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SeANMcBAY posted:The Sonic Boom show parodied CWC. for what it's worth the write said he wasn't based on him or anyone in particular, just the idea of a general looney fan.
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# ¿ Dec 12, 2016 10:28 |
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# ¿ May 11, 2024 23:10 |
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The actual joke was that he hadn't finished painting in the arms. Honestly, between the writer of the episode saying it wasn't based on anyone specific, and most of the jokes being stock loony fan ones and references to broad stuff about the Sonic fandom (his arms being blue were actually a pretty stock complaint about the Boom design before it became associated with CWC), I think y'all are seeing what you want to see on this one.
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# ¿ Dec 12, 2016 13:32 |
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The longest running licensed comic based on a video game.
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# ¿ Jan 19, 2017 19:19 |
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No. We don't even really know what's going on.
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# ¿ Jan 19, 2017 23:22 |
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Boom is already on its way out. The Boom comic was cancelled, the show was exiled to Boomerang, and all three of its titles have bombed. So who knows?
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# ¿ Jan 20, 2017 00:00 |
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... why? It's a pretty generic "ruritania" name.
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# ¿ Jan 24, 2017 00:59 |
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Ohhhhh. Hahahaha
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# ¿ Jan 24, 2017 15:04 |
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Episode 2 is perfectly enjoyable in my opinion. Episode Metal was short but I really enjoyed it.
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# ¿ Jan 28, 2017 00:28 |
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http://www.tssznews.com/2017/01/28/reasonable-assessment-the-case-for-shiro-maekawa/ This is a pretty good write-up on why Shiro Maekawa was an effective writer for the Sonic series, especially in comparison to Pontac and Graff, and why he gets perhaps a bit too much heat for 06.
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# ¿ Feb 3, 2017 00:38 |
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SeANMcBAY posted:It's pretty funny that a children's show keeps referencing the living nightmare that is CWC. It's actually referencing pretty basic fan behavior/complaints.
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# ¿ Feb 13, 2017 17:29 |
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versions of CD levels that are good would be welcome.
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# ¿ Feb 13, 2017 19:18 |
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Evil Eagle posted:Every CD level is great as it happens to be the best Sonic game. when even the "top" route is the "hard slowdown Sonic with obstacles route" the level design fails. CD has far too much of that going on.
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# ¿ Feb 13, 2017 19:24 |
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Evil Eagle posted:It's the most fun to learn and speedrun imo. None of the levels are slow when you know what you're doing. I was really into Sonic CD for a few months last year, I need to get back in to it and get my time down lower than this. I acknowledge it's technically well made game and it's very possible and even satisfying to play it well, but it doesn't do the things I feel a classic Sonic level should. The skill ceiling is much higher, it's harder to consistently hold speed after attaining it, and the levels generally feel too "busy". I acknowledge it's value at the very least, but the levels could use some streamlining for accessibility.
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# ¿ Feb 13, 2017 19:35 |
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Augus posted:I thought the idea was to alter the levels tho well yeah, that's what I meant.
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# ¿ Feb 13, 2017 22:46 |
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SeANMcBAY posted:Sega should let him write story for a game. he's an artist
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# ¿ Feb 16, 2017 10:30 |
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Macaluso posted:He wrote and drew his own comic called Diesel that I think has sold pretty well I was not aware. My apologies.
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# ¿ Feb 16, 2017 23:25 |
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I want another Riders that goes back to the air mechanics of the first game, personally. First one had better tracks too.
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# ¿ Feb 17, 2017 22:06 |
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Frankston posted:Sandopolis is the worst level out of all the 16-bit games. (3D Blast not included) Wacky Workbench
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# ¿ Mar 1, 2017 14:15 |
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I'm just glad that Sonic Mania is adding new characters in the form of the mini-bosses. They're not huge, new characters like the 3D games so they'll placate "Sonic has too many friends" types, while still being something fresh that adds to the universe. I was worried Mania would just be a nostalgia trip and not add anything significant.
