I'd like in if i could. I played when it came out but I haven't played with the DLC and it'd be nice to see that.
|
|
# ¿ Jul 11, 2016 02:51 |
|
|
# ¿ May 10, 2024 17:16 |
I know you did it in the last LP, are you going to go over a bit of base construction at some point? Pretty sure I've got it but I never know if I'm missing something. And supports are always the hardest for me to decide on their skills, so I always ended up bringing two along, one with hacking and one with straight medical.
|
|
# ¿ Jul 26, 2016 00:36 |
Doesn't running through water also put out fire? I know it's kind of situational, but I could have sworn I've seen it work.
|
|
# ¿ Jul 28, 2016 18:45 |
Guava was wondering if the hack to disorient enemies does every enemy on the map, and I just played a mission today where I got that hack. An enemy we haven't seen yet, and that I hadn't run into on the map yet came running in and it was disoriented. So apparently it gets every enemy on the map, even if you haven't encountered them yet. And does hacking a lamp post before you break concealment prevent if from noticing your guys? I've been able to run past lampposts after I successfully hack them while concealed and it doesn't break concealment, I really wish that had been covered more in game documentation.
|
|
# ¿ Aug 14, 2016 08:10 |
Teledahn posted:Fee-nol Thay-leen You've never heard it pronounced that way because it's pronounced like you have it. Think of it as two words, Phenol and phthalein that are stuck together. Though the ph is pretty much ignored in the phthalein part.
|
|
# ¿ Aug 16, 2016 04:32 |
Green Intern posted:I'd advise having some way to flush out Faceless, but yeah that's not terrible. Scanning protocol is great for that.
|
|
# ¿ Aug 17, 2016 00:27 |
DId you not take the axe on this mission? That free action axe throw has saved my rear end a few times in my last game, and there's no damage loss from it. Edit: Just got to that part in the video, but drat dude. You can move it from person to person. seaborgium fucked around with this message at 19:34 on Aug 18, 2016 |
|
# ¿ Aug 18, 2016 19:29 |
I was playing a mission today, and I could have sworn that intimidate can trigger more than once a turn, though it's still not the most effective.
|
|
# ¿ Aug 25, 2016 06:55 |
Kwyndig posted:This latest video update reminded me of something ridiculous. The sniper rifles have bipods, but since they ditched the crouch/prone system, they're completely cosmetic. I just love the somewhat limp wristed way the grenadiers fire their chain gun. It's almost like their front hand is holding a teacup or something.
|
|
# ¿ Aug 25, 2016 17:45 |
JAIDS is contagious Now my troops can't hit for poo poo Jade Star take it back
|
|
# ¿ Sep 1, 2016 04:24 |
Zomborgon posted:Had a fun bug happen on my most recent game. I had a specialist bleeding out,* so I had my one soldier stabilize them with the emergency medkit. Somehow, the specialist became selectable again, so I moved her to some cover. She snapped to her feet, ran over... and promptly flopped on her face. This happened each time I attempted to move her, each time followed by ~20 seconds of inactivity before I could start other actions. I love that bug. I had a mission where my ranger would pop up, shoot, flop back down. Pop up, move, flop back down until I evacced at the end of the mission. In hindsight I should have had him stab something just so he could fall over afterwards.
|
|
# ¿ Sep 4, 2016 02:16 |
I always used the acid bomb on the rulers. It seems to do way more damage than burning or poison on top of shredding armor. Maybe that's just me though. I never thought of using holo-targeting like that, I just love having extra grenades at all times. I will argue that covering fire is better than threat assessment, if only because I try to keep my supports closer to the action. I'd rather the supports get the extra overwatch skills, especially with GWS upgrades you can get later than have them basically waste a turn helping someone else.
|
|
# ¿ Sep 15, 2016 07:47 |
AradoBalanga posted:I vote that this DLC get patched to rename this level "Operation Hot Bullshit" to reflect the Alien Rulers' abilities. Yes, despite the presence of ice in the level. Yeah, I tried it once without the investigation mission and was getting rulers about the same time I got to maybe sergeants, 5 man squads, starting armor and had just gotten magnetic weapons but not gauss. It was a less than enjoyable experience losing half my troops every mission.
|
|
# ¿ Sep 15, 2016 22:25 |
Kurieg posted:I would like to state that rupturing a ruler, then using an acid bomb and inferno rounds on it then watching it react itself to death is immensely satisfying. No, I meant I started a new game but figured I would skip the missions since I had done them already, kind of like skipping the tutorial. The content would still be available, you just wouldn't do that last mission. Don't do that, they come at you insanely early. I never thought of rupturing the ruler first though, I didn't realize it worked for acid bombs too.
|
|
# ¿ Sep 15, 2016 22:35 |
FlamingLiberal posted:I love how this game seems to actively hate you when it comes to the Avatar...that's the second time it just starts making breakthroughs on top of progress I think it was just bad luck this time. They get one pip a month a few days after the progress report from the spokesman, and then the facility construction is on a timer that I think is usually 4 weeks unless something happens to change it. They're not always at the same time, but a lot of the time it can overlap.
