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The only acceptable name for our estate is Rainbowburg. And I volounteer as a Hellion, Leper or Plague Doctor, ready to go die and go insane for the cause. In that order.
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# ¿ Jul 29, 2016 15:46 |
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# ¿ May 6, 2024 04:24 |
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2 hitpoints more wouldn't have made a difference, but why did you throw away those two rations in the corridor before the last fight? You can use them from the treasure screen to heal up your adventurers.
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# ¿ Aug 26, 2016 22:04 |
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Genocyber posted:There were definitely people complaining purely about the corpses, though. That's why they added the option to turn corpses off (which is really strange considering how much of a core gameplay mechanic it is). I have come around to the concept though, since as you said it is very much a core gameplay mechanic. And from the way his mouse cursor was moving, I get the impression that Highwang is no longer a big of a fan of the negative quirks that cause heroes to auto-loot items. Playing it about as safe as he is, I never liked those quirks since I want to have full control on what curios get activated and it would prevent what happened during one Cove run that had two Eerie Corals in the same corridor right at the start of the dungeon that were both auto-activated by my one guy that had one of these quirks.
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# ¿ Sep 3, 2016 11:14 |
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Was that foreshadowing early on in the dungeon about getting a positive trait that overrides a really good one intentional, Highwang? Also Iron Chitlin was right about the shrines and it's something I never noticed before: the candles on it are indeed lit before using the quest item and extinguished afterwards, which is a very small but neat detail.
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# ¿ Nov 11, 2016 23:34 |
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Highwang posted:
This is what happened in the first dungeon. Red Hook lied, we'll always need food. Edit: No, it's not because of the tutorial (same dungeon) Edit 2: third in a row radintorov fucked around with this message at 15:11 on Feb 11, 2017 |
# ¿ Feb 11, 2017 14:32 |
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Highwang posted:Yeah I can confirm, Radiant mode still has random food procs. Maybe something got fricked in the code? I really hope it's false and just something that was postponed for technical issues because I am getting tired of games changing things in response to people whose idea of "game design" can be summed up as "make it worse".
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# ¿ Feb 12, 2017 03:24 |
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# ¿ May 6, 2024 04:24 |
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Highwang posted:I will also be providing a "Side B" version of this vid with actual tips & tricks because I'm fully aware this would become a garbage fire. It's an idea I was goofing around with for a good while though and decided to roll with it.
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# ¿ Feb 27, 2017 23:42 |