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On PSN, it's Needle Boy and Salt Boy from Super Meat Boy, for beating the Hospital and Salt Factory worlds without dying. Both are 0.1% My rarest trophy on Steam according to my profile is 1.2% for beating VVVVVV with less than 250 deaths. I would have thought that'd be much more common - 250 deaths is a lot of breathing room for gently caress-ups. Unguided posted:Sometimes I go into global achievements and look at how rare the storyline achievements are just to see where people tend to quit I also do this. I love that we have all these cool stats to look at in our games now; I always check what percentage of people got the standard "beat the game" trophy, you can see in the Souls games how many people go out of their way to kill optional bosses, etc. Popular Human fucked around with this message at 21:21 on Jul 29, 2016 |
# ¿ Jul 29, 2016 21:19 |
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# ¿ May 9, 2024 23:00 |
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Benny D posted:About six months after bloodborne came out it was really neat to be able to see where peope gave up. It was pretty steady up to byrgenwerth but dropped off sharply at rom & again at shadows The first time I got to Rom it seriously killed my desire to play Bloodborne for like a week, so I can understand that
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# ¿ Jul 29, 2016 22:03 |
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goferchan posted:Let me be the first to give props to this gamer. that's some real poo poo and I'll never be able to do it Hospital and Salt Factory (and the Woods) aren't that bad, especially since you can do the levels in any order so you can knock out the 2-3 really hard ones first then run through the easy first half of the Hospital or the simpler Salt Factory levels. I haven't gotten any of the other no-death trophies past those b/c it's way too hard, especially those Hell levels with the flying bat things. Those might as well be luck based. edit: and yeah, being a PS+ game definitely skews some games' trophy rarities. I think only like 6% of people have even gotten the normal, you-dont-have-to-beat-every-level ending for Super Meat Boy. Popular Human fucked around with this message at 20:42 on Jul 30, 2016 |
# ¿ Jul 30, 2016 20:35 |
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PleasingFungus posted:this is by the triple town guys (good game). i remember hearing about this game before it came out but then it fell off the face of the earth. will try it out whenever the next steam sale comes Considering 0.9% of Steam players have gotten the "beat Dark Cotton Alley without dying" achievement, I'd say 0.8% is just about right. I think there's only a couple hundred people on Earth who've legitimately no-deathed EVERY world in SMB.
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# ¿ Jul 31, 2016 01:55 |
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Double-posting to talk about what makes a "good" rare achievement. I think it definitely has to be some kind of action, something insanely tough within the game that requires practice. It can't just be a "collect every single widget in the game" trophy, even though lots of those are super rare (hello, Last of Us). It also has to be something concrete that isn't glitchy. Lots of games with "beat the game w/out killing anyone" trophies are like that - I legitimately beat Dishonored using only non-lethal poo poo, but because someone fell down a set of stairs and got eaten by a mutant rat somewhere that I didn't notice, I didn't get the trophy. Lastly, it can't be multiplayer-based: not because I'm biased against multiplayer, but every super-rare multiplayer trophy just ends up with people meeting online to 'boost' the trophy, so instead of people actually playing the game there's a meaningful contingent of people just grinding trophies and not having fun.
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# ¿ Jul 31, 2016 02:02 |
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Soral posted:i'm more impressed by people beating dark souls on ng+++ to get the achievement for collecting every weapon than i am with somebody who beat desus ex or whatever using only the knockout gun instead of the otherwise identical murder pistol. but ok dude. Dark Souls is the exception that proves the rule: getting all the spells or rings takes a crazy amount of effort and dedication. I'm talking about the lovely "collect all 107 audio logs/dog tags/special graffiti we stuck all over the place" trophies that every game has now, regardless of whether or not it's the kind of game that rewards exploration. Those suck and the reason they're so rare is because most people don't want to deal with that bullshit.
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# ¿ Jul 31, 2016 03:21 |
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# ¿ May 9, 2024 23:00 |
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Aston posted:I was inspired by this thread to get Needle Boy, so, that.
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# ¿ Aug 2, 2016 15:10 |