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Argh, you didn't show in Update 5 what happens if you go to the King (after the initial tests) decked out in the Training Sword, the Cart Wheel *and* the Clay Bowl. I love this game probably too much. And seconding the love for Royal Snakes.
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# ¿ Aug 5, 2016 18:59 |
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# ¿ May 9, 2024 01:45 |
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Uff, this low morale irks me. Since you decided to get the Chieftain's Belt, I really hope that this means you also decided to, like, garrison the priests or archers and swap in the pirates instead. Also, you mentioned them earlier, but... wolves. They are, I found, pretty fun to use against low-level human units in the beginning of the game.
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# ¿ Aug 7, 2016 20:02 |
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Gully Foyle posted:I might take your suggestion on the Pirates, though. That's another unit I think I have never used before.
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# ¿ Aug 9, 2016 18:06 |
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Doopliss posted:Also, don't get tricked into thinking that the "you have to defeat the pack leader before the curse overcomes me" stuff is the usual RPG bluster, because you can very much fail this quest by putting it off.
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# ¿ Sep 1, 2016 01:01 |
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Attack them.
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# ¿ Oct 21, 2016 11:53 |
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You can deceive Bagaba about Dirty Butory and then return to kill him. And while you can't move in Glot's armour, you can use Teleport on the unit with it on, and it teleports the unit together with the armour.
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# ¿ Dec 19, 2016 14:54 |
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Vampires are absolutely wonderful, and good on you for finding that second belt! What's in Noric's bag?
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# ¿ Jan 19, 2017 21:33 |
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Poil posted:I don't think I've ever used vampires in this series. The difficulty to get them and I believe you get morale penalties for bringing undead. As a fun bonus, dragons, beholders and vampires are all flying or soaring, so the Giants' Jump ability won't touch them. I usually play a wizard and/or use the Spirits a lot, so I prefer high Initiative and Speed over numeric army count. Whatever lets me strike first! meristem fucked around with this message at 07:20 on Jan 20, 2017 |
# ¿ Jan 20, 2017 07:12 |
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Gully Foyle posted:Haha, I didn't actually know about those interactions. The game never mentions anything like it, but that's not surprising. Good to know for the future. I will be showing off some of the units you are talking about when we find them. Although I'm not a fan of Sprites, I find them way too vulnerable even with their abilities, at least in the late game. Maybe I'll have to give them a go.
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# ¿ Jan 22, 2017 10:43 |
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I wish the Lost Town of the Necromancers quest went further. That would be such a cool thing to Search for. (I think that Shivarius does tell you that if you ever find someone who could help with deciphering the manuscript and whatnot, send them to him? But I never seemed to find anyone in my games.) Anyway, good on you for finding that Baton! You seem to have good finds so far. But I hope we'll get out of that cemetery soon... It's awfully dreary.
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# ¿ Jan 29, 2017 18:52 |
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Leave the statue. If he wants to stop working and commit suicide ever again, he now knows how to. He can well do it himself.
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# ¿ Feb 6, 2017 18:12 |
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I only played the first and the second game. Do the bosses get recycled afterwards as well? On Trap, my most vivid memory is that in the second game, you could get an achievement for how many units you killed with traps, and in return, for each rank you got a new trap at the start of the battle and a bonus to damage. Getting it was a pain in the rear end, since the unit had to be *killed* by the trap (so it had to be weakened *just enough* before stepping on it). But once I got to the second or third level of the achievement, and since I also obtained two trap items, by the end of the game, I had four or five traps laid out across the battlefield at the start of each battle. And with all the bonuses (both from the achievement and the normal one from intelligence, and I think I *was* playing a wizard)... it was a minefield. Pretty funny. It was certainly a different gameplay.
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# ¿ Feb 22, 2017 13:47 |
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Like I said, I only played the two first games, but isn't Dark Side unnecessarily... edgy? Like in the vein of "haha, good and evil are just two sides of the same coin, and being 'evil' is just another word for being a 'freedom fighter'"? Because it was rumours to that extent that kept me from playing it in the first place. I've never been much for this type of equivocation.
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# ¿ Feb 24, 2017 11:15 |
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Omobono posted:The narrative is not "good is evil and evil is good", it's "everyone in this bloody world is horribly evil and the two competing flavors call themselves light and dark".
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# ¿ Feb 24, 2017 20:42 |
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That orc embassy fight is surprisingly difficult. Interesting, though. I love the Pilgrim Staff and its upgrades. Apparently bonuses from two copies of the same item stack in this game, and so I have fond memories of a run of this game using two of them. I still have no idea why items have a "Race: " description field, though. As far as I can tell, this doesn't seem to influence anything?
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# ¿ Mar 10, 2017 17:45 |
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Glad to see you're powering through! I don't have much more to add, except that I absolutely love the atmosphere of the Islands. Together with the music (and the treasure!), it all really feels... pirate-y. I hesitate to ask, but... you do know about how to get the quest from the old orc in the first picture in Update 24, don't you? (The one standing next to the Orc Embassy)? I'm only asking because it took me several games to discover it, and many walkthroughs don't mention it, especially since it doesn't go into your official quest log, so, for the longest time, I thought it was a broken quest. Just in case, if you don't: You have to return to the Islands after you free the mind of the Elven Queen and learn what happened on the elf continent. (Best way to do it is by returning to the dwarves - you can take the submarine to the Islands from the place where you give the water from the water fairy to the frozen creek.) Things have changed in the Orc Embassy in the meantime!
