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They're clearing the playing field for AGE OF SIGMAR ROLEPLAY AW YEAH
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# ? Aug 8, 2016 15:35 |
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# ? May 5, 2024 14:23 |
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What should I get with that last 15 requisition? It's not enough to get something cool, but maybe enough to buy some specialist rounds for a bolt pistol...
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# ? Aug 10, 2016 16:07 |
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LuiCypher posted:What should I get with that last 15 requisition? It's not enough to get something cool, but maybe enough to buy some specialist rounds for a bolt pistol... Can't go wrong with kraken rounds. Or a blind grenade maybe. And don't forget sundry tools and equipment.
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# ? Aug 11, 2016 07:21 |
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While special ammo only gives one mag per requisition, I'm not clear on whether you get multiple special grenades for a requisition. I know a frag or krak requisition is "you have enough grenades this mission".
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# ? Aug 11, 2016 09:01 |
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wiegieman posted:While special ammo only gives one mag per requisition, I'm not clear on whether you get multiple special grenades for a requisition. I know a frag or krak requisition is "you have enough grenades this mission". Let's go with rule of 2 for special grenade requisitions
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# ? Aug 11, 2016 14:18 |
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Liquid Dinosaur posted:Can't go wrong with kraken rounds. Or a blind grenade maybe. And don't forget sundry tools and equipment. Are you saying I should bring a vivisection gage for live autopsies in the field? Because if so, CHALLENGE ACCEPTED. I come standard with the Narthecium and Reductor, which are the most important tools to me at any rate. *Note - Vivisection Gage may be beyond renown requirements and requisition amounts. LuiCypher fucked around with this message at 17:36 on Aug 11, 2016 |
# ? Aug 11, 2016 17:32 |
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So what I'm getting is that we all think a flying target with an open cab is stupid on this world, meaning we love the Razorback. It's got a storm bolter too! Now we just need to pick an oath (and therefore a squad leader.) Obviously I want free power re-rolls, but there's two types of Xenos in this mission so Knowledge would only give the +10 half the time. ^If someone doesn't already have restraints, we might go for a capture on that Ethereal. That or we can take some interrogation boosting stuff and squeeze the Tau for intel (Scipio doesn't have mind probe... yet).
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# ? Aug 11, 2016 17:49 |
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wiegieman posted:While special ammo only gives one mag per requisition, I'm not clear on whether you get multiple special grenades for a requisition. I know a frag or krak requisition is "you have enough grenades this mission". p138 of the core book quote:Unless otherwise stated, ranged weapons include an adequate supply of basic ammunition; explosives (including grenades and missiles) and other consumables likewise last the duration of the Mission. However, the Requisition cost of Special Issue Ammunition represents only a single clip. The only thing specifically called out is the ammo
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# ? Aug 11, 2016 19:02 |
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So I'm gonna update around Sunday.
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# ? Aug 11, 2016 20:53 |
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wiegieman posted:So what I'm getting is that we all think a flying target with an open cab is stupid on this world, meaning we love the Razorback. It's got a storm bolter too! Now we just need to pick an oath (and therefore a squad leader.) Obviously I want free power re-rolls, but there's two types of Xenos in this mission so Knowledge would only give the +10 half the time. I was thinking about trying to nab the Ethereal (by default Ethereals have 20 wounds and combined with whatever meagre TB they have, a frag grenade is guaranteed to hurt them but not kill them, but we could also use stun grenades, blind grenades, or just beat him with pulled punches) for extra glory. A captured Ethereal would be a very valuable asset to the Inquisition, and Rites of Battle says the one Ethereal in custody is suspected to actually just be a normal Tau they let get caught on purpose. And I don't think it would count as "heresy" to any but the most stringent and hardass Space Marines, since we're not cooperating with the guy, we're just not killing him right away so that he can be tortured and then killed by Inquisition interrogators later. Unfortunately, our boss is a hardass stringent guy, who ordered us to "Carry out the missions you are oathed to perfectly," and to "eliminate the Ethereal in charge of forces in the area" "at bare minimum." If he'd said "neutralize" instead of "eliminate" then we wouldn't have any problem, but as it stands this might require some creativity and bargaining. Tau aren't psychic and Ethereal pheromones won't work on us, so so long as we search him and remove any communicators he has then there shouldn't be any way he could be dangerous once caught. Also I'm a Dark Angel successor so by mission end I might have enough experience to buy some of my cheap interrogation advances, if we want to just do it ourselves. Of course, this is ignoring how difficult it would be to actually get him alive instead of just blowing up his vehicle from the Rhino. But that shouldn't be too hard if we just kill everyone else in the cabin. Perhaps we should ask in-character about taking him alive, and ask about other potential secondary or tertiary objectives. Ariel is here to gain respect for the Guardians of the Covenant, so catching an enemy HQ unit if at all possible would be great. Worst case scenario, let's get his skull. And the Warboss' iron jaw.
