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Looking forward to the LP! I nitpick the little bugs but I really do love both XCOM games. Maybe I missed it in the video but is it ok if I make a soldier, export it and email that file for you to import? I'd hate for you to waste time tweaking 50 variables if you don't have to.
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# ¿ Jul 11, 2016 04:17 |
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# ¿ May 10, 2024 03:10 |
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I used laid back because that's the only way my dude would hold his gun away from his chest so I could properly assess his outfit. Also I think it's hard luck soldiers that say "I hope you know what you're doing" constantly when I move them? Of course I know what I'm doing. Don't ever question the Commander, jerk. Whoops look out for that muton pod I activated on the last move of my turn!
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# ¿ Jul 13, 2016 04:03 |
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#Teamgunslinger all the way. Either tree is a good option for sharpshooters but the shenanigans you can get up to with a gunslinger is super fun. I think I only played the tutorials once so it was nice to see the story bits again.
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# ¿ Jul 18, 2016 01:35 |
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Nothing makes me want to throw my computer out the window quite like the dodge mechanic. There's already enough RNG! I don't need to worry about doing half damage when I actually hit something! Anyway, not to spoil anything but the Avatar Project is just a 4D remake of the James Cameron's Avatar. The Spokesman wants us to destroy it because he heard that the aliens are replacing the original cast with vipers.
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# ¿ Jul 29, 2016 01:18 |
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Jade Star posted:Grenadier - Demolition vs Suppression I've definitely had Demolition miss or fail in the past. I haven't used it in a while because of that so maybe it was changed with a recent patch. If not, I'm sure there's a mod for it. Demolition would win out for me if it wasn't for that. Early-game grenadiers are about knocking down cover, so Demo is one more tool in their box. Suppression is nice but it's still giving the enemy a chance to shoot which is always a bad idea.
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# ¿ Jul 31, 2016 06:28 |
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seaborgium posted:Guava was wondering if the hack to disorient enemies does every enemy on the map, and I just played a mission today where I got that hack. An enemy we haven't seen yet, and that I hadn't run into on the map yet came running in and it was disoriented. So apparently it gets every enemy on the map, even if you haven't encountered them yet. Along with that, I'm pretty sure that when you disorient all enemies like that it will give you the notifications on the side of the screen about status effects. It's handy because even though you don't know where they are it will list out the enemies that are left.
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# ¿ Aug 14, 2016 13:55 |
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# ¿ May 10, 2024 03:10 |
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While I feel Jade's pain on wasting ammo I also feel that coming back from a mission with unspent explosives is a loss. The whole thing with the ADVENT facility with no door on that side? Blow out a wall. Got the VIP and need to make a break for the extraction? Blow out the other wall. Leave no buildings standing.
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# ¿ Oct 19, 2016 03:09 |