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Aliens waiting Rocket launchers aimed and ready Oh god no hitler why Am I doing this right?
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# ¿ Jul 14, 2016 15:21 |
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# ¿ May 14, 2024 17:27 |
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Green Intern posted:Agreed. Once you get the special ammo types it can get completely stupid with gunslingers. That said there are some missions where I'd rather take a specced Sniper rather than a Gunslinger, but those are less common. Cythereal posted:Also, Jade, I won't be bothered if you rename Alessandra to something you can pronounce. radintorov fucked around with this message at 11:40 on Jul 18, 2016 |
# ¿ Jul 18, 2016 11:36 |
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Add me to the list of the players that swears by Phantom: being able to maneuver a soldier around relatively safely to scout or get a flank off can be invaluable, especially on missions where the squad would normally start revealed, allowing me to be more aggressive with my movements since I can have my Phantom Ranger lead the way unseen. That and I had way too many sword strikes miss that I don't find it reliable enough to bother using unless there are absolutely no better options avaiable or if I have a backup to guarantee the kill if(when) it misses. Though I haven't played in quite a few months, so that was before Blademasters got their sword accuracy buffed.
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# ¿ Jul 19, 2016 13:05 |
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Green Intern posted:I've only had it happen when there is also an enemy squad nearby. I've never seen it happen when it's only a scanner post. Sadly, I have no proof.
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# ¿ Jul 19, 2016 14:59 |
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Bruceski posted:When I reload a save, I get different hack rolls. What are you guys talking about? I know that the original had seeded rolls, but that gave me the impression that this one didn't.
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# ¿ Jul 20, 2016 08:11 |
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Psion posted:One squadsight sharp makes such a joke of that mission. It's both sad and hilariously awesome. Squadsight is so good. And speaking of Rangers, I've been playing the game again both because of this LP and to try out the DLCs and now that Blademaster provides that +10 accuracy to sword attacks, I've been relying on melee Rangers a lot more and it has turned out great.
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# ¿ Jul 27, 2016 20:26 |
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LOS fuckery like the one in this latest video update can lead to some really moments like a mission I ran yesterday where moving one of my soldiers to a position in the middle of the rest of my squad somehow got him line of sight on not one, but two whole enemy pods. I was really tempted to just reload especially after dealing with two of the three I was busy with a fourth pod with a DLC enemy popped up, but ran with it and managed to get through it with 4 out of my 6 soldiers Gravely Wounded. Also while I am trying to get more use out of pure Snipers, my one Sniper Sharpshooter with almost 130 Aim keeps missing all of his Killzone shots.
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# ¿ Jul 28, 2016 11:09 |
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Phuzzy posted:I made a terrible mistake and went and skull jacked my first guy during the middle of the first Blacksite mission.
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# ¿ Jul 29, 2016 14:27 |
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While it may have changed, in my experience Suppression always wins over Demolition: the reason for that is that Suppression always applies its effect while also granting me an Overwatch chance against the target if it moves on its turn, so that if I can't kill something like a Stun Lancer I can make it so I have a guaranteed Overwatch shot when it's out of cover and reduce its chance of melee'ing its target. Demolition instead can outright fail by missing and even when it hits it can just damage the cover instead of destroying it, meaning that even when I do hit I still wasted an action and ammo while leaving an enemy behind high cover and with no debuffs on it. One gives me a guaranteed strong debuff and a chance for an additional action while the other uses an action while having two chances of wasting it.
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# ¿ Jul 31, 2016 12:37 |
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It's interesting to see how just the presence of the RNG can cause such differing opinions because of the different results you can get performing the same action: as I said just above I'll take Suppression every day because the Overwatch shot on movement and decreased aim have had an impact in my playthroughs.
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# ¿ Jul 31, 2016 12:47 |
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I could see that MEC barrage coming a mile away and I'm glad the AI did not disappoint. Jade Star posted:During the video Guava mentions an 'Action Muton' from the stream save file I play with on occasion. Here is that video, it's a highlight on my twitch page and is about 4 minutes long of one determined Muton to not give a gently caress about me trying to kill it. Now that Blademaster adds melee accuracy (and the Shadowkeeper can give me someone else to scout with), though, I've changed my stance and have been using melee Rangers a lot more; however I do still keep at least one full Phantom in reserve for specific missions like Retaliatory Strikes.
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# ¿ Aug 18, 2016 12:50 |
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Midnight Voyager posted:Julian's nickname should be Ray or Rex. Or perhaps even just METAL GEAR.
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# ¿ Aug 20, 2016 11:25 |
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Zomborgon posted:What is it about XCOM 2 that makes this effect so much more noticeable than in XCOM EU/EW? I recall numerous points where you would freely use consumables early and often to deny as many shots as you could- it took several episodes before we saw so much as enemy weapons fire. I tend to be more liberal with grenades than Jade is at the moment but these factors mean that you do want to keep explosives in reserve until you get a good shot opportunity (multiple enemies in the AoE) or something that really needs its armor shredded NOW but your Gunners have poor shots.
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# ¿ Aug 25, 2016 11:57 |
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Duke "Has-Been" Nukem.
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# ¿ Oct 26, 2016 17:44 |
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Get Phantom: a Phantom Ranger is more situational than a Blademaster since you trade off a soldier shooting for being able to spot and prepare for incoming pods even in missions where you are detected, so it's a trade-off but one where it's worth keeping one around for. Also in a pinch they can get you a "free" flanking shot (or two with another skill).
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# ¿ Nov 3, 2016 20:21 |
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That was cathartic.
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# ¿ Dec 13, 2016 13:30 |
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As I said before, the last video was very cathartic since it cannot be overstated how BS the Archon can be: it's only through insane luck that it didn't wipe my team when I ran into it and I was even more lucky when I got an execution on the bastard right when it tried teleporting away so that I did not have to deal with him again in that playthrough. It still ended with my entire team out of commission for a long while and one potential fatality avoided thanks to a lucky saving throw my grenadier pulled off as he was bleeding in the middle of a street. As for who to pick next, I'll say anyone that has a custom bio. And the gun should totally get a name.
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# ¿ Dec 14, 2016 19:52 |
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Yami Fenrir posted:This is one of the missions I love having Phantom on. I usually use it to scout out ambushes to throw grenades on, but in this one allows you to camp the avenger ramp and just let your sniper shoot the objective while a guy just sits cloaked in a corner looking at the macguffin at little risk to himself.
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# ¿ Mar 30, 2017 13:27 |
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Man, that was quite a few bullshit moments. Jake, game, fix it.
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# ¿ Apr 25, 2017 10:24 |
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# ¿ May 14, 2024 17:27 |
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Akratic Method posted:And that 2nd avatar Kill Zone is why I never really liked that skill. You just don't know what you're getting when you click: fields of view are too janky in XCOM, and at longer ranges you may not have two adjacent visible squares for enemies to move between with all the little columns and other blockers. (But it is still great when it works, though, and I've stopped exclusively doing gunslinger-type Sharpshooters.) And congratulations on completing the LP Jade! I hope you can get Vegas to work again soon because I'm really looking forward to a Battle Brothers LP.
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# ¿ Jul 9, 2017 16:37 |