|
I liked Classic Sonic City Escape with the rad skateboards
|
# ¿ Apr 30, 2017 21:31 |
|
|
# ¿ May 10, 2024 06:47 |
|
Gammatron 64 posted:You know, when Nintendo fans do anything with their fandom, Nintendo gives them a cease and desist and threatens them with a lawsuit. When Sega fans do this stuff, Sega is like "hey I like that, let's give these people a job." Sega is in fact way cooler than Nintendo. yeah, how about that Streets of Rage remake
|
# ¿ Aug 11, 2017 14:45 |
|
can't wait for the Boycott Sonic Mania!! steam group that shows every single member playing Sonic Mania on the 29th
|
# ¿ Aug 11, 2017 19:46 |
|
Detective No. 27 posted:Please let it be a Midnight EST game on Switch. Sega plz Nintendo plz
|
# ¿ Aug 15, 2017 04:58 |
|
I love the way the remixed levels include a lot of elements from other levels they didn't use. They almost all feel like a logical mash-up of 2 or 3 similarly themed zones.
|
# ¿ Aug 16, 2017 02:42 |
|
Pro tip for emerald hunters: There is a ring in Studiopolis Act 1 that you can get to in less than 20 seconds. Just keep going forward, down the ramp, and then up the wall next to 2 spinning half circles of bumpers. Double back all the way over those (you'll need to bounce off the top one if you're solo Sonic) go down the ramp and there's your ring! I got it down to like 17 or 18 seconds after a bit.
|
# ¿ Aug 21, 2017 01:57 |
|
Dehry posted:https://twitter.com/Eukaryot3K/status/1114536007058296832 I gave this a try, very cool. Automatically recognized my controller and has tons of little QOL options.
|
# ¿ Apr 9, 2019 03:34 |
|
S3&K special stages ultimately come down to memorization too. You can just kind of bumble around a lot of them and succeed but there are those last few that are pretty much on rails and require perfect execution. I'd put the Sonic 2 and S3&K stages about even and they're both way better than the ones in Sonic 1 and CD.
|
# ¿ Jun 27, 2020 17:06 |
|
ArfJason posted:that looks surprisingly decent that and turning up the volume on the Eggman PA announcements, they're funny but you can barely hear them in the Wii version
|
# ¿ Sep 15, 2020 19:11 |
|
Beasteh posted:running on those big metal nuts Twerk from Home posted:the big nuts are another momentum-based challenge
|
# ¿ Jan 26, 2021 00:03 |
|
ArfJason posted:the only reason id like a mania 2 would be to see them make all the stages original. studiopolis press garden mirage saloon and titanic monarch were sick as gently caress I liked the way the retro stages pulled in a bunch of elements from similar stages such as Oil Ocean having stuff from Sandopolis etc, I'd be fine with 50/50 if they kept doing that
|
# ¿ Feb 12, 2021 08:11 |
|
wow, way more footage than the dragon quest 12 trailer!
|
# ¿ May 27, 2021 17:18 |
|
MikeJF posted:I've been doing a lot of image fixing up lately and I remembered all those neat Sonic walls from the old screensaver, so I tossed them through the process to remove the dithers and then threw them in an upscaler for good measure. Upscale's not perfect close up in some cases where there were some odd texturings, but it looks pretty nice most of the time if anyone wants a good ol' classic wallpaper. this is incredible, thank you for doing this
|
# ¿ Oct 5, 2021 16:19 |
|
|
# ¿ Oct 5, 2021 16:40 |
|
In like third grade my friend wrote Sega a letter asking how to get past the barrel and they sent back a whole packet of tips and tricks, we thought that was pretty cool.blackguy32 posted:For me, Sonic games was one of the first games to tell a story through "cutscenes" Sonic 2 was the first game I ever beat on my own and finally getting to that part for the first time was some epic poo poo. And then realizing they wanted me to beat 2 bosses in a row with no rings...a truly formative Gamer Moment...
|
# ¿ Feb 25, 2022 05:14 |
|
tell me it's 2005 without telling me it's 2005
|
# ¿ Mar 18, 2022 14:52 |
|
https://twitter.com/alecrobbins/status/1506384223095050246?s=20&t=As3ay_uEhUSdcl08AyoEGQ gotta agree with alec here, absolutely iconic
|
# ¿ May 12, 2022 19:04 |
|
In a perfect world Sonic 3 would let you choose the beta/actual music like how the Whitehead CD port lets you choose the japanese/english music
|
# ¿ May 17, 2022 22:47 |
|
I just wish the world looked a little more…Sonic style rather than just straight up BOTW. Who knows though, it’s only 30 seconds of one area, I’ll wait to see more. Looks pretty solid though
|
# ¿ May 31, 2022 17:18 |
|
this music whips rear end
|
# ¿ Sep 13, 2022 07:16 |
|
Hitlersaurus Christ posted:It’s also confirmed that Jun Senoue is the lead composer and “focused on making it sound like a classic game.” Maybe those boss themes aren’t placeholders after all. Stairmaster posted:its so over
|
# ¿ Jun 11, 2023 04:27 |
|
it's so close...the gameplay and level design are there but the music is a grab bag and the aesthetics are pretty boring. levels in the genesis games felt like little worlds stretching out forever into the background and it seems like most subsequent attempts at 2D sonic never quite get this right. the visuals here are nice enough, they're just kind of safe and uninspired another thing post-genesis 2d sonics never seem to get quite right is bosses. the ones here, like the rest of the game, are so close. they have good designs and gimmicks but classic sonic bosses need to let you wail on them, none of this one hit at a time bullshit. if I can reach eggman's pod then let me cook
|
# ¿ Oct 17, 2023 21:07 |
|
|
# ¿ May 10, 2024 06:47 |
|
Hayden Christensen would be absolutely perfect for Shadow
|
# ¿ Mar 29, 2024 15:06 |