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# ? Aug 11, 2016 21:11 |
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I'm gonna flat out say that while your watch captain is a hardass and is very much KILL THE XENOS BEFORE IT CAN SPEAK IT LIES, it would garner your squad as a whole extra renown. Consider it a secondary objective to extract the ethereal with additional ethereal for any other members of the Tau chain of command on the planet. Secondary/Tertiary objectives will be assigned once on planet.
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# ? Aug 11, 2016 21:29 |
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Get one more clip of Kraken rounds and give it to me. I don't have that many options at the 0 renown, so this gives me more shots to crack open tau. Don't much care what our oath is.
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# ? Aug 12, 2016 03:37 |
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Hippocratic Oath. Return all those bullets, boys. We gotta Do no harm.
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# ? Aug 12, 2016 07:26 |
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I'll have you know my heavy bolter is filled with sapphire bullets of pure love
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# ? Aug 12, 2016 08:46 |
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Excuse me, but my Lascannon is tool meant for surgical procedures. On enemy vehicles, but that's besides the point.
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# ? Aug 12, 2016 15:16 |
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One thing I discovered - Astartes Assault Shotguns are dirt cheap, reliable, have scatter, and can fire full-auto in a game where holding down the trigger until it goes click produces the best results.
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# ? Aug 12, 2016 20:17 |
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No Blast ammo though. You have to roll pretty well for a Scatter weapon to beat a Blast weapon, although Shredder rounds come close.
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# ? Aug 12, 2016 22:12 |
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Who needs guns when you have a glowing sword and a cape made out of a dead dragon
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# ? Aug 13, 2016 02:40 |
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^
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# ? Aug 13, 2016 03:15 |
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Update delayed until I get my PC working again.
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# ? Aug 14, 2016 23:11 |
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You guys are next in line for an update, giving the game thread a look over now and I'll either update tonight or tomorrow depending on how I'm feeling.
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# ? Aug 18, 2016 20:28 |
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I've got 10 requisition points left unspent. Who else has a surplus and what should we get?
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# ? Aug 19, 2016 00:28 |
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I have 2 left I don't think anyone has used.
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# ? Aug 19, 2016 00:33 |
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wiegieman posted:I have 2 left I don't think anyone has used. Luicypher called dibs on those 2 points. So Liquid Dinosaur is the one who has 10 spare. Azhais appears to have 2 spare. I'm gonna go ahead and say if Azhais hasn't figure out the use for 2 measly req points they are up for grabs for whoever needs them.
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# ? Aug 19, 2016 00:48 |
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I've been contemplating swapping out the backpack of metal storm for a clip, and possibly the Nova grenades, and getting a siege auspex, grapple gun and harness. If we think we'll want to be doing any climbing to avoid things. Honestly it would probably be related to whatever intel I could find. Like are the Tau in bunkers or buildings, or all in command vehicles, that sort of thing
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# ? Aug 19, 2016 01:09 |
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Suggestion for those 10 points: grab some Restraints, since we want to try to take the Ethereal alive. Actually, will the ship we're taking have a Teleportarium? If it does, I'll bump my sword down to regular quality and take a Teleport Homer so that we can get in and out fast. I'm guessing the Tau won't take us kidnapping one of their leader-gods very well.