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# ¿ Apr 30, 2017 18:04 |
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Brendon. We're the Treasure Searcher, let's get ourselves bribed properly, with something that fits our job description. Also, please beat up the middle brother for being generally unpleasant. The oldest one, too, just in case.
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# ¿ May 12, 2017 06:56 |
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I just love the pirate names. The whole atmosphere of the Islands of Freedoms is so... piratey, in the Pirates of the Caribbean way. Glad to see you're increasing in power! And yeah, Evil Beholders and Polar Bears are also some of my favourite units. Polar Bears in the cold area of the game, especially, and Evil Beholders... just everywhere. *Including* against Dryads. (I think they strike before Dryads do?) Dryads... are nasty.
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# ¿ Jul 5, 2017 19:28 |
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The kraken is a fun fight. I like to use 'thematic' armies, which means, at this point, that my army usually included Robbers, Sea Dogs and Pirates (and I was wearing all the them-enhancing items I could get my hands on, such as the Jackboots, Chieftain's Belt and the Jolly Roger). Robbers have that fun "strike from a safe position" special ability that the Snakes also have, Sea Dogs and Pirates get bonuses while fighting on sea, and I forgot which of the two also has that three-tile strike ability - but if you use that and position correctly, you can hit a Devilfish unit together with a tentacle. With that, I usually finished without any losses, just by not putting any of my troops close to the kraken to get into its range.
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# ¿ Aug 27, 2017 13:23 |
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I love the Mad Orris dialogue, especially in retrospect. (I think there's more if you indulge him?) That druid staff isn't fully upgraded, is it? Please tell me that you're planning at some point to upgrade it in full and go with an all-animal party. (I fondly remember a run where I was a warrior dual-wielding those, apparently the bonuses stack in this game?) I also find it funny how you say "especially as a Mage" - I really loved running this game as a high-Intellect, high-Rage Warrior (see the above druid-staff dual-wielding run).
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# ¿ Sep 20, 2017 18:12 |
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Gully Foyle posted:I find that the Mage in the mid-game is ridiculous. In the late game, the army sizes will outpace our spell damage though, and we will run into more troublesome enemies. They did a better job in the later games of balancing things out between classes, I think. You can level up Soul Draining to fire off each round (Rest 1), take 40% of unit health, and cost only 35 Rage. (That's the optimum way to upgrade it - don't level up to 50%, this raises the cost of the spell to 70 Rage.)
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# ¿ Sep 21, 2017 17:11 |
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I like the Alchemists! But that's because - obviously this doesn't work on the Cyclops or the Giants - I tend to start fights at this point by mitigating the enemy with Fear/Blind/Magic Shackles in addition to the Ice Ball (I like having level 3 of MS at this point, really helps). All of the dwarven units have really low speed, so you really first have to let the enemy come to you while you put off the archers for later. And because dwarves have a lot of easy to get artifacts decreasing leadership costs or boosting morale, I do tend to use all-dwarven armies if I can. Since the dwarven melee units inevitably turn out to be sacrificial lambs with this style of play, I usually end up with hundreds, if not thousands, of them in reserve.
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# ¿ Oct 15, 2017 22:37 |
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The Trap spell is another great way to block those bottlenecks in the underground maps. It both weakens units and takes away action points, leaving the unit ripe for your army to finish it off. (And then you can use your high Initiative next turn to set up *another* Trap for the *next* enemy unit that rushes into the freed space. Rinse and repeat.) The Stone Wall works, too. In fact, that's my favourite Zerock ability, and the only one that never stops being useful to me by the end of the game. And I totally agree that it's hard fighting the Double fight as Warrior. That's one fight I usually leave for the endgame. Then I fill my army with either slow or low-level units (bears, griffins, those Hyenas work well), Magic Shackle the most dangerous special abilities, and abuse *that one* Rage ability that comes with that one Spirit that's still a spoiler. I tried to do the fight once at this point of the game, and, nope.
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# ¿ Oct 19, 2017 09:13 |
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This game can be so hilariously sexist at times.quote:Funny thing, isn't it? It's a new invention from our engineers; we call it "Leakproof Streamlined Boat for Demersal Moving by Propeller Traction"! Looking forward to your finishing Hadar! What's your next objective for levelling up skills?
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# ¿ Oct 22, 2017 12:40 |
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Doesn't the Spider Queen web the ranged units from time to time, or am I misremembering things? Anyway, the most hilarious way to deal with her is, I think, to spam Fire Arrows + no retaliation/ranged attacks, and let the walker units just deal with the spiderettes. At 25,000 health points, it may take some 10-12 turns, but hey. And I really hope you're planning to go back and talk to that dwarf who very specifically told you never to come back and talk to him again. Heh.
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# ¿ Oct 25, 2017 07:23 |
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quote:As for the dwarf, I can't say I remember which dwarf you are referring to - unless you mean the submarine captain. If it's someone else, remind me when I miss it. I meant the one outside the spider lab. It's nothing important, just a small bit of somewhat funny dialogue.
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# ¿ Oct 27, 2017 01:54 |
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Holy poo poo, that text when Reaper appears isn't just a random bunch of letters after all. I've always wondered about that.
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# ¿ Nov 9, 2017 00:46 |
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# ¿ May 9, 2024 01:45 |
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The Demonesses are the main reason why I always go as far into Distortion Magic as I can as soon as possible. Level 3 Magic Shackles.
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# ¿ Nov 21, 2017 20:14 |