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http://i.imgur.com/mpWXTqB.webm https://www.youtube.com/watch?v=m7Q0_DgXHG0 It's Sonic's 25th anniversary, and what better way to celebrate than to wait until his 26th anniversary for two new games? Sonic Mania is a 2D retro platformer built off of the engine that brought you the Sonic 1, 2 and CD iOS/Android ports. Coming to next gen consoles and PC early next year, it boasts Sonic, Tails, and Knuckles running through remixed classic zones (Green Hill) and new ones (Studiopolis). It looks like the closest thing to a "real" Sonic 4 we've ever gotten, with graphics straight out of a 32X or Saturn game. It's looking to be half canonized fangame, half Sonic's version of "Mega Man 9". Oh yeah, and the music we've heard is great. Trailer Officially known as "Project 2017", but often referred to as "Sonic Generations 2", this was revealed at the very end of the 25th anniversary event. It looks like it has a more serious tone than recent Sonic games. The trailer opens with a grimacing Sonic in a burning city, and ends with the line "Join the Resistance". We have absolutely no clue what this game entails other than that it features the return of classic and modern Sonics, and likely has new levels instead of remixed classic stages. This game could be an absolute trainwreck or amazing, there's no way to know right now; however, Sonic Team being given time to work on the project instead of being forced to keep to an arbitrary "25th anniversary or bust" timetable is promising. Scheduled for holiday next year. Trailer In addition, the Sonic Boom TV series officially has a Season 2 confirmed, and if you like Sonic taking itself not-at-all seriously, give the show a go! Do not give the Sonic Boom games the same dignity. On that note: Augus posted:
Linear Zoetrope fucked around with this message at 04:15 on Jun 28, 2018 |
# ¿ Jul 28, 2016 01:41 |
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# ¿ May 10, 2024 18:03 |
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ArmyOfMidgets posted:You forgot this year's Sonic Boom: Fire & Ice! No, I didn't. (If someone else wants to draft that section I'll put it in, but I don't care enough about it to do it myself)
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# ¿ Jul 28, 2016 02:02 |
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Lizard Wizard posted:This is completely baseless, why is it in the OP? There was a splash screen immediately after the trailer ended in the 25th anniversary stream that showed Modern, Classic, and Boom Sonic standing next to each other and a 25th anniversary logo. It appears to have been excised from the standalone trailer. I assumed it was part of it.
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# ¿ Jul 28, 2016 02:20 |
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Macaluso posted:It sounds like you're not watching one of the 60fps resolutions (which, understandable, Youtube has been poo poo about that lately) but if you watch it at one of those it looks perfectly fine. It's just an issue with the video you're watching not being 60fps while all the animations are No, there are two ball modes, it's weird. There's one that looks like is what happens when you spin by pressing down while moving, which doesn't have any frames of animation, just a white reflection dot in the upper right, but when Sonic jumps or spin dashes he looks like he's curled up and rolling. E: Obviously, Sonic 2017 is going to bring in the rich lore of the Ken Penders era of Freedom Fighters. Linear Zoetrope fucked around with this message at 02:36 on Jul 28, 2016 |
# ¿ Jul 28, 2016 02:32 |
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Groovelord Neato posted:the only trolls are all the youngbloods saying eggman in the thread! That rascal Dr. Robotnik, always buying his airships from Eggman Industries Linear Zoetrope fucked around with this message at 14:00 on Jul 29, 2016 |
# ¿ Jul 29, 2016 12:55 |
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Groovelord Neato posted:his official name is ivo "eggman" robotnik. learn the lore. I am aware.
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# ¿ Jul 29, 2016 13:15 |
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MUSCULAR BEAVER posted:3D sonic games did 9-11 Actually, that was you. It's okay, we know you tend to forget.
