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Yeah, you can also see some spots where the game hitches, he tries hopping off the railing to hit the spring and it doesn't let him detach the first time. Also those springs at the end of the conveyor belts aren't 100% solid and you can slide underneath them to your death sometimes.
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# ¿ Jul 6, 2016 03:22 |
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# ¿ May 11, 2024 20:39 |
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Yeah, it's also pretty obvious that guy memorized the mach speed section. That said, if there's one thing that Sonic 2006 did right, it's The Music.
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# ¿ Jul 6, 2016 05:37 |
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Is the music loop for that seriously 30 seconds? Also:
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# ¿ Jul 6, 2016 20:42 |
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No, he edited the next episode into his last post. https://www.youtube.com/watch?v=JiO6WYVsCRU I like the Kingdom Valley track, most of '06's music is pretty good.
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# ¿ Jul 6, 2016 21:04 |
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People who weren't that experienced with the genesis could produce some truly terrifying music. Particularly if they just shoved a straight sawtooth wave into the Sample slot. Thankfully this game's sound guy figured out what the hell he was doing by the time he got tapped again, he was one of the composers for Sonic 3/& Knuckles. Kurieg fucked around with this message at 06:12 on Jul 8, 2016 |
# ¿ Jul 8, 2016 06:09 |
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This game strikes me as something that they threw together in a ludicrously short timeframe. And the music in this game sounds like something written over a weekend, or shorter. It's a niche game distributed over a niche network to a very small number of people so they probably didn't care if it blew out your eardrums. That said. Oh god it gets faster
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# ¿ Jul 8, 2016 16:03 |
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Technically Sonic 2 on the Game Gear came out before Sonic 2 on the Genesis.
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# ¿ Jul 8, 2016 17:48 |
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ricdesi posted:I am deeply sorry for the impending destruction of your worldview of Sonic from 1995-1998. It's gonna be ugly. Or even before that, do you guys have access to Wacky Worlds?
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# ¿ Jul 8, 2016 19:20 |
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Sort of. Looking at the release dates it seems like what happened was that Sega of Europe was doing something weird. As they're the only region that got a Master System Release, and released the game gear version a full month before the Mega Drive version. In japan they were released on the same day. And in America the GG Version was released a week earlier than the Genesis version which could just be as simple as Toys R Us breaking street date, because they did that a lot back then.
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# ¿ Jul 10, 2016 18:16 |
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Americans as a monolithic group? No, but it's fairly common knowledge amongst the american sonic fanbase yeah. Mostly for the fact that your Super Sonic is apparently a sociopath. Also Ric, are you guys going to do Wacky Worlds? It was sega's attempt at doing Mario Paint, so of course it's got sonic branding. No minigames or freehand drawing though, instead it lets you paste down sprites from a bunch of templates and mess around with their color pallets. There are animated sprites and stuff, nothing major, but the notable thing is that they took an.. interesting path towards making the music of the levels. You don't compose them like in Mario Paint, instead you grab a bunch of preset measures, choose which instrument plays which line, how intensely they play it, and how fast you want the whole thing to go. It's got zero sanity checking whatsoever. If nothing else you can probably squeeze an episode out of it creating the music of your future nightmares. Kurieg fucked around with this message at 15:22 on Jul 14, 2016 |
# ¿ Jul 14, 2016 15:08 |
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ricdesi posted:My suspicion is that it'll make at least a quick appearance around the time we hit Tails and the Music Maker (because, and I poo poo you not, I do actually own the Pico games -- my mom ran a day care when I was a kid, and she knew most of the boys loved Sonic), since it falls into the vague purview of "edutainment"-style games. I actually have a physical wacky worlds cart. And a 32-X. My childhood was full of bad decisions.
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# ¿ Jul 15, 2016 16:17 |
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Well on top of the metal clips (Which I'm not sure are actually necessary or not, all they do are hold the flaps down though the 'cartridge' has metal connectors on the side?) it's still incredibly touchy. It usually takes five or six tries to actually get all of the contacts to connect properly in the cartridge slot. And you needed to have a power strip with prependicularly aligned outlets because it came with another brick plug. Also it tended to overheat after about two hours of use. I can't even remember where mine is anymore because it eventually became more trouble than it's worth just to play the two decent games it required.
