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heenato
Oct 26, 2010

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I'm torn on Xcom 2. It does improve on the first in a lot of ways, but there's a lot of decisions I don't really like all that much.

I mean, it's partly because I'm really bad at the game, but hoo boy. I cannot tell you how many times one mistake in a battle actually cost me my entire campaign. So I'm looking forward to this to maybe show me how not to be so awful, and then maybe the game will be fun.

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heenato
Oct 26, 2010

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Bruceski posted:

Sounds like you need to invest in backup plans. Both in-mission (never save critical shots or advancing a position for the last character of the turn if you can possibly avoid it) and outside of it (have backup soldiers, not just an A-team, and cycle them so it's not a bunch of rookies in the lategame.)
I mean, yeah. Backup plans are a thing I need to think about a bit more, but as to backup plans on the geoscape, it was early enough that I couldn't really have a backup plan, but the things that just swarmed me immediately after were impossible to do without the squad that wiped in the previous mission.

heenato
Oct 26, 2010

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A little sad that Good Ol' Jane Kelly is gonna be kicked to the curb at the first chance. She's usually one of the most memorable things for a first playthrough of the game simply because she's there from the start. I'm going to enjoy watching the rest of this, because I am trash on veteran even. Commander is way out of my league.

heenato
Oct 26, 2010

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WrightOfWay posted:

Phantom is arguably the best skill in the game. Having a scout is incredibly useful and being a man down in fights is well worth never activating a pod that you don't want to again. Also swords are garbage even if they are cool. I'm not sure why Firaxis decided to give them terrible damage and accuracy compared to Shotguns.
In a recent patch, they actually buffed swords. +10 accuracy and crit chance, so they're more on par with shotguns now.

heenato
Oct 26, 2010

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I believe Siobhan is supposed to be pronounced like shi-vohn or something like that.

heenato
Oct 26, 2010

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Serial gun-jumper.

heenato
Oct 26, 2010

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Yeah. I think I've gotta also vote for Cruise Ship Lobster.

heenato
Oct 26, 2010

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Gatac posted:

Is there a way to remove Dodge from an enemy, the way armor can be shredded?
The only way is to make sure your attack cannot miss ever. They cannot dodge sure things and 100% shots.

heenato
Oct 26, 2010

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I'm sorry you're wrong, Guava. Bullwark owns.

heenato
Oct 26, 2010

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Run & Gun rangers exist to delete an enemy. There's an enemy in a bad spot? Well it's dead now because that ranger just ran up next to it and did a 25 damage crit. You got one of the more annoying alien enemies on you? It's also just been deleted.

heenato
Oct 26, 2010

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Let me explain why Bullwark is such a good skill, at least to my playstyle. I call it "scorch the earth, and then do it again for good measure" My main squad is two rangers, two grenadiers, a specialist and the last slot is either a sniper or a spark. Everyone but the specialist has at least one explosive. My rangers run forward, my grenadiers blow everything up, and then the rangers delete the enemies. "Cover" basically does not exist for me. The rangers are usually fine because they're running so far ahead that they reach the next section of cover, but the grenadiers are usually in worse places. So bullwark is sometimes the ONLY high cover my grenadiers have.

heenato
Oct 26, 2010

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Nickname Julian Shok Launcher Because what else is good at taking out a lobster?

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heenato
Oct 26, 2010

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killer_robot posted:

Maybe I'm missing something down thread- but what are the pips at the bottom of the squad selection/mission recap scene for? They're usually full but once in a while they're missing one or two pips. I've been playing this game for a while, actually finished it a few times on commander level, but haven't noticed them until recently after a few months break from playing the game.
It's how much health a squad member has. If they're missing a pip, it's because it's either your SPARK, or it's a real special mission where you can take wounded people.

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