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# ¿ Jul 29, 2016 15:04 |
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Robotnik Nudes posted:Also it's weird to see critics who are bad at Sonic talking poo poo about speed and trying to 1. That's not usually meant as a criticism (of the old games, when used as a criticism it's usually more of like Adventure). 2. The argument is actually that Sonic uses speed as a reward, which is still true. If you know when to jump and spin dash the game rewards you with sections where you can go extremely quickly, and even if you don't know where, the game will often reward you after difficult sections with some loops and straightaways (at least until you mess up a little later), Chemical Plant is a good example of this, you can pretty much always hit that section where you outrun the screen scroll. Green Hill in Generations is actually a pretty good example of the former, you can trash that level with only a handful of extremely, extremely precise button presses and you go extremely quickly as if the level were a straightaway. The contrast is more to say that older Sonic games had two modes, one where you're doing well and moving quickly (95% of the time), and one where you ended up on a lower path and have to do precision platforming. This is supposed to contrast with the later games where you're mostly either moving quickly, dead, or occasionally in some forced slow section you can't easily bypass. The thing that's usually pointed out is that Sonic and Mario kind of switched level designs in 2D and 3D, Sonic had very few death pits, but you were "punished" by being put on a lower path with more forced platforming and waiting, while Mario was largely straight levels with obstacles and death pits. 3D Sonics are largely straightaways with obstacles and death pits, while 3D Marios are more exploratory and it's easier to hamper yourself than it is to die (until 3D Land/World at least which took a more 2D Mario philosophy). Linear Zoetrope fucked around with this message at 13:42 on Jul 30, 2016 |
# ¿ Jul 30, 2016 13:38 |
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URL grey tea posted:That reminds me, I have a Freedom Planet WiiU key from Humble Bundle since I already owned it. Speaking of Freedom Planet, weren't they going to add two new playable characters as DLC? Whatever happened to that?
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# ¿ Jul 31, 2016 05:32 |
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Sonic Boom's central thesis is that only Tails is strong, because he can fly.
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# ¿ Jul 31, 2016 15:56 |
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# ¿ Jul 31, 2016 16:19 |
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https://www.youtube.com/watch?v=yRuJfhEeCe8 https://www.youtube.com/watch?v=ysGtBZX32I0
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# ¿ Aug 1, 2016 03:34 |
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Kelp Plankton posted:yeah hes a level pack for lego dimensions it owns That Ska-ish arrangement of It Doesn't Matter though.
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# ¿ Aug 4, 2016 02:05 |
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I disagree, Chao Garden and Chao Garden 2 were great games, pity about the weird minigames you had to play to get animals and chaos drives for them.
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# ¿ Aug 6, 2016 05:44 |
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Daytime Unleashed can be fun, Rooftop Run has a lot of fun sections. It hadn't quite nailed the formula yet, but it was pretty enjoyable to play through once or twice. Sonic '06 could've been the promising one had they been given more time to fix the engine and do a few more level design passes, but alas. (Still wouldn't have salvaged the story)
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# ¿ Aug 6, 2016 06:07 |
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Mr. Fortitude posted:Some of those optional missions were garbage though, it took me numerous tries to do that one where you have to play some kind of weird pong with Vector's music notes. The main levels themselves were great though and I'm completely baffled Sega didn't release more levels as DLC as it would have been the perfect setup for it, I wanted to see reimagined versions of other Sonic levels. I loved every level except Planet Wisp. The only part I like about Planet Wisp is Act 2 before the sidescrolling section. Both acts are just too big, and I really don't like the Spike powerup because it makes the stage feel even bigger and more aimless since now every wall is also a path. I'm sure it's better once you start memorizing the fast paths, but it was the only level where I didn't even want to try to go back and find the quickest path.
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# ¿ Aug 7, 2016 02:06 |
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You actually CAN get through there by jumping, I did it once when I was little, but you have to time your bounces almost perfectly.
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# ¿ Aug 9, 2016 15:57 |
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Mr. Fortitude posted:It's worth noting that if you get all the time stones in the special stages, you'll automatically get a Good Future in all zones and acts and thus the Good Ending. So don't stress yourself out trying to find the machines in the past, it's just an alternative to getting the good ending compared to the special stages. Don't the time stones only affect levels after you get all of them? I thought you still had to get the machines in the first 7 non-boss acts (assuming you do all the special stages on your first try and get one after every level). YoshiOfYellow posted:Sonic Battle was atrocious. I remember attempting to play it and getting stuck on trying to fight Knuckles in the story because I got shitall for good moves for Emerl and kept getting dunked. I remember liking it, but I also remember it being kind of exploitable and spammy.
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# ¿ Aug 9, 2016 22:25 |
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Also, keep in mind that he probably has access to more QA and playtesting, and also that people improve as they make more levels.
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# ¿ Aug 26, 2016 06:21 |
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The best thing about '06 is that it's the gift that keeps on giving as far as wonky speedrun tricks and glitch exhibitions go.
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# ¿ Sep 6, 2016 02:14 |
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Just watched this Polygon demo of Sonic Mania and it looks like Sonic 3's giant rings are back. Or something. The person playing dicked around and looked for secrets, when they pushed a rock in Green Hill they fell into a chamber with a giant wireframe ring. https://www.youtube.com/watch?v=fEfKC4sxTG8 It's not clear whether it's like that because it's deactivated for the demo build or because they didn't have 50 rings or something. I hope this is the emerald method, I prefer it to the "have 50 rings and hit checkpoint/finish stage" one. E: They found one in Studiopolis too with over 50 rings and it was still wireframe so it was probably deactivated for the demo build, or there's some other esoteric criterion. Linear Zoetrope fucked around with this message at 10:12 on Sep 7, 2016 |
# ¿ Sep 7, 2016 10:07 |
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sharrrk posted:i still regret never getting the sonic generations collector's edition. why did it have to be europe only... I think it was Europe+Anglesphere, but not North America. I imported it from... Australia I think. It was super expensive, but it came out around my birthday and I asked for it as a gift. I still have the statue and ring sitting next to me, though Classic Sonic's nose has broken off and I haven't gotten around to fixing him. I also love the PS3 theme. It's not really a savvy use of your gaming money in NA unless you're rolling in it or can get the game as a gift, but it's a nice bit of memorabilia.
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# ¿ Sep 9, 2016 02:06 |
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Detective No. 27 posted:Please don't tell anyone else. It took a lot of guts to admit this. Too late, I emailed both American political parties and this is going to be a major issue in the presidential campaign moving forward.
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# ¿ Sep 12, 2016 04:00 |
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LORD OF BOOTY posted:a ring on every finger and a chorus of SEEEEGAAAA every hour If I ever get engaged, I'd be ecstatic if the ring I got had 7 gems in the shape of Sonic 1/2 Chaos Emeralds and a central green gem that was cut like the master emerald. Like, I don't care how expensive the stones used are, as long as I know I can go super with my gold ring and chaos emeralds at any time. E: 6 gems + master emerald is okay as long as the person says they couldn't find the drat 4th chaos emerald. Linear Zoetrope fucked around with this message at 19:34 on Sep 13, 2016 |
# ¿ Sep 13, 2016 19:05 |
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Kashuno posted:You beat out beep by grandpa There are plenty of horribly fangirlish engagement rings I would be ecstatic over. This is but one of many.
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# ¿ Sep 13, 2016 19:24 |
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Doctor_Fruitbat posted:It's not coming to Europe, so I guess I'll go gently caress myself then. This is revenge for the Sonic Generations collector's edition.
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# ¿ Sep 13, 2016 19:43 |
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Spiderdrake posted:Has the master emerald even been in anything lately? Do the emeralds even exist in the Boom universe?
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# ¿ Sep 16, 2016 21:36 |
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Stairmaster posted:I think sonic would also roll around. Possibly even at the speed of sound? I bet he'd follow rainbows.
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# ¿ Sep 16, 2016 21:53 |
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Well this remix exists now https://www.youtube.com/watch?v=w9p4Q0a8g5I
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# ¿ Sep 29, 2016 04:04 |
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Can't wait for the secret post-game Genocide City stage if you get all the emeralds.
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# ¿ Oct 28, 2016 17:53 |
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I thought Freedom Planet's story was just the right amount of bad to be enjoyable.
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# ¿ Feb 2, 2017 11:06 |
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Can't wait for the secret remix level Genocide City.
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# ¿ Jul 25, 2017 02:36 |
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My list for top zones I'd like to see remixed. They're not necessarily my favorite for each game, but I think they have good remix potential: Sonic 1 - The biggest problem off the bat with Sonic 1 is that most of the zones have been done better in later games (at least in terms of aesthetics). Like, I wouldn't choose Scrap Brain Zone over, say, Metropolis Zone. Other than the music, why do Star Light instead of Stardust Speedway? Collision Chaos (esp its past version) is better than Spring Yard, albeit I'd consider Casino/Carnival in the same category of "bouncy zones" and pick one of those instead. To be honest, after looking through the list of zones, the best is honestly probably Green Hill, as much as I hate to admit it. Marble Zone would be my next choice, even if it's surpassed by Hill Top for a similar aesthetic. Sonic 2 - I'd be happy with any of Mystic Cave, Metropolis, or Wing Fortress (which I've always preferred to Flying Battery). Oil Ocean could be cool, but I think a better execution of Metropolis than what we got would be really nice. It's probably my favorite factory zone aesthetically. Sonic CD - Quartz Quadrant or Stardust Speedway. Never Wacky Workbench, the gimmick is unsalvageable. Sonic 3 - Hoooo boy. To be honest, Angel Island zone is really cool, but given that we're always getting Green Hill I never see it happening. I'd say IceCap, but I think the only reason I even like that zone is the snowboarding at the beginning. Overall, the one my heart is telling me to pick is Launch Base, which is sort of a "factory zone" like Metropolis, I guess, but I really like how dynamic the level is with the collapsing buildings and switches you have to break. It has a little bit of a water level, a little bit of a factory level, and a smattering of other concepts. S&K - Honestly, I'd pick every zone other than Flying Battery or Sandopolis if given the chance. I really like S&K's Death Egg with the gravity nonsense, and am tempted to pick that. I'm also tempted to say "make a full level out of Hidden Palace zone", but I think overall I'd pick Lava Reef which is probably my favorite classic Sonic level in both gameplay and aesthetics.
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# ¿ Jul 28, 2017 07:43 |
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Macaluso posted:I love that an entire part of this thumbnail is a redheaded character from Love Live That's a reference to another mashup that person did. https://www.youtube.com/watch?v=Gm7zfi3uo4c image
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# ¿ Jul 29, 2017 21:25 |
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I'm still stuck with my Persona 5 theme because it changes everything so that's a shame (not that I was getting Mania for PS4 anyway). I'm still salty the KH1.5+2.5 theme didn't change the music to Dearly Beloved.
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# ¿ Jul 30, 2017 19:05 |
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The only issue I have with the Taxman Sonic CD is apparently they make it run at your monitor's refresh rate and, uh... it breaks if you have a 144Hz monitor.
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# ¿ Jul 31, 2017 19:29 |
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Oblivion4568238 posted:https://www.youtube.com/watch?v=Pm5iLGWqg4M I can't hear this without hearing "here I come, rougher than the rest of them" starting at random points. Knuckles mashups have ruined me.
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# ¿ Jul 31, 2017 19:38 |
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Man, I don't remember having this much trouble as a kid or the 1000 other times I've replayed Sonic 3 but I loving CANNOT beat the Ice Cap boss as Knuckles.
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# ¿ Aug 9, 2017 05:43 |
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Sandopolis Act 2 is a war crime
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# ¿ Aug 10, 2017 10:07 |
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# ¿ May 10, 2024 18:03 |
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absolutely anything posted:maybe, maybe not, but one thing's for sure: it has all your favorite characters. sonic the hedgehog. tails the hedgehog. knuckles the hedgehog. the whole gang What? Sonic isn't a hedgehog.
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# ¿ Aug 11, 2017 07:45 |