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SpookyLizard
Feb 17, 2009

Mill Village posted:

Sorry, I can't hear you with your four copies of Destiny.

We can close the thread now.

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SpookyLizard
Feb 17, 2009

Mister Macys posted:

Seriously; projectile weapons make no loving sense in fleet-level and under combat, only in the sense of planetary bombardment.

It makes more sense to run multiple nuke/fusion generators for lasers that suffer less travel and light lag. And you use high strength EM plating to specifically divert debris away from sensitive areas of the ship

You'd save weight by not holding tons of volatile ammunition that can instead be used for more fuel/maneuvering gas, redundant generators, spare compressed air storage... and not making GBS threads up space with debris from explosions and missed shots, or loving up your own maneuvers through weapon recoil.

Bullets don't make sense. Mass Drivers on the other hand, are amazing, and require far less heat dissipation. Missiles are mostly pointless, outside of kinetic kill devices.

SpookyLizard
Feb 17, 2009
You use your mass drivers to hit where the enemy will be and or to move towards where you want them to be. And planetary bombardment is an awful thing, and a great way to wreck that planet for years to come. If you're gonna do that you might as well just grab an asteroid and launch that out of your mass driver.

SpookyLizard
Feb 17, 2009
If you have knowledge of the enemy's propulsion systems you can predict their potential movements and subsequently hit where they will be. Or attempt too. Fill the intervening spac with projectiles can force them into the space where there are other projectiles or are easier targets for other weapons platforms. Missiles aren't the greatest of weapons because lasers would make fantastic point defense, heavily negating their usefulness. Kinetic kill would probably useful against smaller ships or fighters of some kind.


I'll be honest i want to less play this game and more play any kind of space combat game now.

E: if youre using so heavily don't forget about heat dissipation. While you dont have to worry about ammunition besides power, or any relevant gas mediums. The heat produced by the lasers is important and its not easy to ditch the heat in a vacuum.

SpookyLizard fucked around with this message at 05:24 on Jul 26, 2016

SpookyLizard
Feb 17, 2009

Mill Village posted:

Nah, BO3 is the only COD story that's incoherent nonsense. People had to pause videos of the loading screens to figure out what the heck was going on. It made David Cage's storytelling good in comparison.

It's the dying dream of a cyber wizard. What's so hard to understand?

Mister Macys posted:

1.) Propulsion performance is classified in many areas for current aircraft (flight ceiling, rate of climb, for just two), what makes you think a future military will be open about it?

2.) Because you don't have ammo storage, you just use more lasers and generators. And you rotate between weapons to maintain heat dissipation. And the extra generators can double as emergency power through rerouting.
Ammo is both an explosive hazard, doesn't serve secondary function that can ensure post-battle survival, and if not machine loaded, dangerous to handle in unexpected high G maneuvers (like evasion).


1) while they probably won't be giving out pamphlets on their capability, we'd be able to record their capabilities based on observation.

2. Mass drivers don't need warheads. Non-nuclear warheads in missiles are dangerous as are the extra then numerous cooling and power plant systems you'd need to power the lasers.

Lasers aren't bad, but you can't rely solely on them.

SpookyLizard
Feb 17, 2009
Its clear the plot got away from them, but the game lets you blow up robots or shoot swarms of flaming robots bees with a wave of your hands, so i can be pretty forgiving. Its got more creativity poured into than most of the rest of the series.

Ps mass drivers own.

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SpookyLizard
Feb 17, 2009
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