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# ¿ Mar 11, 2017 23:45 |
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http://www.siliconera.com/2017/03/10/sonic-mania-shows-off-green-hill-zone-act-2-plus-brand-new-boss-heavy-gunner/quote:Additionally, Sega also shared some details on a new boss in Sonic Mania. Part of Eggman’s “Hard-Boiled Heavies” arsenal, the “Heavy Gunner” is armed with a rocket launcher and appears at the end of the Hollywood-inspired Studiopolis Act 1. This enemy is described as “a large, decorated robot who can take to the sky with his helicopter.”
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# ¿ Mar 12, 2017 00:01 |
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Because it's cool.
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# ¿ Mar 12, 2017 00:39 |
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hey Sonic Triple Trouble is ... passable Look it has Nack in it
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# ¿ Mar 12, 2017 21:58 |
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Every joke with Knuckles is painful. I don't get why people like him. People were angry for years that Sega was making him too stupid, and then this stuff comes out where he can't tell left from right or even count and suddenly it's the funniest poo poo ever.
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# ¿ Mar 16, 2017 07:46 |
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Waldorf Sixpence posted:Knuckles has been an idiot in every generation so I'm not sure where this anger is coming from. Tricked by Robotnik in Sonic 3, AND in Sonic Adventure. There's being gullible, and there's "stupidity is the only defining element of his character". And he was dumb, but not "every word out of his mouth is a confused non-sequitur" dumb.
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# ¿ Mar 16, 2017 14:06 |
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That's a one off comedic bit in a series of specials that's light hearted by design where he does other things. Not to mention, the primary joke is that Knuckles is short sighted and foolish, not simple. You seem to think I'm against him being portrayed as unintelligent at all. That's not the case. The issue is that Boom Knuckles is nothing but this one joke, and that many of said jokes cross over into the realm of mocking the developmentally unintelligent (can't tell left from right, can't read, has trouble counting, poor sense of reality in general) as opposed to a character flaw where he has poor judgement like in the Archie comics, Sonic X, or the main series.
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# ¿ Mar 16, 2017 14:39 |
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Leaning on the same naming conventions as Power Rangers is edgy?
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# ¿ Mar 17, 2017 00:46 |
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I mean. The second half of Sonic 3 & Knuckles' opener has Eggman setting Angel Island on fire. That's the first zone. If this stuff is edgy, then the bad futures in Sonic CD are edgy. I don't see what's wrong with presenting Sonic as facing a legitimate threat. After the past three games have, honestly, defanged things by a wide margin, there's no harm in doing something that has a bit more teeth. They don't need to be afraid of doing something that has a sense of consequence. You can still do relatively light hearted and present some DANGER. Toying with the doctor who tries to take over the world actually taking over the world isn't going to suddenly turn this into another Sonic 06. Nodosaur fucked around with this message at 10:55 on Mar 17, 2017 |
# ¿ Mar 17, 2017 10:46 |
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Honestly, my metric is "could they get away with this on an episode of Ninja Turtles? Yes? Okay then, if it's fine there, it's fine for Sonic." I mean, even Mario games tell simpler stories with a sense of danger better than Pontac and Graff do. Those guys managed to tell a story where a monster who could collapse time and space had no presence or sense of danger at all.
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# ¿ Mar 17, 2017 11:23 |
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Spiderdrake posted:That's incredibly oversimplifying when and where Sonic's "edge" worked. Sonic origin is a little blue hedgehog with a pink girlfriend who jumps on ridiculous robots. The darkness in his best games was always environmental, not hulking green mutants armed with weapons pummeling a weird cult into submission. I'm talking about in a general sense; what works so far as tone. I specified the cartoons because they're often times more brightly colored and meet a more general balance regarding light and dark tone than, say, their comic counterparts. I think saying that one concept regarding one franchise known for color coded anthropomorphic animals who make wisecracks known for taking on megalomaniacs and are known for being "xtreme" can get away with similar things as another isn't an unreasonable one. As for Sonic in Forces, the actual level from the gameplay we've seen is a Spagonia-style vista that seems to give way to a Green Hill-esque wilderness, with the "edgiest" thing being all the fire, explosions, and Eggrobos. My earlier comparison to Sonic CD's bad futures or how S3&K set their Green Hill Zone equivalent on fire seems apt. It's hardly an oppressive, Sonic 06-looking concept.
