a straight sawtooth wave into the Sample slot.

I don't know what it is about the Genesis, but it seems like the spectrum of good-to-bad is so much wider than the SNES. Sawtooth is a dangerous tool.

Kurieg posted:

Thankfully this game's sound guy figured out what the hell he was doing by the time he got tapped again, he was one of the composers for Sonic 3/& Knuckles.

Oh my god, you're right.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

This game strikes me as something that they threw together in a ludicrously short timeframe. And the music in this game sounds like something written over a weekend, or shorter. It's a niche game distributed over a niche network to a very small number of people so they probably didn't care if it blew out your eardrums.

That said.

:gonk: Oh god it gets faster

ricdesi
Mar 18, 2014

Does it really need saying?
It's hard to say exactly how much time was spent on it (though it looks like there were at least four individuals working on it). The only things we know for sure are that:

  • The Sega Mega Modem and Sega Meganet were released on November 3, 1990.
  • The Sega Game Toshokan was released sometime in 1991.
  • Sonic the Hedgehog was released on the Sega Genesis on June 23, 1991.
  • Sonic Eraser was published to Sega Meganet sometime in 1991.

It's unclear if the game began development after the release of Sonic the Hedgehog, and while he could have been somewhat trivially added to the game at the end of development, the use of pre-existing Sonic 1 assets, as well as some new ones, suggests at least a tiny bit of the development came later in the summer. If I had to take an absolute wild stab, I'd just tell people "Fall 1991".

But yeah, niche * niche * niche = "who gives a poo poo, just finish it so I can go home, it's Friday".

And yeah, the longer you play, THE FASTER IT DEER DEER DEER DEER DEER DEER

SonicRulez
Aug 6, 2013

GOTTA GO FIST
Wow, I'd never even heard of Sonic Eraser. What an odd little game. I always thought Sonic 2 came like immediately after the original. In my childhood there was Sonic, Sonic 2, Spinball, 3&K, and then complete silence until the Dreamcast. I've gone back and filled the gap since then, but who knew about this? I wonder what guy was thinking "This game's almost done....eh, throw Sonic somewhere in there."

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
Technically Sonic 2 on the Game Gear came out before Sonic 2 on the Genesis.

ricdesi
Mar 18, 2014

Does it really need saying?

SonicRulez posted:

Sonic, Sonic 2, Spinball, 3&K, and then complete silence until the Dreamcast.

I am deeply sorry for the impending destruction of your worldview of Sonic from 1995-1998. It's gonna be ugly.

Kurieg posted:

Technically Sonic 2 on the Game Gear came out before Sonic 2 on the Genesis.

It sure did. T-minus 150 minutes.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

ricdesi posted:

I am deeply sorry for the impending destruction of your worldview of Sonic from 1995-1998. It's gonna be ugly.

Or even before that, do you guys have access to Wacky Worlds?

whitehelm
Apr 20, 2008
Sonic 8-bit was literally the first video game I owned (the Game Gear version though).

SonicRulez
Aug 6, 2013

GOTTA GO FIST
I'm so confused. Sonic 2 was done first, but the GG version shipped first?

Adbot
ADBOT LOVES YOU

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
Sort of. Looking at the release dates it seems like what happened was that Sega of Europe was doing something weird. As they're the only region that got a Master System Release, and released the game gear version a full month before the Mega Drive version. In japan they were released on the same day. And in America the GG Version was released a week earlier than the Genesis version which could just be as simple as Toys R Us breaking street date, because they did that a lot back then.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply