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I'd like to join in the fun as well, as a Leper, a Bounty Hunter, or an Abomination.
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# ¿ Aug 7, 2016 18:35 |
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# ¿ Apr 29, 2024 03:11 |
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This is now my headcanon. "We're doing all we can. but I'm not Jesus Christ. I've come to accept that now."
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# ¿ Aug 9, 2016 11:33 |
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gbuchold posted:I would pay cashmoney for a set of high-quality narrator ringtones. Here you go, on Youtube: https://www.youtube.com/playlist?list=PLy1RoYlej6xWqRRci7K_OuQWa-7UgG0uo There are more here: https://soundcloud.com/powerupaudio I particularly like this one: https://soundcloud.com/powerupaudio/darkest-tip-bonus-b?in=powerupaudio/sets/darkest-dungeon-the-ancestral
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# ¿ Aug 10, 2016 22:33 |
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Thanks to this LP, I've begun playing DD again. I seem to be doing a lot better than I did when I played it before, I used to overspend on upgrading everything and often had no money left over for supplies. For a while I also tried just brute-forcing everything with no torches, which just ended up ruining me on de-stress costs. One thing I only recently discovered is that you can change around skills while you're actually in the dungeon
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# ¿ Aug 27, 2016 22:26 |
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Pvt.Scott posted:Whaaaaaa? Was that a post-EA thing? I don't know how long it's been there, but you can definitely right-click on your heroes and change skills while you're in-dungeon.
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# ¿ Aug 27, 2016 23:21 |
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StoryTime posted:Oh man. XML is funnier than most memes. Linus Torvalds posted:XML is crap. Really. There are no excuses. XML is nasty to parse for humans, and it's a disaster to parse even for computers. There's just no reason for that horrible crap to exist. As always, Linus is 100% correct.
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# ¿ Aug 28, 2016 08:09 |
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Halser posted:I'm not sure I understand. LogicalFallacy posted:Neither do I, but I think that's the point. StoryTime posted some typically crappy XML, I posted a quote about the crappiness of XML, that I had just read recently. XML is poo poo that I have to deal with every day at work.
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# ¿ Aug 28, 2016 09:08 |
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RareAcumen posted:Well that's to be expected, since this isn't a blind LP. And it isn't really that lethal in the apprentice-level dungeons we've seen so far, as long as you keep your torch nice and bright and make sure to always have a healer on your team. It gets really hairy in full darkness and in the higher-difficulty dungeons.
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# ¿ Aug 28, 2016 17:16 |
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Halser posted:secret rooms are basically a free 2500-7500 gold. I haven't found a single secret room yet
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# ¿ Aug 29, 2016 06:46 |
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Scribbleykins posted:Difficulty works through the gradual leveling up of your heroes. There are 3 set tiers of difficulty: Apprentice (Resolve lvl 0-2), Veteran (3-4) and Champion (5-6). A hero with Veteran Resolve (lvl 3-4) will refuse to participate in Apprentice tier missions, forcing you to bring them to Veteran missions (or Champion, but don't) to level them further. The more heroes you have of a particular level the more missions will appear on the various dungeons set to that particular difficulty tier, but there will usually be at least 1 mission of each difficulty tier (as long as your heroes qualify for them). This is also why it's not worth it to start over with a new save file once you've started upgrading the twon. As long as you've leveled up the caravan to bring at least 4 heroes each time, you can play forever with disposable n00b adventurers. Just go for a low-level dungeon, get as far as you can before running away with whatever loot you can gather. Rinse, repeat, start beating dungeons again once you have enough money for provisions. Leveling the town is the most important progression in DD. Heroes are replaceable, but town upgrades are forever.
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# ¿ Aug 31, 2016 21:49 |
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I just love watching manchildren go apeshit crazy and smash stuff because their precious video games screw them over
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# ¿ Sep 2, 2016 21:20 |
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IMJack posted:
Someone please mod that in ASAP.
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# ¿ Sep 20, 2016 09:57 |
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HOTLANTA MAN posted:Elusive, evasive, persistent. Righteous traits for a smooth criminal Send it to the narrator dude, I'm pretty sure he wouldn't mind recording a few joke lines. He did the "Truly, this is the dankest dungeon" one, after all.
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# ¿ Sep 22, 2016 10:02 |
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ousire posted:I like the canon boss because it continues the theme of the Ancestor having terrible, terrible ideas. "Oh, the people are getting upset at me, what should I do? I know, I'll hire a bunch of mercenaries to shell them into submission." Pretty much sums up the entire backstory.
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# ¿ Oct 13, 2016 13:12 |
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Attestant posted:The cannon is the Darkest Dungeon equivalent of a car punching minigame. Oh, you had to punch the car?
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# ¿ Oct 19, 2016 16:23 |
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BurningStone posted:The trick is to realize you can't actually lose. You'll suffer setbacks, sure, but the game won't end. Hero dies? Get another one off the stagecoach. Trinket lost? It just returns to the pool to be found again. Have to retreat from a mission? Only means one week passes. Once you understand people are expendable, you're unstoppable! You can lose if all your heroes die, and you haven't upgraded the stagecoach to bring enough heroes for a full party. But since most people probably upgrade the stagecoach as soon as possible, it really shouldn't happen very often, so the only real setback is that you probably won't be able to get the achievement for beating the Darkest Dungeon in X weeks or less.
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# ¿ Nov 8, 2016 12:34 |
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# ¿ Apr 29, 2024 03:11 |
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Psychorider posted:The stagecoach will always have enough heroes to bring you up to 4, even if you haven't upgraded it. An easy way for that to happen is to lose someone in the tutorial, there will be 3 or 4 heroes when you get to the hamlet. Oh, that's pretty cool actually, I didn't know that.
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# ¿ Nov 8, 2016 21:14 |