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# ? Aug 19, 2016 01:20 |
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Dachshundofdoom posted:Suggestion for those 10 points: grab some Restraints, since we want to try to take the Ethereal alive. The deathwatch Strike Cruiser taking you in has a teleportarium standard as well as a couple of thunderhawk wings. Depending on the situation in orbit it can provide orbital bombardment as well but most likely I'll leave that as a thing to close the mission on, not something you just call in willy nilly.
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# ? Aug 19, 2016 01:52 |
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Teleport homer would be a good exit. It wouldn't even drive the Ethereal that crazy, since they have weak warp perceptions. e:Also we still need to decide on a squad leader and oath. Me wanting an extra phenomenon die aside, Imperial Fists have a solid set of abilities and +10 vs Tau would probably be good if we have to fight through an Ethereal's bodyguard. wiegieman fucked around with this message at 02:23 on Aug 19, 2016 |
# ? Aug 19, 2016 02:07 |
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Dachshundofdoom posted:Suggestion for those 10 points: grab some Restraints, since we want to try to take the Ethereal alive. I've got y'all covered on the Restraints. A Teleport Homer would make things neat if things go pear-shaped, but it's definitely more an issue of convenience for 'we now have an ethereal, hope them Tau boys don't get too upset over it'.
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# ? Aug 19, 2016 13:56 |
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Clearly the best way of transporting the ethereal is via a burlap potato sack. Ethereals don't pilot battlesuits, right? Obviously only Viva knows how the Ethereal will be presented and if we'll even get a shot at taking him alive, but what would the most likely scenario be? Cracking open the hull of a Devilfish or Hammerhead?
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# ? Aug 19, 2016 17:22 |
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He might be in a troop transport, but I have a couple EMP grenades I can hand off to someone with better aim (no Mind over Matter in DW ). Ethereals don't really do the heavy lifting themselves, but hey are always surrounded by at least a squad of tough fire warriors. You might want to get a stun option to take him down gently.
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# ? Aug 19, 2016 17:34 |
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Swapped the metal storm backpack to a clip just because that seems far more convenient to use in a pinch, leaving me with 12 for the pool if that is enough for someone to buy something cool. Otherwise I'll get a couple of utility items like the grapples.
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# ? Aug 19, 2016 22:16 |
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I'm all for the teleport homer. With 0 renown there isn't much I can get, other than a poo poo ton of specialist ammo, so use all your fun toys. I am going to put out there we might want our squad leader to get a signum link and the rest of us signums? I think even I can get one of those. Also yes, razorback with lascannons on it.
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# ? Aug 19, 2016 23:33 |
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I think the signum link needs the next step up in renown, but if not that'd be a grand idea
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# ? Aug 19, 2016 23:36 |
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Dropped my sword down a notch and grabbed the Teleport Homer.
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# ? Aug 19, 2016 23:53 |
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You guys got till sunday and i'm updating.
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# ? Aug 19, 2016 23:56 |
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Got stun grenades. I'm all set.
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# ? Aug 20, 2016 06:37 |
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Oh, right, we need to do an Oath. I guess it's either going to be Glory or one of the Cohesion ones. My vote's on Glory, but it doesn't really matter.
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# ? Aug 22, 2016 05:18 |
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Dachshundofdoom posted:Oh, right, we need to do an Oath. I guess it's either going to be Glory or one of the Cohesion ones. My vote's on Glory, but it doesn't really matter. Whose the designated KILL TEAM LEADER for cohesion/squad mode reasons? I assume its LIQUID DINOSAUR. If so, worse comes to worse that nerd decides. But please, try to figure it out amongst yourselves first.
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# ? Aug 22, 2016 11:51 |
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# ? May 5, 2024 14:23 |
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Viva Miriya posted:Whose the designated KILL TEAM LEADER for cohesion/squad mode reasons? I assume its LIQUID DINOSAUR. If so, worse comes to worse that nerd decides. But please, try to figure it out amongst yourselves first. I'm thinking Astartes, Loyalty, or Glory. The Dark Angels unique one isn't that great. I've never dealt with the cohesion system before, so I can't say which one is the most useful, though having 2 more of it can't hurt. Oath of The Emperor's on the table, but we're not going to be fighting anything particularly spooky this mission (OR ARE WE?!?!).
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# ? Aug 22, 2016 17:05 |