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The plasma gun does seem to lack oomph compared with the 90s original. It's the weedy plib-plib-plib sound it makes on firing, I think. It does plenty of damage and seems quite effective, but it doesn't appeal to the player's senses the way the ballistic weapons do.
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# ¿ Aug 13, 2016 15:40 |
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# ¿ May 15, 2024 05:54 |
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The subtle, subdued storytelling in this game is really darn impressive. The moment Olivia came out with that line about how we couldn't have saved "them" (presumably the base crew), I instantly wanted to feed her her own eyeballs. The delivery is so perfectly contemptuous that it's a real gutpunch.
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# ¿ Aug 23, 2016 18:19 |
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Apep727 posted:I mean, seriously, how stupid do you have to be for "let's drain energy from Hell" to sound like a good idea? I like the way he mentions it took decades to sell humanity on the concept. Presumably the human race in general thought this was a loving stupid idea too.
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# ¿ Sep 10, 2016 09:26 |
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It's strange that this is one of the few games where I actually feel like someone in a heavy power-assisted suit with great strength and armour.
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# ¿ Sep 10, 2016 15:56 |
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I had the impression the company were standard cyberpunk megacorp #27, but their workforce grew into a cult from working with Hell all the time rather than being that way from the outset. Olivia's pre-recorded speech implies that not everyone on the base was in on the plan.
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# ¿ Sep 13, 2016 21:25 |
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It is a rather odd choice of level in a Doom game. Especially a Doom game that has, until now, done such a good job of capturing the run-and-gun feel of the original. I guess they had to have one jumping puzzle as a sacrifice to Astaroth?
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# ¿ Sep 26, 2016 22:21 |
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I wonder if the relatively low damage is because it's intended to be fired constantly throughout a battle?
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# ¿ Nov 2, 2016 19:49 |
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GunnerJ posted:The real question for me is why they didn't just kill him if they could remove his armor and store him and his armor in separate boxes If they kill him, there's a chance his soul would go to hell. And then they're right back at square one. I do wonder what Heaven makes of the Doom marine. "Hey, check out this mortal fighting...holy crap check out this guy!"
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# ¿ Nov 6, 2016 19:56 |
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I really like this take on Doomguy. His entire attitude in the first "episode" was fury and disgust over another bunch of idiots who clearly thought that exploiting Hell was completely safe because nothing bad could possibly happen to them. Because he's seen it all before, and he knows exactly where it ends up. Pass the loving chainsaw, here we go again.White Coke posted:If Doomguy is undergoing a futuristic retelling of Job, one has to wonder what'll happen when God decides he's suffered enough and rewards him for his piety. That was the 90s Doom titles (or if we're being nasty, Doom 3). This is his eternal reward.
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# ¿ Nov 7, 2016 10:26 |
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How much of a system hog is it? I'm very tempted, but I'm not sure my laptop could run it.
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# ¿ Nov 27, 2016 20:04 |
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You said the BFG gets three shots and is a room-clearing OHSHI~ button. Did you mean three shots total? As in, you get three insta-clears and that's it, no ammo for you?
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# ¿ Jan 3, 2017 17:34 |
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George posted:I'm still really disappointed by these Hell levels. They don't look enough like a twisted cathedral. I think this second Hell level is where the budget and dev time started to run out. There's not as much care and precision in the object placement and encounter design.
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# ¿ Jan 28, 2017 17:52 |
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That was a nice touch to include the original game's secret in that tribute section.
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# ¿ Feb 3, 2017 21:32 |
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The way the Hell levels recreate some of the old Doom textures is a nice touch. I think I recognised the gothic room with the four slabs, too. Did the big spinny wheels actually do anything after you unlocked both switches? I wondered if they were going for a Hexen-style clock tower motif. Did the figures on the ceiling animate?
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# ¿ Mar 13, 2017 20:19 |
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It's deeply ironic that the original Johnny Bazookahands kill-em-all character in PC gaming has been turned into one of the most sympathetic, simply with artful story beats and subtle animation touches.
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# ¿ Jun 11, 2017 16:51 |
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# ¿ May 15, 2024 05:54 |
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Moon in the sky with structures on it...the Doom Slayer's mark on the rocks...is that Deimos up there, still hanging around on the shores of Hell?
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# ¿ Jun 12, 2017 17:49 |