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Jade Star posted:When you have to advance and move because of a time limit you run the old risk of advancing up on a first group of aliens and triggering a second group, thus ruining your day. Also, emailed my application!
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# ¿ Jul 11, 2016 05:18 |
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# ¿ May 10, 2024 18:18 |
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I don't suppose you are accepting modifications to applications sent? I'd like to add that my soldier would probably be better as the Psi-Op soldier type given his name. Make him purple as well if thats cool. :-D
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# ¿ Jul 11, 2016 23:20 |
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Blind Sally posted:no. nooo that's not true!!!1 that's impossible!!!!!--- i've been defeated before the LP could even begin Here's hoping some DLC or Mod comes out for that! There's plenty enough class mods already for the game. Someone might figure it out.
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# ¿ Jul 12, 2016 04:57 |
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My sniper takes aim 95 to shot yet a miss That's Xcom baby
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# ¿ Jul 14, 2016 02:16 |
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Unlike Xcom 1, it can be argued that almost every skill in the game is very useful. I had a pure gunner (using armor piercing bullets, scope & ammo capacity mod, and aim mod) in my team who became extremely useful at destroying the tougher enemies.. There's a particular HQ facility you can build that ended up giving my ranger one of the ultimate sniper abilities. He killed 4 or 5 aliens in one turn using that ability and a shotgun.
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# ¿ Jul 19, 2016 03:51 |
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I can't help but ask.. What is everyone's favorite vanilla class? AND... What is everyone's favorite mod class? I have yet to play with mods with this game. I'm thinking of getting back into it as I beat it way back when before DLC and mods exploded.. Oh anyway, my favorite class in the vanilla game is the Psi-Ops. Way OP late game.
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# ¿ Jul 20, 2016 01:24 |
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Jetrauben posted:Mod? Currently, I like the Bruiser, a charming shotgun-toting class with a unique move where they stun an enemy and turn them into cover with a weak melee attack, and open fire with a pistol on enemies who shoot at them while they're using their alien/human shield.
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# ¿ Jul 20, 2016 04:44 |
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Luquos posted:Vanilla? Grenadier's. Blow up the world. Interesting.. Yea I will admit I have done missions where I took in 3 Grenadiers (2 Bombers, 1 Gunner) at least a couple times. A pistol sniper with shoot everything skill is really good at mopping up the survivors. Bombs completely ignore the RNG God on accuracy in Xcom 2, unlike the Rocket Launcher in Xcom 1. I did not know that there was a Long War perk pack.. that's different from the Day 1 pack right? Brainamp posted:For the most part you're right. Say you had four shots lined up on the enemy. The game's already rolled a 67, 48, 92, and 45 ahead of you taking your soldier's actions. This is where you can take advantage of it by save-scumming to change the order in which you use those four numbers. Hacking is an odd beast though. Sometimes you can scum it into different results, others it will always end up the same. Godnnelg fucked around with this message at 22:30 on Jul 20, 2016 |
# ¿ Jul 20, 2016 22:07 |
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Regarding back when Hitler happened... What on earth caused Hitler to go all Jihad on your own troops? It's funny but it also had me a bit confused.
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# ¿ Jul 22, 2016 03:53 |
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zyxophoj posted:Those dark events can be so frustrating sometimes. I paid the 25 intel cost to reveal the 3rd event. Man you aren't kidding... Godnnelg fucked around with this message at 05:29 on Jul 24, 2016 |
# ¿ Jul 24, 2016 05:24 |
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I thought the Mimic beacons would be crap when I first played Xcom 2, then on a whim I just threw it out there as a last ditch effort since my last soldier didn't have a good shot on anyone and that's all I had. That beacon saved my bacon, and I had 2 in inventory per mission from then on.. They are a good and Free Get out of a poo poo storm ticket, so long as you use them right.
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# ¿ Jul 25, 2016 02:31 |
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Grapplejack posted:One thing I do think is kind of weird is that the images for the Avatar project are ethereals, which I don't think anyone has seen in the xcom 2 timeline. Indeed!!..... Ethereals still exist obviously, can't wait to see them! I kinda wished the game over you get from the Avatar project was a little less vague..
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# ¿ Jul 29, 2016 02:07 |
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Phuzzy posted:I made a terrible mistake and went and skull jacked my first guy during the middle of the first Blacksite mission. That's not necessarily a bad idea - to do it during a Blacksite mission. You're not under any timer there!
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# ¿ Jul 30, 2016 00:07 |
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Rabidredneck posted:This is a perfect video. The LP'er, ChristopherOdd was going to make this the start of a new LP of Xcom. What he got however... LMAO @ the grenade comment. That should have made his next video season 5. X-D
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# ¿ Aug 2, 2016 02:55 |
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Yea that moment when you skulljack... It definitely caught me by surprise. I almost lost the entire mission I was in as I had a time limit and was way behind on tech. I love how there are a few more bullshit WTF moments later on that can trip you up the first time you come across them..
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# ¿ Aug 7, 2016 05:07 |
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# ¿ May 10, 2024 18:18 |
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Den Store Frelser posted:Nothing to add to the thread, but the game is currently at 45 % off on Steam. Now you too can tell Jake to fix his game. Great time to buy it as well! Jade Star, are you open to the idea of doing a mod highlight playthrough when this is done? Or at least some bonus videos?
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# ¿ Aug 11, 2016 22:42 |