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# ¿ Jul 15, 2016 17:37 |
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The 32-x didn't actually have the 16 bit graphics and processor chip, it passed that information back to the genesis. If you were playing a 32 bit game all it used the genesis for was the controller ports. I'm not even sure what kind of eldritch sorcery was involved in getting 32-CD games to work. There was probably human sacrifice involved. And I was right, those little metal clips did basically nothing except 'block extraneous RF Signals' from affecting the 32X's main processor board which was in that solid black bit that you shoved into the Genesis. Remember when I said that it had overheating issues
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# ¿ Jul 15, 2016 18:21 |
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Lizard Wizard posted:What's this, then? There's two modes, 1p AND 2p are just two people playing at the same time with no interaction. The one you just linked is the 1p VS 2p mode.
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# ¿ Jul 15, 2016 18:46 |
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They did release a combo Sega CD/Genesis thing. But it wouldn't work with the 32X because apparently there were issues with overheating and electrical shorts so they hardcoded something into the 32X that made it shut down if it detected a CDX even though the manual had instructions for hooking them up.
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# ¿ Jul 18, 2016 02:23 |
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ricdesi posted:So basically what you're saying is that Sega, for pretty much its entire existence, had no idea what it was doing, and lucked into some golden opportunities by virtue of good software despite really clumsily-sorted hardware? That... sounds pretty reasonable to me, yeesh. Sort of. The issue is, in part, that Sega of Japan told SoA's then president Tom Kalinske to do whatever he felt necessary to ensure Sega succeeded in America, he was the guy who encouraged the price drop, bundling in Sonic, the nintendo attack ads, and the "SEGA!" scream from the commercials. He also, apparently, was in favor of the 32X, since he believed it would have better push through in the US and Europe and didn't like the chip architecture they were planning on using for the Saturn and encouraged them to get in touch with SGI. SOJ refused and eventually SGI signed on with Nintendo for the n64. Then they undercut him by forcing him to release the system early to try and "Beat" The Playstation, but they didn't have the games to compete yet, and the way they stealth distributed the Saturn in america made a lot of stores refuse to carry the system at all. Then Sega shuttered development of the Neptune (A Genesis with the 32X built in) in favor of the Saturn, and things spiraled down from there. Turns out splintering your client base across 3 systems isn't a good idea.
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# ¿ Jul 18, 2016 19:20 |
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I think if Sega had released the 32X as a standalone with backwards compatibility, and actually threw it's publishing weight behind it, it would have done a lot better. It was basically the Saturn's graphical chipset with the Genesis's backend processing, it would have been a great stepping stone between the two systems and it wouldn't have had all the contingent weirdness that came with Sega's addon addiction. Which was apparently Kalinske's plan but getting any actual truths out of that era in Sega's lifespan is pretty difficult. as SOA, SOE, and SOJ all had different ideas about what to do with the fifth generation. The saturn had amazing market penetration in Japan but they basically gave the war to Sony on a silver platter here in the US.
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# ¿ Jul 19, 2016 19:25 |
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Which is weird because he proved that he knew what he was doing with the Genesis.
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# ¿ Jul 21, 2016 20:24 |
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Eh, Generations was a very good game if you ignore the final boss fight Of course I am also also damaged enough to actually like Unleashed, though they made more than their fair share of bad design decisions with that one as well. The storybook series can gently caress off and die though.
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# ¿ Jul 31, 2016 07:31 |
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An animated Clerks reference? Well played, The Dpad, well played. And yeah, the music weirdness with dreams come true was sort of resolved in the mid 2000s, cause in addition to the incredibly off putting 06 end credits, advance three had several green hill zone remixes.
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# ¿ Aug 7, 2016 00:35 |
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As far as I can tell, the controls for Segasonic were designed around the fact that arcade trackballs can free wheel. Which isn't really something that computer equipment can replicate, in addition to the fact that it's isometric which isn't something that most Dpads are designed to do that well. In something Super Adventure Rockman related, you should probably either look up the English translation of Electrical Communication, or have Lindsey do it for you. Because I seem to remember it being insane word salad.
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# ¿ Aug 10, 2016 21:55 |
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Tails had two game gear games, one only came out in Japanquote:Witchcart, an old human witch who rides around in a specialised rail cart on an island she claims as her own, and is the main villain. She claims she is able to turn any dissenters into crystal. In the game, the goal of Tails is to free the island and its inhabitants from her tyranny.
