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The glorykills really start making a lot of sense once you get the means to do them from across the room.
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# ¿ Aug 19, 2016 04:36 |
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# ¿ May 15, 2024 10:20 |
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When in hell, the End Of Fight riff might sound familiar to old Doom fans. It's a chorus version of Doom's e1m8 song, sign of evil.
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# ¿ Oct 6, 2016 01:33 |
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TheDarkFlame posted:Do you reckon they added that "save your ammunition" line when they first built this scene, or did they add it in response to playtesters? Because I can't imagine anyone playing any amount of this game, listening to that voice demanding the Doom Guy care about Hell being his source of energy, and not immediately shooting that robot in its face the first time they see it. I think they knew it from the start. All past NPC interaction scenes were behind indestructible Plot Glass™ so they knew that they were dealing with a player that has no meaningful interaction with the world short of shooting at it. That scene is literally the only scene in the game that I can think of where the player has immediate access to the NPC. If anything, they probably started with him behind glass too until they felt that it contributed too much at making him look like the bad guy.
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# ¿ Dec 29, 2016 19:50 |
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After a lengthy trip report I can also confirm that Prey is real good y'all
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# ¿ May 15, 2017 07:03 |