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# ¿ Mar 17, 2017 15:42 |
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How can you not enjoy the Egg Viper? GET A LOAD OF GET A LOAD OF GET A LOAD OF THIS
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# ¿ Mar 17, 2017 16:18 |
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https://www.youtube.com/watch?v=JgmXmyKtZOM That missed red ring makes me so angry. I'm liking the look of the new Egg Pawn/Egg Robo equivalents.
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# ¿ Mar 17, 2017 16:43 |
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LORD OF BOOTY posted:Knuckles was boring before they did that, though. like, the problem before was that they tried to have him kind of share Shadow's lane, and also have him be a hilarious idiot, and those two things clashed severely. now they've pretty much excised all the "edgy badass" poo poo from the character and just made him a big doofus, and it works way better. I never really felt that Knuckles was in "Shadow's Lane"; it was more that they just flat out didn't do anything with him. Knuckles is best when he's treated as the third member of the main trio, the more serious and blunt character who's kind of thick to Tails' intelligence and youthful enthusiasm, and Sonic's freewheeling sense of adventure. "Doofus Knuckles" has even less of a direction to go. He begins and ends with how much of an idiot he is, and doesn't show anything else. He's the easiest joke in the world to make and half of his material is cringeworthy - not in the same way Shadow's game's edgy teen fantasy shlock is, but cringeworthy in the sense that "I hope to god some kid who gets picked on for being held back on certain things isn't watching this". Nodosaur fucked around with this message at 17:02 on Mar 17, 2017 |
# ¿ Mar 17, 2017 16:57 |
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Boom!Amy is just as defined by her crush on Sonic as normal Amy. All Boom added was a token effort at making her more of what writers think a "strong female character" is while simultaneously making fun of her for it and for liking things like fanfiction. Archie's under Ian Flynn remains the best version of the character.
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# ¿ Mar 17, 2017 17:23 |
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I can't stand his Boom design to be honest. He looks simultaneously stretched out and somehow stuffed into a giant muscle suit to the point his head looks like it doesn't belong on his body. His dreads have gone from looking passable as quills to floppy tumors. Honestly, the only Boom designs I think are successful at what they're trying to do are... well it's pretty much just Tails. Eggman would be good except he's not fat anymore.
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# ¿ Mar 17, 2017 18:04 |
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I hope the Egg Prison miniboss is back. And he has like. Chainsaws or something.
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# ¿ Mar 17, 2017 18:12 |
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I will not abide anything being bad said about Perfect Chaos Phase 2 in this house.
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# ¿ Mar 17, 2017 18:38 |
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silhouettes of the other Hard Boiled Heavies. one seems to be a ninja.
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# ¿ Mar 17, 2017 19:49 |
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I'm not sure what you're trying to indicate there. A similar reveal roll out for some bosses doesn't really mean they'll be anything like the Deadly Six.
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# ¿ Mar 17, 2017 20:21 |
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Sonic and Sally were never married. They hooked up for a while and then split up. Them being married was an alternate future thing.
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# ¿ Mar 17, 2017 22:22 |
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# ¿ May 11, 2024 23:10 |
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UK Amy sounds interesting, albeit also like a completely different character. Shame about Sonic himself, who has kept me from reading those comics for years. But Archie Amy shows you can write Amy as keeping her interest in Sonic and same overall character, while still being proactive, effective, and with distinct relationships like an actual respect and friendship with characters like Sally. That's what has her win over other adaptations in my book.
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# ¿ Mar 18, 2017 02:25 |