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# ¿ Aug 23, 2016 23:45 |
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I actually really liked this game growing up, with the caveat that I rarely, if ever, got as far as level 4 and never saw the final boss.
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# ¿ Sep 7, 2016 00:29 |
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Your Timey-Wimey poo poo appears to have also affected your audio track rather severely.
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# ¿ Sep 9, 2016 04:54 |
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It's alright, it was just messing with me hearing the "Yeehaw! Whoopiee!" noises without any visual feedback. How long until Lindsay strangles John with the controller cord and wrests it from his cold dead hands?
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# ¿ Sep 9, 2016 15:45 |
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I can't wait until you get to Sonic Underground. I still can't believe that the show actually existed and wasn't some kind of pizza induced nightmare I had.
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# ¿ Sep 13, 2016 17:24 |
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What loving god allowed those to exist?
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# ¿ Sep 14, 2016 19:10 |
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ricdesi posted:...song segments? Oh dear... Sonic and his heretofore unseen siblings all have magic amulets that turn into musical instruments (A Guitar for sonic, keyboard for his sister, and drumset for his brother) so they can sing songs that solve the problem of the week. The magic amulets are also laser guns. Note: The series was produced in an effort to increase interest in Sonic Adventure, it has basically nothing to do with Sonic Adventure other than it has both Sonic and Knuckles in it.
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# ¿ Sep 15, 2016 16:40 |
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It seems to be a trend that if a show lasts to it's eight season it's an absolute garbage fire that kills it off. Happened to House and Castle too. Castle didn't even get the dignity of a decent series finale either.
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# ¿ Sep 23, 2016 15:15 |
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If you guys ever revisit the Genesis Mean Bean Machine, I remember the vs mode being pretty fun.
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# ¿ Sep 24, 2016 01:09 |
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I think the seeds are randomized, but each player in the 1p game gets the same beans in the same order. So this sort of thing requires absolute prescient knowlege of what those 10 beans will be, which you can't do in an RTA on hardware. 2p game gets more randomized I think because of the power-ups you can get. Also if you let your opponent get two red beans on you you're basically dead.
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# ¿ Sep 27, 2016 16:52 |
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The local Perkins had Sonic Drift 2 as a "Game kids can play to keep them distracted while waiting for food" and I seem to remember that it was waaaay better than whatever this bullshit is. It seems that Eggman takes up the entire track sometimes and other times you can get by him.
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# ¿ Oct 7, 2016 20:04 |
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On the one hand S3&K lets you skip one of the more annoying bosses, on the other hand S3&K skips the amazing sonic 3 end credits music.
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# ¿ Oct 13, 2016 17:40 |
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I've only gotten one copyright strike and it was from a Taiwanese gaming channel that was claiming ownership of completely unaltered footage of God of War 3. They dropped it after I contested it, probably because of my argument of "I can categorically prove you don't own this."
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# ¿ Oct 17, 2016 19:25 |
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I'm.... are those hours? Did you do the whole game in one giant sitting?
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# ¿ Oct 18, 2016 07:00 |
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It always weirded me out how... luminescent Micheal is in the Stranger in Moscow video. It looks almost CG.
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# ¿ Oct 20, 2016 18:48 |
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Right, but since he's wearing his white face makeup and is being shot in black and white he doesn't have any shadows or definition, he just glows.
Kurieg fucked around with this message at 18:35 on Oct 21, 2016 |
# ¿ Oct 21, 2016 18:32 |
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The gumball machine is the only bonus stage in vanilla sonic 3, the slot machine and electro orbs are from S&K, and you can only tell if it's gumball or one of the S&K ones, as both of them share the red/white sparkle effect.
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# ¿ Oct 22, 2016 23:55 |
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There's a giant ring through the wall to the right of the first frozen switch in Act 1. You're killing me here Rick.
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# ¿ Oct 24, 2016 20:36 |
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# ¿ May 11, 2024 20:39 |
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It's was harrowing hearing them talk about not being able to get all the emeralds while being less than one screen length away from a ring. And Super Tails is such a complete afterthought, particularly since it's amazingly easy for it to create an unwinnable scenario in a couple of areas, though the flash of the Hyper's can also cause it.
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# ¿ Oct 24, 2016 21:10 |