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PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.
They're not doing a physical release for the megapack, are they?

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PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.

Alteisen posted:

I'm a little confused as to why a seemingly fresh dev is working on DR4, I can only assume Capcom has little faith in the franchise anymore.

Capcom Vancouver is the Dead Rising studio and they make the games with whoever's there - maybe they're veterans, maybe they're new hires, you just have to play the hand you've been dealt.

That's the problem that big publishers (and Japanese ones in particular) often fall into when they buy western studios: they acquire the studio based on a few talented individuals, those people quit, the studio suddenly becomes a burden to manage and they either get shut down or get stuck doing grunt work for other studios for a while and then get shut down.

PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.

maxmandude posted:

The two games were made in very different times and climates for Capcom, with DR1 being made when they were in a fairly good spot both in terms of their developers and in terms of their cash flow. The allure of then "next-gen" technology also contributed quite a bit to having to show what they could possibly do on new hardware. DR4, on the other hand is Capcom at the point were they are not in a good spot anymore and it shows in their more recent games.

DR1 (and Lost Planet) were both rejected at the prototype stage but Inafune forced them into full production by ignoring the demands to halt development and deliberately going so far over-budget that management felt compelled to greenlight them - sunk cost fallacy and all that. It was a massive gamble and Inafune's career would have been toast had either game flopped.

PaletteSwappedNinja fucked around with this message at 12:04 on Jan 9, 2017

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