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Well, training animations are suitably adorable, anyhow.
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# ¿ Jul 22, 2016 04:50 |
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# ¿ May 9, 2024 22:37 |
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Patamon looks like he gets up to a ton of animation-related shenanigans in the second spot in the marching order. I approve.
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# ¿ Jul 25, 2016 04:16 |
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GeneralYeti posted:The game is pretty good at separating the two halves of its gameplay. You know, I'm still up in the air over whether a sidegame activity that only benefits sidegame activities is better or worse than one that affects the main game directly.
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# ¿ Aug 1, 2016 01:24 |
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I do like the idea of your starter town having more shops that unlock as you progress in the game and find poo poo.
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# ¿ Aug 11, 2016 10:22 |
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...maybe that's just to get you in the habit of checking back at Asuka for more auctions and better gear?
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# ¿ Aug 16, 2016 12:41 |
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So there's a static cast of NPCs who move through the game along with you? That's actually kind of nice. Catching up with your old friends is always kind of a neat part of your Pokemons and such. Of course it would help if we had any motivation at all to interact with those yahoos.
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# ¿ Aug 30, 2016 04:56 |
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Are you... man, I can't even tell if you're early in the plot or late, but it seems early, and it's good that you've got the choice opened up for more Digimon than just your starters.
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# ¿ Sep 14, 2016 04:08 |
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This game doesn't have plot points so much as it has a plot shotgun with a ridiculously loose choke.
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# ¿ Sep 21, 2016 08:38 |
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I love how you fight the boss and then when you're high on victory, he goes, "oh wait you have to go get that keycard".
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# ¿ Oct 3, 2016 01:21 |
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I can see how they were trying to differentiate the Bug Maze from the rest of the game. Unfortunately, bullshit isn't really different from bullshit.
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# ¿ Oct 12, 2016 00:28 |
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It's like a farm! He can just feel the greatness. The FARM-FRESH GREATNESS.
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# ¿ Oct 26, 2016 01:55 |
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Are they... are they talking about an actual floating fortress in the real world, or an in-game fortress that matters for some reason?
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# ¿ Nov 2, 2016 01:18 |
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...wow. How is there always more and always worse? You'd think eventually by chance they'd do something that was better than what came before.
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# ¿ Nov 8, 2016 04:59 |
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Wait, have you been sitting on training points for the entire game until you got here?
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# ¿ Nov 16, 2016 03:09 |
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Yeah, the 180 seconds is probably for keeping Digimon out in the real world. Though the AoA doesn't seem to have any trouble.
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# ¿ Nov 30, 2016 06:17 |
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Good lord that auction timing. They weren't seriously expecting you to hoof it back all that time?
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# ¿ Dec 24, 2016 01:11 |
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I wonder if this was intended to be a mandatory card battle zone before some poor tester snapped.
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# ¿ Jan 5, 2017 03:41 |
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Well, there probably aren't any leaves floating down a river for MetalEtemon to tell the difference. I can't blame him for being confused.
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# ¿ Feb 2, 2017 04:03 |
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Oh no! The real A.O.A. was hiding in DarkDeathMurderHell Server all along and you'll need to collect the 20 components of the Light Scope or you'll be going in blind!
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# ¿ Feb 22, 2017 02:46 |
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Alright, fess up, who ordered the stupid-looking boss? There's going to be a return charge on it, you know!
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# ¿ Mar 26, 2017 06:06 |
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Yes, surely this time an online Digimon experience will be perfectly safe!
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# ¿ Apr 7, 2017 03:47 |
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So the endgame is just filling out the bestiary? I suppose that's a... fairly average level of bullshit, really.
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# ¿ May 18, 2017 01:26 |
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Thanks for never bothering with the card game until now.
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# ¿ Jun 10, 2017 00:03 |
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# ¿ May 9, 2024 22:37 |
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Con...gratulations? I guess? Man, the game doesn't even give you an alternate credits or a useless key item?
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# ¿ Jun 23, 2017 01:24 |