|
|
# ¿ Sep 25, 2016 21:38 |
Ashsaber posted:So, not being able to effectively play XCOM, it sounds like Pistol snipers are meant to spread the The nice part about the rounds is that it's possible to get several types; it might take a while but you can get the ones you want eventually. Even if you don't get quite the ones you want, there is more than one type of ammo useful for a pistol sniper. And I really have had nothing but good luck with a pistol sniper, but I'll have to see what Jade does with the other side of the tree.
|
|
# ¿ Sep 26, 2016 07:11 |
Jade Star posted:If you don't have a sniper on elevated ground to begin with, even with out the death from above perk, you're either doing it wrong, or going all in gunslinger to begin with so why bother considering death from above anyway? Or there's something blocking their line of sight and you have to reposition, or like someone said you're at "extreme range" and the squadsight penalty is way too high, that kind of thing can make it a lot less reliable. There's a lot of maps where there are just a ton of buildings that you can't see the other side of. Death from above is useless in that situation, but having a gunslinger means they can keep up and still do damage. They still have the option of sniping, but if they can't see anything then at least they can move and do more than just one pistol shot. And there's something to be said for a gunslinger that can hit a lot of enemies for a few hit points each. It's a spoiler enemy, but having an extra two or three shots can save an encounter with one if things go not so well or you have some bad rng.
|
|
# ¿ Sep 26, 2016 19:38 |
Finally a codex. There's a reason I usually go gunslinger with bluescreen rounds, and that's a big part of it. Same with taking out shields on a unit, bluescreen rounds and faceoff will clear it off anyone it hits and save you some time.
|
|
# ¿ Oct 8, 2016 23:16 |
Pretty sure the shaky cam is intended when berserkers appear and are wounded. I think it denotes that they're enraged, but it only happens to me when I shoot a berserker. Also, gently caress the berserker king.
|
|
# ¿ Oct 25, 2016 04:47 |
Canuck-Errant posted:I still think you should have put Talow in overwatch when the Berserker Queen was closing in - since he was still in Phantom mode, it shouldn't have triggered a move from the Queen. I haven't finished the video yet, but unless the Queen would have revealed him, he wouldn't have shot. If you're concealed and you go on overwatch, the only reason you fire is is you're revealed. Normally this isn't a problem, as everyone gets revealed if one person is, but with Phantom there's a good chance your cloaked scout won't get revealed and so just stands there.
|
|
# ¿ Nov 19, 2016 18:41 |
Kurieg posted:The hunters don't show up until you do Vahlen's mission so you could always do what I did and wait till you have tier 3 equipment and utterly clown them with acid, fire, and overwatch shots. Plus, they have a set point that they start to run. I think it's one row of health, so once you can do that in one turn they really don't do that much other than show up and run away.
|
|
# ¿ Nov 23, 2016 21:26 |
Bruceski posted:It has a grappling hook, and can pull enemies to you like the snakewomen can. I think it has some built in Defense as well.
|
|
# ¿ Dec 6, 2016 04:49 |
Was that a golden skyranger? Did Bradford pimp out the skyranger? And while that was a hell of a Kill Zone, I've never been able to pull something like that together. I mainly just used it for the opening shots of an ambush.
|
|
# ¿ Dec 11, 2016 05:41 |
Chuu posted:How do Killzone and Ruler Reactions interact? Do you get a shot on each action if they're in the cone? Killzone is defined as one shot per target, so I'd think it was just one shot the first time they move.
|
|
# ¿ Dec 12, 2016 18:17 |
Garrand posted:In the very video we are talking about a single killzone took 2 shots at that sectoid (the first one missed). So it can definitely target the same thing more than once but I think that just means it can only target it once per action for that unit. The second shot on the sectoid was in a different turn though, so I figured that was how that one happened. It counting each ruler action as a new turn would make sense though.
|
|
# ¿ Dec 12, 2016 21:11 |
To be fair, I didn't understand ruler mechanics until the Berserker Queen the first time I went through the DLC only because the overwatch trap I had set for the Viper King executed him on the first turn. He didn't get any actions beyond coming on screen and then getting blasted.
|
|
# ¿ Dec 13, 2016 21:14 |
I always put repeaters on someone when I run out of other mods. For me it's kind of a "Well poo poo, I should give them something" kind of mod.
|
|
# ¿ Dec 15, 2016 02:34 |
|
|
# ¿ May 10, 2024 17:16 |
Garrand posted:RE the stock, was it the dominated guy? He never actually died but the mission ended with him under your control. I don't know how the game treats dominated units. Was I the only one who saw a stock in the loot portion of the after action screen? I feel like I'm taking crazy pills, but the word stock was under the Loot category.
|
|
# ¿ Mar 23, 2017 21:32 |